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The question that begs to be asked.


jdkzombie
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Why.

 

Why do R* keep lowering the payout of missions. Seriously? We still can't "restart" missions because of some alleged bug, but even when they say themselves that they do not mind people grinding missions repeatedly, but then the replay feature is locked, and they STILL lower payout.

 

Your 500 missions claim is bullsh*t. Your "fragile" economy in jeopardy from excess cash? What do you expect this "stimulus" package to do.

 

I get online today, and immediately hit ron up, who gives me base invaders, I think to myself "yeeeeeeeessssss" now I can get my bulletproof tires for my Carbonizer! Nope. 12.5k.

 

Massive eyeroll. This is absurd.

 

 

Tell you what R*, just make everything pay out at 500 dollars and whenever you release your probably broken heists mode, make the payout 1000 dollars. So you can preserve your economy.

 

If you guys didnt inflate prices on everything online in a feeble attempt to artificially instill length into your game, 12.5 wouldn't be so bad. I understand expensive cars, but:

 

12k for a suppressor

25k for bulletproof tires

35k for Turbo

20k for Race Transmission

19k for a goddamn paint job?

 

and you guys want to keep lowering payouts for missions..... You do realize that not all of us have several million sitting in the bank right? Yeah I own a sweet apt and a couple of sweet cars, but I rarely sit at more than 20k in my pocket without dumping it into a car's modifications.

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I'd still like to know why people keep throwing around the term economy when there is no selling to other players or buying from other players going on.

I AM SORRY ABOUT THE QUALITY OF THE VIDEO, BUT MY WEBCAM IS ABSOLUTELY RUBBISH.

 

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I'd still like to know why people keep throwing around the term economy when there is no selling to other players or buying from other players going on.

This

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yakuza warlord

There is no economy in the game. Is it possible you had done base invaders as your last mission in your last session? From what I understand doing the same mission twice in a row will net a 50%. So if you did Base Invaders, then Base Invaders, you would get 25k, then 12.5k. But if you did Base Invaders, Crank Up The Volume, then Base Invaders, you would net 25k, 10k, then 25k.

 

That is a little crappy though.

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No I mean that was my first mission of the day, had just loaded up after downloading the patch.

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All I see are impatient whiney brats, I can't unlock everything in two days.. Waaahhhh waaahhhh

Suddenly a WILD TOOL appeared!

 

 

I've been playing this game since release. As most of us have been. Nowhere in any of my posts on this site have been anything toward unlocking everything in 2 days.

 

jdkzombie used COMMON SENSE, it was SUPER EFFECTIVE!

 

Now if you would, kindly f*ck off and refrain from posting.

Edited by jdkzombie
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heists good people, they're coming soon. that's why they reduced the mission payouts i think

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All I see are impatient whiney brats, I can't unlock everything in two days.. Waaahhhh waaahhhh

Suddenly a WILD TOOL appeared!

 

 

I've been playing this game since release. As most of us have been. Nowhere in any of my posts on this site have been anything toward unlocking everything in 2 days.

 

jdkzombie used COMMON SENSE, it was SUPER EFFECTIVE!

 

Now if you would, kindly f*ck off and refrain from posting.

Umm actually people are whining that they don't make enough money, which means you actually have to play awhile to get enough money to buy cooler stuff ( unlocks )

 

One in the same, but you are obviously too big of a naive brat to comprehend such logic

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Obviously, Rockstar is treating this as a beta test. They set up missions and payouts for those missions at the outset. After a few weeks, they saw that players were earning an exorbitant amount of in-game currency and increasing in level at a rate much higher than they had intended. To date, they have been playing with the cash rewards and experience to "balance" the game, ensure longevity, and pave the way for cash card sales. I would not be surprised if after a month they perform a hard reset of the servers wiping the progress of every player and having everyone start from scratch, this time having to play missions that reward 75% less cash and experience.

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It's not about not being able to unlock everything in 2 days dummy. It's about having to struggle just to freaking scrape by.

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It's not about not being able to unlock everything in 2 days dummy. It's about having to struggle just to freaking scrape by.

Elaborate cause I have had no issues on scraping by , I play maybe one hour a day and have plenty for weapons and ammo

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Realistically, GTA:O is a product that is clearly going to grow over time. Every bit of information Rockstar has released since Online was revealed has clearly trended to the fact that this product is still a work in progress.

