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Cool Things You Didn't Know About: V Edition


Liquid_Snake_LosSantos
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S1N0D3UTSCHT3K

Soon as I got it in the Impound, I must have seen 10-12 of them last night after I wrote that. such luck lol....

 

And yet I couldn't see a Lampadati Felon to save my life lol. Car spawn system in this game is so funny. It's so tied to what car you're driving or have in your garages/impound, and therefore are already 'in the RAM.' I think that's why more cars spawn in a new game because you have just 1 character, and maybe 0 cars in any garages. Seems that way at least. Feels like the last mission you replay always changes what cars spawn, too. Whenever I finish the game, I never ever see anything but Mesas, Grangers, and Ballers. But if I replay one of the first missions, tons of cars I rarely see half the time.

 

I think that's why the Kortz center spawns so many cars. It's so far away from other 'art' that the RAM is freed up. I went there last night and I swear I must have saw a record 7 different types of cars at once. I couldn't believe it. Usually it's 3 or 4, maaaybe 5 types.

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S1N0D3UTSCHT3K

tiny thing I just noticed that is kinda cool and I never noticed

 

if you have a car (not the personal default car), and then you switch to another character, time passes, switch back so there is a Character Switch cutscene where the car is sitting there beside you... and you save the game... the game saves the car

 

 

normally it would disappear but I guess because it becomes part of the Character Switch cutscene, it saves

 

kinda small and i'm sure lots of people saw it before but I just never saved the game immediatly after switcing characters with a non-personal car sitting beside me i guess (or did so and even remembered i had a car sitting there)

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Cutter De Blanc

Because his special meter raises when he takes damage, you can pratfall off of things to raise Trevor's special meter in a pinch.

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When using the weapon wheel, you can switch between weapons within a class (e.g. rifles) using the triggers, not just the directional pad.

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During the mission chopper tail, if you wait a bit longer you may see a female cop appear on a police bike, I think this is the cop Trevor was talking about during the mission briefing.

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- The Cargo Plane has a Russian flag on it, a nod to it being based off of the Antonov An-124 Ruslan.

 

- Also, the cargo plane was never meant to be white with blue. The reason it was changed to it's current color is to match the colors of the Security Dilletante, which is also white and blue. To show both are owned by Merryweather.

 

- The wheels on the Cargo Plane are unique because the plane was never made to land.

 

- You can avoid the P-996s' fire in Minor Turbulance with the Cargo Plane, but one of the engines will get damaged no matter what due to it being part of the mission. (or a scripted event)

 

- Since the Cargo Plane isn't meant to be used outside normal gameplay, the littlest things like signs, rocks, etc. will cause it to explode. Similar to the Jet.

 

- Similar to Caida Libre, the damaged jets on the Cargo Plane disrupted air flow, causing a surge and loss of control, leading to having to leave the plane.

 

- In Minor Turbulance, when fighting Merrweather inside the cargo hold, the plane doesn't move. It's like an interior for a building.

 

- A lot of cars share the same interiors, kind of like in Grand Theft Auto IV, a lot of cars ahared Benefactor logos and badges,

 

- The Vapid Sadler can have things in the back, like covers, tools, etc. but they will fly off upon impact.

 

- A Bravado Rumpo van with medication for a strangers and freaks mission can respawn outside the mission in the hospital near Davis/Strawberry. Entering it makes you replay the mission.

 

- The Bravado Rumpo is called the Grotti Rumpo upon entering LSC/Beekers garage.

 

- The Buckingham Swift has retractable doors, while all other helicopters do not, their doors are stuck open.

 

- The Blaine County police cars are sort of mislabeled, they say "Los Santos Police Department", and all of them have "Sheriff" on them.

 

- Buckingham has a car dealership building, despite having no cars for sale or available.

 

- The Rhino Tank is based off of a German tank, but it's used by the San Andreas military based off the U.S. Military.

