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R*, Statistics, and Exploits


MLO_III
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R* is obviously stopping the grinding/farming exploit. I believe it became n exploit after they disabled the replay button and removed the displayed menu option for RT/R2, an indication that the feature was not being used as intended by the developers.

 

The progression would indicate that thanks to the handy voting system, R* is also taking track of what missions are played. I'm assuming that they can also see that certain players (me included) are the ones voting it. Things like time of vote and how many times voted must have been collected and stored somewhere.

 

My point: Anyone else think they're going to take back purchases, money and most importantly RP gained from the running the exploit?

 

I believe they are, maybe not right away, but eventually.

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Doubt it, if you don't have enough play time then sure, they will reset you so all the kids who are going way over 120 are idiots and will be reset.

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R* is obviously stopping the grinding/farming exploit. I believe it became n exploit after they disabled the replay button and removed the displayed menu option for RT/R2, an indication that the feature was not being used as intended by the developers.

 

The progression would indicate that thanks to the handy voting system, R* is also taking track of what missions are played. I'm assuming that they can also see that certain players (me included) are the ones voting it. Things like time of vote and how many times voted must have been collected and stored somewhere.

 

My point: Anyone else think they're going to take back purchases, money and most importantly RP gained from the running the exploit?

 

I believe they are, maybe not right away, but eventually.

They can f*ck off with that. I still haven't recovered from my FOUR lost characters!

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Grinding missions isn't an exploit. The term exploit is being used by kids upset.

 

Grinding XP kills in World of Warcraft is not an exploit and the same applies to GTA:O.

Heard an opp got killed, watch me do my dance.

Got a pocket full of bills, watch me do my dance.

I just popped a pill, watch me do my dance.

Hit that nigga with the steel watch that nigga dance.

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R* is obviously stopping the grinding/farming exploit. I believe it became n exploit after they disabled the replay button and removed the displayed menu option for RT/R2, an indication that the feature was not being used as intended by the developers.

 

The progression would indicate that thanks to the handy voting system, R* is also taking track of what missions are played. I'm assuming that they can also see that certain players (me included) are the ones voting it. Things like time of vote and how many times voted must have been collected and stored somewhere.

 

My point: Anyone else think they're going to take back purchases, money and most importantly RP gained from the running the exploit?

 

I believe they are, maybe not right away, but eventually.

They can f*ck off with that. I still haven't recovered from my FOUR lost characters!

 

 

Theres a message in the loading screen that says to stop recreating your character and continually try to get it back. Chances are your "lost" character is on a specific cloud server and for whatever reason you're not being reconnected to it. However, every time you create a new character you compound the problem and confuse the "still just a computer" even more.

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Grinding missions isn't an exploit. The term exploit is being used by kids upset.

 

Grinding XP kills in World of Warcraft is not an exploit and the same applies to GTA:O.

 

But don't most of those kinds of games limit the access to high paying missions? Its pretty obvious that the leveling and mission pay in this game is way off tilt.

 

In other words, people who are level 11 shouldn't be running around in level 75 missions. The levels gained in this manner wouldn't be considered an "exploit" of the games mechanics?

 

Edit: I've only brought this up because I leveled to 98 in only a day of rooftop. I'm pretty sure I've got a big target on my back.

Edited by MLO_III
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R* is obviously stopping the grinding/farming exploit. I believe it became n exploit after they disabled the replay button and removed the displayed menu option for RT/R2, an indication that the feature was not being used as intended by the developers.

 

The progression would indicate that thanks to the handy voting system, R* is also taking track of what missions are played. I'm assuming that they can also see that certain players (me included) are the ones voting it. Things like time of vote and how many times voted must have been collected and stored somewhere.

 

My point: Anyone else think they're going to take back purchases, money and most importantly RP gained from the running the exploit?

 

I believe they are, maybe not right away, but eventually.

They can f*ck off with that. I still haven't recovered from my FOUR lost characters!

 

 

Theres a message in the loading screen that says to stop recreating your character and continually try to get it back. Chances are your "lost" character is on a specific cloud server and for whatever reason you're not being reconnected to it. However, every time you create a new character you compound the problem and confuse the "still just a computer" even more.