Now, the topic of developers releasing unfinished games or essentially making us pay for beta is a completely separate discussion altogether but the fact of the matter is, people have expected way too much from GTA:O too fast and they are not emotionally wired to acknowledge or admit to that.

The game has a lot of shortcomings, but right now, Rockstar is working strictly in reaction mode, and entitled crybabies are forcing their hand at every corner.

Economy issues and mission balancing is something that MMO companies struggle with for months, even years, but you guys are sitting here absolutely freaking out because a company that has largely been entirely focused on single player their entire life time hasn't gotten it right in the first three weeks, while a massive percentage of players are openly exploiting and viciously defending their right to do so whenever people try to make sense of this game's launch.

Basically, grow up. This is a group effort to make this a fun game, from the developers and the players, and you would have to have a learning disability to insist that the players are holding up their end of the bargain with the way the playerbase has dealt with the last few weeks.

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Why.

 

Why do R* keep lowering the payout of missions. Seriously? We still can't "restart" missions because of some alleged bug, but even when they say themselves that they do not mind people grinding missions repeatedly, but then the replay feature is locked, and they STILL lower payout.

 

Your 500 missions claim is bullsh*t. Your "fragile" economy in jeopardy from excess cash? What do you expect this "stimulus" package to do.

 

I get online today, and immediately hit ron up, who gives me base invaders, I think to myself "yeeeeeeeessssss" now I can get my bulletproof tires for my Carbonizer! Nope. 12.5k.

 

Massive eyeroll. This is absurd.

 

 

Tell you what R*, just make everything pay out at 500 dollars and whenever you release your probably broken heists mode, make the payout 1000 dollars. So you can preserve your economy.

 

If you guys didnt inflate prices on everything online in a feeble attempt to artificially instill length into your game, 12.5 wouldn't be so bad. I understand expensive cars, but:

 

12k for a suppressor

25k for bulletproof tires

35k for Turbo

20k for Race Transmission

19k for a goddamn paint job?

 

and you guys want to keep lowering payouts for missions..... You do realize that not all of us have several million sitting in the bank right? Yeah I own a sweet apt and a couple of sweet cars, but I rarely sit at more than 20k in my pocket without dumping it into a car's modifications.

i can answer your questions.......Tiger Shark Cash Card

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I'd still like to know why people keep throwing around the term economy when there is no selling to other players or buying from other players going on.

 

 

There is no economy in the game. Is it possible you had done base invaders as your last mission in your last session? From what I understand doing the same mission twice in a row will net a 50%. So if you did Base Invaders, then Base Invaders, you would get 25k, then 12.5k. But if you did Base Invaders, Crank Up The Volume, then Base Invaders, you would net 25k, 10k, then 25k.

 

That is a little crappy though.

 

I respect both of the above posts, but there is surely an economy in the game. Which the third quoter pointed out.

Obviously, Rockstar is treating this as a beta test. They set up missions and payouts for those missions at the outset. After a few weeks, they saw that players were earning an exorbitant amount of in-game currency and increasing in level at a rate much higher than they had intended. To date, they have been playing with the cash rewards and experience to "balance" the game, ensure longevity, and pave the way for cash card sales. I would not be surprised if after a month they perform a hard reset of the servers wiping the progress of every player and having everyone start from scratch, this time having to play missions that reward 75% less cash and experience.

 

The economy is not so much the NPC retailers but more of R* cash cards. As the Maximus alluded to they are attempting to adjust cash consumption. Just for the sake of argument, the definition of the word "economy" from Google:

 

e·con·o·my
iˈkänəmē/
noun
noun: economy; plural noun: economies
  1. 1.
    the wealth and resources of a country or region, esp. in terms of the production and consumption of goods and services.
    synonyms: wealth, (financial) resources; More
    financial system, financial management
    "the nation's economy"
    • a particular system or stage of an economy.
      "a free-market economy"
  2. 2.
    careful management of available resources.
    "even heat distribution and fuel economy"

Cash from jobs are really goods, R* is attempting to throttle those to make their Cash Card campaign effective. Why else would they nerf payouts?; hence "careful management of available resources."

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Realistically, GTA:O is a product that is clearly going to grow over time. Every bit of information Rockstar has released since Online was revealed has clearly trended to the fact that this product is still a work in progress.

