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GTA5 HUD by DK22Pac


DK22Pac
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Menus look just :O

Ā 

What's there for translating though?

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What's there for translating though?

'ReadMe', settings files, controls booklet, maybe something else. I can't call it an easy work at all ;p
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Marty McFly, it's not a problem if you'll be able to do this.

Sidoarjo_Modder, I'll contact you later.

TheJAMESGM, they must be similar to V, since I use much textures directly from there.

S13, maybe, but I think not in first release. I have some unfinished things atm.

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Aww, no Romanian translation it seems, it's been a while since I did my translation for the 3rd beta of IV:SA. (thinking about joining the Steam Translation)

I wish I could help with something else, but I'm not good with icons.

I wish you luck and I bet that the mod will be amazing in the end.

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My mother tongue is German, I can do it for sure. PM me when it's about time with the needed stuff.

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Just don't get your hopes high on Spanish, looks like no one here is Spanish native speaker who has good English skills :pp

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I could help you translating into Italian if you would like.

Anyway, GTA San Andreas, in a few months, is definitely going to look almost like GTA V, thanks to this addon and SA::Render :p

Edited by jackusCTB
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Everything is nice, but lack of a new font and original phone is there. I could help you with making an iFruit one, anyway.

Also, what's the phone of your mod based upon? A Galaxy Young New or something like that?

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Everything is nice, but lack of a new font and original phone is there. I could help you with making an iFruit one, anyway.

Also, what's the phone of your mod based upon? A Galaxy Young New or something like that?

It's Franklins phone.. :/ So I'm not sure how it lacks the original phone.

Ā 

Anyway, he's already changed the font from what I've seen.

Edited by TheJAMESGM
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I think I'll make settings file for phone. So you could change it (clock position, size relatively to texture) or even remove.

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No, just black\white screen.

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No, just black\white screen.

And THAT makes me curious. Has some basic shader been injected?

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Ya.

http://unmail22.narod.ru/Books/Learning_XNA4/13.7.html

I also made that it becomes black'n'white gradually.

Edited by _DK
  • Like 2
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Will this mod be compatible with ThirteenAG's Widescreen Fix? Also, you won't need the keyboard, right? You can bring up the HUD with a controller?

Ā 

This is looking great.

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I don't know if there's still sence for using any fix with this HUD. It is already updated for all resolutions.

ydje.th.png qzzd.th.png

Or you think 1440x900 is not a 'widescreen' resolution?

And no, it's not possible to use only controller atm. But it must be done for first release.

Edited by _DK
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I don't know if there's still sence for using any fix with this HUD. It is already updated for all resolutions.

His fix isn't just for HUD elements, it expands the FOV as well.

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Ok. Then, this part of his mod must work fine with my HUD.

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You need help with Portuguese?

I may be able to help you with that! (although mine is brazilian portuguese which is better :whistle:)

Edited by MegaMario1500
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Will this mod be compatible with ThirteenAG's Widescreen Fix?

I tested an early version of the mod with widescreen fix, didn't noticed any issues, but it was a quick test, so...

I'm pretty sure everything is gonna work fine, otherwise we'll figure something out.

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DK, I've done the radar blips. How can I send it to you?

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