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kalonkas

Help script gta sa

Recommended Posts

kalonkas

I have few questions..
why it doesnt change z angle to 90.0 ?
After gate opens it doesnt go up again, it just dissapears, if i drive away and come back there's no gate anymore..

 

// This file was decompiled using SASCM.ini published by http://gtag.gtagaming.com/opcode-database on 19.2.2012

{$VERSION 3.1.1000}
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_2
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2243.02 643.173 48.1076 radius 80.0 80.0 80.0
else_jump @NONAME_2
Model.Load(988)
038B: load_requested_models
[email protected] = Object.Create(988, -2243.02, 643.173, 48.1076)
0177: set_object [email protected] Z_angle_to 90.0
Object.Angle([email protected]) = 0
Object.ToggleInMovingList([email protected]) = True
:NONAME_126
wait 0
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2243.02 643.173 48.1076 radius 15.0 15.0 15.0
else_jump @NONAME_241
:NONAME_182
wait 0
if
034E: move_object [email protected] to -2243.02 643.178 44.3076 speed 0.0 0.0 0.04 collision_check 0
else_jump @NONAME_182
jump @NONAME_296
:NONAME_241
if
80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere -2243.02 643.173 48.1076 radius 80.0 80.0 80.0
else_jump @NONAME_126
jump @NONAME_352
:NONAME_296
wait 0
if and
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2243.02 643.173 48.1076 radius 30.0 30.0 30.0
else_jump @NONAME_411
jump @NONAME_352
:NONAME_352
wait 0
if
034E: move_object [email protected] to -2243.02 643.173 48.3076 speed 0.0 0.0 0.04 collision_check 0
else_jump @NONAME_352
jump @NONAME_126
:NONAME_411
if
80FE: not actor $PLAYER_ACTOR sphere 0 in_sphere -2243.02 643.173 48.1076 radius 80.0 80.0 80.0
else_jump @NONAME_296
jump @NONAME_466
:NONAME_466
Object.RemoveReferences([email protected])
jump @NONAME_2

 

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Deji

0177: set_object [email protected] Z_angle_to 90.0

Object.Angle([email protected]) = 0

You're setting the angle 90.0, but then you're setting it back to 0.

 

And don't decompile your own scripts, it's stupid.

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kalonkas

Oh, right.. lol
And it's not my script, i modified it.

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