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How has your image of rockstar changed since GTA V Launch?


snacker111
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My views havent changed.

They still make great games that are fun to play, however its a hugely ambitious project to create on online console only game for so many players.

They are fixing it as fast as they can and warned everyone before hand that there would be issues.

We all knew there would be problems and servers crashing with so many people trying to acces it day 1 so all the whining and moaning is pointless as you were warned beforehand aboue bugs.

From the sounds of it rockstar want to create an online world for the players and with the players by requesting as much player feedback as possible and introducing player inspired ideas.

I admire rockstar for what they are trying tbh

 

What they really need to do is put more servers online, and put each platform and area on it's own servers....i.e. NA XBox, NA PS3, EU XBox and EU PS3. That would help with server stability. With the launch of any large miltiplayer or MMO there are always growing pains when it starts, that is par for the course and I wasn't surprised. However, there are bugs, technical issues and other issues in game that need to be looked into.

 

 

I agree you with however the huge demand of the game was something even Rockstar mustnt of imagined initllay hence the two week wait for online so they could see how many servers would be needed.

also with many online games and mmo alot of people initiallt play and then leave reducing the need for so many servers though i doubt rockstar are waiting for player nubers to stabilize.

Setting up a server can take time i would hope that given another week to stabilize the current servers tey will then start working on more content and servers for each reason.

 

I hope anyway.

Edited by Hurrly
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I have so much more respect for them now having to deal with all the children moaning about this launch.

 

Clearly people who have never played an online game at Alpha, Beta or early launch stage.

 

please remember they owe you nothing....

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This is honestly the worst MP launch in history.

 

Surpassing Diablo III.

 

 

Hardly, I can name a few off the top of my head that were much worse. WoW, Defiance, DCUO to name a few, and that's just the mainstream ones.

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Still love R* they are a great company that make great products. GTAO is no different, it's superb.

 

But they should just close this down and restart again when it's ready instead of having us waste our time.

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^Oh **** off with that bs. If after five days the vast majority can't even play, there's a problem. Plain and simple.

 

They owe us nothing? We paid for a product. They owe us a working product.

 

Problems, sure...but it's been five days. We've been patient enough.

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StateofMind15

The only thing that changed my views was making people purchase cash cards or grind Violent Duct. Really sad to see R* delete characters just because they want extra money.

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The only thing that changed my views was making people purchase cash cards or grind Violent Duct. Really sad to see R* delete characters just because they want extra money.

 

You listen to too much bullsh*t.

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RealHoosier07

Yes. I now see them as exceptionally fine single-player game developer that got a bit naive and far too greedy for it's own good when launching a multiplayer segment of a single player game, that has delusions of being a pseudo-MMO.

You have no clue what you're talking about. I played Defiance, and THAT dev team was horrible. It's 8 months since that games launch and it STILL has the same server issues. Rockstar has done a fine job with the servers in the first week. The first day I couldn't even play online at all...2 days later and I've been playing since then with little to no issues at all. Yes, the rockstar cloud is down too often, but anyone that has half a brain and pays attention to online gaming on consoles KNEW this was going to happen and is patient about it.

 

Rockstar is doing a fine job for a game this big on consoles. Patience is a virtue.

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disposeablehero

 

 

If it changed at all, I have more respect now than before. They are clearly in uncharted territory for consoles with what they are doing, and are taking on challenges that they know will be difficult.

 

The fact no other dev team has taken on this challenge proves that it's a ballsy move, and can only benefit the gamer in the long run. Who cares if it doesn't work perfectly for a few weeks?

 

Um, how is it uncharted territory. There are several MMOs on Consoles.

 

With so many active players across the globe? That have such large, detailed worlds in generation-leading graphics? If you say so...

 

Large detailed worl??? ROFL, this game is miniscule compared to an MMO. GTA world is one small area in an MMO.

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disposeablehero

Oh wait, The Rockstar defense force are here. There is no defending this bad of a launch.

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^Oh **** off with that bs. If after five days the vast majority can't even play, there's a problem. Plain and simple.

 

They owe us nothing? We paid for a product. They owe us a working product.

