J187 Posted October 27, 2013 Share Posted October 27, 2013 Here's what is very interesting to me... The answer is right in front of "US"... then at hippie game there is writing that say's "SAVE US" and right in front of "US" is a giant arrow..... Link to comment Share on other sites More sharing options...
marcelvaneijk Posted October 27, 2013 Share Posted October 27, 2013 i flew over the vespucci area and found a clocktower with a ladder in it, it seems kind of odd because this is the first tower wich is accesible through a ladder that is inside the walls (the other towers have ladders on the outside of the building. the ladder does not lead anywhere significant just another rooftop but i did remember someone saying something about a clock in relation to epsilon or another cult. and i can't seem to find it anymore Link to comment Share on other sites More sharing options...
Ac1dh3ad Posted October 27, 2013 Share Posted October 27, 2013 I noticed on the mural at mt. Chiliad that the picture with spaceship seems to have a human pilot. Probably nuthin just thought I would add. Link to comment Share on other sites More sharing options...
Thomkommer Posted October 27, 2013 Share Posted October 27, 2013 It may sound stupid, but it's possible that the Jetpack is being transported to the base. Maybe with 100% completion and at a certain time there is a convoy with a protected Jetpack? It has something to do with 'Take Control' too. Link to comment Share on other sites More sharing options...
klarax Posted October 27, 2013 Share Posted October 27, 2013 (edited) Seeing as:The egg could be the egg company. The rocket at the dinner could be the ufo.i have drew up a map representing this.i have highlighted the inside area where the maximum distance could be so if this theory is true, the jetpack will be within this area. I have placed a guess of the jetpack location as such since a mountain is circluar in circumference.. Thus, the jetpack would need to be placed as such. Hope it helps. Edited October 27, 2013 by klarax Link to comment Share on other sites More sharing options...
belaltair Posted October 27, 2013 Share Posted October 27, 2013 i've come up with a method to fly franklin around in his space buggy XD the vid link here's how 1 - drive the buggy to trevor's airfield about halfway up the runway 2 - switch to trevor and get a cab to drive u to the helipad 3 - franklin will drive up as u exit the cab and want to hang out - say no 4 - get in cargobob and take off 5 - switch to franklin and drive to the spot in the vid to get tne buggy stranded 6 - swtich to trevor and pick him up ^.^ important - franklin will occasionaly ask again to hang out - if answer yes during the flight it will unhook the buggy - havent tested to see if it reappears in garage - at this point i recommend turning autossave off b no further from me tonight - sleep .... now .... cheerzzzzzzzzzzzzzzz Link to comment Share on other sites More sharing options...
Iroquois Posted October 27, 2013 Share Posted October 27, 2013 (edited) Ok ive come back with some of my new and recent observations as i just had time (finally) to observe the mural in great detail. I dont know if this has been done but here goes nothing: Alright so i went upto the mural and noticed that: The peak of chiliad is pointed (in reality) not box-shaped(like in mural)...so...the box refers to the shape of the ski lift building (which is boxy). I think we are all trying to look for too many metaphors in these drawings. I think its telling us exactly what needs to be seen. There is a vertical shaft from the top of chiliad (center of the shack building = which is right next to mural; this might be the closed wall-looking door). So....that seems to be closed for now... however, according to mural there is a second entrance on the left side of the mountain roughly halfway down. I measured the mural dimensions (of the mountain only) with a tape measure ( precisely 10 inches in height, 15 inches in length [width]) If you use the scale on the in-game map from the start menu (max is 3222 ft, the width of chiliad is ~ 10,000 feet which is about 1.9 miles. The height is obtained by algebra using the ratio between height and width to obtain actual height which is about ~6,666 feet (1.25 miles). Now on the mural, chiliad has steep side and a very shallow side on 1 side of the mountain. The eastern side of the chiliad is shallow and western side is steep. The location of 2nd entrance is about 4.5 inches from the top and halfway from the center of mountain width). Using the map scale, i placed the width coordinate to be along an imaginary N-S line along to the left of the offroad race near Calafia Bridge. I moved the the cursor along this N-S line until it intersected something important on the map. It intersected at the tunnel where the T01 and T02 doors are. Now i dont find that to be a coincedence but that only accounts for the width measurement; not the height. I still have to see if that tunnel is halfway up the mountain or not. Also, the 2nd tunnel entrance on mural is pointed up towards the side of the mountain not ~perpendicular to it, but i just thought it is still a pretty nice connection. Edited October 27, 2013 by Iroquois Link to comment Share on other sites More sharing options...
