NJL1985 Posted October 29, 2013 Share Posted October 29, 2013 this is a dead end... I'm chasing him and he keeps changing direction. HE doesn't even know where he's going no mention of the spectrometer Did you follow him to the end? Where does he go? Or does he just keeping running randomly without reason? I've chased him about 5 or 6 times now and he does always seems to head in the same direction but he goes through awkward terrain and very close to the cliff edges so I either fall and die or drop so far that I can't catch him. Link to comment Share on other sites More sharing options...
iNeedBoost Posted October 29, 2013 Share Posted October 29, 2013 (edited) Has anybody gone back and replayed the mission where jimmy gives mike that laced drink? i'd bet there are some clues hidden in that mission. with the ability to fly around the game, there is probably something easter-egg-ish. or maybe in the scene where he's being operated on, any weird hidden text or location based signs of any kind? Ideas are just surging my brain it hurts! make it stop! lol (status update) i'm at the top of chiliad with frank and mike in the docker. it's 19:20, waiting for 03:00. hopefully it rains we'll see. i might try the other locations of ufo sighting after this one, or perhaps that glowy stick thing i found (btw has anyone else inspected it for themselves?) to see if it interacts with the docker in any way. (edit: Fack it didn't rain... -__________- ) aside from theorizing about how to unlock whatever it is we're unlocking i've move been theorizing what it is exactly we may be unlocking... yea yea maybe a jetpack but what if you unlock the 4th playable character!!! it could be some crazed ufo hunter character or perhaps you meet a bionic andriod player, or... or maybe! maybe it's an ALIEN!!!! come on! and alien character would be way cooler than a jet pack! and think of all the cool player specific things he could have like a mothership for a house, a flyable ufo etc...etc... anyway i straying from the topic lol. i've also been thinking of how the 3 players tie together and also how 100% ties in. 1st off michael is the only one i know of who can experience aliens in the game so it makes me think he's more of a key than treyvor is and the docker being provided to frank has in some way a relationship with the mysteries of the game even if it doesn't contribute to the unveiling, making frankin key as well aside from the fact you stuck with him hahaha. which leads me to think that michael is associated with triggering this. 2nd i was talking about 100% now if you look at other games on xbox for example (not familiar with playstations achievement system) obtaining all achievements for any game is rather easy and i feel they make it that way for the people who don't play hardcore they just rent games and get all the achievements. "achievement hunters." So i'm begining to think that the 100% achievement reveals that there is potential for more afterwards but i don't think that the achievement standard is the proper perquisite for solving the post game mystery. i believe the 100% is to statisfy casual gamers. consider previous gta 100%'s. you had to do REDICULOUS things to obtain 100%. perhaps that is what is required here. just a thought but it makes sense to me... now these parameters obviously haven't been written down but we can think of all the things that haven't been done even after obtaining career criminal. i haven't retrieved all the tracts or the 30 wastes. i've collected all else and all missions including strangers have been completed. i haven't met all randoms. i'm close but i will probably fall 1 short since i can not achieve the altruist shootout but anyway you get my point i hope Edited October 29, 2013 by iNeedBoost Link to comment Share on other sites More sharing options...
jordanclarke500 Posted October 29, 2013 Share Posted October 29, 2013 this is a dead end... I'm chasing him and he keeps changing direction. HE doesn't even know where he's going no mention of the spectrometer Did you follow him to the end? Where does he go? Or does he just keeping running randomly without reason? I've chased him about 5 or 6 times now and he does always seems to head in the same direction but he goes through awkward terrain and very close to the cliff edges so I either fall and die or drop so far that I can't catch him. I'm an idiot, I wasn't chasing the right guy. I was just chasing someone scared of Trevor when I landed the helicopter. Hunts on I guess NJL1985 1 Link to comment Share on other sites More sharing options...
HERDIST Posted October 29, 2013 Share Posted October 29, 2013 Did anybody find this place before?http://socialclub.rockstargames.com/member/Herdist/games/gtav/snapmatic/photo/liCmTGbtCECLqsGBL7CUhg Link to comment Share on other sites More sharing options...