 

My last slot 2 was lost 3 days ago so I made another slot 1.... still don't have my slot 2 back.

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Grinding missions isn't an exploit. The term exploit is being used by kids upset.

 

Grinding XP kills in World of Warcraft is not an exploit and the same applies to GTA:O.

 

But don't most of those kinds of games limit the access to high paying missions? Its pretty obvious that the leveling and mission pay in this game is way off tilt.

 

In other words, people who are level 11 shouldn't be running around in level 75 missions. The levels gained in this manner wouldn't be considered an "exploit" of the games mechanics?

 

Edit: I've only brought this up because I leveled to 98 in only a day of rooftop. I'm pretty sure I've got a big target on my back.

 

 

Not entirely. The definition of exploits typically differ in video games as opposed to the regular context. Most exploits (in video games) are defined as taking advantage of something that was not intentional to acquire a personal gain from. But it's the context and decision that's important. You notice how theres a replay button when you head back to free-roam? Or that you could R2/RT your replay of the mission? That isn't a bug, that isn't WOOPS WE SOMEHOW CODED THIS KEY FUNCTION TO ALLOW YOU TO RESTART THE GAME, WHAT A HORRIBLE MISTAKE.

 

No, it was intentional to be in there. But here's what happens. When you have a mission like VD that pays very well accessible at level 15, but you're trying to sell your own currency. Essentially, something in the games mechanics are crashing the other side of your business. If they had not changed anything, then they wouldn't sell their GTA$ because whats the point of spending $20 IRL on cash I can grind in a couple hours in a mission? I mean, you can make half a mill in half a day easily via VD alone.

 

But, it's not an exploit, it's a marketing decision. If you remove the ability to replay mission and nerf payouts, it inclines the people who desire large sums of money to take the micro transaction route, as opposed to playing the game as intended because they make it harder to play the game. Microtransactions are mostly being done because the game is free to play.

 

If they weren't selling cash, at most only VD would be patched and that would just reduce the payout (so when you grind it at a low level you aren't rich as f*ck insantly, where Mixed up w/ coke wouldn't be nerfed) and all missions would still be replayable.

Edited by Officer Will Troll

Heard an opp got killed, watch me do my dance.

Got a pocket full of bills, watch me do my dance.

I just popped a pill, watch me do my dance.

Hit that nigga with the steel watch that nigga dance.

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I agree that they can f*ck off with resetting me because I've lost all of my expensive modded cars out of my garage 3 times, a few levels one time were rolled back, and two apartments. I'm just trying to recuperate. I've had two weeks off and have spent most of my time playing this game. My hours played definitely warrant what items I've acquired.

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RR is an exploit, since you aren't supposed to be able to destroy the evidence and pass the mission. VD however isn't an exploit.

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R* is obviously stopping the grinding/farming exploit. I believe it became n exploit after they disabled the replay button and removed the displayed menu option for RT/R2, an indication that the feature was not being used as intended by the developers.

 

The progression would indicate that thanks to the handy voting system, R* is also taking track of what missions are played. I'm assuming that they can also see that certain players (me included) are the ones voting it. Things like time of vote and how many times voted must have been collected and stored somewhere.

 

My point: Anyone else think they're going to take back purchases, money and most importantly RP gained from the running the exploit?

 

I believe they are, maybe not right away, but eventually.

No, they aren't. Are u f*cking serious? I doubt they even have the ability to track exactly what mission your money came from and/or where you spent it

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EpicMunchies

R* is obviously stopping the grinding/farming exploit. I believe it became n exploit after they disabled the replay button and removed the displayed menu option for RT/R2, an indication that the feature was not being used as intended by the developers.

 

The progression would indicate that thanks to the handy voting system, R* is also taking track of what missions are played. I'm assuming that they can also see that certain players (me included) are the ones voting it. Things like time of vote and how many times voted must have been collected and stored somewhere.

 

My point: Anyone else think they're going to take back purchases, money and most importantly RP gained from the running the exploit?

