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ANOTHER UPDATE!


hyseptik
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Update -- 5:30 PM ET 10/5/13:

  • We have worked with Sony to stabilize connection on PlayStation 3 but have been experiencing some network service issues over the past hour. We are working on fixes and you should see improvements shortly.
Edited by hyseptik
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Update -- 5:30 PM ET 10/5/13:
  • We have worked with Sony to stabilize connection on PlayStation 3 but have been experiencing some network service issues over the past hour. We are working on fixes and you should see improvements shortly.

 

R* - Prioritising The Wrong Issues Since 2013

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Update -- 5:30 PM ET 10/5/13:
  • We have worked with Sony to stabilize connection on PlayStation 3 but have been experiencing some network service issues over the past hour. We are working on fixes and you should see improvements shortly.

 

R* - Prioritising The Wrong Issues Since 2013

 

 

Most likely not.

 

I want to play without goddamn interruptions.

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Ballistic_BG

 

 

Update -- 5:30 PM ET 10/5/13:
  • We have worked with Sony to stabilize connection on PlayStation 3 but have been experiencing some network service issues over the past hour. We are working on fixes and you should see improvements shortly.

 

R* - Prioritising The Wrong Issues Since 2013

 

Rockstar started long before xbox my friend, R* and Sony runs deep.

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I feel Sony need to start charging their customers for online so that they can offer a better service. XBL is a prime example of how a online service should be used.

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Rockstar started long before xbox my friend, R* and Sony runs deep.

 

Actually, I think it's more important to deal with the fact that characters and progress disappears at random and return lost progress to users than to stabilise connections so that more players can run the risk of losing their hard work.

 

I'm a PS3 user, by the way.

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Update -- 3:00 PM ET 10/5/13:

  • GTA Online on PS3 has been down for part of today and we have been working with Sony to stabilize connection on that platform as quickly as possible. We are also very aware of the continued issues with loss of characters, money, rank, and items, and are focused on identifying the root causes and resolving the issue for players.

 

There you go. They are aware of losses and are fixing it. Now stop crying.

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He Looks Hispanic To Me

One has got to ask themselves, where the f*ck do you guys live..

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theshadowfax

I feel Sony need to start charging their customers for online so that they can offer a better service. XBL is a prime example of how a online service should be used.

 

"Better service?"

 

I'd ask you to elaborate the difference but I've already seen the bullet points for both sides of the fanboy debate at least a hundred times and they're all exaggerated and protective of their favored system.

 

Both services have good points and bad, but that's irrelevant because this issue isn't a Sony/Microsoft issue as much as it's a Rockstar issue.

Edited by theshadowfax
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Update -- 3:00 PM ET 10/5/13:

  • GTA Online on PS3 has been down for part of today and we have been working with Sony to stabilize connection on that platform as quickly as possible. We are also very aware of the continued issues with loss of characters, money, rank, and items, and are focused on identifying the root causes and resolving the issue for players.

 

There you go. They are aware of losses and are fixing it. Now stop crying.

 

 

When my character and progress are returned, consider your request granted.

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Be nice for 360 as well...can never play for more than 15 minuted.wwithout timing out. I often wonder why the hell we have to pay for Xbox.live since its developers that host and pay for the servers

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Be nice for 360 as well...can never play for more than 15 minuted.wwithout timing out. I often wonder why the hell we have to pay for Xbox.live since its developers that host and pay for the servers

It isn't necessarily XBL but more the issue of Rockstars cloud service. They haven't really specified if it is XBL directly but they have for PSN and mostly Rockstars part on their bad cloud service that should be better for PSN as time goes.

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CaptainChronicV

If i remember correctly Rockstar have identified a issue with Sony's PSN server networks.

Source ? Or gtfo

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I feel Sony need to start charging their customers for online so that they can offer a better service. XBL is a prime example of how a online service should be used.

 

"Better service?"

 

I'd ask you to elaborate the difference but I've already seen the bullet points for both sides of the fanboy debate at least a hundred times and they're all exaggerated and protective of their favored system.

 

Both services have good points and bad, but that's irrelevant because this issue isn't a Sony/Microsoft issue as much as it's a Rockstar issue.

 

 

I'm not comparing and saying XBL is better but going by what Rockstar have said about the PSN server network issues. Sorry for upsetting you. Wasn't intended.

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If i remember correctly Rockstar have identified a issue with Sony's PSN server networks.

Source ? Or gtfo

 

http://www.rockstargames.com/newswire

 

The issue is basically Rockstars cloud service (we all know that) and the limitations of PSN.

 

Update: The latest title update for GTA Online is live for PlayStation 3. We're working to have this up for Xbox 360 as soon as possible today.
Thank you everyone for continuing to bear with us since yesterday’s initial roll out of Grand Theft Auto Online – we’re aware that a variety of technical difficulties have made it difficult to get access and that the experience has been a bit less than smooth for many of you who jumped in straight away, so here are a few updates as of this afternoon to keep you all apprised.
At the Rockstar Games Support site, there is a dedicated article listing out the most common technical issues being reported. Things are changing and developing frequently but here are some latest updates as of this afternoon:
  • For PlayStation 3 users, a PlayStation Network server issue was detected that was limiting the amount of possible concurrent users. This was preventing most players from accessing GTA Online altogether and as of this morning, that problem was resolved.
  • There is an issue that is preventing some players from getting through the first tutorial mission across both platforms. Many players have been able to get through this with repeated retries, and we are working on unblocking this for everyone as soon as possible.
  • This morning, we experienced some instability across the GTA Online services which is affecting even people who have progressed beyond the tutorial mission. We are identifying these issues now and are working to restore stability for users as soon as possible.
  • For the time being and until we have been able to get everybody access to GTA Online and things are running smoothly, we have disabled the option of purchasable GTA$ cash packs. Players can however keep on earning GTA$ by pulling off Jobs and other profitable gameplay activities rather than purchasing cash packs.
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Cloud service SUCKS. Cloud computing is LAME.

 

Go back to the tried and true traditional methods!

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