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How to open the titan door


Xh0sa_NightMare
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Xh0sa_NightMare

For those that don't know, this is how it is done. Personally, I think R* messed up with this, there is no reason why they couldn't have put a simple switch!

 

 

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Yeah, add a simple switch he says, I'm sure its as simple as saying simple, you know what I mean?

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Xh0sa_NightMare

Yeah, add a simple switch he says, I'm sure its as simple as saying simple, you know what I mean?

Haha, okay okay maybe I am expecting too much! But I am sure R* are capable of such amazing things as a working door.

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Yeah, add a simple switch he says, I'm sure its as simple as saying simple, you know what I mean?

 

Haha, okay okay maybe I am expecting too much! But I am sure R* are capable of such amazing things as a working door.

They should be able to. Idk why they made the doors so useless. The cars slide right out...

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What? You never punched the back hatch down of a C-130 with your bare fists before? Man you haven't lived!

 

One time I caught my ex girlfriend's car on fire once just by stomping on the roof a couple times.

Edited by Lil ski
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United_Stealth

Yeah, add a simple switch he says, I'm sure its as simple as saying simple, you know what I mean?

Yeah, let's program a big game like gta 5, but we can't program a simple, yes simple, door like they already had in bf1942... (And I'm sure in games before that)

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Yee, defo hope they add it so you can pull down the back door, would love to be able to drive a car in there in the future. Bought it and it seems a little pointless but it can be fun to fly for a while

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Yeah, add a simple switch he says, I'm sure its as simple as saying simple, you know what I mean?

The funny thing about your comment is that there's a mission in the story mode where you press a button to close the Titan's hatch. It's the same button for retractable softtops on covertibles in this game. Right on the D-Pad.

Edited by iKevhawk
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Remember first time playing GTA San Andreas?

 

When you could pull airport-cars (or whatever they are called) with the Bagage Handeler?

 

 

 

When you could drive cars on to the Packer

 

 

 

-When you could controll a train

 

-these where the small things that made San Andreas a great game, it was disipointing that they removed this completly in IV.

 

-I was badly expecting these things in GTA V.. but no..

 

 

 

I agreed with the OP, one switch can't be that big of a deal for RockStar, i mean, maybe a hard for EA Games, HAHA, but come on RockStar..

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Xh0sa_NightMare

There were so many possibilities, if we could open and close it! When you fly it things in the back tend to fall out :/

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Xh0sa_NightMare

What? You never punched the back hatch down of a C-130 with your bare fists before? Man you haven't lived!

 

One time I caught my ex girlfriend's car on fire once just by stomping on the roof a couple times.

 

Remember first time playing GTA San Andreas?

 

When you could pull airport-cars (or whatever they are called) with the Bagage Handeler?

 

 

 

When you could drive cars on to the Packer

 

 

 

-When you could controll a train

 

-these where the small things that made San Andreas a great game, it was disipointing that they removed this completly in IV.

 

-I was badly expecting these things in GTA V.. but no..

 

 

 

I agreed with the OP, one switch can't be that big of a deal for RockStar, i mean, maybe a hard for EA Games, HAHA, but come on RockStar..

I think online we can control trains, I am sure they can be stopped online and the driver killed. The titan would be amazing for playing with friends we could skydive a bunch of people at the same time and many crazy ideas!

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Xh0sa_NightMare

Yee, defo hope they add it so you can pull down the back door, would love to be able to drive a car in there in the future. Bought it and it seems a little pointless but it can be fun to fly for a while

2 million and you have to get out and punch it! It also glitches like the driver will see it open and others closed. Shame really, was really looking forward to using it.

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Xh0sa_NightMare

your able to put up and down car roofs so it should be the same for the titan

Yes, that's even more complex! I just don't get why!

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Yeah, add a simple switch he says, I'm sure its as simple as saying simple, you know what I mean?

 

no more difficult that opening a car door, or putting the top down. Thats like adding a fire truck but not adding sirens and lights.

Edited by killahmatic
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Xh0sa_NightMare

What? You never punched the back hatch down of a C-130 with your bare fists before? Man you haven't lived!

 

One time I caught my ex girlfriend's car on fire once just by stomping on the roof a couple times.

LMAO! Realism!

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Hahaha. Are you serious? How would anyone possibly know that the back door is accessible by punching the back of the plane. I also don't see why they wouldn't add a door. Jesus..

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I actually managed to close the Titan door, but then a few seconds later I hear BOOM and the bike in the Titan exploded and I had to pay the insurance for it. My Titan was going down and then it flew into the water and sank.

Edited by Murad96
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Xh0sa_NightMare

I actually managed to close the Titan door, but then a few seconds later I hear BOOM and the bike in the Titan exploded and I had to pay the insurance for it. My Titan was going down and then it flew into the water and sank.