EnthusedDeath Posted October 29, 2013 Share Posted October 29, 2013 anyone tried using the mural on the mountain as a cipher to read a hidden message in the epsilon tracts...maybe line the boxes up with certain words...could be as difficult as lining it up with individual letters Link to comment Share on other sites More sharing options...
trickeh2k Posted October 29, 2013 Share Posted October 29, 2013 (edited) Has anybody gone back and replayed the mission where jimmy gives mike that laced drink? i'd bet there are some clues hidden in that mission. with the ability to fly around the game, there is probably something easter-egg-ish. or maybe in the scene where he's being operated on, any weird hidden text or location based signs of any kind? Ideas are just surging my brain it hurts! make it stop! lol(status update) i'm at the top of chiliad with frank and mike in the docker. it's 19:20, waiting for 03:00. hopefully it rains we'll see. i might try the other locations of ufo sighting after this one, or perhaps that glowy stick thing i found (btw has anyone else inspected it for themselves?) to see if it interacts with the docker in any way. (edit: Fack it didn't rain... -__________- )aside from theorizing about how to unlock whatever it is we're unlocking i've move been theorizing what it is exactly we may be unlocking... yea yea maybe a jetpack but what if you unlock the 4th playable character!!! it could be some crazed ufo hunter character or perhaps you meet a bionic andriod player, or... or maybe! maybe it's an ALIEN!!!! come on! and alien character would be way cooler than a jet pack! and think of all the cool player specific things he could have like a mothership for a house, a flyable ufo etc...etc... anyway i straying from the topic lol.i've also been thinking of how the 3 players tie together and also how 100% ties in. 1st off michael is the only one i know of who can experience aliens in the game so it makes me think he's more of a key than treyvor is and the docker being provided to frank has in some way a relationship with the mysteries of the game even if it doesn't contribute to the unveiling, making frankin key as well aside from the fact you stuck with him hahaha. which leads me to think that michael is associated with triggering this. 2nd i was talking about 100% now if you look at other games on xbox for example (not familiar with playstations achievement system) obtaining all achievements for any game is rather easy and i feel they make it that way for the people who don't play hardcore they just rent games and get all the achievements. "achievement hunters." So i'm begining to think that the 100% achievement reveals that there is potential for more afterwards but i don't think that the achievement standard is the proper perquisite for solving the post game mystery. i believe the 100% is to statisfy casual gamers. consider previous gta 100%'s. you had to do REDICULOUS things to obtain 100%. perhaps that is what is required here. just a thought but it makes sense to me... now these parameters obviously haven't been written down but we can think of all the things that haven't been done even after obtaining career criminal. i haven't retrieved all the tracts or the 30 wastes. i've collected all else and all missions including strangers have been completed. i haven't met all randoms. i'm close but i will probably fall 1 short since i can not achieve the altruist shootout but anyway you get my point i hope Maybe there's something in replaying the missions. It's probably something that's not been investigated much, probably since the campaign is quite long and you're not really sure what to look for and since many missions are on a timer etc, you're somewhat limited in your searches. About the docker, the "first" UFO ontop of Chiliad is most likely just a hologram and I believe it doesn't serve anything else for now but for a clue and to peak your interest. Dropping the docker on it won't work since it will disappear when you're getting to close. I suggest trying the docker on the other Two UFO's instead. A fourth playable character is highly unlikely, the story campaign is finished and you can obtain 100% without even clearing everything out. A fourth character would seem really useless and you can rule it out since there's only four slots on the wheel and all spots are already taken. As for the characters, I still believe that if anything is unlocked by a certain character, it's Franklin that's the most important out of the three since he's the only on you can't kill on the last mission . Edited October 29, 2013 by trickeh2k Link to comment Share on other sites More sharing options...