 

Problems, sure...but it's been five days. We've been patient enough.

 

They are working to fix it, what are you bringing to the table? Nothing, shut your f*cking mouth.

Plain and Simple.

Edited by DocWiener
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StateofMind15

 

The only thing that changed my views was making people purchase cash cards or grind Violent Duct. Really sad to see R* delete characters just because they want extra money.

You listen to too much bullsh*t.

What bullsh*t?
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^Oh **** off with that bs. If after five days the vast majority can't even play, there's a problem. Plain and simple.

 

They owe us nothing? We paid for a product. They owe us a working product.

 

Problems, sure...but it's been five days. We've been patient enough.

 

They are working to fix it, what are you bringing to the table? Nothing, shut your f*cking mouth.

Plain and Simple.

 

Were not bringing anything to the table because we have no reason to. We bought the game, we paid our $60, waited the 5 years for gta v, waited the two weeks for online. Rock star knew how many people bought it. They knew everyone would wanna play online, they made over a BILLION dollars, they couldnt use some of that to buy more servers since they knew how many copies were sold? Not to mention the loss of characters and data? I lost my level 21 with 200k in the bank. I filed a support ticket and what do I hear back, "oh we released an update to fix server issues" guess what...my character is still gone

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If it changed at all, I have more respect now than before. They are clearly in uncharted territory for consoles with what they are doing, and are taking on challenges that they know will be difficult.

 

The fact no other dev team has taken on this challenge proves that it's a ballsy move, and can only benefit the gamer in the long run. Who cares if it doesn't work perfectly for a few weeks?

 

Um, how is it uncharted territory. There are several MMOs on Consoles.

 

With so many active players across the globe? That have such large, detailed worlds in generation-leading graphics? If you say so...

 

 

DCUO, Defiance, Ascend etc etc etc. Just a few of the games that did it first on consoles. Graphics on all are as good if not better, and all span more than one platform. In no way is GTAO ground breaking.

 

Really? I haven't played DCUO, but the other two fall along way behind GTA in terms of gameplay experience. The worlds are nowhere near as populated, interactive and individual as GTA's. They are true MMO's, and the core gameplay is a simple beat a bad guy for xp set up, where as GTA has a defined user experience which they are incorporating into an intricate online multiplayer experience. It's not an MMO.

Like I said, I haven't played DCUO, but I heard it's extremely linear. I accept that might not be the case though.

But that you compare Defiance with GTA makes me wonder if there's any point replying to you - it was boring and ultra repetitive, but in the context of what we're talking about here, you could run the servers for that game in your bedroom. It sold so poorly that Trion had to downsize its workforce lol.

 

In general, that's the point you're missing. In layman's terms, none of those games had the sheer number of users or the amount of assets to distribute that GTA has, and that's why it's groundbreaking.

 

 

 

 

If it changed at all, I have more respect now than before. They are clearly in uncharted territory for consoles with what they are doing, and are taking on challenges that they know will be difficult.

 

The fact no other dev team has taken on this challenge proves that it's a ballsy move, and can only benefit the gamer in the long run. Who cares if it doesn't work perfectly for a few weeks?

 

Um, how is it uncharted territory. There are several MMOs on Consoles.

 

With so many active players across the globe? That have such large, detailed worlds in generation-leading graphics? If you say so...

 

Large detailed worl??? ROFL, this game is miniscule compared to an MMO. GTA world is one small area in an MMO.

 

GTA isn't an MMO - what's your point?

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I definitely don't see them as the gaming industry elite company now, because anyone could have predicted the sales of GTA: V and decided to prepare for it... Rockstar decided to do nothing in those two weeks that they had. That being said, I would have liked to have seen an EA game of the same proportion handled anywhere near as good. They literally would have sat around an not worked on it even after a launch day like we had.

There are quite a few studios under EA that get really defensive against players no matter how sh*tty they handled a game. They think they're always correct in what they do.

OT: People bitched when blackbox studios introduced a car in their F2P need for speed game that costed more than GTA: V does, and was also the fastest in the game, therefore making the game pay2win. So blackbox made a video explaining all the "hard work" that went into the modeling of said car. We don't have it as bad as you guys think.

