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I know many people look for these, few find them.  I thought it might be useful just to post them here.  Maybe even pinned.  These are the two plugins needed for creating custom .dff's and custom .X files (used to make col files with Steve M's collmaker).  Just unzip them to your Max\plugins folder and restart the app.  Enjoy.

 

Panda X file exporter

 

dff export plugin

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a welcome post as people are always asking about these

 

the dff plugin is also available here

 

http://www.berlin-mod.de.vu/

 

and the PandaX plugin direct from the maker

 

http://www.pandasoft.demon.co.uk/directxmax4.htm

 

 

There is also a Full version of the dff plugin which is

about 6.5mb and includes a viewer called Stream

Viewer which allows you to see what the dff model

is made up of. This is the hardest version to get

hold of and i don't know any download url currently

for this one

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I have tried making a new col file using the col editor and the Max plug.  I must be missing something because I can`t seem to import the col data from the Max plug unless I have a col file open in the editor.  So how do you use the import function to create a new col file for a single new object, without having to have a col file open, if that makes any sense :)

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  • 2 weeks later...
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I haven't quite kept up with modelling in VC. Do these plug-ins allow editing of dynamic human models, such as peds or the player? The last time I checked, it wasn't possible.

The original post date was last October. So I doubt they can, otherwise we'd have heard about it.

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hello,

it seems that fullpackage link has died, can anyone post the files or a working link or something?

 

Ive got the max3 renderware exporter but it seems to mess up the scaling for models i export.

 

for those with the source for the max3 renderware stuff - it ought to be possible to recompile it for max 4 / 5 but some stuff changed - particularly in the interface area.

 

- as a side note - max users shouldnt be scared of zmodeller, its not as bad as it first looks, not that im seriously considering building anything in it but i think its probably the best VC export max4&5 users have at the moment. all we need is a sensible way to get models into it without breaking the scaling and object names like the 3ds import does. - is there an ASE import filter for it?

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meestajohn - fate it seems is not without peculiar timing. you should really check out This thread! where are are having a nice chat about the exporter source code and special features. it also contains this file which is the fullpackage. i had the same idea as you about recompiling a smaller version of it with the missing files, but i have no idea about the feasability of such an undertaking.

 

One more time

File: http://gregval.phpwebhosting.com/uploads/r...dffmax3full.zip

Topic: http://www.gtaforums.com/index.php?act=ST&...0&t=113117&st=0

 

hope you can be of some help. the more ppl we get on this, the better.

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punk rocker, you obviously dont have max3 and the exporter; there isnt an import function with it, its export only.

 

there's a dff import maxscript for max 4 and higher but it doesnt load materials assigned to the objects.

 

zmodeler is currently the only software that successfully imports DFF files, usefully.

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Reality_TV_Sucks

When loading 3DS max I get these 2 errors: DLL <C:\3dsmax6\plugins\pandadxeexport3.dle> failed to initialize. error code 127- the specified procedure could not be found. And: DLL <C:\3dsmax6\plugins\rw30exp.dle> failed to initialize. error code 127- the specified procedure could not be found.

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mouldy_punk
Hey, I want to render some cars and so far I have managed to get the dff model into 3ds max r3. How do I get the textures into it, I assume you use a txd program to export them from the txd, but once you have the bmp, how do you get it to render with the textures?
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