Werre Posted October 30, 2002 Share Posted October 30, 2002 I know many people look for these, few find them. I thought it might be useful just to post them here. Maybe even pinned. These are the two plugins needed for creating custom .dff's and custom .X files (used to make col files with Steve M's collmaker). Just unzip them to your Max\plugins folder and restart the app. Enjoy. Panda X file exporter dff export plugin Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/ Share on other sites More sharing options...
DiCanio Posted October 30, 2002 Share Posted October 30, 2002 a welcome post as people are always asking about these the dff plugin is also available here http://www.berlin-mod.de.vu/ and the PandaX plugin direct from the maker http://www.pandasoft.demon.co.uk/directxmax4.htm There is also a Full version of the dff plugin which is about 6.5mb and includes a viewer called Stream Viewer which allows you to see what the dff model is made up of. This is the hardest version to get hold of and i don't know any download url currently for this one Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-543796 Share on other sites More sharing options...
solo Posted October 31, 2002 Share Posted October 31, 2002 Try this link if you are looking for the full package http://www.gta3mods.de/cgi-bin/topdl/download.pl?file=fullpackage.zip there is also a plug for Maya 2 and various stream viewers and other things Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-543900 Share on other sites More sharing options...
DiCanio Posted October 31, 2002 Share Posted October 31, 2002 cheers solo - nice to see gta3mods.de back ) Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-544329 Share on other sites More sharing options...
steve-m Posted October 31, 2002 Share Posted October 31, 2002 The CollEditor comes with an export script for 3DSMax allowing you to make collision spheres and boxes, so you don't need the Panda plugin any more! Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-544571 Share on other sites More sharing options...
DiCanio Posted October 31, 2002 Share Posted October 31, 2002 cheers for the Col Maker Steve - great work however i keep getting errors i use Win98 i have added a Col file successfully with it, one of illspirits releases, but the program keeps hanging while i'm working with it hope you can fix it soon ) Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-544694 Share on other sites More sharing options...
solo Posted November 1, 2002 Share Posted November 1, 2002 I have tried making a new col file using the col editor and the Max plug. I must be missing something because I can`t seem to import the col data from the Max plug unless I have a col file open in the editor. So how do you use the import function to create a new col file for a single new object, without having to have a col file open, if that makes any sense Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-547798 Share on other sites More sharing options...
illspirit Posted November 5, 2002 Share Posted November 5, 2002 Ah yes, good idea. Since alot of people probably still need these, I guess I'll go ahead an pin this. Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-554872 Share on other sites More sharing options...
andibomb Posted November 17, 2002 Share Posted November 17, 2002 Cheers for the links Werre Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-586688 Share on other sites More sharing options...
The Nefarious Jester Posted November 23, 2002 Share Posted November 23, 2002 Ah my saviour, zmod is doing my head in. Now a dff exporter for 3ds ahhhhhh Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-598743 Share on other sites More sharing options...
Dekker2003 Posted January 18, 2003 Share Posted January 18, 2003 thanks for the links they were very useful! Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-697968 Share on other sites More sharing options...
Ðelu Ize Posted April 2, 2003 Share Posted April 2, 2003 Are there any plug-ins for 3ds max version 5 or 5.1? I mean I looked everywhere but i cant find um! I already tried that one but it's for version 3 or something seriously i need it bad! No way i'm gonna use zanoza .....errrr well maybe I will [edit] yaaaay Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-863232 Share on other sites More sharing options...
bop_fruppet Posted June 27, 2003 Share Posted June 27, 2003 I notice the full package has a source code for that Renderware plug-in, is it possible to port it to Max 4 &/or 5? Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1046666 Share on other sites More sharing options...
INH Posted August 29, 2003 Share Posted August 29, 2003 I haven't quite kept up with modelling in VC. Do these plug-ins allow editing of dynamic human models, such as peds or the player? The last time I checked, it wasn't possible. Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1200670 Share on other sites More sharing options...
Demarest Posted August 29, 2003 Share Posted August 29, 2003 I haven't quite kept up with modelling in VC. Do these plug-ins allow editing of dynamic human models, such as peds or the player? The last time I checked, it wasn't possible. The original post date was last October. So I doubt they can, otherwise we'd have heard about it. Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1200775 Share on other sites More sharing options...