 

I believe they are, maybe not right away, but eventually.

i think your slightly right they must trake which missions are being like/disliked ect so they can make changes to make the disliked ones more liked but i dont think they will take back the things you have purchased because lots of players will quit and i dont think they will reset players too because again people will quit... they may punish people for it somehow like no missions for some time for them or something like that

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R* is obviously stopping the grinding/farming exploit. I believe it became n exploit after they disabled the replay button and removed the displayed menu option for RT/R2, an indication that the feature was not being used as intended by the developers.

 

The progression would indicate that thanks to the handy voting system, R* is also taking track of what missions are played. I'm assuming that they can also see that certain players (me included) are the ones voting it. Things like time of vote and how many times voted must have been collected and stored somewhere.

 

My point: Anyone else think they're going to take back purchases, money and most importantly RP gained from the running the exploit?

 

I believe they are, maybe not right away, but eventually.

I doubt they will. If anything they should be able to change the payout for RP and $$ so after the first time ran, doing it again isn't as useful. To rollback people toons after this launch would spell death for this online game.

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Not entirely. The definition of exploits typically differ in video games as opposed to the regular context. Most exploits (in video games) are defined as taking advantage of something that was not intentional to acquire a personal gain from. But it's the context and decision that's important. You notice how theres a replay button when you head back to free-roam? Or that you could R2/RT your replay of the mission? That isn't a bug, that isn't WOOPS WE SOMEHOW CODED THIS KEY FUNCTION TO ALLOW YOU TO RESTART THE GAME, WHAT A HORRIBLE MISTAKE.

 

No, it was intentional to be in there. But here's what happens. When you have a mission like VD that pays very well accessible at level 15, but you're trying to sell your own currency. Essentially, something in the games mechanics are crashing the other side of your business. If they had not changed anything, then they wouldn't sell their GTA$ because whats the point of spending $20 IRL on cash I can grind in a couple hours in a mission? I mean, you can make half a mill in half a day easily via VD alone.

 

But, it's not an exploit, it's a marketing decision. If you remove the ability to replay mission and nerf payouts, it inclines the people who desire large sums of money to take the micro transaction route, as opposed to playing the game as intended because they make it harder to play the game. Microtransactions are mostly being done because the game is free to play.

 

If they weren't selling cash, at most only VD would be patched and that would just reduce the payout (so when you grind it at a low level you aren't rich as f*ck insantly, where Mixed up w/ coke wouldn't be nerfed) and all missions would still be replayable.

 

 

This was the first thing I thought as soon as I noticed you couldn't replay traditionally by going to the Continue Menu.

 

 

 

R* is obviously stopping the grinding/farming exploit. I believe it became n exploit after they disabled the replay button and removed the displayed menu option for RT/R2, an indication that the feature was not being used as intended by the developers.

 

The progression would indicate that thanks to the handy voting system, R* is also taking track of what missions are played. I'm assuming that they can also see that certain players (me included) are the ones voting it. Things like time of vote and how many times voted must have been collected and stored somewhere.

 

My point: Anyone else think they're going to take back purchases, money and most importantly RP gained from the running the exploit?

 

I believe they are, maybe not right away, but eventually.

No, they aren't. Are u f*cking serious? I doubt they even have the ability to track exactly what mission your money came from and/or where you spent it

 

 

I guess. I just figured since we're signing into their servers and we did agree to a terms and conditons contract on the way in. There's even a statistics chart on social club isn't there, showing how much we've earned and what method used?

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EpicMunchies

 

 

 

Not entirely. The definition of exploits typically differ in video games as opposed to the regular context. Most exploits (in video games) are defined as taking advantage of something that was not intentional to acquire a personal gain from. But it's the context and decision that's important. You notice how theres a replay button when you head back to free-roam? Or that you could R2/RT your replay of the mission? That isn't a bug, that isn't WOOPS WE SOMEHOW CODED THIS KEY FUNCTION TO ALLOW YOU TO RESTART THE GAME, WHAT A HORRIBLE MISTAKE.

