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gtanalyzer

Researcher toolkit - in-game strings

Recommended Posts

gtanalyzer

For all you passionate GTA V researchers out there, a few tools for your batman belt

 

Source File: data/lang/american.rpf

Description: English language strings, subtitles, etc.

Note: Every textual string shown in the game should be here

 

Source File: common.zip

Description: Internal files listing common things like all vehicles, all missions, etc

Note: Contains a ton of internal game data, great for finding secrets

Source File: levels.zip (part 1)

Description: Content of the levels themselves (what's on the map)

Note: Contained binary files like textures, since we can't view them all, filenames and strings

Source File: levels.zip (part 2)

Description: Detailed game objects like vehicles, scenes, props (what's on the map)

Note: Also contained binary files like textures, kept the filenames and strings only (for searching inside)

 

Disclaimer: These files are intended for gunters. They contain tons of spoilers. If you're not obsessed with murals and in-game conspiracies, you should probably skip this one.

 

Enjoy!

Edited by gtanalyzer

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gtanalyzer

Files are not currently available for download

Edited by gtanalyzer

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gtanalyzer

The first file included info shown to the player in the game..

 

Now we went for the secrets.. tons of internal info.. Common.zip - download in original post

 

the list of all vehicles (is the jetpack there??), the list of all missions, checkpoints, random events

 

Search for words like "ufo", "alien runes", "space" :)

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erbalist

Found Fred and Wilma, possible Flinstones easter egg?

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XMarqstheSpot

Laser weapon? says it is a player weapon, as opposed to other weapons not labeled for player. It also calls the Tank rockets "Space Rockets"

 

WeaponFlags = Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions
Name = VEHICLE_WEAPON_PLAYER_LASER
DamageType = ELECTRIC
Default = DONTCARE
HitCar = DONTCARE
HitTruck = DONTCARE
HitBike = DONTCARE
HitBoat = DONTCARE
HitPlane = DONTCARE
FireType = PROJECTILE
WheelSlot = WHEEL_PISTOL
EffectGroup = WEAPON_EFFECT_GROUP_LASER
VehicleWeaponHash = VEHICLE_DATA_PLAYER_LASER
HumanNameHash = WT_V_PLRLSR
StatName = LASER
NmShotTuningSet = Normal

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talkol

Under common search for handling.dat

It's a file with definitions for the handling of all game vehicles

From aircrafts to the submersible and the blimp

Do you see anything there that could be the jetpack or a drivable ufo?

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pte

Thank you so much gtanalyzer, great to have the data.

 

Found something interesting in comon:

 

a51_jetdoor
a51_blastdoorR
a51_blastdoorL
a51_intdoor
a51_labdoor

 

also:

 

a51_panel

a51_ventcover

a51_ventcoverb

a51_spotbulb
a51_spothousing
a51_spotbase
a51_crane

 

cant help but think of gta san andreas. you went to area 69 and stole the jetpack. you also went through a vent i think and stole it from a lab. also cant help but think that a51 stands for area 51, which makes kind of sense to me. could be wrong but that just looks meaningful to me.

 

also was wondering if someone could explain this to me (also from common):

 

description = Plant bombs in the underground tunnel. Stop a convoy and detonate explosives so Harrier jet falls through hole in ground then steel it.

 

was that a mission i forgot about? as far as i know there is no harrier in this game. the jet is called lazer and also has not the ability to start like a helicopter (which the harrier has).?

 

thank you very much. once again. could be nothing. but for sure very interesting to go through the files :)

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Shadowgale

I found some stuff with ambient ufos

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Shadowgale

Also found ALIEN_CAMP

 

and tunnelentrance

 

and c*ntgun

 

and katana

 

and a51_ventcoverb

 

and gun_dildo1

 

 

and wongs_erection

 

Edited by Shadowgale

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XMarqstheSpot

Looks like they "Wanted" to go crazy but, had to settle for more of a realistic approach to GTAV.

 

 

some of the descriptions for character and missions are out of date and do not accurately describe the retail version of the game.

 

EXAMPLE: it says Cris Formage(search Cris) is a "short man with a wig"

 

EXAMPLE: It says Michael has to run 20 miles in the desert for Epsilon but, in the game we only have to do 5 miles(like that is any better, lol)

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XMarqstheSpot

Only things about UFO's i could find so far. searching "UFO" came up with nothing but, searching "UFOS" came up with just these 2 things.