Edited by LightningLord411
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IcOqQpq.gif

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- Turbo only works for cars with high RPM's. Muscle cars have low RPM's, yet turbo makes them go faster.

 

 

I'm sorry, are you aware how turbos work?

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Sussus Amongus

The Buckingham Maverick is the only helicopter that can have it's rear rotor shot out.

Nope. I tested a long time ago. The rear rotor can be shot out for the Buzzard Attack Chopper, Civilian Buzzard, Annihilator, Police Maverick, Maverick and the Swift.
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In

(He's speaking in spanish, so you may not understand him), Madrazo's VA Alfredo Huereca speaks, between other stuff, about the cutscene where he hits Michael with the bat. The director told him to actually hit him since the bat had a soft spot that prevented from hurting Luke. The thing is, the scene that we have in game, he miscalculated the hit and managed to hit Ned with a part of the wooden part of the bat on the elbow bone, but the director told them to keep going. Edited by Vec
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In

(He's speaking in spanish, so you may not understand him), Madrazo's VA Alfredo Huereca speaks, between other stuff, about the cutscene where he hits Michael with the bat. The director told him to actually hit him since the bat had a soft spot that prevented from hurting Luke. The thing is, the scene that we have in game, he miscalculated the hit and managed to hit Ned with a part of the wooden part of the bat on the elbow bone, but the director told them to keep going.

de coahuila, putos :D

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Delta India Echo

In 'The Wrap Up' if you are very quick, you can catch up to Davey in his stolen Carbonizzare, he will behave like a panicking NPC, running over everything in his sight, and if it rolls over he will still have his foot on the pedal. His vehicle is All-Proof. Meaning nothing will destroy it.

 

He doesn't say any special lines.

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In

(He's speaking in spanish, so you may not understand him), Madrazo's VA Alfredo Huereca speaks, between other stuff, about the cutscene where he hits Michael with the bat. The director told him to actually hit him since the bat had a soft spot that prevented from hurting Luke. The thing is, the scene that we have in game, he miscalculated the hit and managed to hit Ned with a part of the wooden part of the bat on the elbow bone, but the director told them to keep going.

 

Other thing he says during this interview that I forgot to say is that there were a lot less scenes with Madrazo, but they started to like the character so they started to make more scenes & stuff with him

 

And speaking of VAs. Wade's VA Matthew Maher isn't making that "nasal" voice for the character. He actually speaks like that

 

Edited by Vec
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Delta India Echo

These cluckin bell workers at the factory at Paleto Bay!

 

vkT3G3i.png

"Craving for some of the chicken i just killed lmfao #justurbanthings"

 

Pardon if that came out a little... stereotypical.

Edited by Delta India Echo
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You can shoot a bus driver through the other window from the bus door

0_0.jpg

On a similar note, I was watching my friend play and he had a 3 star wanted level and decided to steal a bus. Trevor didn't throw the driver out, he got in and kicked the driver out the window.

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You cannot pick a hooker up in a Sandking. It's "too small."

You probably can in the XL version but not the SWB version. I've never actually tried to pick up a hooker in GTA V but i've read that only 4 door vehicles are "big enough" and since the SWB Sandking is only 2 door it would be classified as too small.

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Trevorphilipjfry

You can actually kick the driver out of the window of busses! IM gonna try it out tomorrow

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Delta India Echo

 

In

(He's speaking in spanish, so you may not understand him), Madrazo's VA Alfredo Huereca speaks, between other stuff, about the cutscene where he hits Michael with the bat. The director told him to actually hit him since the bat had a soft spot that prevented from hurting Luke. The thing is, the scene that we have in game, he miscalculated the hit and managed to hit Ned with a part of the wooden part of the bat on the elbow bone, but the director told them to keep going.

 

Other thing he says during this interview that I forgot to say is that there were a lot less scenes with Madrazo, but they started to like the character so they started to make more scenes & stuff with him

 

That's ironic, since they f*cked up his character very badly by doing that.

