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Rockstar don't care about us.


hewentthatway666
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Kids are just mad they havent taken a computer engineering degree and dont really know how things work.

 

"Just buy lots of servers, but them on top of eachother and WHAM, everyone in the world can connect at the same time!"

It's typical. These prebuscents are dumb enough to think what they're saying is fact. The truth is, that Rockstar's dedicated servers are NOT the problem, but rather the funneling server, responsible to matchmake you and redirect your save files to the cloud. There isn't enough bandwith for that server to do it properly, because there are probably multiple millions right now trying to play the game.

 

Did you not just read what the OP just said?

JUST BECAUSE YOU DISAGREE WITH HIM DOES NOT MAKE HIM A LITTLE KID.

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So what you are saying, is that they should have just bought a bunch of servers, without having any idea how much bandwith would be consumed?

 

And as you make a pointless thread like this, they are DEFINITELY working on getting everything running, so please be patient, and shut the f*ck up.

I think there is a certain amount of research, common sense & information that Rockstar had at their disposal which could have been used to ensure that they got their server capabilities nearer the mark that was necessary to deal with today's issues. It wouldn't have been a total guessing game, Rockstar blatantly just crossed their fingers and hoped for the best. Pathetic.

 

Oh and lets cease the 'kids' comments lads, it really is sad. As soon as somebody says something that you don't agree with - 'kid!' - funnily enough that is a really CHILDISH way of dealing with a contrasting viewpoint.

 

So you are telling me that a veteran company like BLIZZARD, who has been in the online business for so long, were able to pulloff their Diablo III release successfully? NO THEY DIDN'T.

 

If you don't understand how matchmaking and server connection and redirection works, maybe you shouldn't be trying to guess.

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Diablo 3 release was worse than this^

 

On a sidenote, Brasil > EU + NA.

Edited by Mr_Hate_Me
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So what you are saying, is that they should have just bought a bunch of servers, without having any idea how much bandwith would be consumed?

 

And as you make a pointless thread like this, they are DEFINITELY working on getting everything running, so please be patient, and shut the f*ck up.

I think there is a certain amount of research, common sense & information that Rockstar had at their disposal which could have been used to ensure that they got their server capabilities nearer the mark that was necessary to deal with today's issues. It wouldn't have been a total guessing game, Rockstar blatantly just crossed their fingers and hoped for the best. Pathetic.

 

Oh and lets cease the 'kids' comments lads, it really is sad. As soon as somebody says something that you don't agree with - 'kid!' - funnily enough that is a really CHILDISH way of dealing with a contrasting viewpoint.

 

So you are telling me that a veteran company like BLIZZARD, who has been in the online business for so long, were able to pulloff their Diablo III release successfully? NO THEY DIDN'T.

 

If you don't understand how matchmaking and server connection and redirection works, maybe you shouldn't be trying to guess.

 

Sir, you're among the most intelligent people here. Be proud.

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So what you are saying, is that they should have just bought a bunch of servers, without having any idea how much bandwith would be consumed?

 

And as you make a pointless thread like this, they are DEFINITELY working on getting everything running, so please be patient, and shut the f*ck up.

I think there is a certain amount of research, common sense & information that Rockstar had at their disposal which could have been used to ensure that they got their server capabilities nearer the mark that was necessary to deal with today's issues. It wouldn't have been a total guessing game, Rockstar blatantly just crossed their fingers and hoped for the best. Pathetic.

 

Oh and lets cease the 'kids' comments lads, it really is sad. As soon as somebody says something that you don't agree with - 'kid!' - funnily enough that is a really CHILDISH way of dealing with a contrasting viewpoint.

 

So you are telling me that a veteran company like BLIZZARD, who has been in the online business for so long, were able to pulloff their Diablo III release successfully? NO THEY DIDN'T.

 

If you don't understand how matchmaking and server connection and redirection works, maybe you shouldn't be trying to guess.

 

Rockstar knew they would have a huge amount of players trying to join at the same time, yet they just did nothing. Oh and btw, GTA V made MUCH more than diablo 3.