AndreyTTT Posted October 27, 2013 Share Posted October 27, 2013 (edited) I found something: The jetpack could be in the tunnel, The egg is the Cluckin Bell factory, The UFO is the restaurant with an rocket outside. The rocket makes weird cracking sounds and sometimes it beeps. Maybe there is a tunnel from the restaurant to the closed tunnel? Maybe there is a way to open this door behind the rocket restaurant. I REALLY like what you've done there! I think we are getting closer to it. BUT a little correction: the UFO should be the one in the ocean which is on the north of Blaine county. I think if we put the third point at the location of the sunken UFO, the three lines may even line up. I also think it's a better UFO representation than the rocket next to a restaurant. And why this UFO? Cuz it's the unique of the four. It's sunken (captain obvious strikes). Edited October 27, 2013 by AndreyTTT Link to comment Share on other sites More sharing options...
J187 Posted October 27, 2013 Share Posted October 27, 2013 I just spent literally 35 min killing army dudes at Zancudo trying to take over the fort - to no avail... HOWEVER.... I noticed something SUPER interesting.... If you equip explosive bullets and go in front of the Zancudo bunker elevator and shoot through the door, the bullets explode INSIDE the elevator. There MUST be a way to get inside. Otherwise, it's a major coding mistake by rockstar. Link to comment Share on other sites More sharing options...
Thegtauser Posted October 27, 2013 Share Posted October 27, 2013 I just spent literally 35 min killing army dudes at Zancudo trying to take over the fort - to no avail... HOWEVER.... I noticed something SUPER interesting.... If you equip explosive bullets and go in front of the Zancudo bunker elevator and shoot through the door, the bullets explode INSIDE the elevator. There MUST be a way to get inside. Otherwise, it's a major coding mistake by rockstar. well it does have an interior just no way to access it (yet, maybe, probably, probably not, f*ck it i don't know) Link to comment Share on other sites More sharing options...
POWA Posted October 28, 2013 Share Posted October 28, 2013 Someone mentioned in the other thread that they have been there when the doors opened. He said it was filled with soldiers with shotguns that came out and killed him. Link to comment Share on other sites More sharing options...
Iroquois Posted October 28, 2013 Share Posted October 28, 2013 A couple things: Where is this bunker elevator everyone speaks of? Ive seen videos and pics of it but cant find it myself when i go searching for it. Has anyone noticed or mentioned previously that the mural glistens as you move near it or if you move the camera angle? I think im gonna try to light up the mural with the space docker green lights; something might happen. Or, you might have to burn down the mural to reveal something behind it; but i will have to find molotov cocktails first. I found something strange to happen. If you create a fire near the wall-door next to the mural (i used a jerry can), sometimes there is a glowing ball of light (that sort of resembles a flickering flame) that moves to the right no matter which way the fire was started. It doesnt happen all the time though and it only lasts for 1 - 2 seconds. So yea, im standing by my prev. theory: I think there is a secret entrance next to the mural. It just makes the most logical sense to me. Occams razor, Link to comment Share on other sites More sharing options...
MoJo_cy Posted October 28, 2013 Share Posted October 28, 2013 I found something: The jetpack could be in the tunnel, The egg is the Cluckin Bell factory, The UFO is the restaurant with an rocket outside. The rocket makes weird cracking sounds and sometimes it beeps. Maybe there is a tunnel from the restaurant to the closed tunnel? Maybe there is a way to open this door behind the rocket restaurant. Nice, yes it could be something. But until we know if and how we can open it, it's not much. How is the texture up close? If it's low res and blurry, I don't think there's much to it. i dunno. im not a door expert.. i went there at 3:00am with the space docker but nothing happens maybe some how is connected http://www.gta5tv.com/easter-eggs/ Link to comment Share on other sites More sharing options...
