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Are you kidding me with this accuracy?


Velociraptorius
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Velociraptorius

Ok, the last mission I did was the final straw. The ai accuracy in this game is ludicrous beyond all reason. So me and a few other guys are driving a boat. Fast. A helicopter is chasing is. And the heli itself is out of AR lock on range, so pretty far. The heli is also swaying left and right, navigating the canyon. And STILL the heli gunman manages to land shots with perfect accuracy. In mere seconds he smokes all four people on the boat. A moving boat. From an erratically moving heli. I respawn. I start aiming at the moving copter with an assault rifle. He's out of auto aim range. Before I can so much as pull the trigger, he lands another perfect series of bullets. All seem to hit the mark. I die again. Mission failed, out of lives. Are you. f*cking. Kidding me.

And I'm not exaggerating anything. This is precisely ehat happened. What were Rockstar thinking? Has anyone on the dev team ever tried to fire a real gun before? Much less at a moving target? That's pretty tricky by itself, now add into the equasion that you yourself are in a moving vehicle. No matter your skill, the vehicle movement would cause most, if not all your shots miss. Especially if the target himself is in a moving vehicle.

Not GTA enemies though. They will headshot you while you are driving in zigzags, while they themselves are driving a bike with one hand and shooting with the other. On a bumpy offroad. Yes, that has also happened to me while stealing the RV from the Lost mission. And people are surprised why hardly anyone is willing to do missions? Or why people don't play with free aim? It's because of sh*t like this- even the most measly two bit gangbanger in the game has the accuracy of a god damned spec ops sniper. Only they can totally snipe you from sniper range with a pistol. While in a moving vehicle. While you are also moving.

God I needed that rant. But as much as I wished the opposite, this is the truth.

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StateofMind15

It's only fair that AI gets auto-aim too of you use it, now if only they toned down the accuracy a bit for free aim.

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If you are doing a job with a boat vs helipcopter chase.. Stop the boat and have everyone shoot it with sniper rifles till it explodes.... In car chases, just slow donw and kill the bastards if you can't handle outrunning them,

 

I play free aim. I always play jobs and jobs are always packed.. So what ever. They are pretty accurate, but the are pretty balanced in terms of what WE can do back to them.

 

.

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It amazes me how many people try to out run that backup chopper ON A BOAT, not even a fast one at that......I would even say over mic, hey guys lets wait for the heli before we go on the boat. Of course I get ignored, they leave, I stay behind and say, don't say I didn't tell you so. X died, x died, x died. Great, now I gotta ride allllllll the way to the middle of nowhere out in the middle of the ocean, kill the heli alone then drive to destination. Oh, by then they all have quit, what a surprise...

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It's just so sad that you know how good the ai aim is, yet you go out of your way to let them have an easy kill.

 

One word:

 

C

O

V

E

R

Edited by SOHC_VTEC
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Velociraptorius

It seems I failed to emphasize what my problem with this whole thing is, my bad. It's not about what we can do to beat the nonsensical AI aiming, it's that we shouldn't have, not so such an extent at least.

The argument that the AIs accuracy is to balance out player's auto aim is, in my eyes, moot. The AI at the moment outclasses what even a 100 shooting level player can do. They have huge lock on zones far beyond the weapon's actual lock on range, they also have ridiculous accuracy in vehicles while driving, which a player can't replicate, and let's not forget, this isn't a 1 player vs 1 ai debate, game shouldn't be balanced aroud that because the player is always against a numerical disadvantage, often as big as 10 to 1. So it makes no sense to say that they should be as accurate, or, at certain ranges and weapons, MORE accurate as a player can be. And that's only talking about auto aimers, free aimers are in an even bigger disadvantage.

Also, I'm not saying a thing about ground fights. You don't need to lecture me about the value of cover. I prefer it that ground fights are a challenge. The only bone I have to pick is the enemies "blind" fire, which is nowhere near blind at all and often differs little from their regular fire accuracy.

