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The Identity Crisis: The Problems with V's story.


Drunken Cowboy
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Wow I love the input and effort but I'm way to busy to read that. Was some good points up to where I got to:

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FOR F*CKS SAKE, where do you get the time to write all of this ?!?!?!?!?!

Edited by Cherrymoon92
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Even though i heavily disagree with your opinions, I commend you for writing all of this and showcasing your opinions, even if they may be the unpopular ones.

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Great input.

 

About Johnny - I totally agree with you. Rockstar made a major mistake about him. In TL&D, he is portrayed as a total badass and doesn't take sh*t from anyone. In GTA V, he is saying "Sorry" and asking for forgiveness. In his lifetime, he must of murdered well over 200 Angels of Death members but he's afraid of some unfit and drug addict psycho. Bullsh*t. I also didn't understand how he got back together with Ashley. They two getting back together simply doesn't make sense. He left Ashley for good. I thought she must of died from a drug overdose. As for Johnny getting hooked on drugs, that's another mistake. No way he would of got back onto drugs.

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Interesting reading, I've liked the Pulp Fiction point, it would have been something different but pretty cool :^:

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Read the whole thing and it is 100% fact, to me the story never develops and there was way too few heist with little to no planning after the 1st, too many jokes not enough grit, really made me appreciate GTA IV 1000000x more I hope Rockstar goes back to a more serious, in depth story that I'll actually be attached too cuz GTA V is just lack luster in a lot of areas, the map is amazing like you said but the story is so unfulfilling I wanted to cry haha

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Honestly I feel like a read a lot of this before and I have to say you completely seem to miss the point of Trevor. Trevor's point in the game is to give us a character who can do all of the crazy things that the player does. The players were complaining about how "Niko wouldn't wear a dress like the guy in Saints Row!" or "Wah! I can't take this story seriously when my actions contradict the given storyline!" In GTA IV there was a very clear line between narrative and gameplay. Perhaps too much of one, but it was really for the players good. They wanted to tell a crime drama, but GTA is known for it's freedom and fun. In order to mesh that they don't drain the players money when Roman spends it or berate the player for going on murder sprees. No, they ignore it and pretend it never happened. That wasn't enough for some people.

 

So they made Trevor. Trevor is sickening, he's repulsive, he has few morals and that's the point. He is what the character would have to be in order for us to truly believe they were wearing a dress or constantly murdering people. He is the standard GTA player given flesh and blood in the story of GTA and for that I believe he is a brilliant addition. He's not meant to be sympathetic or to have a code or reason. He actually DOES have more of a code than Michael in that he won't kill or abandon his friends. The problem is that so few people actually become his friend that he ends up manipulating people to 'like him'. Wade is clearly mentally retarded and Ron is clearly a man who has no confidence and is weak. They're not really his friends, but they're the closest thing he has. Trevor has plenty of issues such as abandonment from Mike, he has anger issues, but he's not inhuman and that is the point. He's a direct contrast to Michael who is the standard likable killer with a code.

 

That said, I enjoyed the GTA V storyline. It didn't always make logical sense but it was more of an action movie than a serious crime drama and it was good fun.

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Officer Ronson

Taking Johhny out was of pure mercy, the poor guy had nothing left, yes he was a badass but after the events of Alderney in 2008 The Lost definetively went downhill.

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make total destroy

You complain about Trevor, but that's what a GTA protagonist would have to be--a flawed psychopath--if we take that role to it's logical conclusion. I mean, with the amount of people you kill throughout each game, it's nice that Rockstar finally acknowledges that one would have to be totally batsh*t to behave that way, instead of making them look like well-meaning, well-adjusted people.

 

EDIT: Spamtackey basically said what I wanted to, and then some.

Edited by ShootPeopleNotDope
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Drunken Cowboy

Honestly I feel like a read a lot of this before and I have to say you completely seem to miss the point of Trevor. Trevor's point in the game is to give us a character who can do all of the crazy things that the player does. The players were complaining about how "Niko wouldn't wear a dress like the guy in Saints Row!" or "Wah! I can't take this story seriously when my actions contradict the given storyline!" In GTA IV there was a very clear line between narrative and gameplay. Perhaps too much of one, but it was really for the players good. They wanted to tell a crime drama, but GTA is known for it's freedom and fun. In order to mesh that they don't drain the players money when Roman spends it or berate the player for going on murder sprees. No, they ignore it and pretend it never happened. That wasn't enough for some people.

