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Decoding the Mount Chiliad Mural


TerrorFields
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http://tinypic.com/player.php?v=2jg5u9v&s=5#.Uri9V_TuJ15

 

guys.. i found a way to open all (those that can be opened) door in gta V.. can u send me some location of some door that u want to test???

 

Umane lab

bunker in FZ

all garage in gta online

...

 

pls.. help me i have something big maybe..

 

Judging by your photo it's during a mission. Entering doors during other missions, quick save glitches, content creator etc will not be an accurate representative of whats inside since the game will not load the contents properly. Therefor even if you enter a room with something amazing inside you wont see it by doing it that way.

 

 

u have right but with this way i can test all the door.. for example the door up to mount chilliad NOT open.. than is loss of time try to open that door..

 

The elevator at the Humane Research Labs automaticly opens, no need for tricks n sh*t

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The elevator at the Humane Research Labs automaticly opens, no need for tricks n sh*t

 

 

 

y.. but not the portcullis.. and not in online mode..

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Can i please ask a simple question ive forgotten the answer for,

 

When you get to the end of the game you have the 3 choices. Most people choose to save all 3 characters whether for attatchment, monetary or other reasons.

I saved all 3.

 

In the trophies you get one for each option so we go back and replay the mission killing Michael then Trevor to get the other trophies.

If you do that you still have all 3 characters when you come back to free roam.

 

My question is what happens if you kill Michael or Trevor from first completion, i assume you only have 2 people to play as but what happens when you go back to save them all for the trophy.

Is there a state when you kill off a character on game completion but still have all 3 in free roam?

 

The answer to that question determines whether it is one particular character or not that is required to trigger somthing.

 

My guess is that you will always have 3 characters in free roam but thats what i cant remember.

 

To clarify, when you first complete the game and your first choice was to kill either Trevor or Michael do they reappear when the titles are over and you go back to free roam or are they still dead?

Secondly, if you do only have 2 characters do you gain the missing one if you go back and replay saving all 3?

Edited by Scoobysrt
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Scooby replays have no effect on your game other than getting golds . . If you kill a charachter during the story he will be gone for good .

 

I was wondering in the mission where you do kill M , as he is hanging you are given a choice again to let him live . Has anyony tried this and if so what was the outcome ?

Edited by stangone50
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blueprints are generic, everywhere and meaningless.

 

Yeah, I agree...

Also, in case anyone else brings them up again and "why do they have FIB on them?", my guess is they are from some content or mission that was cut... they are the blueprints to the top floor of the FIB building in LS...

One can blow out/shoot out the glass in skylights on the roof and look inside with a sniper rifle to see for themselves.

Unfortunately you can not enter, even though the openings are big enough and the glass falls away.

They also have A_001 on the corner. I researched it, and apparently its a type of file that can be stored and later extracted. It gets put in a zip file to save space, but if unzipped, you could get the entire file.

 

Anybody with computer knowledge know anything about the signifigance?

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blueprints are generic, everywhere and meaningless.

Yeah, I agree...

Also, in case anyone else brings them up again and "why do they have FIB on them?", my guess is they are from some content or mission that was cut... they are the blueprints to the top floor of the FIB building in LS...

One can blow out/shoot out the glass in skylights on the roof and look inside with a sniper rifle to see for themselves.

Unfortunately you can not enter, even though the openings are big enough and the glass falls away.

They also have A_001 on the corner. I researched it, and apparently its a type of file that can be stored and later extracted. It gets put in a zip file to save space, but if unzipped, you could get the entire file.

 

Anybody with computer knowledge know anything about the signifigance?

 

 

The A_001 tbh I think is just there for decor.

 

I am aware of the .001 filetype for zips. They are files created by a program called HJSPLIT to break up larger files into smaller zips but tbh I see zero connection between that and the blueprints.

 

I did research A_001 with architecture keywords and only found a company called A-001 Architectural Workshop that built the Museum-Bridge in Venice but thats it. I see no link there either.