Nick00112 Posted October 28, 2013 Share Posted October 28, 2013 Stopp putting bs up an start putting good info up an work like a team Wanderer800 1 Link to comment Share on other sites More sharing options...
Wanderer800 Posted October 28, 2013 Share Posted October 28, 2013 I have said all along, leapords don't change their spots. The only difference this time is there is a bigger map to explore. How can a mural drawn on a wall be overlayed on anything? I've read about scales? What scale? Overlaying on areas of the map which are visually similar to the mural, im fine with. Exploring the map will uncover more. Too much time has been wasted scrutinising the mural. Link to comment Share on other sites More sharing options...
AirborneRangerB Posted October 28, 2013 Share Posted October 28, 2013 Sweet. I'm at 80% I'm so interested in solving this! Can anyone help me figure out the last 5 strangers and freaks mission I can do? Link to comment Share on other sites More sharing options...
HakatoX Posted October 28, 2013 Share Posted October 28, 2013 (edited) I just spent literally 35 min killing army dudes at Zancudo trying to take over the fort - to no avail... HOWEVER.... I noticed something SUPER interesting.... If you equip explosive bullets and go in front of the Zancudo bunker elevator and shoot through the door, the bullets explode INSIDE the elevator. There MUST be a way to get inside. Otherwise, it's a major coding mistake by rockstar. Is it too bad to think "take control" only is talking about the rampage located there? Edited October 28, 2013 by HakatoX Link to comment Share on other sites More sharing options...
tttbbbag Posted October 28, 2013 Share Posted October 28, 2013 Sweet. I'm at 80% I'm so interested in solving this! Can anyone help me figure out the last 5 strangers and freaks mission I can do? Link to comment Share on other sites More sharing options...
tttbbbag Posted October 28, 2013 Share Posted October 28, 2013 Collect all the pieces. Space ship, waste barrels, letter craps AirborneRangerB 1 Link to comment Share on other sites More sharing options...
AirborneRangerB Posted October 28, 2013 Share Posted October 28, 2013 Thanks. You play Xbox or playstation? Link to comment Share on other sites More sharing options...
RastaSurfer Posted October 28, 2013 Share Posted October 28, 2013 Wassuuuup!! I just joined anyways about the jetpack,Im thinking it is either in the bunker at the military base,in the tunel with the bars blocking it or maybe somewhere underwater idk just throwing ideas.But yea and about the " Take control " thing i've noticed that whenever i go to the military base during the day i always see that big ass hellicopter arriving there and im thinking maybe it has a jet pack inside and you're supposed to try and take it lol idk that soumded dump af but ahit there is so many place like this sh*t is taken us forever. Link to comment Share on other sites More sharing options...
Nick00112 Posted October 28, 2013 Share Posted October 28, 2013 Yes like the sound of that ive seen tht big helicopter too wen next to thee base it lands eho knoes if its about the jet pack or taking over ?? Think thats a good clue wen i get home guna check it out Link to comment Share on other sites More sharing options...
J187 Posted October 28, 2013 Share Posted October 28, 2013 Im starting to think the Bunker elevator will become functional simply when you can be there without the alarm on. Maybe get stealth to 100%? Wear the stealth outfit? Link to comment Share on other sites More sharing options...
AnEvilVet Posted October 28, 2013 Author Share Posted October 28, 2013 Im starting to think the Bunker elevator will become functional simply when you can be there without the alarm on. Maybe get stealth to 100%? Wear the stealth outfit? That's been tried, it doesn't work. I thought it was known that the elevator is for GTA Online missions? That appears to be the case as it was taken the mission scripts. Link to comment Share on other sites More sharing options...