 

So they made Trevor. Trevor is sickening, he's repulsive, he has few morals and that's the point. He is what the character would have to be in order for us to truly believe they were wearing a dress or constantly murdering people. He is the standard GTA player given flesh and blood in the story of GTA and for that I believe he is a brilliant addition. He's not meant to be sympathetic or to have a code or reason. He actually DOES have more of a code than Michael in that he won't kill or abandon his friends. The problem is that so few people actually become his friend that he ends up manipulating people to 'like him'. Wade is clearly mentally retarded and Ron is clearly a man who has no confidence and is weak. They're not really his friends, but they're the closest thing he has. Trevor has plenty of issues such as abandonment from Mike, he has anger issues, but he's not inhuman and that is the point. He's a direct contrast to Michael who is the standard likable killer with a code.

 

That said, I enjoyed the GTA V storyline. It didn't always make logical sense but it was more of an action movie than a serious crime drama and it was good fun.

 

 

I see exactly what you're saying, and I would even utilize Trevor like this, but the game doesn't present itself this way. The Michael/Trevor dynamic is present and VERY forced.

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Drunken Cowboy

Taking Johhny out was of pure mercy, the poor guy had nothing left, yes he was a badass but after the events of Alderney in 2008 The Lost definetively went downhill.

Duh. They should have left it dead. Johnny lost his best friends, club, home, and had to kill his mentor. He should have either died in TLaD or the ending should have stayed; sitting on Brian's dirty mattress as blaring death metal played over his head for the rest of his days.

 

The fact he'd say "f*ck it! Let's recruit several hundred members, get back with my junkie bitch, and go straight into enemy territory!"

I've already made a ton of Johnny threads. I'd rather this one stay on V as a whole.

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Honestly I feel like a read a lot of this before and I have to say you completely seem to miss the point of Trevor. Trevor's point in the game is to give us a character who can do all of the crazy things that the player does. The players were complaining about how "Niko wouldn't wear a dress like the guy in Saints Row!" or "Wah! I can't take this story seriously when my actions contradict the given storyline!" In GTA IV there was a very clear line between narrative and gameplay. Perhaps too much of one, but it was really for the players good. They wanted to tell a crime drama, but GTA is known for it's freedom and fun. In order to mesh that they don't drain the players money when Roman spends it or berate the player for going on murder sprees. No, they ignore it and pretend it never happened. That wasn't enough for some people.

 

So they made Trevor. Trevor is sickening, he's repulsive, he has few morals and that's the point. He is what the character would have to be in order for us to truly believe they were wearing a dress or constantly murdering people. He is the standard GTA player given flesh and blood in the story of GTA and for that I believe he is a brilliant addition. He's not meant to be sympathetic or to have a code or reason. He actually DOES have more of a code than Michael in that he won't kill or abandon his friends. The problem is that so few people actually become his friend that he ends up manipulating people to 'like him'. Wade is clearly mentally retarded and Ron is clearly a man who has no confidence and is weak. They're not really his friends, but they're the closest thing he has. Trevor has plenty of issues such as abandonment from Mike, he has anger issues, but he's not inhuman and that is the point. He's a direct contrast to Michael who is the standard likable killer with a code.

 

That said, I enjoyed the GTA V storyline. It didn't always make logical sense but it was more of an action movie than a serious crime drama and it was good fun.

 

I see exactly what you're saying, and I would even utilize Trevor like this, but the game doesn't present itself this way. The Michael/Trevor dynamic is present and VERY forced.

 

 

I don't feel that way. Trevor has this underlying desire to have a true friend and Michael is that friend. He's too prideful to just admit that he wants a friend and he's rightfully bitter about what Michael did for him. If anything Michael is like a brother to Trevor who he's furious at for wronging him. He can't let go of their friendship but he can't just accept it either. Trevor starts to get even worse after the whole North Yankton thing and part of it probably is his trying to put Michael behind him. He probably wants to save Michael as much as he wants Michael to die. It's really a cool dynamic that only works because Trevor is so messed up and Michael isn't messed up. The only things I would change about their dynamic would be to have the conflict resolved in the main story rather than after ending C and have Michael have a moment where he chooses not to betray Trevor like he did before.

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Read that from start to finish and I agree. Especially with the way the characters were introduced in the pre-release marketing. Michael was supposed to have a family, who hang around his house and have a daily routine. Did we get that? Nope. They don't even live there for the majority of the storyline, and the most you'll see is Jimmy doing starjumps in his bedroom, with the occasional one-liner. He'll do that FOREVER. He won't do anything else, no matter how long you sit and wait.