Edited by Darren9682
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Scooby replays have no effect on your game other than getting golds . . If you kill a charachter during the story he will be gone for good .

 

I was wondering in the mission where you do kill M , as he is hanging you are given a choice again to let him live . Has anyony tried this and if so what was the outcome ?

Its not much of a choice really. He headbutts you and falls to his death anyway.

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I understand words are on the UFO.

What is drawing us to the connection from symbolism to the literal.

Getting on or near UFO Z is hard. To the point it was almost and still is glitchy.

Are we spossed to be able to get atop it ?

 

If it is a government vehicle, why would they put a clue on it and not a motto every troop knows or goes by.... HOOOOAAAAA!, Search and destroy, shoot now ask later, divde and conquer.

 

I have to ask. Tactical training and militant mindset, this is my initial though.

 

I'll explain why the letters could be a clue. Most games that have easter eggs can be found during your playthrough if you stay keen to look for them while playing. This is because many games a fairly linear in design.

 

In an open world game, the dynamics change greatly, especially if something needs done at a particular time, or particular order since you can do anything you want at any time, or any order.

 

For a developer to tackle this, they have to leave clues that are in the fashion of breadcrumb trails where one clue leads to the next.

 

So the mural and platform tells us clues to the existance of ufos. So we find the ufos, and one of them has this unexplained phrase. The developers have succeeded in making us figure the first set of clues out prior to seeing the next clue.

 

Either this phrase is step 2 to the trail, or it is what you believe it means. Either way, it is not fair to claim it means nothing to the mystery, it just might be essential.

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Scooby replays have no effect on your game other than getting golds . . If you kill a charachter during the story he will be gone for good .

 

I was wondering in the mission where you do kill M , as he is hanging you are given a choice again to let him live . Has anyony tried this and if so what was the outcome ?

Its not much of a choice really. He headbutts you and falls to his death anyway.

 

sweet thanks man

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XMarqstheSpot

 

 

Scooby replays have no effect on your game other than getting golds . . If you kill a charachter during the story he will be gone for good .

 

I was wondering in the mission where you do kill M , as he is hanging you are given a choice again to let him live . Has anyony tried this and if so what was the outcome ?

Its not much of a choice really. He headbutts you and falls to his death anyway.

 

sweet thanks man

 

Actually, nowhere does it say that replaying missions does NOT effect your game.

 

In-Game when you replay a mission it simply tells you that it's creating a RESTORE(not save) spot so you can come back to exactly where you were when done replaying the mission. It says nothing about not effecting your game one way or the other.

 

Also, IIRC, R* has never said in an interview that replaying missions doesn't effect the game either, so i have to wonder where people are getting this information?

 

I'm guessing people are too busy and/or too bothered to actually read a message the game is showing you, so people just skimmed it, decided it said one thing when it didn't, and now that has become the common idea about this feature.

 

Honestly, is the game or the internet dorks wrong? Because they both say different things about the same thing.

Edited by XMarqstheSpot
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blueprints are generic, everywhere and meaningless.

Yeah, I agree...

 

They also have A_001 on the corner. I researched it, and apparently its a type of file that can be stored and later extracted. It gets put in a zip file to save space, but if unzipped, you could get the entire file.

 

Anybody with computer knowledge know anything about the signifigance?

 

 

 

Blueprints usually have some sort of file numbers (usually it's "Drawing Number") in that area... I have a couple of sets here somewhere, but I'm pretty sure that is just "filler detail"... I don't really deal with architects much anymore, but it has been years since I've seen an actual blue, blueprint... most builders I know just use plotter printed "plans"... plain old black and white... on rare occasions I see some old school blue & white prints (blueish-purple ink on white paper)... but even those are getting rare.
But anyway something like A-1 or A_0001 would just indicate its an early drawing in a series... but that would differ by who drew it and what was involved in the project.
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XMarqstheSpot

Anyone ever get the cut scene where you switch to trevor and hes swimming underwater in the alamo sea ?