But don't look me in the eye and tell me that their vehicular accuracy is not an issue. It's unrealistic beyond any suspension of disbelief, it's not fun to fight against and has no counter beyond the aforementioned "get out of your car and go to cover" option, which is a) not always available b) doesn't even reliably work seeing how helicopters can shoot you in cover with ease and you have to peek out of cover to shoot them back. Same, but to a lesser extent, goes to ground vehicles.

So yeah, my first post may have been rage fueled and caused initial negative response, but honestly, is no one with me on this? I mean, I'm all for challenging gameplay, but there's the enjoyable sort of challenge and the frustrating one. GTA V vehicular shootouts are near always in the latter category.

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No, there are some of us that agree with you. Some of these guys are just exaggerating and showing off their e-peen.

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Definitely a problem. I was way outside of normal range, actually using a sniper and had to zoom in all the way to four enemies on a boat. After I fired my first shot, the remaining three sniped me with their micro SMGs. From a boat. A boat that was rolling in the waves. With a micro SMG. From sniper range. Yeah.

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Would you rather have GTA4 AI? So you can just slaughter the enemies all day without a worry?

I enjoy the GTA5 enemy AI accuracy...makes certain things harder to pull off in this GTA.

 

As for OP's unrealistic bullsh*t about a helicopter gunner...you smoking dope? Have you never seen the videos of police officers/border patrol/coast guard shooting the engines out on go-fast boats? Before you state something as being unrealistic...make sure it's not possible in reality.

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Velociraptorius

omg OP sucks

Thank you, a valuable input. I see where my problem is now.

 

So yeah, to keep the discussion clean of misunderstandings, my problem is not with ground combat where both parties are standing on steady ground and for the most part aren't moving. Ground combat has its hiccups, but I can live with them. It's with the kinds of situations I described in the original post that bother me- where there are factors that should influence the enemy's aim, but they don't. And also the cases where the enemy should not be able to reliably shoot you with an inferior weapon while you are at the superior weapon range- as mentioned above with snipers vs micro smgs.

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Would you rather have GTA4 AI? So you can just slaughter the enemies all day without a worry?

I enjoy the GTA5 enemy AI accuracy...makes certain things harder to pull off in this GTA.

 

As for OP's unrealistic bullsh*t about a helicopter gunner...you smoking dope? Have you never seen the videos of police officers/border patrol/coast guard shooting the engines out on go-fast boats? Before you state something as being unrealistic...make sure it's not possible in reality.

No, we are not expecting to slaughter them like we did in IV but there are some valid points.

Unrealistic bull about the helicopter thing is not unrealistic. No one can snipe a headshot on someone when they are in a erratically flying helicopter shooting at someone in a boat bouncing up and down and left and right in a boat in real life. If you believe this, you need to go shooting in real life some day. If you say you can do this in real life, then you are just lying to yourself.

A sniper on a boat trying to shoot a still target will sometimes take hours to conduct for wind and the raising and lowering of a boat.

Edited by GrndZero
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lol they show you the shot that worked not the 40 or 50 that didnt the reason people are jumping from those boats even before there engines are shot out is there being riddled with machine gun fire to take out said engines spray and pray is very effective with multiple machine guns

 

the last i checked the police dont have navy seal and marine snipers in there heli copters

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Velociraptorius

Would you rather have GTA4 AI? So you can just slaughter the enemies all day without a worry?

I enjoy the GTA5 enemy AI accuracy...makes certain things harder to pull off in this GTA.

 

As for OP's unrealistic bullsh*t about a helicopter gunner...you smoking dope? Have you never seen the videos of police officers/border patrol/coast guard shooting the engines out on go-fast boats? Before you state something as being unrealistic...make sure it's not possible in reality.

I would like a sweet spot between GTA 4's "easy as f*ck" and GTA 5's "difficult to the point of frustration" modes, to answer your first question.

 

As for your second claim, let me ask you this: have you ever tried firing an assault rifle on full auto? At a moving target? I've spent some time in gun ranges, and while I'm not a pro shooter by any means, I know enough to make these claims. And the videos you're mentioning? I've seen them. The ones I've seen require as much precision on the driver's/heli pilot's part as the shooters, keeping the vehicle as steady and close to the target as possible, so the gunman can make that shot. And they're certainly not firing full auto.