iNeedBoost Posted October 29, 2013 Share Posted October 29, 2013 (edited) I believe you can open up your previous missions page and replay it, since you have to get 70 gold medals anyway for the trophy/acheivement. Also I'm not trying to land the docker anywhere or doing anything beyond what the outline of the game was intended to allow. I'm merely testing to see if michael has any reactions to certain circumstances while in the docker on a "hangout" in various locations. i would assume having to bug or glitch the game is wrong outright... i would also assume using cheats would make the player ineligible for any post game unveiling since they urge players not to use them by stating that using them will revoke your ability to obtain trophies for the current session. i believe making connections based on what the game allows is more likely going to reveal the secret in question. I'm lost when you say all 4 slots are being occupied when only 3 are visibly characters that are playable... not to mention the fourth is a shadowy character who has his/her own color i might add(yellow), when highlighted. It wouldn't be as useless as you say if the character had their own mini series or quest-line/missions or had their own character specific perks, such as home location or vehicles or special ability, etc... Regardless of whether or not there is an unlock able character currently, i would bet my left arm that the fourth slot will be filled with a new playable character at some point or another, whether unlock able or through DLC we will indeed see that space filled with a new soul to play. The only reason i don't think franklin is as important as you mention is because (like previously stated) i don't think 100% is relevant to the post game mystery. It seems to be there for casual players. A goal for them to achieve and move on... which explains why the player doesn't have to complete everything to acquire it. So going back to franklin, i would assume R* would have made several roadblocks in revealing the post game mystery in order to maintain it's secret as long as possible. So perhaps the ABC choice mission is just roadblock #1 in the series of roadblocks they've created to weed out the number of players involved in finding out the mystery. Maybe the delivery of the 4 randoms to the altruists is #2 roadblock for example... players like me are screwed on that due to the fact i've interacted with too many random events and am left to only being able to deliver 2... i'd be willing to bet that all 3 characters all have some sort or role in this mystery. if Career Criminal has no bearing on revealing the secret other than it's a prerequisite to "true 100% completion" then the ABC choice mission is irrelevant since it is possible to ruin "true 100% completion" through choices made in game. (edit: This is only speculation of course, it sounds like what i'm saying is fact and i acknowledge it obviously isn't. it's just the way i talk hahaha. i respect all your opinions and ideas, please keep throwing it back i enjoy having my ideas challenged.) Edited October 29, 2013 by iNeedBoost Link to comment Share on other sites More sharing options...
SkunkonToast Posted October 29, 2013 Share Posted October 29, 2013 (edited) I'm st when you say all 4 slots are being occupied when only 3 are visibly characters that are playable... not to mention the fourth is a shadowy character who has his/her own color i might add(yellow), when highlighted. It wouldn't be as useless as you say if the character had their own mini series or quest-line/missions or had their own character specific perks, such as home location or vehicles or special ability, etc... Regardless of whether or not there is an unlock able character currently, i would bet my left arm that the fourth slot will be filled with a new playable character at some point or another, whether unlock able or through DLC we will indeed see that space filled with a new soul to play. The only reason i don't think franklin is as important as you mention is because (like previously stated) i don't think 100% is relevant to the post game mystery. It seems to be there for casual players. A goal for them to achieve and move on... which explains why the player doesn't have to complete everything to acquire it. So going back to franklin, i would assume R* would have made several roadblocks in revealing the post game mystery in order to maintain it's secret as long as possible. So perhaps the ABC choice mission is just roadblock #1 in the series of roadblocks they've created to weed out the number of players involved in finding out the mystery. Maybe the delivery of the 4 randoms to the altruists is #2 roadblock for example... players like me are screwed on that due to the fact i've interacted with too many random events and am left to only being able to deliver 2... i'd be willing to bet that all 3 characters all have some sort or role in this mystery. if Career Criminal has no bearing on revealing the secret other than it's a prerequisite to "true 100% completion" then the ABC choice mission is irrelevant since it is possible to ruin "true 100% completion" through choices made in game. (edit: This is only speculation of course, it sounds like what i'm saying is fact and i acknowledge it obviously isn't. it's just the way i talk hahaha. i respect all your opinions and ideas, please keep throwing it back i enjoy having my ideas challenged.) sorry to dissapoint dude but that greyed out character is for the online mode. Once you've started the online portion of the game it changes to your created character and you can use it to instantly jump online. Edited October 29, 2013 by SkunkonToast Link to comment Share on other sites More sharing options...
iNeedBoost Posted October 29, 2013 Share Posted October 29, 2013 lmao son of a b*tch! 2 more weeks and i can play online! hating life atm >_< ok so scratch the 4th playable character >_> Link to comment Share on other sites More sharing options...
