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GTA SA Loading Theme Replacement Sounds Crappy Ingame


koragg
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Hi, I've got a problem with importing a custom loading sound to GTA San Andreas.The thing is that when i import my own loading theme (via SAAT) in GENRL (Bank_076) it sounds awesome BUT when I save GENRL and go start my game the loading theme sounds crappy (I mean it has disturbance or something and isn't at all pleasant to listen to).So my question is do I need to change my .wav files bitrate or something like that in order for it to sound just like the normal GTA SA loading theme.Please help me out.I'm stuck on this for weeks now :((((

 

Here's the custom Loading Theme with which I wanna replace GTA SAs original : http://www.gtagarage.com/mods/show.php?id=23076

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i assume that the author have tested the mod before uploading

i played the wave file with sound tools and it worked fine

it's type is 44100 Hz, 16-Bit, Stereo with lengh of 10.408 seconds

 

to mod game sounds, i would say, it should have same type and lengh as the originally sound file

 

the originally waves of GENRL\Bank_076 have

28000 Hz, 16-Bit, Mono

the lengh:

sound_001.wav: 9.896

sound_002.wav: 9.896

sound_003.wav: 9.899

sound_004.wav: 9.899

sound_005.wav: 9.897

sound_006.wav: 9.897

sound_007.wav: 9.883

sound_008.wav: 9.883

i would make the lengh for the mod sound to ca. 9.8

 

 

i changed type and lengh

DOWNLOAD, press right mouse button and choose "save as"

test it

Edited by ZAZ
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Thanks about the tip and for uplouding the file :)It works great now.Thanks again ZAZ :cookie:

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  • 5 months later...
kitlangto08

 

Thanks again ZAZ :cookie:

yummi yummi, thx for cookie

 

Can you also convert my sound files? Please?

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to mod game sounds, i would say, it should have same type and lengh as the originally sound file

Mod Loader fixes that

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Mod Loader fixes that

Hey LINK/2012, I have ModLoader installed and I replaced the "idle" sound of the Linerunner, Packer etc. vehicles and the sound is only audible when I'm actually stopped, if I'm decelerating then the audio doesn't play. I think the original length of the sound was about 2-3 seconds long but the one I'm using is about 4-5 seconds long. Does ModLoader play sounds of any length or is there a limit?

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I don't know, I just fixed the issue that sound size (in bytes) had to be almost the same as the original, the rest is about the same, but I don't see how sound length affects anything at all. What comes to my mind is the "sound loop offset" field in the sound configuration, the game will start looping the sound when that offset in the sound is reached.

Edited by LINK/2012
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