Show me a video from reality where a gunman hits his mark from a chopper that's manouvering left and right, hitting a person in a moving vehicle, while firing his weapon on full auto at a range where it would be tricky to make a standing shot. Because these are the sorts of situations that happen in the game and piss me off Show it to me and I'll bow down to you and leave these forums, never to return again and bother you with my "unrealistic" nonsense and dope smoking claims.

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Yeah, not sure why people are defending this. It is a terrible game mechanic. Combined with enemies spawning right before your eyes (and also behind you and to the side making the methodical, move from cover to cover approach useless) the missions can become an exercise of frustration. Games can be challenging without being cheap.

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I love the people who either brag about how good they are, our claim everyone else sucks...its a game, your skill in a video game makes people with real talent laugh its pathetic.

 

To the op, i agree. Its not so much the ground combat that's annoying its everything else. There's no way people shoot out of moving cars or helicopters with the accuracy they do...especially the cops.

 

If they toned it down just s little bit i think it would be fine.

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Velociraptorius

54887d1345510728-chat-motorola-af4bd_ori

if you use auto aim, it's only fair that AI is using too

I will gladly go over to free aim lobbies if Rockstar ever reduces the enemy accuracy to a believable level. I already spend half my time free aiming seeing how I snipe often. But as of now, I'm not putting myself at an even bigger disadvantage while fighting this frustrating AI.

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I agree with the topic. I feel that R* thought the aiming just because we do regenerate half of our life back. Do you guys think if the got rid of health regen and nerfed the ai accuraccy by 45% it would be fixed?

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54887d1345510728-chat-motorola-af4bd_ori

if you use auto aim, it's only fair that AI is using too

I will gladly go over to free aim lobbies if Rockstar ever reduces the enemy accuracy to a believable level. I already spend half my time free aiming seeing how I snipe often. But as of now, I'm not putting myself at an even bigger disadvantage while fighting this frustrating AI.

 

 

 

...That's pretty sad. But I guess the saying is "If you can't stand the heat, get out of the kitchen"...lulz

 

 

Its not as bad as you make or others it out to be. I've yet to play any mission that I could not pass when playing with competent players and im lvl 90. Even alone, it just takes a lot longer.

 

A little teamwork goes a long way.. Or simply great, cover, shooting, flanking, focus fire and driving all work great.

 

The AI are not as good as the players. The players still have the advantage in most situations of they use their brains.

 

Frustrating AI = Challenge. With out fear of death and failure the game will be a LOL face roll, which I think most people want. Why else use auto aim or complain about the AI?

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Velociraptorius

Yeah, not sure why people are defending this. It is a terrible game mechanic. Combined with enemies spawning right before your eyes (and also behind you and to the side making the methodical, move from cover to cover approach useless) the missions can become an exercise of frustration. Games can be challenging without being cheap.

 

Couldn't have said it myself. Another situation from yesterday, not exactly to do with accuracy, but with other things too: I was playing Sandy Shores survival. I saw a huge cluster of enemies spawn across the street and promptly got into cover. Lo and behold, another enemy spawns in a perfect flanking position to my side. I managed to catch a glimpse of his dot on the minimap before he unleashed a hail of automatic fire from his smg, ripping through my FULL armor and health in what must have been less than a second. I'm not exaggerating- it's exactly what happened. Not only is their aim perfect, but they can also fire as soon as they spawn, and even heavy body armor can't seem to hold against more than two to three hits. (All round protection my ass). This is a perfect example of bad game design- it's not a case of good, hard difficulty, where the game challenges you, but does it in a fair way. This is just a cheap and lazy way to kill off a player using factors which he can't control, nor predict, nor defend against.

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Velociraptorius

 

 

54887d1345510728-chat-motorola-af4bd_ori

if you use auto aim, it's only fair that AI is using too

I will gladly go over to free aim lobbies if Rockstar ever reduces the enemy accuracy to a believable level. I already spend half my time free aiming seeing how I snipe often. But as of now, I'm not putting myself at an even bigger disadvantage while fighting this frustrating AI.