Halo_Override Posted October 29, 2013 Share Posted October 29, 2013 Re: "True" 100% (sorry if this is slightly off-topic, but I feel it applies somewhat)... The Achievement/Trophy stuff for this gen of GTAs has always been segregated from 100% completion, as far as I can recall. For IV/TLAD/TGOBT, 100% could be reached without getting any specific achievements/trophies (although you would inevitably get some of them incidentally as you went along). And the 100% for V doesn't seem to be particularly "less crazy" than what you need to do for the IV-era games, or even San Andreas. I'd be very surprised if R* locked any significant content behind an achievement/trophy wall. "100%" is "100%", as advertised, and while getting all the trophies is a great accomplishment (worthy of its own special trophy), I doubt that any of the potential lore-related easter eggs (UFO access, jetpack, etc.) rely on it. Link to comment Share on other sites More sharing options...
iNeedBoost Posted October 29, 2013 Share Posted October 29, 2013 (edited) Re: "True" 100% (sorry if this is slightly off-topic, but I feel it applies somewhat)... The Achievement/Trophy stuff for this gen of GTAs has always been segregated from 100% completion, as far as I can recall. For IV/TLAD/TGOBT, 100% could be reached without getting any specific achievements/trophies (although you would inevitably get some of them incidentally as you went along). And the 100% for V doesn't seem to be particularly "less crazy" than what you need to do for the IV-era games, or even San Andreas. I'd be very surprised if R* locked any significant content behind an achievement/trophy wall. "100%" is "100%", as advertised, and while getting all the trophies is a great accomplishment (worthy of its own special trophy), I doubt that any of the potential lore-related easter eggs (UFO access, jetpack, etc.) rely on it. i still think this gen of 100% is to satisfy achievement hunters. Otherwise achievement hunters would spends months trying to complete all the achievements. it sounds weird but i've had a few of them on my friends list back when i had live. I had one friend that had to have every achievement for every game his xbox had ever recognized. he literally would go out and rent games that his sister had played while he was gone so that he could get the achievements... he use to miss our halo3 gamebattles matches because his blockbuster rental was near expiration... we replaced him soon after this became an issue... kinda hard to go to meadowlands tourney when your 4th skips out to play my little pony lmao!!! anyway my point is people like him would never get anywhere with a traditional gta style 100% completion. thus my theory that this is an internal none achievement based "true 100% completion." Which i believe will trigger something. (edit: whats the point of collection the 30 wastes if i've already obtained 100% achieve? what i get money? lame! it's doubtable) Edited October 29, 2013 by iNeedBoost Link to comment Share on other sites More sharing options...
tadd Posted October 30, 2013 Share Posted October 30, 2013 Ok guys im here if needed sorry a bit behind on things had some real life stuff to sort... PM me if there is anything that needs looking at i will do my part... sorry just not able to read pages and pages of info at the min so stuck on page 2 of this thread until i get 5 mins to catch up... Hopefully this thread will stay clean Link to comment Share on other sites More sharing options...
AnEvilVet Posted October 30, 2013 Author Share Posted October 30, 2013 Please do Wellaswallace! Thanks for the compliment Link to comment Share on other sites More sharing options...
FailSnaill Posted October 30, 2013 Share Posted October 30, 2013 With the game you got a map, not the blueprint. On Procopio Beach you can notice there's a building (the brown square), but when you go there, there's nothing to see. Maybe there's something lower or higher like a cave or something in the sky. Plz go on research. I can't do it because of that 68/69 missions bug . Good luck Link to comment Share on other sites More sharing options...
