CoolKen2201 Posted October 12, 2013 Share Posted October 12, 2013 At first, I started to create a new "GD's-like" gang from the unused gang 9 by editing it. I added some peds (ratherly they are BMYCR, BMYST, BMYDJ) into the unused gang in the file "pedgrp.dat" and edited their profile in the file "ped.ide". Then I copied the updated CLEO script from the topic [TUT] Gangs 9 & 10, edited it in my Sanny Builder, combined and save it as a .cs file, which was automatically delivered into the CLEO folder in my game directory. But when I opened the game, I realized nothing had changed while I was looking for my modified gang. The gang was unable to appear. Could someone give me a good CLEO script which enable the gang to appear. Also, if possible, I want the gang to spawn near Grove Street territories, such as Marina, Market,... Link to comment Share on other sites More sharing options...
Gramps Posted October 13, 2013 Share Posted October 13, 2013 Have a break, and try it again, start from scratch. That tutorial is the best, and most detailed for modifying Gang 9/10. Also, make sure you read the whole thread, and all the comments etc. Best of luck. Link to comment Share on other sites More sharing options...
CoolKen2201 Posted October 14, 2013 Author Share Posted October 14, 2013 Thanks for the advice. I will try reading the thread again MORE CAREFULLY. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now