 

Scene_Root, 2490, 3777, 2402.879, 13, 0, 0, 0, -1, ambient_ufos, 0
Scene_Root, -2366.379, 2962.758, 1448.873, 13, 0, 0, 0, -1, ambient_ufos, 0

 

I don't know what scene root means, so anybody want to smarten me up?

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talkol

Only things about UFO's i could find so far. searching "UFO" came up with nothing but, searching "UFOS" came up with just these 2 things.

 

Scene_Root, 2490, 3777, 2402.879, 13, 0, 0, 0, -1, ambient_ufos, 0

Scene_Root, -2366.379, 2962.758, 1448.873, 13, 0, 0, 0, -1, ambient_ufos, 0

 

I don't know what scene root means, so anybody want to smarten me up?

Scene_root means where the scene is located. The next 3 numbers are X, Y, Z coordinates. We should calculate where these coords are according to a known scene location and see if they match the ufos we have

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pte

@ talkol, im on it right now ;) just a few minutes ;)

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Shadowgale

@ talkol, im on it right now ;) just a few minutes ;)

op plz deliver

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XMarqstheSpot

Scene_Root, 501.5, 5604.5, 797.9, 13, 0, 0, 0, -1, UFO, 0

 

Fort Z UFO i'm guessing?

 

Lowest Z axis location, seems to be right.

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pte

got it, bad news guys, the three spottet ufos match exactly up with the location given in common :(

 

here is what i did:

 

i) i made a screenshot from the map and spotted two locations which are outstanding: the stripclub (there is just one in the game) and the altruist camp. here are the locations from common:

 

Scene_Root, 114.64, -1290.34, 29.68, 13, 0, 0, 0, -1, stripclub, 0
Scene_Root, -1109.213, 4914.744, 216.101, 13, 0, 0, 0.5085521, -0.8610312, Altruist_cult, 0

 

ii) i marked them on the map and searched common for the ufo locations which are the following:

 

Scene_Root, 2490, 3777, 2402.879, 13, 0, 0, 0, -1, ambient_ufos, 0
Scene_Root, 501.5, 5604.5, 797.9, 13, 0, 0, 0, -1, UFO, 0
Scene_Root, -2366.379, 2962.758, 1448.873, 13, 0, 0, 0, -1, ambient_ufos, 0

 

iii) i assumed that the first three coordinates are x,y and z (like talkol suggested, thanks ;) i did not regard z from there on)

 

iv) i used a ruler and a calculator to measure where the ufo locations should appear on the map. they are fort zancudo, mt chilliad and hippie camp :(

 

as you can see on the map the locations arent exactly where the ufos are because i couldnt be 100% correct with a ruler ;), but you can see that the coordinates are plausible. here the x axis goes from right to left (strange) whereas the y axis goes from bottom to top. if someone want further proof it could be crosschecked with another obvious location (there are a lot of random missions which we could use for that, but i think its not necessary)

 

http://9gag.com/gag/aEwgnX9/

(sorry for the ridiculous title, it is the only account i have to upload a picture and they wont let you unless the title is "funny")

Edited by pte

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XMarqstheSpot

I knew it! those "X" clouds in the sky are not a graphical glitch, they are contrails.

 

guy on the Radio talks about Contrails in the sky.

 

contrail conspiracies talk about them being left in "X's" in the sky

 

 

mName = Contrails
mFilename = horizonring
mFilename = cloudhat_contrails_a
mFilename = cloudhat_contrails_b
mFilename = cloudhat_contrails_c
mFilename = cloudhat_contrails_d
mFilename = cloudhat_altitude_Vlight_a
mFilename = cloudhat_altitude_Vlight_b

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evoorg

That is some solid detective work, pte. Well done.

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pte

made a little update whith locations i found suspicious (all scene_root)

 

Scene_Root, 705.3116, 4178.784, 39.70929, 13, 0, 0, 0.763735, -0.64553, re_mountdance, 0
Scene_Root, -3171, 1077, 22, 13, 0, 0, 0, -1, none, 0
Scene_Root, -164, -303, 41, 13, 0, 0, 0, -1, none, 0
Scene_Root, 1340.602, -761.536, 66.966, 13, 0, 0, 0, -1, wp_PartyBoomBox, 0

 

map: http://9gag.com/gag/a1ARXBG/

 

anyone wanna take a look :D ?