 

Franklin was marketed as a gangbanger who also did work for Simeon. In the Gameinformer preview, he was shown driving supercars, and riding sports bikes. That gave the impression that along with working for Simeon and repoing cars for him, we'd be able to head down to his garage and borrow a supercar. Did we get that? NOPE. He rides a green bike for the majority of the game, only does THREE jobs for Simeon, and three or so gangbanging styled missions. For a lot of the game, he leaves that awesome, detailed home in Strawberry and lives in some sh*tty, empty lonely home in the hills. Compared to the other places you can see in the hills, that place is utter sh*te.

 

Trevor seemed to be the only character who was the same as he was described in the marketing. It did kind of suck that we couldn't do the stuff in the gameinformer preview, like rolling up to that store then flicking people off. Or the lighter to throw into a gas trail. Sandy Shores was done brilliantly, there were some nice strangers and freaks missions there, Trevor had his own airfield, and it made sense to f*ck around. I do disagree with how you said he's inconsistent though. That's what he's about, he's unstable and random, and it is believable for him to do the stuff he did.

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I agree with you on many points I hated how they killed Johny and I really hated that the multiple protagonists stuff was forced upon us I also think the story has many flaws and there is no good antagonist
The supporting characters were also much better in GTA IV and the criminal stuff was also much better there

 

BUT I really liked Trevor he was a unique character and a real maniac (although I hated that he killed Johny)

Franklin was a bit boring but Michael was badass

All in all GTA IV + episodes story was much better but GTA V was also fun

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Get a life you critic rat.

 

could you please get out of Rockstar's ass for one minute?

Thanks!

I also dont agree with OP on many points (like how he hates Trevor) but still its his f*cking opinion

 

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To me it felt like Rockstar started to head in a good direction multiple times in the story but then halfway through each story line began to half ass it and give it a poor ending.. A lot of possibilities with poor execution, still an excellent game just didn't quite reach my expectations(besides graphics and attention to detail in the open world which was excellent just the story was lacking)

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It was a good read, i agree with most points, the story could have had a bit more use with the countryside , they could have added more activities/freaks and strangers and missions imo especially near the zancudo river, but at some points the story is believable, at the end of every GTA i have played it felt as if something was accomplished, this GTA didn't yeah you kill one really bad guy and a few others but it didn't mean anything, i really think overall they just over hyped this game too much.

Edited by F02
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Cforumlbgfeva

V's story was stupid. It felt rushed. I hate that they killed Johnny -_-. Who writes these dumb scripts at C* Gta V could have been so much better.

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I read this whole post and could not agree more with all of it. I would love to discuss some more points with you here or via private messages if you'd like to.

 

I think a lot of the excitement got the better of us. After GTA IV came out, I thought the total vibe of the game was great. People legitimately enjoyed the game, and I did not see/hear anywhere the criticism that GTA V got.

 

Then, GTA V 'wish-list' was talked about. GTA V was going to be the game of the year, a game with great graphics, new physics, a perfect map, and all of these cool side-missions and side-mini games. Oh, and let's not forget, an amazing online experience, an unbelievable open-world experience (buying houses offline/online, buying businesses, etc)

 

Then, we started seeing trailers. People expressed some criticism, but overall, people were excited.

 

What GTA V delivered was a enjoyable game that could not live up to expectations. I still play GTA V a lot, but I was/am still disappointed. The graphics were current-gen graphics, they couldn't do better. The physics were changed, not improved/worsened. The side-m/games got extremely boring fast, and were, as most mini-games are, playable once or twice. The side-missions added nothing to the storyline and were just plain boring. (The towing mini-game is just...plain..stupid)

 

GTA IV's storyline was movie worthy. The story-line was rich, made sense, was logical, had its quirks, and just was well put together. But GTA V's was simply not. They focused way to much on trying to make the missions exciting and fun, instead of making the actual storyline truly exciting. They tried doing too much all at once with the 3 character system, yet, the storyline in the end felt rushed and very short. I agree with pretty much everything you said about the storyline, we're on the same page here.

 

One thing you touched upon that I would like to elaborate is this:

 

Where was the direction of this game taking us? With three characters, they tried giivng us 3 different experiences at once. Yet, it really just felt like an unfinished game.

 

-Michael's role in the game was the best done. The guns, the storyline, and everything else fit around him. The overall city matched up with the way Michael's role would be played. Yet, we still never really scratched more then the surface. Did we see him enjoying the luxuries of being a flat out millionaire? Did we get any solid story-line's with his family? Absolutely not. They scratched the surface on Michael to where, he could've been a great character, but just fell short.

