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Decoding the Mount Chiliad Mural


TerrorFields

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The thing that gets me is if its dlc where's it going to go? We've done all the puzzles so once downloaded the dlc we are just going to go to the few areas were looking at and find it straight away.

 

I fear it is all dlc but i live in hope its not because my time is running out on this game unless it will transfer to a new console (no idea what the ps4 can or cant do in that respect).

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Another idea, to open the door by spraying water with a fire truck on the electrical wires

I'll try to think of more sophisticated ideas

Rockstar wanted to make it more difficult than I thought

 

I currently can not try it myself

Tomorrow I'll try some ideas

Edited by GTA564
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You mean there is a light panel missing altogether just off to the side of the door?

Im there now. Have you tried a truck in there and standing on the roof of that?

 

I'll give it a quick go if i can grab a truck quick enough, i told myself I'll have an early night tonight and its already 3.30 am lol.

 

The gap could tie into a code theory as well, it could be code end or a space. I'll Tfy to get it written down before i turn off.

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Honking and flashing lights with my space docker at T1 and T2...nothing. Tried standing next to door keypad and typing '6EQUJ5' on my mobile phone (code on the floor at hippy camp).... nothing. I think that code has some important meaning, seeing as the clues to the 3AM/Storm/ ufo are also on the ground at the hippy camp.

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I disagree.

 

 

You are the one who started spouting off that it was a hologram, so of course you're going to defend your illogical observation.

 

A hologram WOULD NOT cast a shadow on the side of a hill, to assert that the shadow could also be a hologram is ridiculous and nothing more than verbal manipulation to solidify your illogical "Hologram" observation.

 

The light beamer has nothing to do with the Chiliad UFO and the shadow now proves it.

 

The FIB UFOs are meant to play on the conspiracy belief that we are behind UFOs to deflect attention their actual existence (hence the UFO without the FIB markings).

 

 

Just out of interest, what is it then? I mean the only reason anyone started referring to it as a 'hologram' is because of how it behaves.

 

Fair question:

 

A) R* did a ton of research for this game, it's evident by how accurate everything is. The UFOs shape, scale, and behavior all accord to eye witness accounts.

B) Based countless eye witness accounts of UFOs, they will appear and when approached, disappear into thin air.

C) The behavior of the Chiliad UFO is "Inter-dimensional", not holographic.

 

A hologram looks like a hologram, the Chiliad UFO doesn't look like a hologram.

 

It's relevant because it may be a craft that can be interacted with, if not now, at some point.

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Honking and flashing lights with my space docker at T1 and T2...nothing. Tried standing next to door keypad and typing '6EQUJ5' on my mobile phone (code on the floor at hippy camp).... nothing. I think that code has some important meaning, seeing as the clues to the 3AM/Storm/ ufo are also on the ground at the hippy camp.

Doing the exact same thing lol

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Hologram or not is a moot point. I subscribe to the theory that we're missing something, condition wise, to make it spawn fully.

It's not a moot point if it can be proven it's physical and the shadow proves that it is suppose to be physical.

 

Now, whether you can interact with it is another story entirely.

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You mean there is a light panel missing altogether just off to the side of the door?

Im there now. Have you tried a truck in there and standing on the roof of that?

 

I'll give it a quick go if i can grab a truck quick enough, i told myself I'll have an early night tonight and its already 3.30 am lol.

 

The gap could tie into a code theory as well, it could be code end or a space. I'll Tfy to get it written down before i turn off.

 

I'm referring to the tunnel lighting system.

 

Look directly above you when standing near the T01 door, you can't miss it.

 

You will notice missing panels, it exists nowhere else inside that tunnel besides that section. It's not by accident. It may very well be a red herring, but it's no accident.

Edited by proxygeek
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Got a truck with its container trailer on in the tunnel and cant quite reach the light rail. If you have a jump cheat i bet you could.

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askinnywhitedildo

I've never been to T01/02

 

01 is metal, and echoes. 02 is wooden and does nothing.

 

Something isn't right.

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Got a truck with its container trailer on in the tunnel and cant quite reach the light rail. If you have a jump cheat i bet you could.

PS3 Super Jump:

 

press Left(2), Triangle(2), Right(2), Left, Right, Square, R1, R2. Hold Square

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I've never been to T01/02

 

01 is metal, and echoes. 02 is wooden and does nothing.

 

Something isn't right.

The building numbers at IAA and FIB map.