 

(also posted in decoding the mount chilliad mural, sorry for the redundancy)

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spidercrows

re_mountdance should be the dancing hillbilly

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spidercrows

Item = WEAPON_LOUDHAILER? anyone?

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HydroFlow420

Found this under levels/scenario GOVERNMENT_FACILITY ring any bells. its not referring to the prison or army base. might be fib hq

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HydroFlow420

minigames such as benchpress and squats were apparentely removed as well

 

took out horses as well

Edited by HydroFlow420

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XMarqstheSpot

minigames such as benchpress and squats were apparentely removed as well

 

took out horses as well

This would explain why i don't remember the mission that is described as dressing up as clowns and stealing a safe from a party before also stealing a horse and kidnapping someones wife.... or did i just play differently and not get that?

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HydroFlow420

check this one out search for Cop Welcome . must have been an axed multiplayer idea where you could choose to be a cop instead.

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nitroflux

thanks for posting this, op.

 

in common.txt i can see:

 

FirstPersonReticuleStyleHash = VULKAN_ROCKET_COCKPIT_VIEW

 

ReticuleStyleHash = WEAPON_VULKAN_GUNS

 

vfxInfoName = VFXVEHICLEINFO_PLANE_VULKAN

 

 

in the data_lang_american there is:

 

Vulkan hover mode

 

 

 

wtf is the vulkan? the hover mode reference makes me think of the gta:sa harrier (hydra)

 

 

the lines above are not all listed together in the files though - around them is mentions of the space rocket that XMarqstheSpot mentions above...

 

EffectGroup = WEAPON_EFFECT_GROUP_ROCKET

VehicleWeaponHash = VEHICLE_DATA_SPACE_ROCKET
ReticuleStyleHash = VULCAN_ROCKET
FirstPersonReticuleStyleHash = VULKAN_ROCKET_COCKPIT_VIEW
HumanNameHash = WT_V_SPACERKT
StatName = ROCKET
NmShotTuningSet = Normal
WeaponFlags = Gun CanLockonInVehicle Homing Vehicle EnforceAimingRestrictions
Name = VEHICLE_WEAPON_PLANE_ROCKET
Audio = AUDIO_ITEM_VEHICLE_SPACE_ROCKET

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XMarqstheSpot

Gun_dildo1
Gun_dildo2
Gun_vibe1
Gun_vibe2

 

sex_box1
sex_box2
sex_box3
sex_box4
sex_box5

 

Item = WEAPON_PROGRAMMABLEAR-------------------------------------------(Programmable AR? I want one)

 

Name = PICKUP_WEAPON_FIREEXTINGUISHER
Model = W_AM_Fire_Exting
LoopingAudioRef = NULL_SOUND
AttachmentBone = BONETAG_ROOT
PickupFlags = CollectableOnFoot ManualPickUp
Item = ACTION_GROUP_ONFOOT
Item = ACTION_AUDIO_RPG------------------------------------------------(WTF, an extinguisher that sounds like an RPG? lol)
Item = REWARD_WEAPON_FIREEXTINGUISHER
Item = REWARD_AMMO_FIREEXTINGUISHER
Item = REWARD_STAT_WEAPON

 

Model = W_ME_Hammer
LoopingAudioRef = NULL_SOUND
AttachmentBone = BONETAG_ROOT
PickupFlags = CollectableOnFoot ManualPickUp
Item = ACTION_GROUP_ONFOOT
Item = ACTION_AUDIO_MELEE
Item = REWARD_WEAPON_HAMMER
Item = REWARD_STAT_WEAPON

 

