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So do the pedestrians actually have some sort of life?


Murad96
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Someone here called CarimboHanky said that he followed a ped, and this is what he said the pedestrian did:

 

- He walked.

- Went to a few stores.

- Took the bus.

- Smoked.

- Talked on the phone.

- Chatted with people on the street.

- Then took a bus and walked to a home.

- Stood in front of the house for a couple of minutes.

- Then went to the back of the house where he disappeared.

 

Is that true? Can anyone confirm if they've had the same experience with a pedestrian in the game?

Edited by Murad96
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CorporalBean675

Yeah something similar here:

 

-Ped talks with 2 others.

-Walks along the street and goes to the store

-Gets a drink

-Goes walking again for a long period of time

-Gets threatened by an ensuing fight on the streets with gangsters/cops

-Keeps running

-Gets to house and keeps running around the house.

 

That's when I set him on fire lol.

 

EDIT: I haven't bothered to follow/observe any others just yet because I don't have the time frankly but I plan to when the end of year holidays come by.

Edited by CorporalBean675
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The only thing they do is walk around a block or something, they don't do anything dynamic, just scripted animations. Not to mention I don't like going near pedestrians because they automatically call the police on me.

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Yeah doubt they would be able to pull off the individual life thing like skyrim did, they just do random events one after the other would be far more likely.

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The only thing they do is walk around a block or something, they don't do anything dynamic, just scripted animations. Not to mention I don't like going near pedestrians because they automatically call the police on me.

 

So then he's lying? And the first guy who replied is lying as well? -_- What's dynamic? Is walking to the shop, taking the bus, talking with people, not dynamic?

Edited by Murad96
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Yeah doubt they would be able to pull off the individual life thing like skyrim did, they just do random events one after the other would be far more likely.

Exactly this. They don't have ''life'' programmed in them, but do have a lot of small actions programmed for PED to do when spawned. So if one is followed around he may do one action, return to walking aimlessly then do another random action, walk aimlessly again... etc.. and if looked as a big picture that may all seem like a meaningful story, but in fact it's just a lot of random events.

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CorporalBean675

I honestly don't think every single NPC could have been scripted to do things in a certain/logical order. It would be too much for the top tier gaming PCs, forget about current and next gen consoles. And especially with a game like GTA where there are literally hundreds of peds within a certain radius.

 

EDIT: In other words, what Stewlil and Dope_0110 said.

Edited by CorporalBean675
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I honestly don't think every single NPC could have been scripted to do things in a certain/logical order. It would be too much for the top tier gaming PCs, forget about current and next gen consoles. And especially with a game like GTA where there are literally hundreds of peds within a certain radius.

 

EDIT: In other words, what Stewlil and Dope_0110 said.

 

I'm not talking about that. I'm talking about what is in my OP, pedestrians living their life and going to shops and taking the bus and speaking with people on the street. Why does what I said in the OP only happen with some peds, but not all peds?

Edited by Murad96
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Yeah doubt they would be able to pull off the individual life thing like skyrim did, they just do random events one after the other would be far more likely.

Exactly this. They don't have ''life'' programmed in them, but do have a lot of small actions programmed for PED to do when spawned. So if one is followed around he may do one action, return to walking aimlessly then do another random action, walk aimlessly again... etc.. and if looked as a big picture that may all seem like a meaningful story, but in fact it's just a lot of random events.

 

 

Well the guy I'm talking about in the OP didn't say anything about the pedestrian walking aimlessly. He said the ped went to his house in the end, where he disappeared (because there aren't any house interiors). It's the same for the first guy who replied to the thread. He said the ped was running around his house, but that doesn't matter. That was the pedestrian's destination, it hadn't walked around aimlessly until it got there. If a pedestrian's final destination was it's house, then that means it wasn't walking around in circles the whole time.

Edited by Murad96
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Pedestrians in GTA games feel like dead, lifeless puppets. They were best in GTA IV but have taken a servre dip in V.