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internalmemory

Honestly I still admire Rockstar. This is their first big undertaking of anything like this, and even without this it's still alright. They have more support, dedication, and testing before any release than some game developers like Ubisoft. People always say that EA is the worst name out there but in all logical honesty EA is one of the best because they always fix their problems and they do massive huge bug fixes and they add conclusive material to their games - now Ubisoft on the other hand has 1-3 updates per game for the entirety of that games life and they focus more on adding very small useless DLC packs that have nearly no practical use except for 1 or 2 maps and guns that everyone already has, and then deciding to not update the game.

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Nameless Foot Soldier

I feel most of you are unhinged children who think they know what they are talking about. Not even tools, just fools. You poor, spoiled, brain dead fools who have no understanding... I take my leave now, sorry if I upset any of you.

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Can we just stop the complaints? All these meaningless threads are eating up data usage. This is actually affecting Cloud Servers.

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More pumped for Rockstar than ever. I have loved the GTA series since I had it on my gameboy back when most of you were probably in diapers.


Some of the comments are funny here. People say this is the worst launch since Diablo 3. Sadly Blizzard had 10 years of knowledge surrounding online play, many folks forget how absolute sh*t the WoW servers were in their infancy...much was the same for many many many publishers of big name games. Did R* chunk it, sure, but I can't think of any company that didn't following their initial foray into open world online. Let alone any record setting company having online even stable...COD was sh*t when it busted records, as was Diablo 3 couldn't get on for almost a month, in any sense of stable environment.

Its been 4 Days and the sky is falling for a bunch of kids who havent experienced first times. There isn't a company in the history of online gaming that has successfully launched with out server issues.

Moving forward Rockstar is poised to have an online genre really to itself. They already have 1 complete second world and intergration through the cloud could be as simple as going to Los Santos airport and landing in Liberty City. There is no reason to think they can't modernize Vice City and the Florida landscape, and the amount of additional places they can add is really limitless in USA, there is Denver, Detroit, Chicago, Seattle, Philly, New Orleans, Washington DC, Boston, and dozens of other potential places to go, internationally you could have Toronto, Vancouver, Montreal, London, Paris, Madrid, Berlin, Rome/Vatican, Moscow, Copenhagen/Amsterdam, Helsinki/Stockholm/Oslo, Beijing, Tokyo, and hundreds of others.

All of this connected by your local international airport, or your own personal plane once you get one.

On top of all this you can include turf war, where people can combat each other for control of local protection/prostitution/drug control etc. Making each city, and each location a combat zone, as well as a mission hub.

I look at what Rockstar has here, and it reminds me of the roots of EVE online. An open world concept where you can pretty much do whatever you want, exerting your influence through systems (neighborhoods) constellations (communities) regions (states). I think Rockstar has a fantastic future moving forward with its online project...as well as creating continual great single player games such as RDR MP and of course all previous GTA games.

Online ripples are expected you kids these days need to get some f*cking patience.

And no this isn't worse than D3. D3 was the most abysmal online launch in the history of gaming. A company with a decade of server experience couldn't even fix connections a month into the game. 4 days in and I have played everyday...then again I don't spend all afternoon spamming the client reloading the same sh*t again and again straining further and already strained system. Give them time to set up servers, they sold over 10 million copies of this game, with GTA online offered free. Thats the amount of People WOW had near its peak, about 6 years after its release.

This is 4 days...settle down.

 

 

My bad 1B/~70 = ~14.5M so actually closer to 15M (today) which is more than WoW at its peak.

Edited by bongoclock
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KingGladiator

Can we just stop the complaints? All these meaningless threads are eating up data usage. This is actually affecting Cloud Servers.

How about no? The fact that you honestly think that the forums and the games reside on the same servers reflect your ability to understand how servers work whatsoever. The forums can go crash and burn and be deleted and DDoS'd and it wouldn't effect the game servers one single bit. If you think that these even reside on the same hypervisor you're nuts.