 

-Franklin was a character that would play the rags-to-riches storyline. Yet, he become a 'riches' way too early in the game. He spoke with great intellect, he moved into a nice house early on, rarely interacted with the 'hood', and never seemed like the gangster we appeared to get. In fact, I think him being black was the only true "gangster" attribute about him. The 'black' stereotype didn't take him far, because he didn't even participate in BLACK STEREOTYPE ROLES. He was a black michael for just about 85% of the game. While they tried portraying Franklin wanting to change his ways (dialogue with Lamar), he was already changed by Michael within the second mission between those two. His 'hood' stereotype was thrown in the gutter way too early in the game. We never saw 'gangster' weapons or anything along those lines. Designer weapons right away.

 

-Trevor was the biggest train-wreck out of them all. What was he? A redneck? a psychopath? A caring friend? Or just a crook? I could never tell. Before we could truly experience Trevor, we were given 'cliche' dialogue, designer weaponry, and never did we see him truly soak up Blaine County, Sandy Shores, or anything like that. He was given machine guns, nice clothes, and living in Los Santos by the very end of it.

 

Why were these people 'allowed' to purchase Rocket Launchers 20% into the game? The game was too easy because the amount of wealth was way too high. There was never a stress for funds, which made playing as a 'poor' black gangsta, and a 'red-neck trucker' pointless, when sports cars and Los Santos mansions/living in a strip club were given to us pretty early on.

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I agree with you on all points. The beginning was good, but when Trevor stepped in it just felt too rushed. I mean when Trevor went into Michael's house? How the f*ck did he even find him?? How did he know he lived there?? He just appeared out of nowhere. Trevor is just a terrible protagonist. He would fit more as a side-character... But the fact that most fanboys love Trevor just makes me worry about the future of GTA's characters. Do us a favor Rockstar stop trying to please fans too much, go your own way like you were going with IV.

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I agree with you on all points. The beginning was good, but when Trevor stepped in it just felt too rushed. I mean when Trevor went into Michael's house? How the f*ck did he even find him?? How did he know he lived there?? He just appeared out of nowhere. Trevor is just a terrible protagonist. He would fit more as a side-character... But the fact that most fanboys love Trevor just makes me worry about the future of GTA's characters. Do us a favor Rockstar stop trying to please fans too much, go your own way like you were going with IV.

 

He knew where Michael lived because he sent Wade to find out where Michael was. Wade found out where a Michael De Santa lived and he matched the description. That's why Trevor went to Los Santos. Do you really expect us to know exactly how Wade found out Michael's address? I'll use GTA IV as an example, since you hold it up high:

 

How the f*ck did UL Paper find Darko? All of a sudden they just have him! It's ridiculous and makes Niko's whole search pointless.

 

 

Off-screen stuff happens off-screen. ;)

Edited by spamtackey
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So I came into this post thinking I was going to hate it, ready to e-warrior it out, but you made some pretty good points which I'd like to throw my two cents into.

 

Franklin: I loved his character. He was essentially the realist of the three which is probably why he comes off as a boring, asshole to some people. I blame Rockstar for how they set up his trailer, along with our expectations of his story, because his was really hood oriented and catered to everyone who wanted SA 2. They threw in little hints in the trailers about how he despised the gang life and wanted better things, but his trailers made it seem like 1/3 of the game would be like the beginning of San Andreas in a more modern setting. ALTHOUGH, back in November during the GI spread Dan clearly stated that Franklin was more of a gang banger in a post-gangbanging world, meaning that he grew up in that culture and spent a good amount of time in it but that those days were over. So it explains his slang, his clothing choices, hanging with Lamar on hood missions and all of that. He was also described as being ambitious and wanting more than just flaunting colors and doing drive-bys which is where Michael comes on. (I'm going to touch on the heists later, and his "Driver" role in it all.)

 

Michael: I loved his character, and he was obviously the most developed character of all three. I still sort of feel like they threw in Franklin so you could compare the two different characters together, (and of course as stated in the GI interview) Trevor was sort of thrown in later based off of some guys suggestion. Michael is the real story they wanted to tell, and I feel like they sacrificed some of that for the other two characters. Who do we have the best background on? Out of all three characters, which one was explained the most? Who was given a lot of depth and fleshed out better? I knew I would like Michael when the game opened up on his therapy scene. He was a smart, instinct driven, narcissist that got out when he was on top. Everything Michael did was for himself, despite how much he tried to convince people it was for his family, and I wanted that from a protagonist. It is very apparent that out of all three protagonists, Michael was the one that Rockstar worked on the most, and really wanted us to care about the most at the end. What I didn't like was how he was described as the brains of it all, the planner, and mastermind behind his work when in all reality it was Lester that did everything.