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Two doors usually work. I often get hookers in Sports and other two door cars.

That's weird then, there's no way it should be "too small" in that case.

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In

(He's speaking in spanish, so you may not understand him), Madrazo's VA Alfredo Huereca speaks, between other stuff, about the cutscene where he hits Michael with the bat. The director told him to actually hit him since the bat had a soft spot that prevented from hurting Luke. The thing is, the scene that we have in game, he miscalculated the hit and managed to hit Ned with a part of the wooden part of the bat on the elbow bone, but the director told them to keep going.

Wait...so Ned Luke played the remainder of that scene after being hit in the elbow with a baseball bat? I remember thinking how awesome that scene was. No wonder. What a badass. Imagine continuing to act after being cracked in the elbow with a baseball bat. That's very cool insight to the actor and the scene. Love hearing that kind if thing.

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Delta India Echo

2 interesting facts about Tear Gas

 

51692059b7.jpg

 

743db19eec.jpg

 

1) Cops can kill each other with it, half of the SWAT members in the body pile were killed with Tear gas thrown by no other than the LSPD. Also the first screen shows a SWAT member on his last breath.

 

2) It is HIGHLY flammable, the charred corpses were the result of cops shooting through the smoke screen.

Edited by Delta India Echo
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Officer Ronson

MilPol.jpg

 

- For those interested in the military aspect of this game, the reason why this particular Soldier model is the one to chase you around Ft. Zancudo in and around it's perimeter is because if you check his patches, they're based after the 16th Military Police Brigade, meaning that you are actually chased by Military Policemen, the 16th Brigade is also the only Airbone qualified MP brigade in the US army, as to why the Airbone medals and patches.

 

You.jpg

 

- Just like IV, most of the pedestrian audio is synced with hand gestures. Here she's trying to speak me out of the store because I had a wanted level (Online).

 

OrtegasFP.jpg

 

- The front porch of Ortega's trailer can actually be totalled during freeroam or any other point of the game.

 

Mechanic.jpg

 

- During any random day mostly around afternoon you can spot a mechanic fixing a broken down car at the eastern end of Route 68 near the prision.

 

Containercarry.jpg

 

- Containers can be picked up with the Dock handler in freeroam if alined properly, all you have to do is press the right arrow.

 

Injured.jpg

copinjured.jpg

 

 

- When you shoot someone once in any non vital area, they will slowly begin to bleed to the point where they will drop any primary weapon (Assault rifles, shotguns) and will unholster a secondary (Mainly the Pistol) while holding their chest in pain, their facial expression will change and If standing still and there are no obstructions around, they will begin to drop in a special animation while begging for help ultimately leading to their usual last stand mode.

 

Cleaninglady.jpg

 

- You can usually find labouring mexican women cleaning the glass at the entrance of the amphithreaters in vinewood with a rag.

 

Leakingpetrol.jpg

 

- Shooting barrels or red cans can usually lead to them leaking oil/petrol.

 

Busstop.jpg

 

- Some bus stops around the city can effectively be damaged.

 

pervertu.jpg

 

- While sitting pedestrians can also cough.

 

Lesterswarehouse.jpg

 

- After escaping from the FIB building in the Fire crew option for the Bereu Raid, if you go to Lester's warehouse you can see it's actually burning just like it is during the Rooftop option.

 

Prisguard.png

 

- Things you should note about the Prison in general.

 

1): Snipers once provoked they will attack no matter what, even if you already got rid of your wanted level, you can also kill all of them and they will not respawn until you completely leavy the prison premises.

 

2): There are around 8 to 9 towers in the prison.

 

3): Inmates will instantly attack you if they even make eye contact with you.

 

4): Judging by their patches, Correctional officers inside of Bolingbroke are all considered state-wide peace officers.

 

5): You can hear nightmare inducing screams from block 9A in the south part of the prison, this can easily go unnoticed due to the fact the dynamic score plays and the gunfire that comes from the correctional officers and police.

