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Scripthook and AsiLoader GTA IV v1.0.4.0 game crashes...


carlj007
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I hav GTA IV v1.0.4.0 nd hv some car mods installed as well.But Im trying to install Asiloader and Scripthook but,failing.I downloaded scripthook,placed scripthook.dll in gta iv installation directory.Also downloaded asi loader and placed dsound.dll in the same directory.I placed an .asi plugin in the directory.I startup my game,it loads and starts,but just as I try to walk within 10 secs,the game crashes.I also tried xlive.dll asi loader,the game started,did'nt crash but stutters alot,and when i try to use my .asi plugin ,but it did'nt work!

When I used the dsound asi loader,my plugin worked,but game crashed within 10 secs,please help me what to do!?!?

I have a lowend pc

Specs:Amd Sempron @2.7Ghz (Hehehe)

2GB DDR3 Ram

Ati Radeon 5450 HD 1GB

500 GB HDD

Please give me a suitable asiloader and scripthook!!

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  • 1 month later...
  • 4 weeks later...

hi can anyone help me with this?

i have this on my dir, dsound, scripthook, scripthookdotnet, and asi plugins and i get this

 

2013-12-12 13:04:32 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.4.0 with C++ Hook version 0.4.0)
2013-12-12 13:06:48 - Direct3D device created!
2013-12-12 13:06:48 - SEARCHING FOR SCRIPTS...
2013-12-12 13:06:48 - Loading scripts in Assembly 'scripts\IronMan.net.dll' ...
2013-12-12 13:06:48 - Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'IronMan.net, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'IronMan.net, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean forIntrospection)
at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection)
at System.Reflection.Assembly.Load(String assemblyString)
at System.UnitySerializationHolder.GetRealObject(StreamingContext context)
at GTA.RemoteScriptDomain.RequestAction(ScriptAction action)
at GTA.NetHook.GameReloaded()
at StartupThreadC.RunTick(StartupThreadC* )
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
2013-12-12 13:06:48 - CRASH!
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