 

 

 

...That's pretty sad. But I guess the saying is "If you can't stand the heat, get out of the kitchen"...lulz

 

 

Its not as bad as you make or others it out to be. I've yet to play any mission that I could not pass when playing with competent players and im lvl 90. Even alone, it just takes a lot longer.

 

A little teamwork goes a long way.. Or simply great, cover, shooting, flanking, focus fire and driving all work great.

 

The AI are not as good as the players. The players still have the advantage in most situations of they use their brains.

 

Frustrating AI = Challenge. With out fear of death and failure the game will be a LOL face roll, which I think most people want. Why else use auto aim or complain about the AI?

 

 

As I said, the only reason I use the auto aim is BECAUSE the AI is so ridiculous. Frustrating AI is a challenge, but a bad sort of challenge. There's a fine difference between putting some effort in and making a challenging difficulty that is hard, but enjoyable, and using cheap mechanics to enforce it. And you, like some others, seem to believe that I want to have it easy. Like the only two possibilities for a game is to have a nonexistent challenge, which you can breeze through, and the aforementioned frustrating one. Is your thought process limited to just that? How about instead settling for a sweet spot where it's both challenging and fun? Other games can pull it off, why not GTA?

 

If you enjoy the game as it is- good for you, to each his own. But don't go around making claims on why other people dislike it, because whadya know, they might just have legit reasons for that.

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Would you rather have GTA4 AI? So you can just slaughter the enemies all day without a worry?

I enjoy the GTA5 enemy AI accuracy...makes certain things harder to pull off in this GTA.

 

As for OP's unrealistic bullsh*t about a helicopter gunner...you smoking dope? Have you never seen the videos of police officers/border patrol/coast guard shooting the engines out on go-fast boats? Before you state something as being unrealistic...make sure it's not possible in reality.

I would rather our toons could take more damage and that their body armor could take more damage. Too many times I've had an NPC destroy my body armor with one shot, kill me with one shot at full health etc. Any aspect of realism is not a counter argument fore this or any other VG. The NPC's and their accuracy are severely overpowered.

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54887d1345510728-chat-motorola-af4bd_ori

if you use auto aim, it's only fair that AI is using too

I will gladly go over to free aim lobbies if Rockstar ever reduces the enemy accuracy to a believable level. I already spend half my time free aiming seeing how I snipe often. But as of now, I'm not putting myself at an even bigger disadvantage while fighting this frustrating AI.

 

 

 

...That's pretty sad. But I guess the saying is "If you can't stand the heat, get out of the kitchen"...lulz

 

 

Its not as bad as you make or others it out to be. I've yet to play any mission that I could not pass when playing with competent players and im lvl 90. Even alone, it just takes a lot longer.

 

A little teamwork goes a long way.. Or simply great, cover, shooting, flanking, focus fire and driving all work great.

 

The AI are not as good as the players. The players still have the advantage in most situations of they use their brains.

 

Frustrating AI = Challenge. With out fear of death and failure the game will be a LOL face roll, which I think most people want. Why else use auto aim or complain about the AI?

 

 

As I said, the only reason I use the auto aim is BECAUSE the AI is so ridiculous. Frustrating AI is a challenge, but a bad sort of challenge. There's a fine difference between putting some effort in and making a challenging difficulty that is hard, but enjoyable, and using cheap mechanics to enforce it. And you, like some others, seem to believe that I want to have it easy. Like the only two possibilities for a game is to have a nonexistent challenge, which you can breeze through, and the aforementioned frustrating one. Is your thought process limited to just that? How about instead settling for a sweet spot where it's both challenging and fun? Other games can pull it off, why not GTA?

 

If you enjoy the game as it is- good for you, to each his own. But don't go around making claims on why other people dislike it, because whadya know, they might just have legit reasons for that.

 

 

 

Whos making claims?

 

Theres 2 kinds of players.