Karoi Posted October 30, 2013 Share Posted October 30, 2013 (edited) With the game you got a map, not the blueprint. On Procopio Beach you can notice there's a building (the brown square), but when you go there, there's nothing to see. Maybe there's something lower or higher like a cave or something in the sky. Plz go on research. I can't do it because of that 68/69 missions bug . Good luck Isn't that a dock or something? Edited October 30, 2013 by Karoi Pathum 1 Link to comment Share on other sites More sharing options...
J187 Posted October 30, 2013 Share Posted October 30, 2013 (edited) Re: "True" 100% (sorry if this is slightly off-topic, but I feel it applies somewhat)... The Achievement/Trophy stuff for this gen of GTAs has always been segregated from 100% completion, as far as I can recall. For IV/TLAD/TGOBT, 100% could be reached without getting any specific achievements/trophies (although you would inevitably get some of them incidentally as you went along). And the 100% for V doesn't seem to be particularly "less crazy" than what you need to do for the IV-era games, or even San Andreas. I'd be very surprised if R* locked any significant content behind an achievement/trophy wall. "100%" is "100%", as advertised, and while getting all the trophies is a great accomplishment (worthy of its own special trophy), I doubt that any of the potential lore-related easter eggs (UFO access, jetpack, etc.) rely on it. And rearranged??? Edited October 30, 2013 by J187 Link to comment Share on other sites More sharing options...
Karoi Posted October 30, 2013 Share Posted October 30, 2013 Re: "True" 100% (sorry if this is slightly off-topic, but I feel it applies somewhat)... The Achievement/Trophy stuff for this gen of GTAs has always been segregated from 100% completion, as far as I can recall. For IV/TLAD/TGOBT, 100% could be reached without getting any specific achievements/trophies (although you would inevitably get some of them incidentally as you went along). And the 100% for V doesn't seem to be particularly "less crazy" than what you need to do for the IV-era games, or even San Andreas. I'd be very surprised if R* locked any significant content behind an achievement/trophy wall. "100%" is "100%", as advertised, and while getting all the trophies is a great accomplishment (worthy of its own special trophy), I doubt that any of the potential lore-related easter eggs (UFO access, jetpack, etc.) rely on it. And rearranged??? I have all trophies unlocked and I have 100%, I have done everything in the game. All the missions, all the extra side stuff. So I think I have a true 100% game. I have also replayed all the heists and have chosen the different routes, I see no difference with a 'normal' 100%. Link to comment Share on other sites More sharing options...
MoJo_cy Posted October 30, 2013 Share Posted October 30, 2013 can u give us your social club ??? Link to comment Share on other sites More sharing options...
jimmylh Posted October 30, 2013 Share Posted October 30, 2013 With the game you got a map, not the blueprint. On Procopio Beach you can notice there's a building (the brown square), but when you go there, there's nothing to see. Maybe there's something lower or higher like a cave or something in the sky. Plz go on research. I can't do it because of that 68/69 missions bug . Good luck You're right, there is nothing at that location to see. Must be a map error. I've been at a 100% for weeks now. Link to comment Share on other sites More sharing options...
brawley Posted October 30, 2013 Share Posted October 30, 2013 With the game you got a map, not the blueprint. On Procopio Beach you can notice there's a building (the brown square), but when you go there, there's nothing to see. Maybe there's something lower or higher like a cave or something in the sky. Plz go on research. I can't do it because of that 68/69 missions bug . Good luck I've noticed that too.. mhm Link to comment Share on other sites More sharing options...
trickeh2k Posted October 30, 2013 Share Posted October 30, 2013 Might be something they forgot to add or likewise, or something that was removed from the game... kinda like the spot with the three different spots with the three characters colors in the lost mc's trailer park. It was supposed to be a mission but was later removed from the game. Link to comment Share on other sites More sharing options...