 

No, it was intentional to be in there. But here's what happens. When you have a mission like VD that pays very well accessible at level 15, but you're trying to sell your own currency. Essentially, something in the games mechanics are crashing the other side of your business. If they had not changed anything, then they wouldn't sell their GTA$ because whats the point of spending $20 IRL on cash I can grind in a couple hours in a mission? I mean, you can make half a mill in half a day easily via VD alone.

 

But, it's not an exploit, it's a marketing decision. If you remove the ability to replay mission and nerf payouts, it inclines the people who desire large sums of money to take the micro transaction route, as opposed to playing the game as intended because they make it harder to play the game. Microtransactions are mostly being done because the game is free to play.

 

If they weren't selling cash, at most only VD would be patched and that would just reduce the payout (so when you grind it at a low level you aren't rich as f*ck insantly, where Mixed up w/ coke wouldn't be nerfed) and all missions would still be replayable.

 

 

This was the first thing I thought as soon as I noticed you couldn't replay traditionally by going to the Continue Menu.

 

 

 

R* is obviously stopping the grinding/farming exploit. I believe it became n exploit after they disabled the replay button and removed the displayed menu option for RT/R2, an indication that the feature was not being used as intended by the developers.

 

The progression would indicate that thanks to the handy voting system, R* is also taking track of what missions are played. I'm assuming that they can also see that certain players (me included) are the ones voting it. Things like time of vote and how many times voted must have been collected and stored somewhere.

 

My point: Anyone else think they're going to take back purchases, money and most importantly RP gained from the running the exploit?

 

I believe they are, maybe not right away, but eventually.

No, they aren't. Are u f*cking serious? I doubt they even have the ability to track exactly what mission your money came from and/or where you spent it

 

 

I guess. I just figured since we're signing into their servers and we did agree to a terms and conditons contract on the way in. There's even a statistics chart on social club isn't there, showing how much we've earned and what method used?

 

there is a chart that says how much we have earn but it doesnt say what missions we did

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Not entirely. The definition of exploits typically differ in video games as opposed to the regular context. Most exploits (in video games) are defined as taking advantage of something that was not intentional to acquire a personal gain from. But it's the context and decision that's important. You notice how theres a replay button when you head back to free-roam? Or that you could R2/RT your replay of the mission? That isn't a bug, that isn't WOOPS WE SOMEHOW CODED THIS KEY FUNCTION TO ALLOW YOU TO RESTART THE GAME, WHAT A HORRIBLE MISTAKE.

 

No, it was intentional to be in there. But here's what happens. When you have a mission like VD that pays very well accessible at level 15, but you're trying to sell your own currency. Essentially, something in the games mechanics are crashing the other side of your business. If they had not changed anything, then they wouldn't sell their GTA$ because whats the point of spending $20 IRL on cash I can grind in a couple hours in a mission? I mean, you can make half a mill in half a day easily via VD alone.

 

But, it's not an exploit, it's a marketing decision. If you remove the ability to replay mission and nerf payouts, it inclines the people who desire large sums of money to take the micro transaction route, as opposed to playing the game as intended because they make it harder to play the game. Microtransactions are mostly being done because the game is free to play.

 

If they weren't selling cash, at most only VD would be patched and that would just reduce the payout (so when you grind it at a low level you aren't rich as f*ck insantly, where Mixed up w/ coke wouldn't be nerfed) and all missions would still be replayable.

 

 

This was the first thing I thought as soon as I noticed you couldn't replay traditionally by going to the Continue Menu.

 

 

Yep. Especially because the game is considered an MMO. It's not that different from WoW or APB, and R* has been trying to push that GTA:O =/= GTA V Multiplayer, but rather V is the engine support for a new thing (which is why different locations were hinted as map options in the future). However, your $60 was for the game V and not the MMO, and most MMO's typically start Pay-to-Play, which GTA:O hasn't. Thus to support GTA:O, they sell in-game currency to help keep funding a non-profit game. It's why APB has a cash shop. Buying that tactical equipment for your enforcer doesn't do anything to actually make you play better, but it's vanity appeal and a way for them to source money.

 

Let's just hope that R* is using their acquired funds to improve the game, unlike GamersFirst (aka USDollarsFirst)

Heard an opp got killed, watch me do my dance.

