stormchaser206 Posted October 6, 2013 Share Posted October 6, 2013 Title is basically the question. Anyone know? Thanks. Link to comment Share on other sites More sharing options...
ChuckFeedSeed Posted October 7, 2013 Share Posted October 7, 2013 Cleo 4 mods won't work with Cleo 3. Every other ones should be fine. Link to comment Share on other sites More sharing options...
aStiffSausage Posted October 7, 2013 Share Posted October 7, 2013 Most mods created on CLEO 4 won't work on CLEO 3, as there are some CLEO 4 specific opcodes which CLEO 3 doesn't have. As for CLEO 3 mods working on CLEO 4, most likely yes, they work. There were some small changes from CLEO 3 to CLEO 4 which prevent complex scripts from working on CLEO 4. Link to comment Share on other sites More sharing options...
fastman92 Posted October 7, 2013 Share Posted October 7, 2013 There's a big difference of CLEO3 and CLEO4 as to why some CLEO scripts written for CLEO4 may work incorrectly on CLEO3 even if they use only CLEO3 opcodes. When calling SCM function by 0AB1 in CLEO4 arguments are passed and saved into local variables, the rest of variables is getting nulled (zero values). In CLEO3 arguments of 0AB1 are passed and saved into local variables, but the rest of variables is kept unchanged. That may cause problems when a programmer assumed a variable to be of zero value and didn't make initialization line of that variable. Link to comment Share on other sites More sharing options...
Deji Posted October 10, 2013 Share Posted October 10, 2013 After I finish the heaps of major last minute changes to SCRambl, I should have some time (and a brand new compiler) to work on CLEO 4. I already managed to add one or two small new features to existing opcodes and fixed some strange behaviour that has even existed since CLEO 3. Unfortunately the most major cause of incompatibility between CLEO 3 and CLEO 4 is also a really complex issue (incompatible file handles between CLEO and the game), but I have a hacky idea of how to fix it. Link to comment Share on other sites More sharing options...
stormchaser206 Posted October 16, 2013 Author Share Posted October 16, 2013 I think I said it backwards. I meant does CLEO 3 scripts work with CLEO 4. Link to comment Share on other sites More sharing options...
ThirteenAG Posted October 16, 2013 Share Posted October 16, 2013 Not always. Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
Deji Posted October 17, 2013 Share Posted October 17, 2013 The release will usually specify whether it works on CLEO 3 or not. Is there any particular mod in question? Link to comment Share on other sites More sharing options...
stormchaser206 Posted October 17, 2013 Author Share Posted October 17, 2013 The release will usually specify whether it works on CLEO 3 or not. Is there any particular mod in question? No particular mod. Some mods don't say which one, so I asked this question. It doesn't say either one on a lot of them. So, some or all CLEO 3 scripts work with CLEO 4? Link to comment Share on other sites More sharing options...
aStiffSausage Posted October 17, 2013 Share Posted October 17, 2013 Most of CLEO 3 scripts work with CLEO 4. There are rare exceptions which won't work, but there are only few of them. Link to comment Share on other sites More sharing options...
Midnightz Posted November 16, 2013 Share Posted November 16, 2013 I would say most don't work correctly. The most popular of all time CLEO scripts were written on CLEO3. Switching from CLEO3 to CLEO4 with the Sanny update broke my game which is why I haven't modded squat the past couple of months. It caused instant problems loading a new game, playing the game, and compiling scripts. Even well known scripts like Ryosuke's Skin Selector can't be compiled anymore. I had zero game crashes and zero weird gameplay anomalies before switching and now I have both in abundance. Instantly. Why? I don't know why. Were opcodes' functionality changed? I haven't had the patience to go read through tons of posts to figure out what the problem is. Is there a modder's guide that instructs us on how to convert a 3 script to a 4 script? Is there a "What's Different?" thread somewhere? It sucks because I've heard about CLEO4 having some awesome features. I shouldn't have to choose between those and several years worth of scripting work. Players shouldn't have to choose between mods based on the CLEO version either. Maybe when I have more time I could troubleshoot it some. Link to comment Share on other sites More sharing options...
Deji Posted November 23, 2013 Share Posted November 23, 2013 *cough* sig *cough* Link to comment Share on other sites More sharing options...
Midnightz Posted November 26, 2013 Share Posted November 26, 2013 lol, yeah... the mobile version of this site is minimalistic - I can't even find the edit button. Uhh, I'll have to look after finals. V's been a welcome analytical distraction from trying to finish SA. (Speaking of V and tools, will we be able to have at least as much modding freedom on the PC version as we do with SA? I didn't get in on the IV era.) Link to comment Share on other sites More sharing options...
ThirteenAG Posted November 26, 2013 Share Posted November 26, 2013 CLEO 4.3 (90%) Is missile.cs finally working on cleo4? Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
Deji Posted November 26, 2013 Share Posted November 26, 2013 (edited) CLEO 4.3 (90%) Is missile.cs finally working on cleo4? Yes, I just need to check I've not broken any other things Edited November 26, 2013 by Deji Link to comment Share on other sites More sharing options...
Danikov Posted November 26, 2013 Share Posted November 26, 2013 CLEO 4.3 (90%) Is missile.cs finally working on cleo4? Yes, I just need to check I've not broken any other things Oh,hell yes!!! Link to comment Share on other sites More sharing options...
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