 

6): The prison bus has a G6 logo at each side on the front.

 

cstgord.jpg

 

- This is the only GTA to actually feature Coast Guard Seamen, an ironic thing in this is the lack of CG boats, seeing that previous games had CG vehicles and no peds.

 

- Alternative dialogue reveals Dave brough Michael to the Coroner himself.

 

- Almost every pedestrian that is considered a law enforcer has a nightstick in their inventory.

 

- Most of the LS departments and services reach to Blaine County.

 

- It is implied that the L.S.P.D has their own N.O.o.S.E branch, a possible explanation as to why the Police Riot says LSPD and NOOSE at the same time.

 

- The LSFD was founded in 1888, a year before the LS County was actually founded.

 

- Police officers have lines for the next situations during wanted levels and such.

 

1): Suspect on foot, in pursuit.

2): Suspect on foot heading 'X' (North, West, South, East) direction.

3): Suspect has a firearm (Will call the Minigun, RPG and Grenade launcher by their respective names, or will call others to fallback)

4): (Four stars reached) Request for N.O.o.S.E to be called.

5): (Megaphone) Suspect has flipped vehicle.

6): Officer withdraws firearm.

7): Officer down.

8): Suspect spotted.

9): Lost Visual on the suspect.

10): Telling the player to quit following them.

11): (Megaphone) Helicopter has been hit (Note: This can only be heard if you put an LSPD officer on a Police maverick in the Capture Creator)

12): Injured officer moaning.

13): Bringing downed officer to safety.

14) Asking if other officers are ready.

15) Officer is ready.

16) Officer commands others to attack/move in.

17) Officer requests covering fire.

18) Officer provides covering fire.

19) Peaking out of cover to see.

20) (Megaphone) Ordering suspect to stop their boat.

21) (Megaphone) Telling people to disperse.

22) Telling people to calm down.

23) Ordering other officers to stay in their positions.

24) Ordering others to get cover.

25) Vehicle is about to explode, get away.

26) Police vehicle is being obstructed, player or NPC must move.

27) The player has been warned with the Siren equipped in the police vehicle.

28) Police vehicle is obstructed during emergency.

 

- Police officers are actually able to give simple orders, an officer will ask others if ready, if they reply that they are then the officer will tell them to advance and attack the player.

Edited by Officer Ronson
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OneManCrimeWave

Is it just me or does anyone else think that the mission 'Franklin and Lamar' might have took some inspiration from this mission in SA -

 

 

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MilPol.jpg

 

- For those interested in the military aspect of this game, the reason why this particular Soldier model is the one to chase you around Ft. Zancudo in and around it's perimeter is because if you check his patches, they're based after the 16th Military Police Brigade, meaning that you are actually chased by Military Policemen, the 16th Brigade is also the only Airbone qualified MP brigade in the US army, as to why the Airbone medals and patches.

 

You.jpg

 

- Just like IV, most of the pedestrian audio is synced with hand gestures. Here she's trying to speak me out of the store because I had a wanted level (Online).

 

OrtegasFP.jpg

 

- The front porch of Ortega's trailer can actually be totalled during freeroam or any other point of the game.

 

Mechanic.jpg

 

- During any random day mostly around afternoon you can spot a mechanic fixing a broken down car at the eastern end of Route 68 near the prision.

 

Containercarry.jpg

 

- Containers can be picked up with the Dock handler in freeroam if alined properly, all you have to do is press the right arrow.

 

Injured.jpg

copinjured.jpg

 

 

- When you shoot someone once in any non vital area, they will slowly begin to bleed to the point where they will drop any primary weapon (Assault rifles, shotguns) and will unholster a secondary (Mainly the Pistol) while holding their chest in pain, their facial expression will change and If standing still and there are no obstructions around, they will begin to drop in a special animation while begging for help ultimately leading to their usual last stand mode.