Lol that happened to me too, it glitches sometimes and just blows up

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Pretty sure it wasn't the programming of the door, it's the collision issues with anything that has a fuel tank tends to explode inside of the titan, or sometimes even just driving up the hatch causes sh*t to explode.

 

They obviously had something in mind for the titan to carry vehicles but probably ran into too many issues coding the collision detection with moveable objects inside of it so they left it as is.

 

Collision detection is one of the harder things to code in a video game.

 

Stop acting like you know what it takes to make "simple" contraptions like this to work in a complex environment.

 

Good day sir.

Edited by HitPoint
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Xh0sa_NightMare

Pretty sure it wasn't the programming of the door, it's the collision issues with anything that has a fuel tank tends to explode inside of the titan, or sometimes even just driving up the hatch causes sh*t to explode.

 

They obviously had something in mind for the titan to carry vehicles but probably ran into too many issues coding the collision detection with moveable objects inside of it so they left it as is.

 

Collision detection is one of the harder things to code in a video game.

 

Stop acting like you know what it takes to make "simple" contraptions like this to work in a complex environment.

 

Good day sir.

One of us is a game designer...good day to you too.

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Pretty sure it wasn't the programming of the door, it's the collision issues with anything that has a fuel tank tends to explode inside of the titan, or sometimes even just driving up the hatch causes sh*t to explode.

 

They obviously had something in mind for the titan to carry vehicles but probably ran into too many issues coding the collision detection with moveable objects inside of it so they left it as is.

 

Collision detection is one of the harder things to code in a video game.

 

Stop acting like you know what it takes to make "simple" contraptions like this to work in a complex environment.

 

Good day sir.

One of us is a game designer...good day to you too.

 

 

 

Labeling themselves as a game designer sure does make them a magical being who can cure all collision woes even when dealing with 8 year old hardware. ALIENS!

 

Good night sir!

Edited by HitPoint
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Xh0sa_NightMare

 

 

 

Pretty sure it wasn't the programming of the door, it's the collision issues with anything that has a fuel tank tends to explode inside of the titan, or sometimes even just driving up the hatch causes sh*t to explode.

 

They obviously had something in mind for the titan to carry vehicles but probably ran into too many issues coding the collision detection with moveable objects inside of it so they left it as is.

 

Collision detection is one of the harder things to code in a video game.

 

Stop acting like you know what it takes to make "simple" contraptions like this to work in a complex environment.

 

Good day sir.

One of us is a game designer...good day to you too.

 

 

 

Labeling themselves as a game designer sure does make them a magical being who can cure all collision woes even when dealing with 8 year old hardware. ALIENS!

 

Good night sir!

 

Hmm? Dude you are full of assumptions! I admit I was just showing my annoyance by saying it is simple, obviously if they could've made it they would've. I don't need to prove myself to you anyway, p.s use some commas that was one messed up sentence.

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Yeah, add a simple switch he says, I'm sure its as simple as saying simple, you know what I mean?

Yeah, let's program a big game like gta 5, but we can't program a simple, yes simple, door like they already had in bf1942... (And I'm sure in games before that)

 

I've given up trying to understand Rockstar's decision making. They are capable of doing incredible things with game design & programming, yet omit what could've been some really cool features.

 

As for the door on the cargo plane & the storing of vehicles inside (haven't even done the mission involving this plane). The problem seems to be them moving independently of the plane, causing them to get damaged & explode. In programming terms, would there have been no way to lock them in place, which I'm sure happens in real life?

 

I understand that what might seem simple to me, could be a technical nightmare for developers & impossible to get working properly. However, as you said, a relatively old game BF1942 (a similar sandbox, open world/map type game) managed something similar.

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Xh0sa_NightMare

 

 

Yeah, add a simple switch he says, I'm sure its as simple as saying simple, you know what I mean?

Yeah, let's program a big game like gta 5, but we can't program a simple, yes simple, door like they already had in bf1942... (And I'm sure in games before that)

 

I've given up trying to understand Rockstar's decision making. They are capable of doing incredible things with game design & programming, yet omit what could've been some really cool features.

 

As for the door on the cargo plane & the storing of vehicles inside (haven't even done the mission involving this plane). The problem seems to be them moving independently of the plane, causing them to get damaged & explode. In programming terms, would there have been no way to lock them in place, which I'm sure happens in real life?

 

I understand that what might seem simple to me, could be a technical nightmare for developers & impossible to get working properly. However, as you said, a relatively old game BF1942 (a similar sandbox, open world/map type game) managed something similar.

 

Well said! The textures inside are pretty rubbish too, but the game is huge I guess, more important things to focus on.

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