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Why Doesn't Sony Allow Your Music In Game?


GTASuspectOnFoot
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GTASuspectOnFoot

Did Microsoft patent that technology or something? Most games aren't affected too much without a custom soundtrack, but GTA games cater to it perfectly (a designated radio station),

and after hours of playing the normal

radio stations become stale.

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Sony do, but they leave it up to the developer to turn it on, ask Rockstar, hell, they allow it in RDR! They left it off on purpose.

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GTASuspectOnFoot

Do with 5 years to develop, nobody took the time to make it work for PS3, but they did for Xbox?

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The two systems handle this differently.

 

The module for background music is part of the in-game Xbox OS and thus is always available to use, the only thing up to developers is to program their game to know when custom music is playing (so you're not getting a mix of game and custom music coming from your speakers).

 

The module for background music is separate from the in-game PS3 OS and thus must be enabled by the developer, which can then be further integrated into their game or handled directly by the in-game PS3 OS. The caveat here is that because this module is separate, once enabled, more memory must be used by the PS3 OS.

 

The RAM in both systems is severely limited especially for such a game as this, so I would imagine R* left it out specifically for that reason (whereas they had no choice on Xbox).

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^Nothing to do with RAM, music playing requires next to nothing compared to the game/readily available interface. Also I may be wrong but don't play stations have better RAM than the 360?

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It doesn't affect the RAM, but it DOES need to be activated by the devs, and as you said, could be integrated even further as a full radio station if Rockstar wanted to on the PS3 version. But they chose not to.

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^Nothing to do with RAM, music playing requires next to nothing compared to the game/readily available interface. Also I may be wrong but don't play stations have better RAM than the 360?

 

 

xbox = 512MB ram

ps3 = 256MB ram

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What's wrong with using a different source for music. Doesn't everyone have some sort of MP3 player by now. Whether it's your iPod, phone, or computer?

 

Never understood why people need this feature.

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^Nothing to do with RAM, music playing requires next to nothing compared to the game/readily available interface. Also I may be wrong but don't play stations have better RAM than the 360?

 

 

xbox = 512MB ram

ps3 = 256MB ram

PS3 = 512MB of split RAM. Get it right.

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^Nothing to do with RAM, music playing requires next to nothing compared to the game/readily available interface. Also I may be wrong but don't play stations have better RAM than the 360?

 

xbox = 512MB ram

ps3 = 256MB ram

PS3 = 512MB of split RAM. Get it right.

 

 

It shares that with some HDD space.

Weird way to have RAM...but then again, they did want the PS3 to be as foreign and weird as possible for devs.

ryanburnsred.gif

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^Nothing to do with RAM, music playing requires next to nothing compared to the game/readily available interface. Also I may be wrong but don't play stations have better RAM than the 360?

 

I'm confused as to how you think caching a music file from HDD requires no RAM. If you've ever looked at the disassembled module, you can see that it automatically reserves something like 10MB of RAM for the music module itself and currently playing track. When you're limited on RAM, every MB counts.

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^Nothing to do with RAM, music playing requires next to nothing compared to the game/readily available interface. Also I may be wrong but don't play stations have better RAM than the 360?

 

xbox = 512MB ram

ps3 = 256MB ram

PS3 = 512MB of split RAM. Get it right.

 

 

It shares that with some HDD space.

Weird way to have RAM...but then again, they did want the PS3 to be as foreign and weird as possible for devs.

 

This, all the way to the bank.

 

But hey at least Sony saw the Xbox did and did a 360 and now they're much better off with their next gen lineup.

 

 

I'm no console tard, but if I were, I'd be banking on a PS4 next gen.

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GTASuspectOnFoot

The feature matters because many of us use headsets, not TV speakers...so another audio source doesn't jive

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^Nothing to do with RAM, music playing requires next to nothing compared to the game/readily available interface. Also I may be wrong but don't play stations have better RAM than the 360?

 

xbox = 512MB ram

ps3 = 256MB ram

PS3 = 512MB of split RAM. Get it right.

 

 

It shares that with some HDD space.

Weird way to have RAM...but then again, they did want the PS3 to be as foreign and weird as possible for devs.

 

The PS3 RAM isn't shared with the hard drive.

 

The PS3 has 256MB of Memory and 256MB of VRAM. The developers are allowed to use both.

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streetx1xracer

You can sync your music into gran turismo 5 from your music folder so it's basically just up to the devs to decide if your own music should be playabler not.

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Its as simple as this, Sony was thinking they would not need to allocate as much ram to the dashboard/xmb, that's why you have no party chat or other things that xbox has, Xbox knew in advance and they did it right, not knocking on sony but thats why.

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Did Microsoft patent that technology or something?

Yes, actually.

Anyway, Sony didn't include it when the console first launched (perhaps because of the above) so they can't do a full implementation like MS did as it would require allocating power and a bit of RAM that's already being used by games that came out before it was implemented - so it's up to the devs whether or not they want to use it.

 

 

PS3 = 512MB of split RAM. Get it right.

PS3 = 256MB RAM & 256MB VRAM

360 = 512MB of shared RAM (shared between CPU and GPU)

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