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Part of me hopes they just say screw it, and pull the plug on GTA 5 online. The amusement of watching that would probably outweigh the joy being able to play the game. :lol:

 

I almost agree with this, but I am looking forward too much to seeing these peanuts online and blowing up their cars.

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Rockstar knew they would have a huge amount of players trying to join at the same time, yet they just did nothing. Oh and btw, GTA V made MUCH more than diablo 3.

 

 

You can`t POSSIBLY be that dense not to know that Blizzard has that lil` thing called WOW, which makes yearly more than GTA 5 made with one sale... let alone the fact that they own the largest MMO on the market, so they know a thing or two about launches and infrastructure...

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Kids like you shouldn't be playing the game.

As much as I hate to complain and go on about things that everybody else and their grandmother is, I really don't think it makes me a kid for having a dig at Rockstar for their blatant lack of consideration for customer satisfaction.

 

If anything, it makes you a kid for jumping on the 'ohhh rockstar are really good and they will fix it, just be nice to them, pls, i love them' bandwagon. If nobody complained, you know what? Every game with online features would have sh*t server connections etc because why improve when the customer states no desire for better conditions and improvements. Get real...

 

 

we say this about the kids that are complaining, because they expect it to be playable day one, even when rockstar themselves said it will be rough the first couple days(weeks) after launch.

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So what you are saying, is that they should have just bought a bunch of servers, without having any idea how much bandwith would be consumed?

 

And as you make a pointless thread like this, they are DEFINITELY working on getting everything running, so please be patient, and shut the f*ck up.

I think there is a certain amount of research, common sense & information that Rockstar had at their disposal which could have been used to ensure that they got their server capabilities nearer the mark that was necessary to deal with today's issues. It wouldn't have been a total guessing game, Rockstar blatantly just crossed their fingers and hoped for the best. Pathetic.

 

Oh and lets cease the 'kids' comments lads, it really is sad. As soon as somebody says something that you don't agree with - 'kid!' - funnily enough that is a really CHILDISH way of dealing with a contrasting viewpoint.

 

So you are telling me that a veteran company like BLIZZARD, who has been in the online business for so long, were able to pulloff their Diablo III release successfully? NO THEY DIDN'T.

 

If you don't understand how matchmaking and server connection and redirection works, maybe you shouldn't be trying to guess.

 

Rockstar knew they would have a huge amount of players trying to join at the same time, yet they just did nothing. Oh and btw, GTA V made MUCH more than diablo 3.

 

No sh*t GTA V made much more than Diablo III, that's exactly why the servers are f*cked up. There's about TEN TIMES more people trying to play the game right now than when Diablo III released. THERE'S NO WAY TO PREDICT HOW ONLINE IS GOING TO WORK.

 

Why do you think games very often have beta tests and server stress tests? That's to figure out how much they need allocated to make it work!

 

If Rockstar had said this was a short Beta Testing sequence, and that the servers would be reset afterwards, I'm pretty damn sure that absolutely NO ONE would be complaining. But nope, people are dumb enough to believe that GTA Online should be working at launch.

 

Absolutely ANY major MMO release that has ever happened suffer of pretty much the same problem, but it varies in the outcome. I've seen some games where it would limit the slots, so it would tell you that it is full, and in some other cases, it would happen exactly what is happening with GTA Online, which is timeouts.

 

What everyone is saying is that you should just throw money on servers, while that isn't even what makes it f*ck up. Like I said, the problems are located in the funneling servers, the servers responsible for matchmaking and cloud saving, and what prooves that, is that everything that happens in game during gameplay, is running absolutely flawless.

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Rockstar knew they would have a huge amount of players trying to join at the same time, yet they just did nothing. Oh and btw, GTA V made MUCH more than diablo 3.

 

 

You can`t POSSIBLY be that dense not to know that Blizzard has that lil` thing called WOW, which makes yearly more than GTA 5 made with one sale... let alone the fact that they own the largest MMO on the market, so they know a thing or two about launches and infrastructure...