Karoi Posted October 30, 2013 Share Posted October 30, 2013 Might be something they forgot to add or likewise, or something that was removed from the game... kinda like the spot with the three different spots with the three characters colors in the lost mc's trailer park. It was supposed to be a mission but was later removed from the game. Do you have proof for this? I just want to read more about it. Link to comment Share on other sites More sharing options...
trickeh2k Posted October 30, 2013 Share Posted October 30, 2013 Might be something they forgot to add or likewise, or something that was removed from the game... kinda like the spot with the three different spots with the three characters colors in the lost mc's trailer park. It was supposed to be a mission but was later removed from the game. Do you have proof for this? I just want to read more about it. Can't remember the link, but it was on reddit and it's found in the debug files. Link to comment Share on other sites More sharing options...
trickeh2k Posted October 30, 2013 Share Posted October 30, 2013 (edited) I was wonderings about some names in GTA V. What's Chiliad anyways? I did an anagram of Mount Chiliad, didn't find anything that sounded like important... but I did get a laugh out of it, one of the suggested anagrams was Dial Oh Im Kunt (with the k being a c obviously) xD "Chiliad a group of 1,000 things or years." Not sure if that would be helpful in any way, but that's more or less what Chiliad means. Edited October 30, 2013 by trickeh2k Link to comment Share on other sites More sharing options...
Wanderer800 Posted October 30, 2013 Share Posted October 30, 2013 I was wonderings about some names in GTA V. What's Chiliad anyways? I did an anagram of Mount Chiliad, didn't find anything that sounded like important... but I did get a laugh out of it, one of the suggested anagrams was Dial Oh Im Kunt (with the k being a c obviously) xD "Chiliad a group of 1,000 things or years." Not sure if that would be helpful in any way, but that's more or less what Chiliad means. If you read what it says on the "chiliad View" tourist board above the hippy camp it mentions it was once under Mexican control. Chillies, Chiliad? Link to comment Share on other sites More sharing options...
iNeedBoost Posted October 30, 2013 Share Posted October 30, 2013 Re: "True" 100% (sorry if this is slightly off-topic, but I feel it applies somewhat)... The Achievement/Trophy stuff for this gen of GTAs has always been segregated from 100% completion, as far as I can recall. For IV/TLAD/TGOBT, 100% could be reached without getting any specific achievements/trophies (although you would inevitably get some of them incidentally as you went along). And the 100% for V doesn't seem to be particularly "less crazy" than what you need to do for the IV-era games, or even San Andreas. I'd be very surprised if R* locked any significant content behind an achievement/trophy wall. "100%" is "100%", as advertised, and while getting all the trophies is a great accomplishment (worthy of its own special trophy), I doubt that any of the potential lore-related easter eggs (UFO access, jetpack, etc.) rely on it. And rearranged??? I have all trophies unlocked and I have 100%, I have done everything in the game. All the missions, all the extra side stuff. So I think I have a true 100% game. I have also replayed all the heists and have chosen the different routes, I see no difference with a 'normal' 100%. So i assume you have all 49 achievements, you've collected all the hidden packages, the 30 submarine parts, you've completed whatever needs to be done with hunter (haven't brought myself to it yet haha) you've done what needs to be done with the bail bonds, all random events have been played out including the altruists shootout, everything and i mean everything is gold medal'd, you've purchased all properties and have done all corresponding missions, all players skills are maxed, and still there's nothing? well that's depressing :C maybe it's even more indepth lol maybe purchasing all available clothing items for all 3 characters, or maybe there's nothing and i'm gonna go cry in the corner now... Link to comment Share on other sites More sharing options...
GetALife90 Posted October 30, 2013 Share Posted October 30, 2013 Link to comment Share on other sites More sharing options...
ynamite Posted October 30, 2013 Share Posted October 30, 2013 Haha ^^ good one Link to comment Share on other sites More sharing options...
dAfTpUnK2010 Posted October 30, 2013 Share Posted October 30, 2013 Another world is possible Link to comment Share on other sites More sharing options...
Roymgp14afca Posted October 30, 2013 Share Posted October 30, 2013 Someone needs to try and glitch through the T01 and T02 doors so we can rule out that theres something behind it like a tunnel or something Link to comment Share on other sites More sharing options...
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