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Slipstreaming: Punishing Skilled Players


gtasadude
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Once you get past all the bugs, GTA Online is great... but one thing REALLY pisses me off. Why in the hell have they included slipstreaming? I'm sorry, but it's an absolutely terrible idea. It punishes the players who actually have the skill to get out in front by bringing everyone up to their level; it's really luck as to who wins the race. You can be out in front by a factor of 10 seconds, only to have everyone behind you get a mega unnatural speed boost and then you lose the race. You'll be out in front driving better than someone, then they'll speed right past you into the finish thanks to slipstreaming.

 

Look, I understand "catchup". Bringing someone who's fallen way behind back into the race isn't such a bad thing. But what they've done with slipstreaming is make first place the worst possible place to be in until the very end. It doesn't matter how good you are, if you're in first mid way through the race, the game will boost at least one player right past you. Where's the fun in that? All you have to do to win is stay in third place until you're about 10 seconds away from the end, then use the two players in front to slip stream ahead with incredible velocity.

 

Rockstar, this is bullsh*t. Remove slip streaming, and adjust catchup so it just brings the player in last back up to speed with the rest of the pack. And while you're at it, add a "ghost collisions" mode. It's not fun to be racing at your best, only for someone to deliberately crash into you and ruin your chances of success. :sui:

Edited by gtasadude
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I HATE R* approach to bad players since GTA 4 online.

 

Let them suffer.. If they f*ckin suck they f*ckin suck. They should have to deal with it.. Not punish the people who actually do play well.

 

From auto aim to this new catch up bullsh*t in races,, It makes no sense.

 

Last race I was in, I blew by everyone and had a huge lead just to have someone in the same car blow past on the last section of the race to loose. An I mean really blow past me like they had nitro. Its pretty lame.

Edited by Vooodu
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Yeah. Because slipstreaming isn't a thing in reality, so it's clearly a bullsh*t feature.

Edited by JohnGazman
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I HATE R* approach to bad players since GTA 4 online.

 

Let them suffer.. If they f*ckin suck they f*ckin suck. They should have to deal with it.. Not punish the people who actually do play well.

 

From auto aim to this new catch up bullsh*t in races,, It makes no sense.

Turn your auto aim off in single player you scrub.

 

It has been confirmed by a lot of people here that turning off assisted aim in SP only joins you with free aim players. If you weren't such a baddie in SP you wouldn't have to experience that.

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screwloose88

all games seem to give advantage to the worse players tho, looks at fifa with all the scripting and other nonsence.

slipstreaming is a decent idea, but it shouldnt make such a huge difference.

Edited by screwloose88
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This is realistic not added bs.... If you have ever raced with others on a track, watched a race on a track, or driven on a highway behind a 16 wheeler you would understand this is a totally real thing. Nascar drivers use slipstream all the time to conserve fuel and slingshot past drivers.

 

If you don;t want them to pass you, constantly check behind you and keep you bumper in front of theirs. If they hit you from behind straight on you will get a boost and they will slow.

Edited by adra12
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I HATE R* approach to bad players since GTA 4 online.

 

Let them suffer.. If they f*ckin suck they f*ckin suck. They should have to deal with it.. Not punish the people who actually do play well.

 

From auto aim to this new catch up bullsh*t in races,, It makes no sense.

Turn your auto aim off in single player you scrub.

 

It has been confirmed by a lot of people here that turning off assisted aim in SP only joins you with free aim players. If you weren't such a baddie in SP you wouldn't have to experience that.

 

 

 

I don't use auto aim you dip sh*t... But keep running your mouth tho. As if it matters.

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You're right, I suck. I should just burn my $60 and know that I'll never be good enough to have fun in a game. Sure, Rockstar won't get money from the 75% of gamers that play casually and aren't professional virtual race car drivers, but they will be able to sleep knowing that those with fast thumbs will get the unrewarded, lonely glory that they deserve. After all, it's not a business they are running, it's a non-profit benefiting those that have to put up with such weak sh*t as myself getting a win once in a while.

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Isn't there a setting to turn that off in the options when you set up the race? I thought there was...

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I HATE R* approach to bad players since GTA 4 online.

 

Let them suffer.. If they f*ckin suck they f*ckin suck. They should have to deal with it.. Not punish the people who actually do play well.

 

From auto aim to this new catch up bullsh*t in races,, It makes no sense.

Turn your auto aim off in single player you scrub.

 

It has been confirmed by a lot of people here that turning off assisted aim in SP only joins you with free aim players. If you weren't such a baddie in SP you wouldn't have to experience that.

 

 

 

I don't use auto aim you dip sh*t... But keep running your mouth tho. As if it matters.