 

Rockstar seem to think that because someone walks to a house and disappears in thin air it makes them "realistic"

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I followed a ped near Franklin's house. He was a guy and looked like an egyptian

 

-He walked two blocks and then stopped to look at a police chase going by

-Took out a cigarette and continued walking another block

-Finished the cigarette, then a car crash happened on the street and he said some half-witted remark

-Walks one more block and then makes a circle going back the way he came

-Some guy approaches him saying if he wants drugs and he says not now but here's my number

-Goes for another two blocks, then bends down and ties his shoes

-I got bored of him so I made my character insult him

-He says some sh*t back so I bump him

-Then he says, hey im a fat kid named murad96 and i make stupid and annoying topics for no reason

-I put a bullet in his head and he shuts up

-Another ped compliments me by saying job well done

Edited by pokemon4ever
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Random events, you think the Xbox 360/PS3 has the memory to give every ped a "life"? Peds spawn with a random appearance, they do random things as they walk about until you move far away enough for them to despawn.

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The game is most likely programmed such that it just randomly assign peds with a task from a list (such as: walk to the bus stop, talk phone, hail a cab, go to a house). But no, it isn't like Elder Scrolls where your actions determine their daily schedule as peds in GTA are programmed to despawn when they get too far away from you.
So no, it's not dynamic but there is no use for dynamic ped lives.

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Yeah doubt they would be able to pull off the individual life thing like skyrim did, they just do random events one after the other would be far more likely.

Exactly this. They don't have ''life'' programmed in them, but do have a lot of small actions programmed for PED to do when spawned. So if one is followed around he may do one action, return to walking aimlessly then do another random action, walk aimlessly again... etc.. and if looked as a big picture that may all seem like a meaningful story, but in fact it's just a lot of random events.

 

 

Well the guy I'm talking about in the OP didn't say anything about the pedestrian walking aimlessly. He said the ped went to his house in the end, where he disappeared (because there aren't any house interiors). It's the same for the first guy who replied to the thread. He said the ped was running around his house, but that doesn't matter. That was the pedestrian's destination, it hadn't walked around aimlessly before.

 

We can't be sure that PED had the ''Go to my house'' instruction in his head all the time. In Skyrim a PED who's done with work for the day goes home and can do some side stuff like stop to buy something or to speak to someone, but the whole time his main goal is to get home. We know that and can check. That's how Skyrim works.

 

But in GTA there are no PED with assigned homes etc.. PED are randomly spawned and that PED just came in front of some house while walking, then, by pure random choice, the game decided to start a ''enter house'' script on that PED who then executed it.

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Yeah doubt they would be able to pull off the individual life thing like skyrim did, they just do random events one after the other would be far more likely.

Exactly this. They don't have ''life'' programmed in them, but do have a lot of small actions programmed for PED to do when spawned. So if one is followed around he may do one action, return to walking aimlessly then do another random action, walk aimlessly again... etc.. and if looked as a big picture that may all seem like a meaningful story, but in fact it's just a lot of random events.

 

 

Well the guy I'm talking about in the OP didn't say anything about the pedestrian walking aimlessly. He said the ped went to his house in the end, where he disappeared (because there aren't any house interiors). It's the same for the first guy who replied to the thread. He said the ped was running around his house, but that doesn't matter. That was the pedestrian's destination, it hadn't walked around aimlessly before.

 

We can't be sure that PED had the ''Go to my house'' instruction in his head all the time. In Skyrim a PED who's done with work for the day goes home and can do some side stuff like stop to buy something or to speak to someone, but the whole time his main goal is to get home. We know that and can check. That's how Skyrim works.

 

But in GTA there are no PED with assigned homes etc.. PED are randomly spawned and that PED just came in front of some house while walking, then, by pure random choice, the game decided to start a ''enter house'' script on that PED who then executed it.

 

 

What difference does that really make though? It's not like you're gonna be remembering where each pedestrian went until after we started following them. Not saying GTA's system is on the same level, but GTA's system is still impressive.

 

If I remember correctly, in GTA 4 the pedestrians just walked around in circles the whole time, right?

Edited by Murad96
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Pedestrians in GTA games feel like dead, lifeless puppets. They were best in GTA IV but have taken a servre dip in V.