 

Now, the topic of developers releasing unfinished games or essentially making us pay for beta is a completely separate discussion altogether but the fact of the matter is, people have expected way too much from GTA:O too fast and they are not emotionally wired to acknowledge or admit to that.

 

The game has a lot of shortcomings, but right now, Rockstar is working strictly in reaction mode, and entitled crybabies are forcing their hand at every corner.

 

Economy issues and mission balancing is something that MMO companies struggle with for months, even years, but you guys are sitting here absolutely freaking out because a company that has largely been entirely focused on single player their entire life time hasn't gotten it right in the first three weeks, while a massive percentage of players are openly exploiting and viciously defending their right to do so whenever people try to make sense of this game's launch.

 

Basically, grow up. This is a group effort to make this a fun game, from the developers and the players, and you would have to have a learning disability to insist that the players are holding up their end of the bargain with the way the playerbase has dealt with the last few weeks.

I'm glad someone gets it. Tldr? Grow up brats

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I'd still like to know why people keep throwing around the term economy when there is no selling to other players or buying from other players going on.

 

 

There is no economy in the game. Is it possible you had done base invaders as your last mission in your last session? From what I understand doing the same mission twice in a row will net a 50%. So if you did Base Invaders, then Base Invaders, you would get 25k, then 12.5k. But if you did Base Invaders, Crank Up The Volume, then Base Invaders, you would net 25k, 10k, then 25k.

 

That is a little crappy though.

 

I respect both of the above posts, but there is surely an economy in the game. Which the third quoter pointed out.

Obviously, Rockstar is treating this as a beta test. They set up missions and payouts for those missions at the outset. After a few weeks, they saw that players were earning an exorbitant amount of in-game currency and increasing in level at a rate much higher than they had intended. To date, they have been playing with the cash rewards and experience to "balance" the game, ensure longevity, and pave the way for cash card sales. I would not be surprised if after a month they perform a hard reset of the servers wiping the progress of every player and having everyone start from scratch, this time having to play missions that reward 75% less cash and experience.

 

The economy is not so much the NPC retailers but more of R* cash cards. As the Maximus alluded to they are attempting to adjust cash consumption. Just for the sake of argument, the definition of the word "economy" from Google:

 

e·con·o·my
iˈkänəmē/
noun
noun: economy; plural noun: economies
  1. 1.
    the wealth and resources of a country or region, esp. in terms of the production and consumption of goods and services.
    synonyms: wealth, (financial) resources; More
    financial system, financial management
    "the nation's economy"
    • a particular system or stage of an economy.
      "a free-market economy"
  2. 2.
    careful management of available resources.
    "even heat distribution and fuel economy"

Cash from jobs are really goods, R* is attempting to throttle those to make their Cash Card campaign effective. Why else would they nerf payouts?; hence "careful management of available resources."

 

Spending real life money is not an in game economy. The money only travels one way.

 

EDIT: Also , if you want to do the dictionary thing, is Rockstar a region or country?

Edited by theadmiral

I AM SORRY ABOUT THE QUALITY OF THE VIDEO, BUT MY WEBCAM IS ABSOLUTELY RUBBISH.

 

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I'd still like to know why people keep throwing around the term economy when there is no selling to other players or buying from other players going on.

 

 

There is no economy in the game. Is it possible you had done base invaders as your last mission in your last session? From what I understand doing the same mission twice in a row will net a 50%. So if you did Base Invaders, then Base Invaders, you would get 25k, then 12.5k. But if you did Base Invaders, Crank Up The Volume, then Base Invaders, you would net 25k, 10k, then 25k.

 

That is a little crappy though.

 

I respect both of the above posts, but there is surely an economy in the game. Which the third quoter pointed out.

Obviously, Rockstar is treating this as a beta test. They set up missions and payouts for those missions at the outset. After a few weeks, they saw that players were earning an exorbitant amount of in-game currency and increasing in level at a rate much higher than they had intended. To date, they have been playing with the cash rewards and experience to "balance" the game, ensure longevity, and pave the way for cash card sales. I would not be surprised if after a month they perform a hard reset of the servers wiping the progress of every player and having everyone start from scratch, this time having to play missions that reward 75% less cash and experience.