 

Well you ahve it on or whoever you are joining to play with does. Only have played one room of auto aim and that was with my friend who played auto aim in SP.

 

So, you are either full of sh*t or your friend is playing with auto aim.

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it's not slipstreaming, but "catch up". don't know how many races i've had taken away from me because of the kiddie in 2nd place getting an artificial speed boost and wrecking me out of the lead. this along with autoaim are some of the most retarded design choices i've ever seen in a mulitplayer game.

 

rule of thumb: you know you f*cked up as a dev when people start raging at game mechanics on their first play session

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I HATE R* approach to bad players since GTA 4 online.

 

Let them suffer.. If they f*ckin suck they f*ckin suck. They should have to deal with it.. Not punish the people who actually do play well.

 

From auto aim to this new catch up bullsh*t in races,, It makes no sense.

Turn your auto aim off in single player you scrub.

 

It has been confirmed by a lot of people here that turning off assisted aim in SP only joins you with free aim players. If you weren't such a baddie in SP you wouldn't have to experience that.

 

 

 

I don't use auto aim you dip sh*t... But keep running your mouth tho. As if it matters.

 

Well you ahve it on or whoever you are joining to play with does. Only have played one room of auto aim and that was with my friend who played auto aim in SP.

 

So, you are either full of sh*t or your friend is playing with auto aim.

 

 

Im talking about AUTO AIM in general. I never said im playing with auto aimers. So il just assume you are taking my posts out of context and that's the reason for your bullsh*t comments.

 

The only example I gave about anything is the 'catch up' in races. Is there a way to turn that off or do I just have to leave lobbies with this pointless option active?

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it's not slipstreaming, but "catch up". don't know how many races i've had taken away from me because of the kiddie in 2nd place getting an artificial speed boost and wrecking me out of the lead. this along with autoaim are some of the most retarded design choices i've ever seen in a mulitplayer game.

 

 

 

 

Agreed. The catch up thing is total bullsh*t. I've seen people literally blow past me like that have nitro and win races at the last leg of the race.

 

Im shocked R* didn't add an auto drive. So people can just sit there with their thumb up their asses while holding down one button..

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it's not slipstreaming, but "catch up". don't know how many races i've had taken away from me because of the kiddie in 2nd place getting an artificial speed boost and wrecking me out of the lead. this along with autoaim are some of the most retarded design choices i've ever seen in a mulitplayer game.

 

rule of thumb: you know you f*cked up as a dev when people start raging at game mechanics on their first play session

Tell me something: why is he a kiddie, or has to be a kiddie? Out of curiosity...

 

And FYI, Formula One, which is a bit more realistic than this game, has KERS AND DRS (look them up, if you don`t know what they mean). Be glad "overtake buttons" are not in the game, as per reality...

Edited by Phyxsius-
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A-Lonely-Dragon

OP Just host your own race! Look at the options before confirming settings...

 

Why they included this feature - in GTA IV people would just leave races as soon as they realised someone was miles ahead, causing the guy in first to be booted back to a lobby screen.. I had fun playing with it last night, most of the time you can just swerve and cut them off whenever they start to pass you.

Edited by A-Lonely-Dragon
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it's not slipstreaming, but "catch up". don't know how many races i've had taken away from me because of the kiddie in 2nd place getting an artificial speed boost and wrecking me out of the lead. this along with autoaim are some of the most retarded design choices i've ever seen in a mulitplayer game.

 

rule of thumb: you know you f*cked up as a dev when people start raging at game mechanics on their first play session

 

I'll bite.

 

Real world series had catch up mechanics. Indycar in the 1990s during the split had the Handford Device. That made it very, VERY easy for a trailing car to catch up to and pass a car in front on an oval. Of course, then that car couldn't break away too easily so....

 

NASCAR? Slipstreaming is a huge part of that racing. Are you really going to tell them that they shouldn't draft off of other racers? It's the only way to stay in with a shot at winning on some tracks (Daytona for instance)

 

Bullsh*t mechanic? No, it needs tweaking a bit but hey, it exists in real world series all the time.

 

Try it. Go on a track day or a Skip Barber school session and drive behind another car. You will gain speed.

 

Why? I'll use cars to make this point...

 

The leading car punches a hole through the air. You, the car following it, are traveling in that vacuum. Air resistance usually slows a car down, but the second car, i.e. you, isn't encountering any. So you go faster.

 

Understand? Good. Test's tomorrow

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Can't you just turn off "Catchup"?

 

I don't like the rockets en ability to shoot other peoples tires. Was in the lead after some awesome motorcycle action en a retard just popped my back tire..