 

Are you retarded? I WAS COMPARING GTA V AND DIABLO 3.

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Rockstar knew they would have a huge amount of players trying to join at the same time, yet they just did nothing. Oh and btw, GTA V made MUCH more than diablo 3.

Yeah I'm sure they've made no efforts whatsoever to try and help with the release. The fact that the release hasn't gone well can only mean they "don't care" or have "just done nothing". There can't possibly be technical reasons behind millions of people trying to connect that can only be resolved in response rather than in advance.

 

Throwing servers at the problem is not a solution. Only now that the game has millions of people trying to connect do certain problems become apparent so that Rockstar can react. It's annoying, sure. But why can't you respect the complexity of the issues and give Rockstar the benefit of the doubt that they're working their socks off to get things working?

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Rockstar knew they would have a huge amount of players trying to join at the same time, yet they just did nothing. Oh and btw, GTA V made MUCH more than diablo 3.

 

 

You can`t POSSIBLY be that dense not to know that Blizzard has that lil` thing called WOW, which makes yearly more than GTA 5 made with one sale... let alone the fact that they own the largest MMO on the market, so they know a thing or two about launches and infrastructure...

 

Are you retarded? I WAS COMPARING GTA V AND DIABLO 3.

 

Diablo 3 is owned by Blizzard. Same Blizzard that owns WOW.

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hewentthatway666

 

 

So what you are saying, is that they should have just bought a bunch of servers, without having any idea how much bandwith would be consumed?

 

And as you make a pointless thread like this, they are DEFINITELY working on getting everything running, so please be patient, and shut the f*ck up.

I think there is a certain amount of research, common sense & information that Rockstar had at their disposal which could have been used to ensure that they got their server capabilities nearer the mark that was necessary to deal with today's issues. It wouldn't have been a total guessing game, Rockstar blatantly just crossed their fingers and hoped for the best. Pathetic.

 

Oh and lets cease the 'kids' comments lads, it really is sad. As soon as somebody says something that you don't agree with - 'kid!' - funnily enough that is a really CHILDISH way of dealing with a contrasting viewpoint.

 

So you are telling me that a veteran company like BLIZZARD, who has been in the online business for so long, were able to pulloff their Diablo III release successfully? NO THEY DIDN'T.

 

If you don't understand how matchmaking and server connection and redirection works, maybe you shouldn't be trying to guess.

 

It has nothing to do with how big a company is or how long they have been in the online business. It has 100% to do with the robotic coporate minset that infects so many of today's company's and leads them to decisions that only a f*ck boring accountant sitting in his swivel chair wearing a short sleeved nerdy blue shirt and pair of spectacles whilst typing hurriedly on his dull grey keyboard could be capable of making.

It has every thing to do with, saving x amount of money at x amount of expense to ensure that x amount of quarterly profits are made in order to keep share prices at x amount bla bla bla.

Do I believe that Rockstar had the capabilities to ensure that GTA: O launched smoothly? Or at least launched and allowed people to play? Of f*cking course they have the capabilities, and if you don't believe that then you definitely don't know what your on about. Rockstar have demonstrated a complete lack of care for us.

Edited by hewentthatway666
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If Rockstar was truly doing nothing about the situation, GTAO and Social Club wouldn't even be online at the moment. It's Rockstar's first game of this scale, of course it's going to have problems handling people, no matter how many servers you throw at it. It's kinda like putting out a wild fire. Throwing water at it will help contain it some, but you're likely still going to have a wild fire until it goes down to manageable levels.

 

Just look at DICE and Battlefield. They've been launching huge online games for years yet they still cannot manage to keep them 100% online for the first few months, even when all they have to do is manage a server list and profiles.

Edited by gamerzworld
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Rockstar knew they would have a huge amount of players trying to join at the same time, yet they just did nothing. Oh and btw, GTA V made MUCH more than diablo 3.

