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Why medical bills are a good thing.


halueryphi
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I keep seeing people that are complaining over the medical bills that you have when you die in free roam. But I've figured out that you don't realize what it's actually for. Imagine the game WITHOUT the bills. At first thought, you'd think it would be great. You wouldn't lost any money from dying, and you could actually not worry about it. But that's the point. Without the medical bills, there's absolutely NO consequence for dying. If there's absolutely no weight involved with killing somebody, then there's really no point in doing it all. So please stop complaining. It's a good feature that actually has an intelligent purpose.

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Your a f*cking idiot

You're*. And instead of flaming me randomly, maybe you can contribute and give a reason on why you think I'm wrong. Or maybe you don't have the mental capacity to put sentences like that together.

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CheaterMcCheat

Just gives a reason for c*nts and their crew members to spawn kill your ass and grief you. Dickheads like this know they are causing you irreversible damage. You can't get the time you spent making that money back and they know it, that's what gets their dicks hard.

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actually that does raise a valid point.

 

Without medical bills, there would be quite a bit more griefers due to virtually no risk or fear of death.

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Just gives a reason for c*nts and their crew members to spawn kill your ass and grief you. Dickheads like this know they are causing you irreversible damage. You can't get the time you spent making that money back and they know it, that's what gets their dicks hard.

Spawn killing is almost impossible. The respawn location isn't right next to the person that killed you. It gives you enough time to run, and you're invincible for around 3-5 seconds after you respawn. I've never had a problem with people killing me repeatedly. Because as the poster above me said, they're also at risk when they choose to attack you.

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Gameassassin1020

actually that does raise a valid point.

 

Without medical bills, there would be quite a bit more griefers due to virtually no risk or fear of death.

But you wouldn't care.

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Your a f*cking idiot

I believe what my colleague is trying to say rather *ahem* undiplomatically is f*ck that.

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I guess I'm one of the few people that likes consequences with my death. It gives it a sense of realism and weight. Apparently few people share my feelings though.

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CheaterMcCheat

 

 

Just gives a reason for c*nts and their crew members to spawn kill your ass and grief you. Dickheads like this know they are causing you irreversible damage. You can't get the time you spent making that money back and they know it, that's what gets their dicks hard.

Spawn killing is almost impossible. The respawn location isn't right next to the person that killed you. It gives you enough time to run, and you're invincible for around 3-5 seconds after you respawn. I've never had a problem with people killing me repeatedly. Because as the poster above me said, they're also at risk when they choose to attack you. When there is a group of them it is more than possible. And I have been spawned across the road from my killer multiple times so no, the spawns are not good.

 

Edit: And since we have people hacking already it just makes it 10x worse.

Edited by CheaterMcCheat
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TheLegendofRyan

Nope, it's bad. It's you getting charged with your own death not them. I'd like them to reverse it, and make them pay your medical bills. Plus, getting griefed can bankrupt you, or make you lose a dickton of money. There shouldn't be a consequence for dying. I mean, after your bank is dried out then dying costs no money. Might as well implement it for free.

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TheLegendofRyan

Plus, I like to do stupid sh*t. I'd rather not break bank because I dicked off for an hour. It's not a realistic, and never will be.

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No, it makes griefing all the sweeter for the griefer- not only is the kill aggravating, but it also takes away 2K of their cash. Meanwhile, screwing around with your friends has the risk of dying and paying 2K outweigh the reward- it's not fun to play chicken with planes or knock someone off the top of a skyscraper when afterwards you have to spend 10 minutes recouping your losses. It may not seem like a big deal when you're level 100 with 500million in the bank, but if I'm a lower level and just want to screw around I should be able to deposit my cash and mess around. The original plan Rockstar had was that you would only lose whatever cash you had on you; that idea was perfectly fine and there was no reason to remove it except to encourage 12 year olds to steal their parents' credit cards to buy in-game money.

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I think if players kill you more than once in the game session and within 5-10 minutes, they should pay the bills.

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I agree to a certain extent although I feel it would be a more tolerable system if the victims were the ones compensated when wasted. Still it's a clever system imo that makes you think twice about your actions.

Another way they could improve this system is if you're targeted by a bully on free roam and don't fight back or attack the offender, then they have to pay the medical bill instead.

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GTAOnlineVideos

No, it makes griefing all the sweeter for the griefer- not only is the kill aggravating, but it also takes away 2K of their cash. Meanwhile, screwing around with your friends has the risk of dying and paying 2K outweigh the reward- it's not fun to play chicken with planes or knock someone off the top of a skyscraper when afterwards you have to spend 10 minutes recouping your losses. It may not seem like a big deal when you're level 100 with 500million in the bank, but if I'm a lower level and just want to screw around I should be able to deposit my cash and mess around. The original plan Rockstar had was that you would only lose whatever cash you had on you; that idea was perfectly fine and there was no reason to remove it except to encourage 12 year olds to steal their parents' credit cards to buy in-game money.

 

Yes. There are times when I purposely spend all of my cash just so I can go f*ck around, not killing randoms, just doing typical GTA fun stuff.

Edited by GTAOnlineVideos
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The thing is I don't feel like i lost money and becoming poor.I feel that my time is taken away from me as i have earned the cash.I love my time man

Edited by TuXedo_Man
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I guess I'm one of the few people that likes consequences with my death. It gives it a sense of realism and weight. Apparently few people share my feelings though.

I Second this. ^^

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My thoughts, after dieing in Free Roam from Players or NPC's, the option to sneak out without paying the bill, If caught you must pay the bill plus go to jail for a game day or just pay the bill and be done with it.

 

If you succeed at sneaking out, you won't pay a bill but will get two stars.