 

Cleaninglady.jpg

 

- You can usually find labouring mexican women cleaning the glass at the entrance of the amphithreaters in vinewood with a rag.

 

Leakingpetrol.jpg

 

- Shooting barrels or red cans can usually lead to them leaking oil/petrol.

 

Busstop.jpg

 

- Some bus stops around the city can effectively be damaged.

 

pervertu.jpg

 

- While sitting pedestrians can also cough.

 

Lesterswarehouse.jpg

 

- After escaping from the FIB building in the Fire crew option for the Bereu Raid, if you go to Lester's warehouse you can see it's actually burning just like it is during the Rooftop option.

 

Prisguard.png

 

- Things you should note about the Prison in general.

 

1): Snipers once provoked they will attack no matter what, even if you already got rid of your wanted level, you can also kill all of them and they will not respawn until you completely leavy the prison premises.

 

2): There are around 8 to 9 towers in the prison.

 

3): Inmates will instantly attack you if they even make eye contact with you.

 

4): Judging by their patches, Correctional officers inside of Bolingbroke are all considered state-wide peace officers.

 

5): You can hear nightmare inducing screams from block 9A in the south part of the prison, this can easily go unnoticed due to the fact the dynamic score plays and the gunfire that comes from the correctional officers and police.

 

6): The prison bus has a G6 logo at each side on the front.

 

cstgord.jpg

 

- This is the only GTA to actually feature Coast Guard Seamen, an ironic thing in this is the lack of CG boats, seeing that previous games had CG vehicles and no peds.

 

- Alternative dialogue reveals Dave brough Michael to the Coroner himself.

 

- Almost every pedestrian that is considered a law enforcer has a nightstick in their inventory.

 

- Most of the LS departments and services reach to Blaine County.

 

- It is implied that the L.S.P.D has their own N.O.o.S.E branch, a possible explanation as to why the Police Riot says LSPD and NOOSE at the same time.

 

- The LSFD was founded in 1888, a year before the LS County was actually founded.

 

- Police officers have lines for the next situations during wanted levels and such.

 

1): Suspect on foot, in pursuit.

2): Suspect on foot heading 'X' (North, West, South, East) direction.

3): Suspect has a firearm (Will call the Minigun, RPG and Grenade launcher by their respective names, or will call others to fallback)

4): (Four stars reached) Request for N.O.o.S.E to be called.

5): (Megaphone) Suspect has flipped vehicle.

6): Officer withdraws firearm.

7): Officer down.

8): Suspect spotted.

9): Lost Visual on the suspect.

10): Telling the player to quit following them.

11): (Megaphone) Helicopter has been hit (Note: This can only be heard if you put an LSPD officer on a Police maverick in the Capture Creator)

12): Injured officer moaning.

13): Bringing downed officer to safety.

14) Asking if other officers are ready.

15) Officer is ready.

16) Officer commands others to attack/move in.

17) Officer requests covering fire.

18) Officer provides covering fire.

19) Peaking out of cover to see.

20) (Megaphone) Ordering suspect to stop their boat.

21) (Megaphone) Telling people to disperse.

22) Telling people to calm down.

23) Ordering other officers to stay in their positions.

24) Ordering others to get cover.

25) Vehicle is about to explode, get away.

26) Police vehicle is being obstructed, player or NPC must move.

27) The player has been warned with the Siren equipped in the police vehicle.

28) Police vehicle is obstructed during emergency.

 

- Police officers are actually able to give simple orders, an officer will ask others if ready, if they reply that they are then the officer will tell them to advance and attack the player.

 

*clap* *clap* thanks a lot for these officer im interested in military part of this game and i gotta say i havent noticed that soldier's patch. Also i spend a lot of time near Police Station and i saw two police (one man and other woman) walk up to a sleeping hobo and i saw them doing hand gestures at hobo and then hobo got up and left! This game is really amazing.

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