 

Players like you.. Which when put into a situation where anything becomes a challenge will resort to the easiest way of doing things. Or just quit and complain

 

And then players like me. To stubborn to do things the easy way and keep playing for the challenge until they master it. We simply don't give a f*ck and make it happen.

 

Your legit reason for going back to auto aim because of the AI is an excuse not a reason.

 

If it was so bad then Free AIm would be impossible. But that's not the case. So have fun with the chicken exit.

 

Bawk Bawk... :D

Edited by Vooodu
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that mission is a bitch

when i finally got my teammates to stop and take down the helicopter some1 crashed the damn boat every time

in the end I just gave up

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54887d1345510728-chat-motorola-af4bd_ori

if you use auto aim, it's only fair that AI is using too

I will gladly go over to free aim lobbies if Rockstar ever reduces the enemy accuracy to a believable level. I already spend half my time free aiming seeing how I snipe often. But as of now, I'm not putting myself at an even bigger disadvantage while fighting this frustrating AI.

 

it's not that frustrating after you learn the AI's strategy, use your brain that might be useful. You can do things everytime different, computer can't so even if it seems like it's OP after couple attempts you should already know how the AI works

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Bottom line.. Don't get angry, don't quit.

 

Get f*ckin even. Show these muthaf*ckin AI f*cks who runs this mutherf*cka!

 

Hope that helps and pumps your ass up.

 

And if you still fail, blame the players around you instead...:D

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Velociraptorius

 

 

 

 

54887d1345510728-chat-motorola-af4bd_ori

if you use auto aim, it's only fair that AI is using too

I will gladly go over to free aim lobbies if Rockstar ever reduces the enemy accuracy to a believable level. I already spend half my time free aiming seeing how I snipe often. But as of now, I'm not putting myself at an even bigger disadvantage while fighting this frustrating AI.

 

 

 

...That's pretty sad. But I guess the saying is "If you can't stand the heat, get out of the kitchen"...lulz

 

 

Its not as bad as you make or others it out to be. I've yet to play any mission that I could not pass when playing with competent players and im lvl 90. Even alone, it just takes a lot longer.

 

A little teamwork goes a long way.. Or simply great, cover, shooting, flanking, focus fire and driving all work great.

 

The AI are not as good as the players. The players still have the advantage in most situations of they use their brains.

 

Frustrating AI = Challenge. With out fear of death and failure the game will be a LOL face roll, which I think most people want. Why else use auto aim or complain about the AI?

 

 

As I said, the only reason I use the auto aim is BECAUSE the AI is so ridiculous. Frustrating AI is a challenge, but a bad sort of challenge. There's a fine difference between putting some effort in and making a challenging difficulty that is hard, but enjoyable, and using cheap mechanics to enforce it. And you, like some others, seem to believe that I want to have it easy. Like the only two possibilities for a game is to have a nonexistent challenge, which you can breeze through, and the aforementioned frustrating one. Is your thought process limited to just that? How about instead settling for a sweet spot where it's both challenging and fun? Other games can pull it off, why not GTA?

 

If you enjoy the game as it is- good for you, to each his own. But don't go around making claims on why other people dislike it, because whadya know, they might just have legit reasons for that.

 

 

 

Whos making claims?

 

Theres 2 kinds of players.

 

Players like you.. Which when put into a situation where anything becomes a challenge will resort to the easiest way of doing things. Or just quit and complain

 

And then players like me. To stubborn to do things the easy way and keep playing for the challenge until they master it. We simply don't give a f*ck and make it happen.

 

Your legit reason for going back to auto aim because of the AI is an excuse not a reason.

 

If it was so bad then Free AIm would be impossible. But that's not the case. So have fun with the chicken exit.

 

Bawk Bawk... :D

 

 

What seems sad for me is that you seem incapable of thinking up more than two categories for anything so far. That aren't also extremities. And you are once again making assumptions, by basically putting me into your first category and assuming that I'd do this for any sort of challenge. Very well, I see that it's pointless to argue with you, seeing how you're hardly taking in anything that I'm saying, you're just reading and comprehending what you want to.

 

You are right about something though. It does seem like you fit right into the stubborn and "not giving a f*ck" category, and not just where video games are concerned.

