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"drive here, kill them, drive there." - User mission creator -


Kent_Paul_Jnr
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Kent_Paul_Jnr

"drive here, kill them, drive there."

 

Has GTA evolved or has R* just added more "filler" between this formula.

 

The mission variety in V seems really quite shallow, can R* evolve the series in SP or is MP the real way to get the most out of this franchise ?

 

I think co-op and MP is the only real way to change this, but it needs more commitment to mission design or are we limited by the games mission history and game mechanics ?

 

 

I am eagerly awaiting the mission creator = but based on R*'s history with crazy rules / limitations on car / people customisations and the crazy fail states in missions - I dread that the mission creator will essentially be -

"drive here, kill them, drive there."

 

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This has been a massive gripe of mine.

 

They're so mundane and repetitive.

 

Surely they could of put some quirky missions in like from SP.

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Lord_Ant_Warrior

To be honest I feel as though that's all the formula has ever been, with tweaks here and there. Mostly the variety in missions involves the different elements between you and the kill in question. They might require usage of a certain vehicle, machine or weapon. Or require not to be seen (the "spook-o-meter" was an old GTA favourite). To follow certain aircraft or trains using unorthodox routes (the train tracks). Or even to keep up with them in long elaborate chase sequences. But the main crux is usually "Go here, kill that, come back". In V ironically is where I've felt a slight increase in diversity- the majority of the main aim is to steal things, as opposed to kill things. And each mission has a new element we didn't use in the last one, something we never got in the uber-mundane IV, IMO.

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Otterisadumbshit

well, what do you expect? its an open world game where traveling by car is the main use of transportation. so obviously thats ALWAYS going to be implemented. the "drive here, kill them, drive there" method used in the missions is what the game is known for. so dont expect it to change drastically anytime soon.

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Kent_Paul_Jnr

i expected mission innovation in terms of design and scope -

 

with 3 characters i thought alot more could hav been achieved with the mission mechanics,

 

just saying !

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Otterisadumbshit

well, there are a few missions where they utilize the addition of three characters pretty good. like the one where you repel down the skyscraper and abduct the guy. i see what your saying, especially the way they advertised it in the gameplay trailer. but i still had that gut feeling that it was just gonna be the same ole gta missions, but with the ability to play from different perspectives. which is fine with me. ill always enjoy that style of mission structure in any future gta title.

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The-San-Andreas-man

What are you on? The missions in GTA 5 are a hell of a lot more varied than 4's. There are missions where you don't kill anybody. I have no clue where you're getting this "Drive here, kill this person" mentality from, because there is not a single mission in the game where that happens. PLUS you have the 3 people and plannable heists, and you're complaining about mission design innovation.

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Kent_Paul_Jnr

What are you on? The missions in GTA 5 are a hell of a lot more varied than 4's. There are missions where you don't kill anybody. I have no clue where you're getting this "Drive here, kill this person" mentality from, because there is not a single mission in the game where that happens. PLUS you have the 3 people and plannable heists, and you're complaining about mission design innovation.

LOl Plannable heists - I have more fun "planning" in role play rather than a scripted sequence that funnels u down a set path, like how each heist has set failure states ie losing money with hired help etc.

 

Even the missions where R* "allows" multiple characters to be used, its not like you can invite Trevor or Michal on missions of your choosing - only heavily scripted ones, where u fail if you happen to do something that R* doesn't want.

 

Why cant I get all 3 and go in free roam or a rampage or do a store robbery of my choosing with Michael driving and trevor doing all the heavy work... no real innovation - just scripting

 

This GTA in many ways felt the most scripted of the series, from the police AI, to the way you cant duck and control what cover you use, R* took a lot of control out of the players hands.

 

Even the country side was under utilised, not even any unique shops or real missions like the Catalina missions of days gone past...

 

Maybe it's me but the formula for GTA needs injecting with new life, others try and imitate, sleeping dogs, saints row, and yeah GTA still the best in this time of open world game, but its getting old, GTAO I hope becomes something new for the series with a good custom content creator not like the restricted sh*t u get in sp and mp with lack lustre mods etc

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The "drive there, kill them, drive there." is so prevalent in MP missions. Hopefully Heist will be more in depth and less scripted.

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I was even surprised by the fact that they mentioned you could switch between char anytime you wanted if you felt you were better shooter or driver or what not. What I found was the game telling me to switch to one of the other protags or something bad would happen.

Talk about holding hands.

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Kent_Paul_Jnr

I was even surprised by the fact that they mentioned you could switch between char anytime you wanted if you felt you were better shooter or driver or what not. What I found was the game telling me to switch to one of the other protags or something bad would happen.

Talk about holding hands.

 

In the previews and trailers they made it look like the instant switch mechanic could be used at any point in the game - its so scripted and restricted to set moments in the missions ....

 

You cant do the instant switching in free roam when "hanging out"

 

And even if it was restricted to "EPIC" missions, which IMO its not, you can only do the instant switch at pre defined moments in the missions and cant bring who you want on the missions either, only those predefined by R* - nice idea but poor implemenation - it comes off half baked

 

The game has gone from an open world game to one with too much scripting and fail states - even the very first mission is scripted to hell - u can't beat lamar - u can only follow him and try to not take over, even though this is not made clear .

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So is what you are saying is GTA is something like:

hamster.gif

 

Or:

hamster-wheel-o.gif

 

Cause I differently agree with you then..

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The mission variety in V seems really quite shallow

 

Stopped reading there, outside of this miserable complaining cesspit of a forum, GTA V, especially the earlier chapters has been praised for bringing creative and fun missions back. You're on GTAF too much, when this forum gets you, you'll eventually HATE everything about GTA.

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I was even surprised by the fact that they mentioned you could switch between char anytime you wanted if you felt you were better shooter or driver or what not. What I found was the game telling me to switch to one of the other protags or something bad would happen.

Talk about holding hands.

 

In the previews and trailers they made it look like the instant switch mechanic could be used at any point in the game - its so scripted and restricted to set moments in the missions ....

 

You cant do the instant switching in free roam when "hanging out"

 

And even if it was restricted to "EPIC" missions, which IMO its not, you can only do the instant switch at pre defined moments in the missions and cant bring who you want on the missions either, only those predefined by R* - nice idea but poor implemenation - it comes off half baked

 

The game has gone from an open world game to one with too much scripting and fail states - even the very first mission is scripted to hell - u can't beat lamar - u can only follow him and try to not take over, even though this is not made clear .

 

you can beat lamar

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even the very first mission is scripted to hell - u can't beat lamar - u can only follow him and try to not take over, even though this is not made clear .

 

 

 

Really? :blink: But to get Gold in it you have to beat him, the game says...

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Say what you want about this game but it certainly has fun missions. You can say there are not enough of them or not like the FIB angle but the missions themselves are certainly much more fun then IV. This game starts off with a heist gone bad while IV starts off with you driving Roman home. Three Leaf Clover was the highlight of IV while the first mission in V is similiar to that. Also I beat Lamar so you can do it.

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