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Werre

Max r3 plugins

Recommended Posts

Werre

I know many people look for these, few find them.  I thought it might be useful just to post them here.  Maybe even pinned.  These are the two plugins needed for creating custom .dff's and custom .X files (used to make col files with Steve M's collmaker).  Just unzip them to your Max\plugins folder and restart the app.  Enjoy.

 

Panda X file exporter

 

dff export plugin

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DiCanio

a welcome post as people are always asking about these

 

the dff plugin is also available here

 

http://www.berlin-mod.de.vu/

 

and the PandaX plugin direct from the maker

 

http://www.pandasoft.demon.co.uk/directxmax4.htm

 

 

There is also a Full version of the dff plugin which is

about 6.5mb and includes a viewer called Stream

Viewer which allows you to see what the dff model

is made up of. This is the hardest version to get

hold of and i don't know any download url currently

for this one

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DiCanio

cheers solo - nice to see gta3mods.de back

 

:O)

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steve-m

The CollEditor comes with an export script for 3DSMax allowing you to make collision spheres and boxes, so you don't need the Panda plugin any more!

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DiCanio

cheers for the Col Maker Steve - great work

however i keep getting errors

i use Win98

i have added a Col file successfully with it, one

of illspirits releases, but the program keeps hanging

while i'm working with it

 

hope you can fix it soon

 

:O)

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solo

I have tried making a new col file using the col editor and the Max plug.  I must be missing something because I can`t seem to import the col data from the Max plug unless I have a col file open in the editor.  So how do you use the import function to create a new col file for a single new object, without having to have a col file open, if that makes any sense :)

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illspirit
Ah yes, good idea.  Since alot of people probably still need these, I guess I'll go ahead an pin this.

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andibomb

Cheers for the links Werre

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The Nefarious Jester

Ah my saviour, zmod is doing my head in. Now a dff exporter for 3ds ahhhhhh

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Dekker2003

thanks for the links

 

they were very useful!

 

:D

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Ðelu Ize

Are there any plug-ins for 3ds max version 5 or 5.1? I mean I looked everywhere but i cant find um! :( I already tried that one but it's for version 3 or something :angry:

 

seriously i need it bad! No way i'm gonna use zanoza :/ .....errrr well maybe I will :p

 

[edit] yaaaay  :D

 

 

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bop_fruppet

I notice the full package has a source code for that Renderware plug-in, is it possible to port it to Max 4 &/or 5?

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INH

I haven't quite kept up with modelling in VC. Do these plug-ins allow editing of dynamic human models, such as peds or the player? The last time I checked, it wasn't possible.

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Demarest
I haven't quite kept up with modelling in VC. Do these plug-ins allow editing of dynamic human models, such as peds or the player? The last time I checked, it wasn't possible.

The original post date was last October. So I doubt they can, otherwise we'd have heard about it.

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INH

Didn't realize this is a sticky. blush.gif

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meestajohn

hello,

it seems that fullpackage link has died, can anyone post the files or a working link or something?

 

Ive got the max3 renderware exporter but it seems to mess up the scaling for models i export.

 

for those with the source for the max3 renderware stuff - it ought to be possible to recompile it for max 4 / 5 but some stuff changed - particularly in the interface area.

 

- as a side note - max users shouldnt be scared of zmodeller, its not as bad as it first looks, not that im seriously considering building anything in it but i think its probably the best VC export max4&5 users have at the moment. all we need is a sensible way to get models into it without breaking the scaling and object names like the 3ds import does. - is there an ASE import filter for it?

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DexX

meestajohn - fate it seems is not without peculiar timing. you should really check out This thread! where are are having a nice chat about the exporter source code and special features. it also contains this file which is the fullpackage. i had the same idea as you about recompiling a smaller version of it with the missing files, but i have no idea about the feasability of such an undertaking.

 

One more time

File: http://gregval.phpwebhosting.com/uploads/r...dffmax3full.zip

Topic: http://www.gtaforums.com/index.php?act=ST&...0&t=113117&st=0

 

hope you can be of some help. the more ppl we get on this, the better.

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ZanderZ

Okay, I finally got myself a copy of Max 3. But then I saw I could only export dff files, not import them!

Is this normal, or is there someway to fix that?

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ScrewBoy

Hi! I'm russian and my english is bad, but i hope you'll understand me...

 

I saw here only discussions about exporting dff-models. And how about import?

 

Sorry for grammar smile.gif

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punk_rocker128

 

And how about import?

How about it?

 

You go to File, then click 'Import'. You then find your DFF and click 'Open'. Note that you cannot replace pedestrians in Vice City.

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DexX

punk rocker, you obviously dont have max3 and the exporter; there isnt an import function with it, its export only.

 

there's a dff import maxscript for max 4 and higher but it doesnt load materials assigned to the objects.

 

zmodeler is currently the only software that successfully imports DFF files, usefully.

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punk_rocker128

Oh, Sorry. I thought he was talking about importing DFFs in general. My bad... blush.gif

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dret

Is there a plugin for 3ds max 6, or do I need to use an older version? what about maya 4?

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DexX
Is there a plugin for 3ds max 6, or do I need to use an older version? what about maya 4?

Older, max 3. there's a maya 2 version in there as well if im not mistaken, but again, its only for maya 2.

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Reality_TV_Sucks

When loading 3DS max I get these 2 errors: DLL <C:\3dsmax6\plugins\pandadxeexport3.dle> failed to initialize. error code 127- the specified procedure could not be found. And: DLL <C:\3dsmax6\plugins\rw30exp.dle> failed to initialize. error code 127- the specified procedure could not be found.

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Opius

These plugins are for 3DS R3 ONLY.

 

It looks like you're running 6.

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DexX

i fail to see all the confusion. i mean, just look at the topic title..

 

Max r3 plugin

it already tells you what version of max this works for...

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mouldy_punk
Hey, I want to render some cars and so far I have managed to get the dff model into 3ds max r3. How do I get the textures into it, I assume you use a txd program to export them from the txd, but once you have the bmp, how do you get it to render with the textures?

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ZanderZ

I downl... eh, bought biggrin.gif the Renderware 3.7 SDK, it includes the Max 5/6 exporter. How illegal would it be to post them here and how long would I get banned? biggrin.gif

 

I haven't tested it yet though, I'll install Max soon to test.

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