 

IAA is labeled T1 and FIB is labeled T2

 

The doors near the satellite dishes on the building are numbered 00, 01, 02

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Drew, that code is assumed what a radio antenna listening to space would hear if there was any life out there.

The code was seen on the data sheets and sparked a whole new era of ET conspiracies.

 

I think the code is in a few places to tell you your looking for ufos.

 

But it could so be somthing to input somwhere so dont let me put you off.

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Modified Soul

Honking and flashing lights with my space docker at T1 and T2...nothing. Tried standing next to door keypad and typing '6EQUJ5' on my mobile phone (code on the floor at hippy camp).... nothing. I think that code has some important meaning, seeing as the clues to the 3AM/Storm/ ufo are also on the ground at the hippy camp.

as well as the The Beam me Up/Mountain/RadioTower/Water Tower/Earthquake Glyph is there

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Proxy, i hate you,

 

Ive just entered my first cheat,

 

Jumping into the light rail doesn't work. You hit a wall at the level of underneath the lights. You cant get inbetween the two rails you see the lights fastened to.

 

Now if this cheat messes my game up...... Lol

 

I know, i know,

 

Only playing with ya.

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Honking and flashing lights with my space docker at T1 and T2...nothing. Tried standing next to door keypad and typing '6EQUJ5' on my mobile phone (code on the floor at hippy camp).... nothing. I think that code has some important meaning, seeing as the clues to the 3AM/Storm/ ufo are also on the ground at the hippy camp.

as well as the The Beam me Up/Mountain/RadioTower/Water Tower/Earthquake Glyph is there

 

Try dialing Jet-Pack, LOL

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askinnywhitedildo

 

I've never been to T01/02

 

01 is metal, and echoes. 02 is wooden and does nothing.

 

Something isn't right.

The building numbers at IAA and FIB map.

 

IAA is labeled T1 and FIB is labeled T2

 

The doors near the satellite dishes on the building are numbered 00, 01, 02

 

Whats really getting me right now, is that at 01 when you look at the keypad it runs red, when you look away it goes off.

 

We all know from GTAs history, things like this aren't in the game, interactive environment type sh*t like that hasn't been known for in gta. These doors, it's obvious they do something.

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Proxy, i hate you,

 

Ive just entered my first cheat,

 

Jumping into the light rail doesn't work. You hit a wall at the level of underneath the lights. You cant get inbetween the two rails you see the lights fastened to.

 

Now if this cheat messes my game up...... Lol

 

I know, i know,

 

Only playing with ya.

Thanks for trying.

 

I couldn't get up there, but there is no way that's by accident. It signifies something.

 

It's almost like, "this is the door to enter".

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I've never been to T01/02

 

01 is metal, and echoes. 02 is wooden and does nothing.

 

Something isn't right.

The building numbers at IAA and FIB map.

 

IAA is labeled T1 and FIB is labeled T2

 

The doors near the satellite dishes on the building are numbered 00, 01, 02

 

Whats really getting me right now, is that at 01 when you look at the keypad it runs red, when you look away it goes off.

 

We all know from GTAs history, things like this aren't in the game, interactive environment type sh*t like that hasn't been known for in gta. These doors, it's obvious they do something.

 

That's a known texture bug. It's a glitch. Keep trying it and you'll see what I mean.

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Ive counted the lights, i will post details tomorrow when ive got the status of the lights written down.

Theres so many lights I'll have to do a chart on the computor i think and that's not for doing at 4am.

 

I stuck a bullet in each light incase i missed which i was counting, some spark and some dont. Doesn't depend on whether the light is on or off.

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askinnywhitedildo

 

 

 

I've never been to T01/02

 

01 is metal, and echoes. 02 is wooden and does nothing.

 

Something isn't right.

The building numbers at IAA and FIB map.

 

IAA is labeled T1 and FIB is labeled T2

 

The doors near the satellite dishes on the building are numbered 00, 01, 02

 

Whats really getting me right now, is that at 01 when you look at the keypad it runs red, when you look away it goes off.

 

We all know from GTAs history, things like this aren't in the game, interactive environment type sh*t like that hasn't been known for in gta. These doors, it's obvious they do something.

 

That's a known texture bug. It's a glitch. Keep trying it and you'll see what I mean.

 

Are we sure of this? Because the one at T02 stays red.

 

I'm not doubting you btw, I'm just saying.

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There are 185 lights. From the south of the tunnel there are 114 lights to the gap and 71 after the gap to the north end.

 

The 39th light to the north from the gap has one end of the light fitting missing.