I passed 150 hours on my save file and this is the first time i have seen it in over 2 100% playthroughs .

 

And does anyone know where the pisswasser factories are (i know of one in El Rancho ) please pm me .

Besides Chop, some of the switching to Trevor Scenes and 95% of the areas he ends up in after Huffing Gas are for finding the spaceship parts.

 

the underwater switch to Trevor i do believe is right by the spaceship part there.(IIRC, is there a part there? been a while since i collected them)

 

Seems they knew Trev would be a popular character to play as, and as such made him usable to find a big portion of the spaceship parts, since he doesn't have a dog to take around and find them for him.

 

No idea how Michael users would come across the parts but, it is odd that Franklin and Trevor are set up quite nice to find them but, Michael is not?

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Scooby replays have no effect on your game other than getting golds . . If you kill a charachter during the story he will be gone for good .

 

I was wondering in the mission where you do kill M , as he is hanging you are given a choice again to let him live . Has anyony tried this and if so what was the outcome ?

Its not much of a choice really. He headbutts you and falls to his death anyway.

 

sweet thanks man

 

Actually, nowhere does it say that replaying missions does NOT effect your game.

 

In-Game when you replay a mission it simply tells you that it's creating a RESTORE(not save) spot so you can come back to exactly where you were when done replaying the mission. It says nothing about not effecting your game one way or the other.

 

Also, IIRC, R* has never said in an interview that replaying missions doesn't effect the game either, so i have to wonder where people are getting this information?

 

I'm guessing people are too busy and/or too bothered to actually read a message the game is showing you, so people just skimmed it, decided it said one thing when it didn't, and now that has become the common idea about this feature.

 

Honestly, is the game or the internet dorks wrong? Because they both say different things about the same thing.

 

 

A restore point restores from when you made a change. Therefor if you replayed a mission it would in no way shape or form carry over to your game.

 

This is pretty common knowledge so no you couldn't replay a mission and have the change effect your main save game.

 

For example people have tried replaying heists and hiring people who want less percentage, or replaying missions and buying stocks first. All of which has reverted back to your normal save game once the mission was over.

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Thanks for the clarification guys.

 

I'm going to use franklin from now on i think with the hope an omega mission may get triggered.

 

Maybe you need to play getting gold everytime first time but i hope not, ive not got another play through in me.

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Maybe you need to play getting gold everytime first time but i hope not, ive not got another play through in me.

I would seriously friggen wig the f*ck out .

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Either this phrase is step 2 to the trail, or it is what you believe it means. Either way, it is not fair to claim it means nothing to the mystery, it just might be essential.

First off....

This isn't my first rodeo and have been a mainstay to this search.

No need to talk to me like I know nothing of this or how EE's work.

I found Atari/Coleco eggs in the 80's....

And so on.

 

Even by your theory the UFO is the bottom of the line.

Meaning the final point (or so some would think)is the UFO.

Looking any further than that is using your imagination.

 

I am trying to find good factual reason why we are working on such a vague term.

If this was a clue I think it would be a bit more than what it is.

If you don't agree, look at the Infinity Killer thread.

They spell it out pretty much.

Even the Mural is pretty accurate.

Edited by HakatoX
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I encountered my first dead bird today
I didn't see it fall from the sky but as I was walking in the Paleto Bay area I noticed a dead bird on the floor
No bullet holes or anything on the bird
Not sure what it means, not saying it's relevant at all but I can attest to the fact that there are birds dying in the sky somehow

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Well, I think there must be something on the train, because you can not get it to him or he is totally resistant, there must be something inside it, and also in the fort Zancudo part of the room ... Will be a secondary mission, a secret mission or can also be a matter of DLC, or simply just putting this Rockstar mystery in us no reason or purpose. But part of altruistic people have many signs of ufos but with a touch of worship. Someone explain this?