 

The economy is not so much the NPC retailers but more of R* cash cards. As the Maximus alluded to they are attempting to adjust cash consumption. Just for the sake of argument, the definition of the word "economy" from Google:

 

e·con·o·my
iˈkänəmē/
noun
noun: economy; plural noun: economies
  1. 1.
    the wealth and resources of a country or region, esp. in terms of the production and consumption of goods and services.
    synonyms: wealth, (financial) resources; More
    financial system, financial management
    "the nation's economy"
    • a particular system or stage of an economy.
      "a free-market economy"
  2. 2.
    careful management of available resources.
    "even heat distribution and fuel economy"

Cash from jobs are really goods, R* is attempting to throttle those to make their Cash Card campaign effective. Why else would they nerf payouts?; hence "careful management of available resources."

 

Spending real life money is not an in game economy. The money only travels one way.

 

For the cash cards that you buy in game... to use in game... to buy things in game... riiight. I'm listening to you from now on.

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Spending real life money to instantly get in game cash is not an in game economy mate no matter what dictionary you consult.

I AM SORRY ABOUT THE QUALITY OF THE VIDEO, BUT MY WEBCAM IS ABSOLUTELY RUBBISH.

 

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Umm actually people are whining that they don't make enough money, which means you actually have to play awhile to get enough money to buy cooler stuff ( unlocks )

One in the same, but you are obviously too big of a naive brat to comprehend such logic

 

 

Play awhile? Dude I play plenty enough with other stuff that goes on in my life, like spending 8 years in the infantry, 2 years deployed, 6 years a welder once coming back home, so excuse me if I think getting scraps for payout on missions is a f*cking joke.

 

I own a 200k apartment, and just bought a carbonizer. not too mention other standard cars that are modded in my garage.

 

But since you are a vindictive dumbass who thinks anyone who complains about daddy rockstar's decision is a naive brat who wants everything for nothing, why dont you relieve us of your negativity and go choke down on R*'s "member".

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They need to just make a free roam mode with the same options gta4 had, with weapons and armor pickups and let people just play around. Hell even remove bought cars,spawn everything supercars,tanks jets in the world,cops make them optional.

 

Not everyone wants to keep doing missions over and over and over again. I spend an hour racing and winning a good amount of them and end up with 50k and a terrible betting system that dosent work unless the majority of people bet, and even than i still wasnt getting my money.

The "economy" is a term im already tired of hearing, that has no meaning and it makes no sense in terms of a game. Hows gerald have 5k to pay every single player? Hows LSC still in business at this point? Everyone gets 500k and access to unlimited money...real good "economy" Makes perfect sense.

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yakuza warlord

 

I'd still like to know why people keep throwing around the term economy when there is no selling to other players or buying from other players going on.

 

 

There is no economy in the game. Is it possible you had done base invaders as your last mission in your last session? From what I understand doing the same mission twice in a row will net a 50%. So if you did Base Invaders, then Base Invaders, you would get 25k, then 12.5k. But if you did Base Invaders, Crank Up The Volume, then Base Invaders, you would net 25k, 10k, then 25k.

 

That is a little crappy though.

 

I respect both of the above posts, but there is surely an economy in the game. Which the third quoter pointed out.

Obviously, Rockstar is treating this as a beta test. They set up missions and payouts for those missions at the outset. After a few weeks, they saw that players were earning an exorbitant amount of in-game currency and increasing in level at a rate much higher than they had intended. To date, they have been playing with the cash rewards and experience to "balance" the game, ensure longevity, and pave the way for cash card sales. I would not be surprised if after a month they perform a hard reset of the servers wiping the progress of every player and having everyone start from scratch, this time having to play missions that reward 75% less cash and experience.

 

The economy is not so much the NPC retailers but more of R* cash cards. As the Maximus alluded to they are attempting to adjust cash consumption. Just for the sake of argument, the definition of the word "economy" from Google:

 

e·con·o·my
iˈkänəmē/
noun
noun: economy; plural noun: economies
  1. 1.
    the wealth and resources of a country or region, esp. in terms of the production and consumption of goods and services.
    synonyms: wealth, (financial) resources; More
    financial system, financial management
    "the nation's economy"
    • a particular system or stage of an economy.
      "a free-market economy"
  2. 2.
    careful management of available resources.
    "even heat distribution and fuel economy"

Cash from jobs are really goods, R* is attempting to throttle those to make their Cash Card campaign effective. Why else would they nerf payouts?; hence "careful management of available resources."