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My view of Rockstar has declined with this game and some of the decisions for the worse they made yet nothing major as in they aren't at EA level. I do feel the GTA l4 and 5 games are overrated and Rockstar's rep makes them appear better than they are. Saints Row 3 and 4 are more fun, have better writing/humour and better dialogue.

 

If they make changes for the worse to the next Red Dead then my opinion will be that they went crap like every good company that got big and became the best. There isn't a single company that gets to be the top dog and doesn't go and start to screw up and regress in ass kicking.

 

So yeah, Red Dead will be the key for me. I'm a much bigger fan of Red Dead than I am GTA.

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Can we just stop the complaints? All these meaningless threads are eating up data usage. This is actually affecting Cloud Servers.

How about no? The fact that you honestly think that the forums and the games reside on the same servers reflect your ability to understand how servers work whatsoever. The forums can go crash and burn and be deleted and DDoS'd and it wouldn't effect the game servers one single bit. If you think that these even reside on the same hypervisor you're nuts.

 

 

 

It is common sense. Basic Online Storage along with a Forum Host on the same server is ideal and cheap. Cloud Storage and GTAO Services are two different systems.

Edited by Zone-Tan
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KingGladiator

 

 

Can we just stop the complaints? All these meaningless threads are eating up data usage. This is actually affecting Cloud Servers.

How about no? The fact that you honestly think that the forums and the games reside on the same servers reflect your ability to understand how servers work whatsoever. The forums can go crash and burn and be deleted and DDoS'd and it wouldn't effect the game servers one single bit. If you think that these even reside on the same hypervisor you're nuts.

 

 

 

It is common sense. Basic Online Storage along with a Forum Host on the same server is ideal and cheap.

 

No. Just....no. You do NOT save forum content, which thousands of people make connections daily, on the same server that hosts games.

 

GTA forums resolve to two IPs. 108.162.196.26 and 108.162.197.26 on CloudFlares network (which is a very nice company. Good choice.) EACH of their servers use separate IPs. A game like GTA: O would use an astromical amount of RAM, most likely there are only a dozen or so servers per hypervisor, and maybe a few dozen hypervisors on each cloud.

 

Regardless of what you think, there is no way that two IPs will negatively effect hundreds of servers across different clouds in the world. Remember, there are different clouds for geographic areas, West US, Central US, East US, as well as a few in Europe. Each of these zones are independant of each other.

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Can we just stop the complaints? All these meaningless threads are eating up data usage. This is actually affecting Cloud Servers.

How about no? The fact that you honestly think that the forums and the games reside on the same servers reflect your ability to understand how servers work whatsoever. The forums can go crash and burn and be deleted and DDoS'd and it wouldn't effect the game servers one single bit. If you think that these even reside on the same hypervisor you're nuts.

 

 

 

It is common sense. Basic Online Storage along with a Forum Host on the same server is ideal and cheap.

 

No. Just....no. You do NOT save forum content, which thousands of people make connections daily, on the same server that hosts games.

 

GTA forums resolve to two IPs. 108.162.196.26 and 108.162.197.26 on CloudFlares network (which is a very nice company. Good choice.) EACH of their servers use separate IPs. A game like GTA: O would use an astromical amount of RAM, most likely there are only a dozen or so servers per hypervisor, and maybe a few dozen hypervisors on each cloud.

 

Regardless of what you think, there is no way that two IPs will negatively effect hundreds of servers across different clouds in the world. Remember, there are different clouds for geographic areas, West US, Central US, East US, as well as a few in Europe. Each of these zones are independant of each other.

 

 

 

What? What's this 'no just no' a Forum is not a game database, it is significantly smaller than an image hosting site. There are forums services that are free. Forum Hosts in a server along side Online Storage is very logical. But I'm going to bed, I've dealt enough with middle schoolers for today.

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{PIITB} Shinra

TL:DR

But I approve that they took a product that had high expectations, exceded them, and tried to make them better. All innovative publishings dont always succeed at first, but if Rockstar never tried to make a great online game at the end of this era, the next wouldnt be more polished and amazing! its going to be, it has to be a ....learning experiences people...cmon.

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