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Well, I think there must be something on the train, because you can not get it to him or he is totally resistant, there must be something inside it, and also in the fort Zancudo part of the room ... Will be a secondary mission, a secret mission or can also be a matter of DLC, or simply just putting this Rockstar mystery in us no reason or purpose. But part of altruistic people have many signs of ufos but with a touch of worship. Someone explain this?

Did you try to decode the morse code at the altruists website ? Ik am trying it and have 4 sentences so far

Edited by Richap321
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Hey guys I found something linking to the 3rd Omega mission. Yea it's interesting that I think a 3rd Mission could relate to DLC.

 

This person has in Gamefaqs a 3rd mission called The Last One. But it says coming soon.

 

Heres Proof: A user by the name Sokkus has this guide

http://www.gamefaqs.com/ps3/634490-grand-theft-auto-v/faqs/68091

 

It's interesting that we were just talking about it. Is this mission legit?

 

He even tells you Omegas 2 missions but the 3rd is coming soon.

So makes me think R* will update the mural in time by updates.

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Hey guys I found something linking to the 3rd Omega mission. Yea it's interesting that I think a 3rd Mission could relate to DLC.

 

This person has in Gamefaqs a 3rd mission called The Last One. But it says coming soon.

 

Heres Proof: A user by the name Sokkus has this guide

http://www.gamefaqs.com/ps3/634490-grand-theft-auto-v/faqs/68091

 

It's interesting that we were just talking about it. Is this mission legit?

 

He even tells you Omegas 2 missions but the 3rd is coming soon.

So makes me think R* will update the mural in time by updates.

The Last One is already in the game and shows up for Franklin shortly after getting 100% completion. It's in no way related to Omega, but I'm not going to spoil it. It's not alien related either. This man's guide is wrong haha.

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Guys has anyone tried this:

 

- Getting characters to drive themselves

If you want to get a character from one place in Los Santos to another place that is far away, while playing as that character, set a new waypoint on the map, then switch to a different character. While playing as the new character, the other character will drive to the marked waypoint.

 

Maybe if we place the markers to where the UFO spawn, maybe we'll get something... I don't know. I have been trying to crack the code, I got 100% and I have been looking everywhere to find details and hints at this mystery.

Edited by kraider
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kraider that doesn't always work.

 

sometimes they go in a different direction.

 

if you are aware of some other factors, please share.

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guys.. i found a way to open all (those that can be opened) door in gta V.. can u send me some location of some door that u want to test???

pls.. help me i have something big maybe..

 

I don't think anything will be triggered, but I guess the Observatory elevator, the mine shaft doors, the Altruist camp doors/windows, the Saw Mill grate tunnel, the T01&T02 doors (I think they were debunked in the file thread though), and the doors on the ground by Trevor's trailer and airport. I can't think of any more at the moment.

 

Woah! check this out. i don't know what episode this is from, but if some one can figure it out then we might have a big breakthrough here. this shot was taken from the 200th episode.

 

i'm no family guy buff so i have no idea what episode or season this is for that matter

 

I somehow doubt they made one of the biggest symbols in the game for a Family Guy reference, but I guess it could be worth a look. The 200th episode is from season 11 episode 4 called "yug ylimaf" which is Family Guy backwards. I read that it's technically the 192nd episode, but they made it the 200th anyway.

 

 

 

On a frustrating note, I've been messing around the past one and a half days getting my stats up while waiting for the Bigfoot mission to spawn. So I decided to go to Chiliad for shts and giggles and I what do I see? That lovely Epsilon tract flashing on the platform. I completely forgot about that....

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XMarqstheSpot

 

 

 

 

Scooby replays have no effect on your game other than getting golds . . If you kill a charachter during the story he will be gone for good .

 

I was wondering in the mission where you do kill M , as he is hanging you are given a choice again to let him live . Has anyony tried this and if so what was the outcome ?

Its not much of a choice really. He headbutts you and falls to his death anyway.