 

 

Understandable, but the idea of an economy is goods and services that can be traded. Since GTAO has an infinite number of Super cars, its only a matter of time to earn it.

 

What is upsetting people here is allegorical to a real world perspective. There are people who want to earn a decent living and work hard for their money, and we are annoyed that other people had connections, found a loop, or just got plain lucky. We are mad at the 1% (or possibly more due to the amount of exploiters that we dont know about).

 

I do realize that a large portion of this game is dedicated to getting money. You get money for guns, you get money for cars, money for apartments, hell even money so you can die. You want a fast car, you want a minigun, and you want a nice apartment. But dont you want to race friends? Kill several thousands of gang members? I did earn a decent amount of money from doing races and missions with friends. But thats because my hours at work got cut and I had 3 days off in a row. But I am sitting on 110k right now with a 205k apartment and 3 cars in my garage (all stolen or free) and I am pretty happy. Each level I get a new mission I can do. Each time more creative than the last. I like blowing up Armored Trucks for 10 or 12k at a time and having the police kill me and only take 1k of it.

 

The idea of the economy is the not the money, its the people with the money. Thats who we all secretly dislike. We want our own Vacca and we are sorely disappointed with how long its really going to take.

 

I also feel like R* is a little double-handed in their reasoning for the patches. Yes, they did fix a few exploits, but they also fixed them too well. They are trying to make the game playable but at the same time they are trying to make a little bit of extra coin too. Are their future DLCs going to be free? Rumors say yes, is the cash in the game going to still be the main focus? Definitely. I love Rockstar, they made a great game and I love the online, but they are a business first and I have to remember that. If anything Rockstar is the economy and we are the consumers. Rockstar is trying to carefully manage their resources to boost their economy while still delivering a product worth paying for. (which goes back to what you said). So the "economy" persay is more of an "outer game" experience, than an "inner game".

 

It all boils down to asking yourself, is this game so important that you will spend money on it?

 

My answer is no. especially after my last paycheck was 100 dollars less wtf am I going to do for the next two weeks wtf getting old sucks never get old

 

If your answer is no.. just enjoy it until the next one.

 

If your answer is yes, then buy your way to the top, get everything you want, and enjoy until the next one.

 

 

Rest assured I respect your opinion.

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Why do R* keep lowering the payout of missions. Seriously? We still can't "restart" missions because of some alleged bug, but even when they say themselves that they do not mind people grinding missions repeatedly, but then the replay feature is locked, and they STILL lower payout.

 

This, all of it. Like seriously wtf R* why have the mission payouts been cut in half? Legit players get the short end of the stick while glitchers are grinning all the way to the bank. It's not fair and will probably demotivate players from sticking to the correct path(excluding myself.)

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Why do R* keep lowering the payout of missions. Seriously? We still can't "restart" missions because of some alleged bug, but even when they say themselves that they do not mind people grinding missions repeatedly, but then the replay feature is locked, and they STILL lower payout.

 

This, all of it. Like seriously wtf R* why have the mission payouts been cut in half? Legit players get the short end of the stick while glitchers are grinning all the way to the bank. It's not fair and will probably demotivate players from sticking to the correct path(excluding myself.)

 

is funny when you see R* post there concerns about the stabilization of there said economy i have seen people glitch money in several online games the ones i played that lasted more than a few months once the glitch was detected let alone all over there forums and on you tube they brought the servers down and kept them offline til the problem was fixed im reallly starting to think absolutely nothing will be done about it

 

so many problems from the beginning and so little communication or answers there own support boards are comical i will always remember when i first got kicked and labeled bad sport in survival for climbing on the roof i went to the support boards and the post was still young only 5 or 6 replies from the players about the issue and supports initial reply "im unaware of any change to the gameplay mechanic at this point" are you f*cking kidding me the support mod was even unaware of the change

 

i do enjoy the game and i think online might shine eventually but wow this experience has been alot rougher than i thought it was gonna be

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All I see are impatient whiney brats, I can't unlock everything in two days.. Waaahhhh waaahhhh

Suddenly a WILD TOOL appeared!

 

 

I've been playing this game since release. As most of us have been. Nowhere in any of my posts on this site have been anything toward unlocking everything in 2 days.

 

jdkzombie used COMMON SENSE, it was SUPER EFFECTIVE!

 

Now if you would, kindly f*ck off and refrain from posting.

Lmao

Edited by Infinite2324
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