Edited by OneFlaw
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I keep seeing people that are complaining over the medical bills that you have when you die in free roam. But I've figured out that you don't realize what it's actually for. Imagine the game WITHOUT the bills. At first thought, you'd think it would be great. You wouldn't lost any money from dying, and you could actually not worry about it. But that's the point. Without the medical bills, there's absolutely NO consequence for dying. If there's absolutely no weight involved with killing somebody, then there's really no point in doing it all. So please stop complaining. It's a good feature that actually has an intelligent purpose.

I agree.

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I keep seeing people that are complaining over the medical bills that you have when you die in free roam. But I've figured out that you don't realize what it's actually for. Imagine the game WITHOUT the bills. At first thought, you'd think it would be great. You wouldn't lost any money from dying, and you could actually not worry about it. But that's the point. Without the medical bills, there's absolutely NO consequence for dying. If there's absolutely no weight involved with killing somebody, then there's really no point in doing it all. So please stop complaining. It's a good feature that actually has an intelligent purpose.

Actually by making players lose money upon death all this did was lead to players steering clear of each other in free roam and reducing player interaction to the bare minimum. The only time player interaction ever really takes place is among a group of friends. Among a group of strangers? Don't hold your breath.

 

Plus griefers are having a field day with this penalty and shooting players repeatedly for entertainment of knowing they're draining their bank accounts dry. Plus after listening to free roam game chat for awhile I seen that players preferred threat is killing you repeatedly and draining you of tens of thousands of dollars.

 

Back in Gta 4 player interaction happened cause players were more willing to try and interact with strangers because they had nothing to lose. If they encounter a player who is totally focused on killing others then he can just shake it off, move on, and find another player who would be more mature.

 

If they insist on keeping this penalty system then my suggestion is that players don't lose money when killed by another player, taking the wind out of the sails of griefers so to speak.

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Gameassassin1020

So if you didn't lose 2000 bucks you know you wouldn't care right? LIke gta 4? When you would be in a non-stop gun fight for 5 minutes and laugh it off?

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I keep seeing people that are complaining over the medical bills that you have when you die in free roam. But I've figured out that you don't realize what it's actually for. Imagine the game WITHOUT the bills. At first thought, you'd think it would be great. You wouldn't lost any money from dying, and you could actually not worry about it. But that's the point. Without the medical bills, there's absolutely NO consequence for dying. If there's absolutely no weight involved with killing somebody, then there's really no point in doing it all. So please stop complaining. It's a good feature that actually has an intelligent purpose.

Actually by making players lose money upon death all this did was lead to players steering clear of each other in free roam and reducing player interaction to the bare minimum. The only time player interaction ever really takes place is among a group of friends. Among a group of strangers? Don't hold your breath.

 

Plus griefers are having a field day with this penalty and shooting players repeatedly for entertainment of knowing they're draining their bank accounts dry. Plus after listening to free roam game chat for awhile I seen that players preferred threat is killing you repeatedly and draining you of tens of thousands of dollars.

 

Back in Gta 4 player interaction happened cause players were more willing to try and interact with strangers because they had nothing to lose. If they encounter a player who is totally focused on killing others then he can just shake it off, move on, and find another player who would be more mature.

 

If they insist on keeping this penalty system then my suggestion is that players don't lose money when killed by another player, taking the wind out of the sails of griefers so to speak.

 

 

 

I keep seeing people that are complaining over the medical bills that you have when you die in free roam. But I've figured out that you don't realize what it's actually for. Imagine the game WITHOUT the bills. At first thought, you'd think it would be great. You wouldn't lost any money from dying, and you could actually not worry about it. But that's the point. Without the medical bills, there's absolutely NO consequence for dying. If there's absolutely no weight involved with killing somebody, then there's really no point in doing it all. So please stop complaining. It's a good feature that actually has an intelligent purpose.

Actually by making players lose money upon death all this did was lead to players steering clear of each other in free roam and reducing player interaction to the bare minimum. The only time player interaction ever really takes place is among a group of friends. Among a group of strangers? Don't hold your breath.

 

Plus griefers are having a field day with this penalty and shooting players repeatedly for entertainment of knowing they're draining their bank accounts dry. Plus after listening to free roam game chat for awhile I seen that players preferred threat is killing you repeatedly and draining you of tens of thousands of dollars.

 

Back in Gta 4 player interaction happened cause players were more willing to try and interact with strangers because they had nothing to lose. If they encounter a player who is totally focused on killing others then he can just shake it off, move on, and find another player who would be more mature.

 

If they insist on keeping this penalty system then my suggestion is that players don't lose money when killed by another player, taking the wind out of the sails of griefers so to speak.

 

 

At the very least they need to reduce it to $250 or $500. There's still a penalty for dying, but if I die 5 times ( maybe I decided to race mopeds with a friend down Mt. Chiliad, or play chicken with jets or got griefed for a few minutes) I won't have to earn up 10K. If every single player on the game played several hours a day and was willing to spend at least 2 hours grinding to earn millions, it would make sense to regulate the economy like this; as is, it just restricts casual players to either buy cash cards or not have fun.

 

So if you didn't lose 2000 bucks you know you wouldn't care right? LIke gta 4? When you would be in a non-stop gun fight for 5 minutes and laugh it off?

I'm not sure if this is pro-medical bills or anti-medical bills, but I'll assume the latter- it was great fun in GTA 4 where all you would lose would be your weapons and maybe your car upon death. I loved all the stupid stuff in that game. Now, I feel restricted in how much stupid, hilarious fun stuff I can do, and that's really the problem- I feel like I'm being discouraged from doing what I want to (in a game advertised as being a sandbox game).

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BroDoYouEvenLift

I like medical bills because it allows griefing. Without it, what's the point of killing other people in free roam? I like killing people over and over again, quickly speeding to their spawn points, running them over, causing them thousands of dollars in medical bills.

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