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I've only done the race with Lamar and we were in different cars but it's hard to tell. Yes, slipstreaming does really help in reality, but you have to be fairly close to make effective use of it. If you're hundreds of yards ahead then the person behind you should have no benefit from it.

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This is realistic not added bs.... If you have ever raced with others on a track, watched a race on a track, or driven on a highway behind a 16 wheeler you would understand this is a totally real thing. Nascar drivers use slipstream all the time to conserve fuel and slingshot past drivers.

 

If you don;t want them to pass you, constantly check behind you and keep you bumper in front of theirs. If they hit you from behind straight on you will get a boost and they will slow.

if slipstreaming stays then catch up should go,both together is very unrealistic & annoying if a noob who aint got a clue how to drive can just bomb past you at the finish

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As mentioned above by some posters, catchup, slipstreaming, whatever is also part of reality. The DRS in formula one gives you a very big boost when you're less than a sec behind another car when you pass a certain point. That will be very op in this game as well. But it's all part of reality. Maybe they can tune down a little but I don't think they should remove this feature

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I've only done the race with Lamar and we were in different cars but it's hard to tell. Yes, slipstreaming does really help in reality, but you have to be fairly close to make effective use of it. If you're hundreds of yards ahead then the person behind you should have no benefit from it.

Nope, a slipstream can extend to truly ridiculous lengths.....

 

In the 2000 Michigan 500 CART mandated the Handford Device had to have a certain range. (In 1998 when it was introduced, it was shorter but the teams and car makers VOTED TO INCREASE IT....why? Because it put on a better show)

 

That range at MIS? Well, Michigan's a two mile oval track.

 

The Handford device's range? The whole back straight. Roughly a quarter of a mile.

 

It was designed for the 2000 season to for the big ovals put up enough of a hole that somebody about a 1/4 mile away could in theory draft up and overtake. It did. Go watch a clip of that race, heck go watch the whole race then tell me slipstreaming only should work for a few hundred yards.

 

And you know what? Nobody complained. Fans loved it. Drivers loved it. Teams loved it (even if it was a strategy nightmare) and it led to some amazing races that if happened on GTA, people'd be calling BS on.

 

It happened in reality.

 

Or NASCAR. In 1985 Bill Elliott lost two laps at unresricted, or going 200+ MPH normally, Talladega. He worked his way into contention and won the race with the aid of slipstreaming. Dega, btw, is a 2.6 mile oval.

 

TL:DR Slipstreaming happens at good lengths

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if slipstreaming stays then catch up should go,both together is very unrealistic & annoying if a noob who aint got a clue how to drive can just bomb past you at the finish

 

He is not such a noob if he can be in a such close second that he can use the slipstream of your car. Unless you BOTH are noobs and don`t deserve to be in the top 3 regardless...

 

Which one is it?

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if slipstreaming stays then catch up should go,both together is very unrealistic & annoying if a noob who aint got a clue how to drive can just bomb past you at the finish

 

He is not such a noob if he can be in a such close second that he can use the slipstream of your car. Unless you BOTH are noobs and don`t deserve to be in the top 3 regardless...

 

Which one is it?

 

 

The problem is not that slip streaming exists, it's the rate of the boost that's the problem. There's nothing skill based about driving "kind of" behind someone and boosting right past them by holding down the right trigger.

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I say again ..... it's optional !!! host can switch it on or off

:panic:

 

 

There should be no option. It takes long enough to load and find people to race. This is just another hurdle to cross.

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if slipstreaming stays then catch up should go,both together is very unrealistic & annoying if a noob who aint got a clue how to drive can just bomb past you at the finish

 

He is not such a noob if he can be in a such close second that he can use the slipstream of your car. Unless you BOTH are noobs and don`t deserve to be in the top 3 regardless...

 

Which one is it?

 

 

The problem is not that slip streaming exists, it's the rate of the boost that's the problem. There's nothing skill based about driving "kind of" behind someone and boosting right past them by holding down the right trigger.

 

You do know F1 has this exact system right? Get a second or less behind the car in front during a race and at a certain point, hit that button and....get a speed boost. Not to mention that F1 has KERS, a speed boost that can be used by.....wait for it....hitting a button regardless of how far back you are.

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I had an absolute killer of a race just before. It was a motocross race and I got quite lucky because between the first few checkpoints EVERYBODY messed up big time and I just happened to fly through perfectly. I was soooo far in front it was ridiculous (I'm talking at very least 3 checkpoints, and it wasn't a long race either), and even with such a massive lead I didn't put a foot wrong. All of a sudden 3 players come flying past me at ungodly speeds (think cycle stage of the Triathlon 3 in single player mode). Seriously the amount of ground they made up was laughable, blowing my near flawless race out of the water and finishing me in 4th place out of 6.

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