 

sweet thanks man

 

Actually, nowhere does it say that replaying missions does NOT effect your game.

 

In-Game when you replay a mission it simply tells you that it's creating a RESTORE(not save) spot so you can come back to exactly where you were when done replaying the mission. It says nothing about not effecting your game one way or the other.

 

Also, IIRC, R* has never said in an interview that replaying missions doesn't effect the game either, so i have to wonder where people are getting this information?

 

I'm guessing people are too busy and/or too bothered to actually read a message the game is showing you, so people just skimmed it, decided it said one thing when it didn't, and now that has become the common idea about this feature.

 

Honestly, is the game or the internet dorks wrong? Because they both say different things about the same thing.

 

 

A restore point restores from when you made a change. Therefor if you replayed a mission it would in no way shape or form carry over to your game.

 

This is pretty common knowledge so no you couldn't replay a mission and have the change effect your main save game.

 

For example people have tried replaying heists and hiring people who want less percentage, or replaying missions and buying stocks first. All of which has reverted back to your normal save game once the mission was over.

 

Except it auto-saves right as the restore loads, so it's not a save file itself.

 

Therefore any changes could effect the game, as it saves after.

 

The restore point is just a restore point, it makes note of where you were and some of the things around you.

 

Try this, replay a mission and quit in the middle. After doing that try loading the save file you were playing on, did it load you where you started to replay the mission or did it load you where you actually saved it last?

 

It loads where you saved it last, so no it doesn't save anything to your game.

 

EDIT: The point being is that is just re-locates you. People are thinking that after completing a mission it then reloads a save file from before you played the mission. All it does is re-locate you and then saves your progress, so anything you had done could be saved and/or changed/added from the game.

Edited by XMarqstheSpot
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XMarqstheSpot

 

guys.. i found a way to open all (those that can be opened) door in gta V.. can u send me some location of some door that u want to test???

pls.. help me i have something big maybe..

 

I don't think anything will be triggered, but I guess the Observatory elevator, the mine shaft doors, the Altruist camp doors/windows, the Saw Mill grate tunnel, the T01&T02 doors (I think they were debunked in the file thread though), and the doors on the ground by Trevor's trailer and airport. I can't think of any more at the moment.

 

Woah! check this out. i don't know what episode this is from, but if some one can figure it out then we might have a big breakthrough here. this shot was taken from the 200th episode.

 

i'm no family guy buff so i have no idea what episode or season this is for that matter

 

I somehow doubt they made one of the biggest symbols in the game for a Family Guy reference, but I guess it could be worth a look. The 200th episode is from season 11 episode 4 called "yug ylimaf" which is Family Guy backwards. I read that it's technically the 192nd episode, but they made it the 200th anyway.

 

 

 

On a frustrating note, I've been messing around the past one and a half days getting my stats up while waiting for the Bigfoot mission to spawn. So I decided to go to Chiliad for shts and giggles and I what do I see? That lovely Epsilon tract flashing on the platform. I completely forgot about that....

 

I'm stuck on the second Tract, it bugged for me.

 

Marnie keeps sending me infinite texts about the sunken fleet tract but, when i go to the sunken UFO it's not there? :SADFACE:

 

I have watched the youtube vids of the location and on my game it's just simply not there, unfortunately. I hope i don't need them for anything we find later, if we do find anything more.

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The second tract isn't near the sunken UFO infact i dont remember any of them near the sunken UFO but it was a long time ago i collected them.

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X The reason is auto saves after a replay is so you can get golds in every mission . If you replayed a mission and got the gold but didnt save it you would have to do it again . Social club also keeps stats for different aspects of every mission( Time< headshots etc)Saving after a replay allows you to better those stats .

I should have said replays do not effect your ingame stats . As far as the story changing due to replays i highly doubt it .

 

Also you must be watching the wrong vids cuz tract 2 is no where near the sunken UFO . It is in the SE waters.

Edited by stangone50
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