 

Trevor: I f*cking loved Trevor. He was the Billy Grey protagonist of this game, and we've needed a protagonist like this for awhile(personal opinion). Everyone knew how Trevor was going to act since the GI spread last year (Did you read that OP?) He is the crazy, impulse driven, maniac that doesn't want to stop doing what HE wants to do until he is killed. Sure I get that a lot of people don't like him because of some of the things he says, or does, but that is what really made him stand out for me. I think of all the characters in the game, Trevor was awarded the best dialogue. I loved the decision to kill Johnny because I never liked Johnny. I feel that Johnny was a very weak protagonist and that Rockstar couldn't decided what to do with...killing him made some very good points though. During every story, each protagonist we've ever had is at their prime...they can't be killed or stopped, we are made to like these characters at some point or another...so they need to be unstoppable AT THAT POINT in their life. Five years after TLAD, Johnny was no longer a major player in anything. He was a strung out meth head, that couldn't make any solid decisions because Rockstar made him that way. Bring in Trevor, who is at his peak, and Johnny wasn't a concern. Any of these characters can be killed at some point after their story, as they aren't invincible...Trevor proved that. Also TLAD wasn't that great...just saying.

 

Friendship: I completely agree with this. Before I even saw the first trailer, a friend and I were discussing what we would like to see with V. We came up with a "Two character driven game where their stories are completely separate and maybe briefly intersect at some point." Multiple characters was obviously the direction they were heading in with this game, and I was very open to it. I would have liked different stories that didn't intersect almost at all because they could have told a much better story that way. They used up a lot of time throwing these characters together in missions because "THREE PROTAGONISTS OMG!!!" and it felt like they had to rush a lot of parts because of this. Separate stories could have been better paced, and also had a lot more variety. Trevor had potential being a gun and drug runner in the desert with his own story. Franklin had potential being a reluctant gang banger in Los Santos with his own story. Michael had potential being the retiree, dragged back into crime and working with the FIB WITH HIS OWN STORY. I really felt like we were sort of cheated out of what we saw in the character trailers because everything in them, with a good exception of Michael's, was the first 5 missions of each character and then BAM! "OMG THREE PROTAGONISTS FIGHTING ABOUT MONEY WHILE CRITICIZING OUR BROKEN GOVERNMENT!!!! LULZ YEAH!!" Separation of these characters had potential to bring out three separate and very interesting stories, but I'm going to be that guy and blame the old hardware on our current gen consoles.

 

Antagonists: I don't agree with some of what you are saying. Some of the characters were kind of inconsistent, and I think it was because Rockstar made that whole "YOU WILL BE CONFUSED ON WHO THE MAIN ANTAGONIST REALLY IS!!! 3EDGY!!!" Most of the time, when a character was introduced, I though to myself "I'm probably going to kill that guy in like 5 missions." Classic GTA formula correct? Well they changed a lot of that this time around which took a lot of people by surprise. "Man that guy is an asshole...can't wait to kill him in like 5 missions...never mind 8 missions...ok soon? Hmm...well then..." So I think that they really tried to deviate from the standard "This guy is an asshole, kill him after you've done like 5 missions for him!" formula which we've grown so accustomed to. I really liked their decision to do this, as it made the anticipation of WANTING to kill some of these characters that much greater when you finally got to do it. I also didn't like how they handled Madrazo. I really thought "Man I can't wait to do like 5 more missions for this guy...he's gonna get what's coming to him." But instead it was more of a, "f*ck the guy up, steal his wife, take a break with some fun Trevor missions, give him a monkey statue and his wife, and all is forgiven." I really thought that Madrazo would be a very tough threat from the way Franklin described him in the beginning. Instead he was a pushover, that I guess wasn't that dangerous of a man. The supporting characters was kind of shirked on in this game because of the three character dynamic. Who needs friends when you have yourself three times? I understood Michael's family being dicks. He didn't care about them and let them run rampant with his money with no consequences, so in turn they ran rampant with his money and decided to not care about the asshole alcoholic that cared about them not because he wanted to, but because he knew that "someone with a family is supposed to care about them so I'll try that I guess...whiskey and movies =D)

 