Edited by Velociraptorius
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Has anyone on the dev team ever tried to fire a real gun before?

 

I seriously doubt it, as the firearms in any game Rockstar has ever made...have always been pretty horrible and unrealistic.

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Velociraptorius

 

Has anyone on the dev team ever tried to fire a real gun before?

 

I seriously doubt it, as the firearms in any game Rockstar has ever made...have always been pretty horrible and unrealistic.

 

 

Eh, that goes for the absolute majority of games and movies. But there are ways to make firearms unrealistic, but not borderline ludicrous unrealistic type.

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54887d1345510728-chat-motorola-af4bd_ori

if you use auto aim, it's only fair that AI is using too

I will gladly go over to free aim lobbies if Rockstar ever reduces the enemy accuracy to a believable level. I already spend half my time free aiming seeing how I snipe often. But as of now, I'm not putting myself at an even bigger disadvantage while fighting this frustrating AI.

 

 

 

...That's pretty sad. But I guess the saying is "If you can't stand the heat, get out of the kitchen"...lulz

 

 

Its not as bad as you make or others it out to be. I've yet to play any mission that I could not pass when playing with competent players and im lvl 90. Even alone, it just takes a lot longer.

 

A little teamwork goes a long way.. Or simply great, cover, shooting, flanking, focus fire and driving all work great.

 

The AI are not as good as the players. The players still have the advantage in most situations of they use their brains.

 

Frustrating AI = Challenge. With out fear of death and failure the game will be a LOL face roll, which I think most people want. Why else use auto aim or complain about the AI?

 

 

As I said, the only reason I use the auto aim is BECAUSE the AI is so ridiculous. Frustrating AI is a challenge, but a bad sort of challenge. There's a fine difference between putting some effort in and making a challenging difficulty that is hard, but enjoyable, and using cheap mechanics to enforce it. And you, like some others, seem to believe that I want to have it easy. Like the only two possibilities for a game is to have a nonexistent challenge, which you can breeze through, and the aforementioned frustrating one. Is your thought process limited to just that? How about instead settling for a sweet spot where it's both challenging and fun? Other games can pull it off, why not GTA?

 

If you enjoy the game as it is- good for you, to each his own. But don't go around making claims on why other people dislike it, because whadya know, they might just have legit reasons for that.

 

 

 

Whos making claims?

 

Theres 2 kinds of players.

 

Players like you.. Which when put into a situation where anything becomes a challenge will resort to the easiest way of doing things. Or just quit and complain

 

And then players like me. To stubborn to do things the easy way and keep playing for the challenge until they master it. We simply don't give a f*ck and make it happen.

 

Your legit reason for going back to auto aim because of the AI is an excuse not a reason.

 

If it was so bad then Free AIm would be impossible. But that's not the case. So have fun with the chicken exit.

 

Bawk Bawk... :D

 

 

What seems sad for me is that you seem incapable of thinking up more than two categories for anything so far. That aren't also extremities. And you are once again making assumptions, by basically putting me into your first category and assuming that I'd do this for any sort of challenge. Very well, I see that it's pointless to argue with you, seeing how you're hardly taking in anything that I'm saying, you're just reading and comprehending what you want to.

 

You are right about something though. It does seem like you fit right into the stubborn and "not giving a f*ck" category, and not just where video games are concerned.

 

 

 

 

Whos arguing? Your problem is you seem to think im debating this or arguing.. Im telling it how it is.

 

You have two options pal.

 

Either Nut up and shut up OR go back to easy mode. You are currently chosing easy mode right?

 

What im trying to do is piss you off enough to NUT the f*ck up... If that's not working, o well.

 

 

Like I said, theres tons of players in Free Aim mode doing jobs very easily. Mainly because, they didn't go back to auto aim after the sh*t got ruff.

 

I remember a few of the 1st mission I did where I got owned and thought the AI was OP. Now when I do those same jobs I find them easy and the AI fun to deal with.

 

Things change if you are to stubborn to give up. Just sayin..

Edited by Vooodu
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