INH Posted August 31, 2003 Share Posted August 31, 2003 Didn't realize this is a sticky. Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1203220 Share on other sites More sharing options...
meestajohn Posted October 1, 2003 Share Posted October 1, 2003 hello, it seems that fullpackage link has died, can anyone post the files or a working link or something? Ive got the max3 renderware exporter but it seems to mess up the scaling for models i export. for those with the source for the max3 renderware stuff - it ought to be possible to recompile it for max 4 / 5 but some stuff changed - particularly in the interface area. - as a side note - max users shouldnt be scared of zmodeller, its not as bad as it first looks, not that im seriously considering building anything in it but i think its probably the best VC export max4&5 users have at the moment. all we need is a sensible way to get models into it without breaking the scaling and object names like the 3ds import does. - is there an ASE import filter for it? Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1264469 Share on other sites More sharing options...
DexX Posted October 1, 2003 Share Posted October 1, 2003 meestajohn - fate it seems is not without peculiar timing. you should really check out This thread! where are are having a nice chat about the exporter source code and special features. it also contains this file which is the fullpackage. i had the same idea as you about recompiling a smaller version of it with the missing files, but i have no idea about the feasability of such an undertaking. One more time File: http://gregval.phpwebhosting.com/uploads/r...dffmax3full.zip Topic: http://www.gtaforums.com/index.php?act=ST&...0&t=113117&st=0 hope you can be of some help. the more ppl we get on this, the better. Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1264869 Share on other sites More sharing options...
ZanderZ Posted January 3, 2004 Share Posted January 3, 2004 Okay, I finally got myself a copy of Max 3. But then I saw I could only export dff files, not import them! Is this normal, or is there someway to fix that? Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1433371 Share on other sites More sharing options...
ScrewBoy Posted January 3, 2004 Share Posted January 3, 2004 Hi! I'm russian and my english is bad, but i hope you'll understand me... I saw here only discussions about exporting dff-models. And how about import? Sorry for grammar Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1433579 Share on other sites More sharing options...
punk_rocker128 Posted January 3, 2004 Share Posted January 3, 2004 And how about import? How about it? You go to File, then click 'Import'. You then find your DFF and click 'Open'. Note that you cannot replace pedestrians in Vice City. Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1433623 Share on other sites More sharing options...
DexX Posted January 3, 2004 Share Posted January 3, 2004 punk rocker, you obviously dont have max3 and the exporter; there isnt an import function with it, its export only. there's a dff import maxscript for max 4 and higher but it doesnt load materials assigned to the objects. zmodeler is currently the only software that successfully imports DFF files, usefully. Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1433740 Share on other sites More sharing options...
punk_rocker128 Posted January 3, 2004 Share Posted January 3, 2004 Oh, Sorry. I thought he was talking about importing DFFs in general. My bad... Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1434143 Share on other sites More sharing options...
dret Posted March 15, 2004 Share Posted March 15, 2004 Is there a plugin for 3ds max 6, or do I need to use an older version? what about maya 4? Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1554617 Share on other sites More sharing options...
DexX Posted April 1, 2004 Share Posted April 1, 2004 Is there a plugin for 3ds max 6, or do I need to use an older version? what about maya 4? Older, max 3. there's a maya 2 version in there as well if im not mistaken, but again, its only for maya 2. Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1579407 Share on other sites More sharing options...
Reality_TV_Sucks Posted April 1, 2004 Share Posted April 1, 2004 When loading 3DS max I get these 2 errors: DLL <C:\3dsmax6\plugins\pandadxeexport3.dle> failed to initialize. error code 127- the specified procedure could not be found. And: DLL <C:\3dsmax6\plugins\rw30exp.dle> failed to initialize. error code 127- the specified procedure could not be found. Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1579638 Share on other sites More sharing options...
Opius Posted April 1, 2004 Share Posted April 1, 2004 These plugins are for 3DS R3 ONLY. It looks like you're running 6. Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1579667 Share on other sites More sharing options...
DexX Posted April 1, 2004 Share Posted April 1, 2004 i fail to see all the confusion. i mean, just look at the topic title.. Max r3 plugin it already tells you what version of max this works for... Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1579867 Share on other sites More sharing options...
mouldy_punk Posted June 22, 2004 Share Posted June 22, 2004 Hey, I want to render some cars and so far I have managed to get the dff model into 3ds max r3. How do I get the textures into it, I assume you use a txd program to export them from the txd, but once you have the bmp, how do you get it to render with the textures? Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1751109 Share on other sites More sharing options...
ZanderZ Posted August 25, 2004 Share Posted August 25, 2004 I downl... eh, bought the Renderware 3.7 SDK, it includes the Max 5/6 exporter. How illegal would it be to post them here and how long would I get banned? I haven't tested it yet though, I'll install Max soon to test. Link to comment https://gtaforums.com/topic/61808-max-r3-plugins/#findComment-1913404 Share on other sites More sharing options...
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