Got a pocket full of bills, watch me do my dance.

I just popped a pill, watch me do my dance.

Hit that nigga with the steel watch that nigga dance.

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Not entirely. The definition of exploits typically differ in video games as opposed to the regular context. Most exploits (in video games) are defined as taking advantage of something that was not intentional to acquire a personal gain from. But it's the context and decision that's important. You notice how theres a replay button when you head back to free-roam? Or that you could R2/RT your replay of the mission? That isn't a bug, that isn't WOOPS WE SOMEHOW CODED THIS KEY FUNCTION TO ALLOW YOU TO RESTART THE GAME, WHAT A HORRIBLE MISTAKE.

 

No, it was intentional to be in there. But here's what happens. When you have a mission like VD that pays very well accessible at level 15, but you're trying to sell your own currency. Essentially, something in the games mechanics are crashing the other side of your business. If they had not changed anything, then they wouldn't sell their GTA$ because whats the point of spending $20 IRL on cash I can grind in a couple hours in a mission? I mean, you can make half a mill in half a day easily via VD alone.

 

But, it's not an exploit, it's a marketing decision. If you remove the ability to replay mission and nerf payouts, it inclines the people who desire large sums of money to take the micro transaction route, as opposed to playing the game as intended because they make it harder to play the game. Microtransactions are mostly being done because the game is free to play.

 

If they weren't selling cash, at most only VD would be patched and that would just reduce the payout (so when you grind it at a low level you aren't rich as f*ck insantly, where Mixed up w/ coke wouldn't be nerfed) and all missions would still be replayable.

 

 

This was the first thing I thought as soon as I noticed you couldn't replay traditionally by going to the Continue Menu.

 

 

 

R* is obviously stopping the grinding/farming exploit. I believe it became n exploit after they disabled the replay button and removed the displayed menu option for RT/R2, an indication that the feature was not being used as intended by the developers.

 

The progression would indicate that thanks to the handy voting system, R* is also taking track of what missions are played. I'm assuming that they can also see that certain players (me included) are the ones voting it. Things like time of vote and how many times voted must have been collected and stored somewhere.

 

My point: Anyone else think they're going to take back purchases, money and most importantly RP gained from the running the exploit?

 

I believe they are, maybe not right away, but eventually.

No, they aren't. Are u f*cking serious? I doubt they even have the ability to track exactly what mission your money came from and/or where you spent it

 

 

I guess. I just figured since we're signing into their servers and we did agree to a terms and conditons contract on the way in. There's even a statistics chart on social club isn't there, showing how much we've earned and what method used?

 

there is a chart that says how much we have earn but it doesnt say what missions we did

 

 

Yeah, but that doesn't mean that it isn't stored somewhere anyway. They could definitely look at financial and experience gains in short periods of time and revert back characters that they see fit a particular pattern. If they're going to do that, is just a wait and see-situation I guess. Has been known to happen before in online games so.

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I thought this up because, once they put a full stop the "grinding" there are a select few who are now vastly overpowered than their "legit" peers.

 

Also, I've never played into WoW or FnlFntsy:Online, but I figured you couldn't just plow your way into the highest ranking within a week, or like me a little over a day of "grinding".

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I thought this up because, once they put a full stop the "grinding" there are a select few who are now vastly overpowered than their "legit" peers.

 

Also, I've never played into WoW or FnlFntsy:Online, but I figured you couldn't just plow your way into the highest ranking within a week, or like me a little over a day of "grinding".

 

Maybe not a week (replayability) but typically yeah you can grind your way to max pretty easily. The more experienced you are, the less you have to learn so you can just plow through what gives you easy XP.. Although GTA:O makes it easier (because it's not as serious of an MMO as say WoW or StarWars).

Heard an opp got killed, watch me do my dance.

Got a pocket full of bills, watch me do my dance.

I just popped a pill, watch me do my dance.

Hit that nigga with the steel watch that nigga dance.

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not going to happen

you do realise they want this game to be a success?

after all the lost characters and progress people suffered do you honestly think they're going to add more losses to it?

they f*cked up but they're not total idiots

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