 

Tomorrow I'll draw up a grid of 185 squares and colour them to the tunnel pattern.

 

 

Good luck guys, a lot better evening for me on here, i feel were working on the same page again.

Good luck with hour hunting, see you all in a few hours.

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I've never been to T01/02

 

01 is metal, and echoes. 02 is wooden and does nothing.

 

Something isn't right.

The building numbers at IAA and FIB map.

 

IAA is labeled T1 and FIB is labeled T2

 

The doors near the satellite dishes on the building are numbered 00, 01, 02

 

Whats really getting me right now, is that at 01 when you look at the keypad it runs red, when you look away it goes off.

 

We all know from GTAs history, things like this aren't in the game, interactive environment type sh*t like that hasn't been known for in gta. These doors, it's obvious they do something.

 

That's a known texture bug. It's a glitch. Keep trying it and you'll see what I mean.

 

 

Nice LX.

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Honking and flashing lights with my space docker at T1 and T2...nothing. Tried standing next to door keypad and typing '6EQUJ5' on my mobile phone (code on the floor at hippy camp).... nothing. I think that code has some important meaning, seeing as the clues to the 3AM/Storm/ ufo are also on the ground at the hippy camp.

*Drew74*

the meaning of the code 6EQUJ5

http://www.mnn.com/lifestyle/arts-culture/photos/10-of-the-worlds-biggest-unsolved-mysteries/the-wow-signal

Edited by GTA564
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I've never been to T01/02

 

01 is metal, and echoes. 02 is wooden and does nothing.

 

Something isn't right.

The building numbers at IAA and FIB map.

 

IAA is labeled T1 and FIB is labeled T2

 

The doors near the satellite dishes on the building are numbered 00, 01, 02

 

Whats really getting me right now, is that at 01 when you look at the keypad it runs red, when you look away it goes off.

 

We all know from GTAs history, things like this aren't in the game, interactive environment type sh*t like that hasn't been known for in gta. These doors, it's obvious they do something.

 

That's a known texture bug. It's a glitch. Keep trying it and you'll see what I mean.

 

Are we sure of this? Because the one at T02 stays red.

 

I'm not doubting you btw, I'm just saying.

 

I encourage doubt.

 

I'm not sure of anything in this game and very few things in life except death and taxes! LOL

 

It appears to be a bug, I could be wrong. It has been discussed and the general consensus is that it's a bug.

 

I have always found it funny why there would be key pads there though. Why would they add that detail if they didn't want us to interact with them at some point?

 

I think Cockstar might be unlocking things down the road. It's either a very interesting red herring or one day we will be able to access the doors.

 

I don't believe the electrical markings mean much as I see "2400v" all over Los Santos, I do however believe one or both doors will eventually open.

Edited by proxygeek
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There are 185 lights. From the south of the tunnel there are 114 lights to the gap and 71 after the gap to the north end.

 

The 39th light to the north from the gap has one end of the light fitting missing.

 

Tomorrow I'll draw up a grid of 185 squares and colour them to the tunnel pattern.

 

 

Good luck guys, a lot better evening for me on here, i feel were working on the same page again.

Good luck with hour hunting, see you all in a few hours.

That's interesting and could be a Hitchcock reference to the movie, The 39 Steps. ;)

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I'm wrong about the light being a bug/glitch.

 

After looking at the T01 panel, it seems MUCH more likely it's a light sensor turning the light on and off.

 

It's not bug/texture glitch.

 

I noted that the light went on and off weeks ago and forgot all about it tossing it up to being a texture bug, it's not.

 

We need to be focusing on T01, that combined with the missing panel is too coincidental.

 

UPDATE:

 

Damn it, not sure IT'S NOT a bug now. When you move the thumb-stick, the light turns off. It could be the thumb-stick movement triggers a texture bug.

Edited by proxygeek
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Are random Xs on the floor normal when glitching beneath the map with the helicopter? I saw one next to the shed at Chilliad

 

3lHa2KO.jpg

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OK, since the light turns OFF when you get near it, perhaps you need to be dressed in a MIB suit to access the tunnel?

 

It's almost like it's saying, "Piss off!"

 

It's seems reasonable that only a certain someone or someone dressed as someone could access the door.

 

Perhaps you need to be in Epsilon attire? Perhaps you need to be wearing a suit in glasses?

 

I honestly don't think it's far fetched, the light is either tied to a sensor and/or a camera.

 

Now we're on to something.

Edited by proxygeek
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