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How did they make Vice City and San Andreas so quick?


OhHeyBro
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Vice City was released only a year after III, and San Andreas 2 years after Vice City.

 

How did they produced 2 huge games so quickly? Yet V took 5 years?

You may argue that the games were smaller = quicker to make. I don't think that's a good excuse, because computer technology was nowhere near as good back then, 10+ years ago, and they certainly didn't feel rushed, they were both solid and complete games, so I don't understand how they made them so quick.

Edited by OhHeyBro
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Because it's not always the same person who works on a video game. All the programmers often change.

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Because it's not always the same person who works on a video game. All the programmers often change.

Then why weren't a different group of programmers making V while IV was also being made?

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Don't know if you noticed but V has a huuuge amount of details and functions etc. It takes time. VC or SA is nowhere near V.

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Don't know if you noticed but V has a huuuge amount of details and functions etc. It takes time. VC or SA is nowhere near V.

Don't know if you were around 12 years ago, but the old games were considered to have huge amount of detail as well, I think. And of course with better technology you would be able to make better quality images.... so that's not a good argument in my opinion.

Edited by OhHeyBro
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GTA III, VC and SA already had a pre-made engine. They used Renderware, so that allowed them to make VC from III in 6 months, by just changing the things needed, and with SA probably a few more custom upgrades to the engine and all their assets.

RAGE is a different story because it's their own engine.

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GTA III, VC and SA already had a pre-made engine. They used Renderware, so that allowed them to make VC from III in 6 months, by just changing the things needed, and with SA probably a few more custom upgrades to the engine and all their assets.

RAGE is a different story because it's their own engine.

Oh, okay, but that only explains the big wait inbetween SA and IV, but not IV and V, I think. V was using IV's pre-made RAGE engine, no?

Edited by OhHeyBro
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GTA III, VC and SA already had a pre-made engine. They used Renderware, so that allowed them to make VC from III in 6 months, by just changing the things needed, and with SA probably a few more custom upgrades to the engine and all their assets.

RAGE is a different story because it's their own engine.

Oh, okay, but that only explains the big wait inbetween SA and IV, but not IV and V, I think. V was using IV's pre-made RAGE engine, no?

 

Being their own engine they can modify it as much as they can and they probably had issues to resolve and features to add. It gets harder when you get to develop and continually upgrade your own engine.

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GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

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BabyDontHurtMe

RAGE gets upgraded with every R* game. Also the old era didn´t have motion capture, multiplayer, detailed physics, animals and many more.

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Because games today are monumental undetakings. I'm amazed at how quickly games with todays tech can be hammered out.

 

As far as your original question, the comparison at this level is not compatible.

 

We are talking about totally different technology, with a whole new architecture. And the ability of these machines does not make it easier to develop for. It makes it a whole lot tougher.

 

I dont understand it enough to explain it to someone else (let alone be right), but know enough to understand why it takes much longer.

 

Just look at the top FPS franchises. These guys put out a new game every 6 months to a year and what changes? Not a whole lot, thats for sure.

 

So its not just Rockstar that is experiencing a wall like this.

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GTA V took 3 years to make not 5.

Look at the opening credits before the loading screen. 2008-2013 it says.

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GTA V took 3 years to make not 5.

 

Rockstar confirmed 5 years.

 

Care to show me where they said that? Because I read an interview where they said they didn't start working only after 2009.

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Last gen consoles were much easier to create games for because it was cartoony and didn't had lot's of details as the HD gen consoles have.

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Don't forget they made RDR and Max Payne 3 between IV and V, iirc back in the day they went straight from III to VC... I remember being shocked at how quickly VC came out.

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Look at any III era building, character, car, heck any object, then look at V. Characters in VC had blocky faces, square shoulders, no unique details to them. Buildings and roads were copy and pasted everywhere. Everyone had the same animations.

 

Now look at V. Each character is now crafted individually. Every single building is unique. Every single street is unique. Each character has their own set of animations, each requires motion capping to be done exclusively for them.

 

Look at textures today. A wall in VC was basically a grey texture with a rough filter over it. Walls in V are all unique, more detail in a wall than in one block of VC.

 

Then let's look at all the complex features V has compared to the basic VC features. VC practically was Vigilante/Ambulance and delivery missions all with different names, but basically the same concept and only had different vehicles and descriptions to separate them. Now look at everything V has. You may hate the features, view them as useless, but V has 10x more unique(this being the key word) features and activities than VC or any III era game.

 

Throw in GTA Online and I think you get the picture now?

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You need to remember other R* game releases too such as RDR, MP..

Edited by Blizzards
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Don't know if you noticed but V has a huuuge amount of details and functions etc. It takes time. VC or SA is nowhere near V.

Don't know if you were around 12 years ago

LMFAOO

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îlîlîlîlîlî

They made Vice City in 9 months because they had most of the assets already created (buildings, roads, sounds etc.)

 

Of course SA took 2 years because of the content, but still, they had a lot of assets to work with.

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Graphics, technical stuff, animations, polygone-levels, map size, all that stuff make huge differences you may not think of.

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They confirmed they started working on it in 2010, so it was 3 years. The 2008-2013 doesn't really mean anything. If they had been making this for 5 years, trust me, it would be a lot better and less rushed.

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GrandMaster Smith

It's pretty obvious.. the entire vice city map is equal to about one blocks worth of detail in V.

 

There are so many little details throughout the world it's going to take a while for people to notice them all. Everything is in high definition and textures don't make themselves, someone has to paint each and every individual texture you see, from car interiors to sidewalks to building windows to underwater rocks.

 

The map and story's been done for a long time, what takes the most time is ironing out all the bugs that pop up in such a large world.

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They made the episodes and RDR inbetween. And GTA V was among the biggest entertainment projects in human history. Give them some f*cking time.

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They confirmed they started working on it in 2010, so it was 3 years. The 2008-2013 doesn't really mean anything. If they had been making this for 5 years, trust me, it would be a lot better and less rushed.

Research work also counts as development probably so the 2008 figure is probably right.

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GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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Official General

Well the next GTA will be on next-gen consoles, so that means a new engine, so you can consider GTA 6 taking another good few years to be developed.

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