GTASuspectOnFoot Posted October 28, 2013 Share Posted October 28, 2013 Did Microsoft patent that technology or something? Most games aren't affected too much without a custom soundtrack, but GTA games cater to it perfectly (a designated radio station), and after hours of playing the normal radio stations become stale. Link to comment Share on other sites More sharing options...
Ash_735 Posted October 28, 2013 Share Posted October 28, 2013 Sony do, but they leave it up to the developer to turn it on, ask Rockstar, hell, they allow it in RDR! They left it off on purpose. Link to comment Share on other sites More sharing options...
GTASuspectOnFoot Posted October 28, 2013 Author Share Posted October 28, 2013 Do with 5 years to develop, nobody took the time to make it work for PS3, but they did for Xbox? Link to comment Share on other sites More sharing options...
ton10 Posted October 28, 2013 Share Posted October 28, 2013 The two systems handle this differently. The module for background music is part of the in-game Xbox OS and thus is always available to use, the only thing up to developers is to program their game to know when custom music is playing (so you're not getting a mix of game and custom music coming from your speakers). The module for background music is separate from the in-game PS3 OS and thus must be enabled by the developer, which can then be further integrated into their game or handled directly by the in-game PS3 OS. The caveat here is that because this module is separate, once enabled, more memory must be used by the PS3 OS. The RAM in both systems is severely limited especially for such a game as this, so I would imagine R* left it out specifically for that reason (whereas they had no choice on Xbox). HakatoX 1 Link to comment Share on other sites More sharing options...
Stewlil Posted October 28, 2013 Share Posted October 28, 2013 ^Nothing to do with RAM, music playing requires next to nothing compared to the game/readily available interface. Also I may be wrong but don't play stations have better RAM than the 360? Link to comment Share on other sites More sharing options...
Ash_735 Posted October 28, 2013 Share Posted October 28, 2013 It doesn't affect the RAM, but it DOES need to be activated by the devs, and as you said, could be integrated even further as a full radio station if Rockstar wanted to on the PS3 version. But they chose not to. Link to comment Share on other sites More sharing options...
stephenxiii Posted October 28, 2013 Share Posted October 28, 2013 i don't care tbh every game that has music etc i switch it off get's annoying after a while Link to comment Share on other sites More sharing options...
M0B5TA Posted October 28, 2013 Share Posted October 28, 2013 ^Nothing to do with RAM, music playing requires next to nothing compared to the game/readily available interface. Also I may be wrong but don't play stations have better RAM than the 360? xbox = 512MB ram ps3 = 256MB ram Link to comment Share on other sites More sharing options...
just-a-spaz Posted October 28, 2013 Share Posted October 28, 2013 What's wrong with using a different source for music. Doesn't everyone have some sort of MP3 player by now. Whether it's your iPod, phone, or computer? Never understood why people need this feature. Link to comment Share on other sites More sharing options...
just-a-spaz Posted October 28, 2013 Share Posted October 28, 2013 ^Nothing to do with RAM, music playing requires next to nothing compared to the game/readily available interface. Also I may be wrong but don't play stations have better RAM than the 360? xbox = 512MB ram ps3 = 256MB ram PS3 = 512MB of split RAM. Get it right. Link to comment Share on other sites More sharing options...
RyanBurnsRed Posted October 28, 2013 Share Posted October 28, 2013 ^Nothing to do with RAM, music playing requires next to nothing compared to the game/readily available interface. Also I may be wrong but don't play stations have better RAM than the 360? xbox = 512MB ram ps3 = 256MB ram PS3 = 512MB of split RAM. Get it right. It shares that with some HDD space. Weird way to have RAM...but then again, they did want the PS3 to be as foreign and weird as possible for devs. DaRkL3AD3R 1 Link to comment Share on other sites More sharing options...
ton10 Posted October 28, 2013 Share Posted October 28, 2013 ^Nothing to do with RAM, music playing requires next to nothing compared to the game/readily available interface. Also I may be wrong but don't play stations have better RAM than the 360? I'm confused as to how you think caching a music file from HDD requires no RAM. If you've ever looked at the disassembled module, you can see that it automatically reserves something like 10MB of RAM for the music module itself and currently playing track. When you're limited on RAM, every MB counts. Link to comment Share on other sites More sharing options...
DaRkL3AD3R Posted October 28, 2013 Share Posted October 28, 2013 ^Nothing to do with RAM, music playing requires next to nothing compared to the game/readily available interface. Also I may be wrong but don't play stations have better RAM than the 360? xbox = 512MB ram ps3 = 256MB ram PS3 = 512MB of split RAM. Get it right. It shares that with some HDD space. Weird way to have RAM...but then again, they did want the PS3 to be as foreign and weird as possible for devs. This, all the way to the bank. But hey at least Sony saw the Xbox did and did a 360 and now they're much better off with their next gen lineup. I'm no console tard, but if I were, I'd be banking on a PS4 next gen. Link to comment Share on other sites More sharing options...
Jack94 Posted October 28, 2013 Share Posted October 28, 2013 Can you put custom music on an Xbox? Link to comment Share on other sites More sharing options...
GTASuspectOnFoot Posted October 29, 2013 Author Share Posted October 29, 2013 The feature matters because many of us use headsets, not TV speakers...so another audio source doesn't jive Link to comment Share on other sites More sharing options...
just-a-spaz Posted October 29, 2013 Share Posted October 29, 2013 ^Nothing to do with RAM, music playing requires next to nothing compared to the game/readily available interface. Also I may be wrong but don't play stations have better RAM than the 360? xbox = 512MB ram ps3 = 256MB ram PS3 = 512MB of split RAM. Get it right. It shares that with some HDD space. Weird way to have RAM...but then again, they did want the PS3 to be as foreign and weird as possible for devs. The PS3 RAM isn't shared with the hard drive. The PS3 has 256MB of Memory and 256MB of VRAM. The developers are allowed to use both. Link to comment Share on other sites More sharing options...
SP3CTR3 Posted October 29, 2013 Share Posted October 29, 2013 it would of made the game much better Link to comment Share on other sites More sharing options...
streetx1xracer Posted October 29, 2013 Share Posted October 29, 2013 You can sync your music into gran turismo 5 from your music folder so it's basically just up to the devs to decide if your own music should be playabler not. Link to comment Share on other sites More sharing options...
bmg1001 Posted October 29, 2013 Share Posted October 29, 2013 I remember using Custom Tracks on the PSP... the PSP!!! And they can't get it here !? Link to comment Share on other sites More sharing options...
AlmightySo Posted October 29, 2013 Share Posted October 29, 2013 Its as simple as this, Sony was thinking they would not need to allocate as much ram to the dashboard/xmb, that's why you have no party chat or other things that xbox has, Xbox knew in advance and they did it right, not knocking on sony but thats why. Link to comment Share on other sites More sharing options...
SonofUgly Posted October 29, 2013 Share Posted October 29, 2013 Did Microsoft patent that technology or something? Yes, actually. Anyway, Sony didn't include it when the console first launched (perhaps because of the above) so they can't do a full implementation like MS did as it would require allocating power and a bit of RAM that's already being used by games that came out before it was implemented - so it's up to the devs whether or not they want to use it. PS3 = 512MB of split RAM. Get it right. PS3 = 256MB RAM & 256MB VRAM 360 = 512MB of shared RAM (shared between CPU and GPU) ton10 1 Link to comment Share on other sites More sharing options...
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