Name = AMMO_TANK--------------------------------------Tank Ammunition
Model = w_lr_rpg_rocket
Default = TANKSHELL
HitCar = DONTCARE
HitTruck = DONTCARE
HitBike = DONTCARE
HitBoat = DONTCARE
HitPlane = DONTCARE
TrailFx = proj_tank_trail
ProjectileFlags = DestroyOnImpact ProcessImpacts
Name = AMMO_SPACE_ROCKET-----------------------------------------------(if that was tank ammunition, then WTF is this?)
Model = w_lr_rpg_rocket
AmmoFlags = AddSmokeOnExplosion
Default = PLANE_ROCKET
HitCar = CAR
HitTruck = TRUCK
HitBike = BIKE
HitBoat = BOAT
HitPlane = PLANE
TrailFx = proj_rpg_trail
DisturbFxDefault = proj_disturb_dust
DisturbFxSand = proj_disturb_dust
DisturbFxWater = proj_disturb_dust
DisturbFxDirt = proj_disturb_dust
DisturbFxFoliage = proj_disturb_dust
ProjectileFlags = DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx
Name = AMMO_PLANE_ROCKET--------------------------------------------------------------------(PLANE ammunition, only 1 plane in the game that fires anything iirc, the Jet)
Model = w_lr_rpg_rocket
AmmoFlags = AddSmokeOnExplosion
Default = PLANE_ROCKET
HitCar = CAR
HitTruck = TRUCK
HitBike = BIKE
HitBoat = BOAT
HitPlane = PLANE
TrailFx = proj_rpg_trail
DisturbFxDefault = proj_disturb_dust
DisturbFxSand = proj_disturb_dust
DisturbFxWater = proj_disturb_dust
DisturbFxDirt = proj_disturb_dust
DisturbFxFoliage = proj_disturb_dust
ProjectileFlags = DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx
Name = AMMO_PLAYER_LASER------------------------------------------------------------------------------------(LASER?! ... These must be for a mission but, which one do you get infinite RPG's?)
Model = w_lr_rpg_rocket
AmmoFlags = InfiniteAmmo-----------------------------------------------------------------------------------(Infinite Ammo?!)
Default = DONTCARE
HitCar = DONTCARE
HitTruck = DONTCARE
HitBike = DONTCARE
HitBoat = DONTCARE
HitPlane = DONTCARE
TrailFx = proj_laser_player
ProjectileFlags = DestroyOnImpact HideDrawable TrailFxRemovedOnImpact
Name = AMMO_ENEMY_LASER-----------------------------------------------------------------------(Enemies get lasers too? lame)
Model = w_lr_rpg_rocket
AmmoFlags = InfiniteAmmo-------------------------------------------------------------------------------(they also get infinite ammo, boo again)
Default = DONTCARE
HitCar = DONTCARE
HitTruck = DONTCARE
HitBike = DONTCARE
HitBoat = DONTCARE
HitPlane = DONTCARE
TrailFx = proj_laser_enemy
ProjectileFlags = DestroyOnImpact HideDrawable TrailFxRemovedOnImpact

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Shadowgale

Gun_dildo1

Gun_dildo2

Gun_vibe1

Gun_vibe2

 

sex_box1

sex_box2

sex_box3

sex_box4

sex_box5

 

Item = WEAPON_PROGRAMMABLEAR-------------------------------------------(Programmable AR? I want one)

 

Name = PICKUP_WEAPON_FIREEXTINGUISHER

Model = W_AM_Fire_Exting

LoopingAudioRef = NULL_SOUND

AttachmentBone = BONETAG_ROOT

PickupFlags = CollectableOnFoot ManualPickUp

Item = ACTION_GROUP_ONFOOT

Item = ACTION_AUDIO_RPG------------------------------------------------(WTF, an extinguisher that sounds like an RPG? lol)

Item = REWARD_WEAPON_FIREEXTINGUISHER

Item = REWARD_AMMO_FIREEXTINGUISHER

Item = REWARD_STAT_WEAPON

 

Model = W_ME_Hammer

LoopingAudioRef = NULL_SOUND

AttachmentBone = BONETAG_ROOT

PickupFlags = CollectableOnFoot ManualPickUp

Item = ACTION_GROUP_ONFOOT

Item = ACTION_AUDIO_MELEE

Item = REWARD_WEAPON_HAMMER

Item = REWARD_STAT_WEAPON

 

Name = AMMO_TANK--------------------------------------Tank Ammunition

Model = w_lr_rpg_rocket

Default = TANKSHELL

HitCar = DONTCARE

HitTruck = DONTCARE

HitBike = DONTCARE

HitBoat = DONTCARE

HitPlane = DONTCARE

TrailFx = proj_tank_trail

ProjectileFlags = DestroyOnImpact ProcessImpacts

Name = AMMO_SPACE_ROCKET-----------------------------------------------(if that was tank ammunition, then WTF is this?)