 

 

You can`t POSSIBLY be that dense not to know that Blizzard has that lil` thing called WOW, which makes yearly more than GTA 5 made with one sale... let alone the fact that they own the largest MMO on the market, so they know a thing or two about launches and infrastructure...

 

Are you retarded? I WAS COMPARING GTA V AND DIABLO 3.

 

Diablo 3 is owned by Blizzard. Same Blizzard that owns WOW.

 

WOW sucks anyway.

Back on topic, if you have a billion pounds, the first thing you're gonna do is work on preparing servers, which Rockstar didn't do.

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If Rockstar was truly doing nothing about the situation, GTAO and Social Club wouldn't even be online at the moment. It's Rockstar's first game of this scale, of course it's going to have problems handling people, no matter how many servers you throw at it. It's kinda like putting out a wild fire. Throwing water at it will help contain it some, but you're likely still going to have a wild fire until it goes down to manageable levels.

 

Just look at DICE and Battlefield. They've been launching huge online games for years yet they still cannot manage to keep them 100% online for the first few months, even when all they have to do is manage a server list!

Well, not complaining or anything, but how big was GTA IV Multiplayer then?

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When online was released today, I tried the servers - didn't work. So I went out, got my tires changed, did a bit of car shopping to pass the time.

 

People reaaaaalllyyy need to get a life. No sympathy goes out to the whiners, you'll probably complain about something when you're online anyway.

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Rockstar knew they would have a huge amount of players trying to join at the same time, yet they just did nothing. Oh and btw, GTA V made MUCH more than diablo 3.

Yeah I'm sure they've made no efforts whatsoever to try and help with the release. The fact that the release hasn't gone well can only mean they "don't care" or have "just done nothing". There can't possibly be technical reasons behind millions of people trying to connect that can only be resolved in response rather than in advance.

 

Throwing servers at the problem is not a solution. Only now that the game has millions of people trying to connect do certain problems become apparent so that Rockstar can react. It's annoying, sure. But why can't you respect the complexity of the issues and give Rockstar the benefit of the doubt that they're working their socks off to get things working?

 

EA and SWTOR did just this. They weren`t ready for the amount of logins, so they begun throwing servers at the problem. 9 months later they "consolidated into super servers" from about 100-ish to how many they have today... 30 kinda sorta. :)

 

 

WOW sucks anyway.

 

 

Back on topic, if you have a billion pounds, the first thing you're gonna do is work on preparing servers, which Rockstar didn't do.

 

It was not about WOW or Diablo 3, but about a company that knows about MMOs more than any other.. and they STILL had problems. It is unrealistic to expect a company that has little or no experience with a MMO type game to get it right at first try. It is always nice but unrealistic.

Edited by Phyxsius-
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If Rockstar was truly doing nothing about the situation, GTAO and Social Club wouldn't even be online at the moment. It's Rockstar's first game of this scale, of course it's going to have problems handling people, no matter how many servers you throw at it. It's kinda like putting out a wild fire. Throwing water at it will help contain it some, but you're likely still going to have a wild fire until it goes down to manageable levels.

 

Just look at DICE and Battlefield. They've been launching huge online games for years yet they still cannot manage to keep them 100% online for the first few months, even when all they have to do is manage a server list!

Well, not complaining or anything, but how big was GTA IV Multiplayer then?

 

The thing is, GTA V had more sales than GTA IV, so they KNEW they should work on the serers.

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If Rockstar was truly doing nothing about the situation, GTAO and Social Club wouldn't even be online at the moment. It's Rockstar's first game of this scale, of course it's going to have problems handling people, no matter how many servers you throw at it. It's kinda like putting out a wild fire. Throwing water at it will help contain it some, but you're likely still going to have a wild fire until it goes down to manageable levels.

 

Just look at DICE and Battlefield. They've been launching huge online games for years yet they still cannot manage to keep them 100% online for the first few months, even when all they have to do is manage a server list!

Well, not complaining or anything, but how big was GTA IV Multiplayer then?

 

The thing is, GTA V had more sales than GTA IV, so they KNEW they should work on the serers.