 

Rockstar seem to think that because someone walks to a house and disappears in thin air it makes them "realistic"

 

 

What? IIRC the peds in GTA 4 did nothing at all. They just walked around, didn't they? Here they actually do something. And for a ped to actually go into a house, it would mean that Rockstar would have to make tonnes of interiors for houses just for something like this.

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I followed a ped near Franklin's house. He was a guy and looked like an egyptian

 

-He walked two blocks and then stopped to look at a police chase going by

-Took out a cigarette and continued walking another block

-Finished the cigarette, then a car crash happened on the street and he said some half-witted remark

-Walks one more block and then makes a circle going back the way he came

-Some guy approaches him saying if he wants drugs and he says not now but here's my number

-Goes for another two blocks, then bends down and ties his shoes

-I got bored of him so I made my character insult him

-He says some sh*t back so I bump him

-Then he says, hey im a fat kid named murad96 and i make stupid and annoying topics for no reason

-I put a bullet in his head and he shuts up

-Another ped compliments me by saying job well done

 

:lol:

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The game is most likely programmed such that it just randomly assign peds with a task from a list (such as: walk to the bus stop, talk phone, hail a cab, go to a house). But no, it isn't like Elder Scrolls where your actions determine their daily schedule as peds in GTA are programmed to despawn when they get too far away from you.

So no, it's not dynamic but there is no use for dynamic ped lives.

 

Yea I understand, thanks. But I wanna ask, why is that?

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The game is most likely programmed such that it just randomly assign peds with a task from a list (such as: walk to the bus stop, talk phone, hail a cab, go to a house). But no, it isn't like Elder Scrolls where your actions determine their daily schedule as peds in GTA are programmed to despawn when they get too far away from you.

So no, it's not dynamic but there is no use for dynamic ped lives.

 

Yea I understand, thanks. But I wanna ask, why is that?

 

Because GTA doesn't contain a limited amount of pre-defined PEDlike TES. Instead all of it's PEDs are randowmly spawned. And even if they wanted to make every ped have a home, job etc.. they couldn't due to hardware as it would be impossible to calculate all those lives for current consoles.

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I followed a ped near Franklin's house. He was a guy and looked like an egyptian

 

-He walked two blocks and then stopped to look at a police chase going by

-Took out a cigarette and continued walking another block

-Finished the cigarette, then a car crash happened on the street and he said some half-witted remark

-Walks one more block and then makes a circle going back the way he came

-Some guy approaches him saying if he wants drugs and he says not now but here's my number

-Goes for another two blocks, then bends down and ties his shoes

-I got bored of him so I made my character insult him

-He says some sh*t back so I bump him

-Then he says, hey im a fat kid named murad96 and i make stupid and annoying topics for no reason

-I put a bullet in his head and he shuts up

-Another ped compliments me by saying job well done

 

:lol:

 

 

huehue

 

 

 

 

hue

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The only thing they do is walk around a block or something, they don't do anything dynamic, just scripted animations. Not to mention I don't like going near pedestrians because they automatically call the police on me.

 

So then he's lying? And the first guy who replied is lying as well? -_- What's dynamic? Is walking to the shop, taking the bus, talking with people, not dynamic?

 

I don't believe that peds can even get on buses because they don't stop as designated stops. I could be wrong but I do believe reading this, peds are still pretty cool though and are must better then any other GTA because you can actually see them on the beach :D haha

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The only thing they do is walk around a block or something, they don't do anything dynamic, just scripted animations. Not to mention I don't like going near pedestrians because they automatically call the police on me.

 

Yeah, I was going to complement the OP on his excellent stalking skills, because I can't wander closely and loiter and stop among peds, without getting the cops called on me. :p I have to keep moving along. Honestly, the streets of Los Santos feel more like I would expect that fast-walking, no talking, hostile New Yorkers are like.

 

On the other hand, yesterday, a coyote started running along the road in front of me and so I kept following him and he ran along the road for a very long way, I was surprised, and then he turned up the hill and I think he just disappeared, because I could not see him anywhere and I thought I was doing a good job of keeping up.

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The only thing they do is walk around a block or something, they don't do anything dynamic, just scripted animations. Not to mention I don't like going near pedestrians because they automatically call the police on me.

 

I would call the police on you too, for being a brony and probably also a pedophile.

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