J187 Posted October 28, 2013 Share Posted October 28, 2013 Im starting to think the Bunker elevator will become functional simply when you can be there without the alarm on. Maybe get stealth to 100%? Wear the stealth outfit? That's been tried, it doesn't work. I thought it was known that the elevator is for GTA Online missions? That appears to be the case as it was taken the mission scripts. I haven't played online so I wouldn't know. But you say it's been tried to be there without the alert? How? To my knowledge, no one has figured out a way to be there with the alert ... note: The game does glitch where you can get no wanted level AND the sound of the sirens to turn off, but the alert is still on as all the red alert lights are still turning - even in daylight you can see them turning. Link to comment Share on other sites More sharing options...
gizmonomono Posted October 28, 2013 Share Posted October 28, 2013 Im starting to think the Bunker elevator will become functional simply when you can be there without the alarm on. Maybe get stealth to 100%? Wear the stealth outfit? That's been tried, it doesn't work. I thought it was known that the elevator is for GTA Online missions? That appears to be the case as it was taken the mission scripts. I haven't played online so I wouldn't know. But you say it's been tried to be there without the alert? How? To my knowledge, no one has figured out a way to be there with the alert ... note: The game does glitch where you can get no wanted level AND the sound of the sirens to turn off, but the alert is still on as all the red alert lights are still turning - even in daylight you can see them turning. I parachuted into the base last night, just for laughs, like I've done many times before. But this time I got no stars, so I ran into the bunker and waited there. The stars never came Anyway, I was there until 3am, with the green lights, and rain, but the elevator never opened. As soon as I got out of the bunker I got a wanted level. I saved the game inside, without the stars, so if anyone has a theory they would like me to try just say so. But I think the whole "no wanted level" thing is a bust. If the elevator is to be opened it would be under different circumstances, glitch or no glitch. Link to comment Share on other sites More sharing options...
POWA Posted October 28, 2013 Share Posted October 28, 2013 If you do the hunting mission with Cletis, you can go on the base and they won't even acknowledge you. Of course, I don't think this is good for trying to do things since none of the doors open that normally would like the control tower doors. Link to comment Share on other sites More sharing options...
gizmonomono Posted October 28, 2013 Share Posted October 28, 2013 If you do the hunting mission with Cletis, you can go on the base and they won't even acknowledge you. Of course, I don't think this is good for trying to do things since none of the doors open that normally would like the control tower doors. A lot of things change when you're on a mission, so yeah, it wouldn't be a good method of trying it. Link to comment Share on other sites More sharing options...
J187 Posted October 28, 2013 Share Posted October 28, 2013 Im starting to think the Bunker elevator will become functional simply when you can be there without the alarm on. Maybe get stealth to 100%? Wear the stealth outfit? That's been tried, it doesn't work. I thought it was known that the elevator is for GTA Online missions? That appears to be the case as it was taken the mission scripts. I haven't played online so I wouldn't know. But you say it's been tried to be there without the alert? How? To my knowledge, no one has figured out a way to be there with the alert ... note: The game does glitch where you can get no wanted level AND the sound of the sirens to turn off, but the alert is still on as all the red alert lights are still turning - even in daylight you can see them turning. I parachuted into the base last night, just for laughs, like I've done many times before. But this time I got no stars, so I ran into the bunker and waited there. The stars never came Anyway, I was there until 3am, with the green lights, and rain, but the elevator never opened. As soon as I got out of the bunker I got a wanted level. I saved the game inside, without the stars, so if anyone has a theory they would like me to try just say so. But I think the whole "no wanted level" thing is a bust. If the elevator is to be opened it would be under different circumstances, glitch or no glitch. Yes. I have been there with no stars too. Thing is, unless you can tell with 100% certainty that the alarm lights were not on, then I'm still curious. I know it's weird, but the alarm can be on - lights spinning around - even when have no wanted level and even when you hear no sirens Link to comment Share on other sites More sharing options...
gizmonomono Posted October 28, 2013 Share Posted October 28, 2013 I parachuted into the base last night, just for laughs, like I've done many times before. But this time I got no stars, so I ran into the bunker and waited there. The stars never came Anyway, I was there until 3am, with the green lights, and rain, but the elevator never opened. As soon as I got out of the bunker I got a wanted level. I saved the game inside, without the stars, so if anyone has a theory they would like me to try just say so. But I think the whole "no wanted level" thing is a bust. If the elevator is to be opened it would be under different circumstances, glitch or no glitch. Yes. I have been there with no stars too. Thing is, unless you can tell with 100% certainty that the alarm lights were not on, then I'm still curious. I know it's weird, but the alarm can be on - lights spinning around - even when have no wanted level and even when you hear no sirens The spinning red light was definitely ON. But isn't it always on? Link to comment Share on other sites More sharing options...
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