 

And do WHAT, precisely? Throwing servers at the problem is not and NEVER HAS BEEN a solution.

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If Rockstar was truly doing nothing about the situation, GTAO and Social Club wouldn't even be online at the moment. It's Rockstar's first game of this scale, of course it's going to have problems handling people, no matter how many servers you throw at it. It's kinda like putting out a wild fire. Throwing water at it will help contain it some, but you're likely still going to have a wild fire until it goes down to manageable levels.

 

Just look at DICE and Battlefield. They've been launching huge online games for years yet they still cannot manage to keep them 100% online for the first few months, even when all they have to do is manage a server list!

Well, not complaining or anything, but how big was GTA IV Multiplayer then?

 

The thing is, GTA V had more sales than GTA IV, so they KNEW they should work on the serers.

 

And do WHAT, precisely? Throwing servers at the problem is not and NEVER HAS BEEN a solution.

 

It's people like you that make this forum sh*t.

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Kids like you shouldn't be playing the game.

What, 'kids' stating the truth?

 

Kids who don't understand a single thing about launching an online game. Children, who simply would rather complain, instead of patiently waiting for a fix. Regardless of how much preparation Rockstar had, their servers would've taken a big hit with so much people trying to get on all at once. The amount of servers they set up won't change the fact.

Edited by creaper210
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If Rockstar was truly doing nothing about the situation, GTAO and Social Club wouldn't even be online at the moment. It's Rockstar's first game of this scale, of course it's going to have problems handling people, no matter how many servers you throw at it. It's kinda like putting out a wild fire. Throwing water at it will help contain it some, but you're likely still going to have a wild fire until it goes down to manageable levels.

 

Just look at DICE and Battlefield. They've been launching huge online games for years yet they still cannot manage to keep them 100% online for the first few months, even when all they have to do is manage a server list!

Well, not complaining or anything, but how big was GTA IV Multiplayer then?

 

The thing is, GTA V had more sales than GTA IV, so they KNEW they should work on the serers.

 

And do WHAT, precisely? Throwing servers at the problem is not and NEVER HAS BEEN a solution.

Then throw more servers at those servers of course! Never mind the technical and logistics problems with doing that though!

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go away you ungreatful prick.

god I hate my generation

f*ck that I just hate people.

These same whiners will be sucking R*'s dick next week or tomorrow when its working fine.

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NothingPersonal

OP is very right that as consumers, we have a responsibility to react negatively whenever corporations f*ck up. There is no 'understandable' explanation when this crises was definitely avoidable.

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OP is very right that as consumers, we have a responsibility to react negatively whenever corporations f*ck up. There is no 'understandable' explanation when this crises was definitely avoidable.

Look everyone! We've got someone who is a server administrator and has experience with servers for games with millions upon millions of people connecting. Please sir, give us some insight into how it's done.

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Wanted Assailant

Would have been more precise if they released Online on the initial release of V, instead of waiting two weeks for something that simply was going to happen.

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Yes, it is both obvious and disappointing to learn today that Rockstar could give two f*cks about us, the customer.

 

Obviously they had the ability and common sense to foresee that upon launch, GTA: O would be totally loaded with people trying to connect. Obviously they knew that their servers were going to be receiving many hundreds of thousands of connections.

 

But yet, they chose to do absolutely f*ck all about it. They chose not to condition/upgrade servers at the expense of what would be, to a company like Rockstar a small price to pay.

 

They exercised pure calculated (save every penny at any cost) business decisions at the expense of customer satisfaction.

 

At the very least they could have executed better measures to deal with server load, like not forcing every body to start some damn race right at the beginning, which messes every thing up as you require people to connect etc.

 

These problems we're seeing are all very straightforward and easy to deal with. However for Rockstar, it seems, it wasn't worth the effort.

I totally agree, well said!

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SuperDuperGta

I'd say R* do care about us, but didn't have the resource/time/servers/approval/staff/organisation to make this happen today

 

They've been crazily buying servers to handle this sh*t. Just not enough

Edited by SuperDuperGta
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