Model = w_lr_rpg_rocket

AmmoFlags = AddSmokeOnExplosion

Default = PLANE_ROCKET

HitCar = CAR

HitTruck = TRUCK

HitBike = BIKE

HitBoat = BOAT

HitPlane = PLANE

TrailFx = proj_rpg_trail

DisturbFxDefault = proj_disturb_dust

DisturbFxSand = proj_disturb_dust

DisturbFxWater = proj_disturb_dust

DisturbFxDirt = proj_disturb_dust

DisturbFxFoliage = proj_disturb_dust

ProjectileFlags = DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx

Name = AMMO_PLANE_ROCKET--------------------------------------------------------------------(PLANE ammunition, only 1 plane in the game that fires anything iirc, the Jet)

Model = w_lr_rpg_rocket

AmmoFlags = AddSmokeOnExplosion

Default = PLANE_ROCKET

HitCar = CAR

HitTruck = TRUCK

HitBike = BIKE

HitBoat = BOAT

HitPlane = PLANE

TrailFx = proj_rpg_trail

DisturbFxDefault = proj_disturb_dust

DisturbFxSand = proj_disturb_dust

DisturbFxWater = proj_disturb_dust

DisturbFxDirt = proj_disturb_dust

DisturbFxFoliage = proj_disturb_dust

ProjectileFlags = DestroyOnImpact ProcessImpacts DoGroundDisturbanceFx

Name = AMMO_PLAYER_LASER------------------------------------------------------------------------------------(LASER?! ... These must be for a mission but, which one do you get infinite RPG's?)

Model = w_lr_rpg_rocket

AmmoFlags = InfiniteAmmo-----------------------------------------------------------------------------------(Infinite Ammo?!)

Default = DONTCARE

HitCar = DONTCARE

HitTruck = DONTCARE

HitBike = DONTCARE

HitBoat = DONTCARE

HitPlane = DONTCARE

TrailFx = proj_laser_player

ProjectileFlags = DestroyOnImpact HideDrawable TrailFxRemovedOnImpact

Name = AMMO_ENEMY_LASER-----------------------------------------------------------------------(Enemies get lasers too? lame)

Model = w_lr_rpg_rocket

AmmoFlags = InfiniteAmmo-------------------------------------------------------------------------------(they also get infinite ammo, boo again)

Default = DONTCARE

HitCar = DONTCARE

HitTruck = DONTCARE

HitBike = DONTCARE

HitBoat = DONTCARE

HitPlane = DONTCARE

TrailFx = proj_laser_enemy

ProjectileFlags = DestroyOnImpact HideDrawable TrailFxRemovedOnImpact

Enemy lasers is probably for the aliens in

Michael's side mission where you have to defend yourself against them with a gatling gun

 

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gtanalyzer

Almost done! (we're at about 80% after this one)

 

The other big source of info is levels.zip - it's a huge (several GB) repo of textures and binary data that includes everything that's on the map. Everything!

 

It's impossible to go through.. it's too many files and 90% of them have unknown formats. So we've only taken the file names and a few strings from each file and packed them together in two huge text files (only this comes to almost 30MB).. searching on the text is the only viable option anyways :)

 

Files available in original post

 

Tips:

levels1 - search for the word "clue" - you'll get to the glyphs (moon, rain, etc)

levels2 - search for the word "ufo" - crazy sh*t

Edited by gtanalyzer

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LJ Silver

not sure if was already mentioned, but just found :

 

 

*** gta5\props\lev_des\lev_des_rpf\prop_alien_egg_01.xdr :

prop_eggprop_egg_alpha
prop_emmisive_anim3
prop_alien_egg_01.
Prop_Alien_Egg_01
prop_egg_alpha_n
prop_egg_alpha
and
FAM5_YOGA_ALIENS

in levels2.txt file.

Probably the "Famous" Clam / Egg ?

And Yoga_Aliens ?

 

About the Vulcan plane, cool !

Edited by LJ Silver

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