Map: I really feel, once again, like the sprawling country side was put in as a throw back to SA. I didn't like that the game was all "LOS SANTOS LOS SANTOS LOS SANTOS...sandy shores real fast... LOS SANTOS LOS SANTOS LOS SANTOS LOS SANTOS... sandy shores real fast, oh yeah and let's rob a bank in Paleto Bay... LOS SANTOS LOS SANTOS LOS SANTOS LOS SANTOS...what was it again, oh yeah North Yankton is important right?...LOS SANTOS LOS SANTOS LOS SANTOS......." There was a huge load of potential for the countryside, especially if Trevor would have been given his OWN PERSONAL STORY. This is a beautiful map that they obviously took a lot of time to craft, yet they had a hardon for Los Santos for some reason.

 

Heists: They really f*cked with some people on these. I loved the heists, but they were kind of disappointing as well. "LOL THREE CHARACTERS GUYS!!!! YOU CAN ROB BANKS AND sh*t AND FULLY PLAN THEM OUT WITH YOUR THREE CHARACTERS, AND YOU WILL MAKE LOTS OF MONEY FOR YOUR THREE CHARACTERS AND THEN YOUR THREE CHARACTERS WILL RIDE OFF INTO THE SUNSET AFTER YOUR THREE CHARACTERS FULLY PLANNED OUT THESE AWESOME HEISTS THAT ARE A MAJOR PART OF THIS THREE CHARACTER DRIVEN GAME!!!!" -Rockstar Games.

Maybe I paraphrased a bit but I do remember being promised that these heists were huge factors in the game, and fully controllable and will cater to everyone who got an erection from "Three-Leaf Clover and Breaking the Bank at Caligula's!" Instead we got to watch as Lester planned everything and threw us a small bone every now and then. "Hey go steal a van and we can rob this bitch Michael. Hey go steal three cars and we can rob this bitch Michael. Hey go rob a janitor and we can rob this bitch Michael..." Ok at least we get to decide how we go about all these heists right? Well not really...Go in quiet for the jewels and then escape through the sewers or: Go in loud for the jewels and escape through the sewers? Hey steal a sub and blow up a private military ship (because that's easy) to get something, or: Steal a sub AND HELICOPTER, to go get something? Go f*ck up Paleto Bay guys. Go rob an armored truck guys. Go into the FIB building and mop and then blow some sh*t up and rappel down the elevator, or: Go into the FIB building and cause a helicopter to blow part of it up and rappel down the side? The Union Depository was the only one that was drastically different depending on how you went about it. And what was the point of playing as a Gunman, Driver, and Pilot for these awesome heists when you ended up hiring people to do this sh*t for you most of the time?

 

Endings: Does anyone even care about spoilers anymore? Because here they come...

I feel like they really threw in endings A and B to keep the people that either hated Michael or Trevor happy. The missions were very similar in nature and over pretty quickly...also quite boring, and they added onto the whole "BUT WAIT ONE OF YOUR THREE PROTAGONISTS THAT YOU CAN CONTROL BECAUSE THERE ARE THREE IS NOT IMMORTAL WHEN THE GANGBANGER SHOWS UP! THAT GANGBANGER BEING ONE OF THE THREE PROTAGONISTS THAT WE AREN'T SURE IF YOU KNEW ABOUT!" Chase Trevor in a vehicle for awhile and then kill him because he made some enemies, OR chase Michael in a vehicle for awhile and then kill him because he made enemies with a rich dude. Pretty sure A and B were thrown in there to be dramatic and edgy. Ending C was the best ending that was very aware of how cliche it was and it sat very well with me. I like to think that all of us have wanted an ending in a GTA game where we get to kill everyone that pissed us off, a bunch of cops and military people, all in one day at the same time. Ending C was the ideal ending for everyone to ride off into the sunset and settle their differences.

 

All in all, I loved this game...and there is my criticism of it, along with a response to you DrunkenCowboy.

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And how the f*ck did Trevor find Franklin's home??

 

Technically he didn't. Technically he found Franklin's Aunt's home, so he probably just go lucky to stumble upon the whole Lamar/Franklin/Aunt debate.

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What is this game's theme?

 

Addiction, whether to a drug, a way of life, or a kind of behaviour.

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And how the f*ck did Trevor find Franklin's home??

 

Technically he didn't. Technically he found Franklin's Aunt's home, so he probably just go lucky to stumble upon the whole Lamar/Franklin/Aunt debate.

 

 

Now you're not making sense and trying to defend Rockstar's lazy writing.

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