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Decoding the Mount Chiliad Mural


TerrorFields

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An earthquake doesn't need to destroy the place just make one of those massive rocks dislodge and tumble down the hillside revealing an entrance.

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The T2 door's keypad is constantly red, but now T1's is flashing erratically. Completely random flashing.

Is it just me?

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XMarqstheSpot

 

I dont think we are needing moon cycles...

1J9gFLD.jpg

 

as for me shutting the f*ck up...

keep the bullsh*t going there guy!

Those symbols above the 24/7 or whatever it's called mean that it's open during the day and night, signifying it's open 24/7 just like the shops called. Myth busted. Don't follow that lead, no disrespect but it's useless..

 

Not useless at all, it supports the art style used and what it means.

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Been too busy to play much, but am nearing 100% so will try stuff then. I think the T1 and T2 doors are the way into the mountain. Thought that from the first time I saw them in-game. Haven't seen anyone mention if they've tried electrifying the tunnel somehow? To be able to access the doors by shorting them out or whatever? Lightning has a part in this puzzle, it seems. Is there a way to get something up to the top of Mt. Chiliad (and/or others) which would act as a lightning rod? I keep thinking lightning/energy is the key we're looking for.

 

Maybe find a way to get the entire Wind farm running?

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Okay now that the crazy is out, I did have a thought about the mural that I have not seen anyone mention....

 

what if what we think is a cross section map (meaning the lines and x's) is in fact a map of the tunnel system as seen from above? if you imagine the line from the "eye" or ufo at the top of the mural is coming down to the passage I the middle, then imagine the tunnels are horizontal. that would mean the T01 and T02 doors wood ope on a network of tunnels... anyone else see what im talking about?

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Sorry Guys, But can someone tell me where this tunnel/T1/T2 place is? or show me a pic, or a link to a pic? Please?

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The faded line, indicates a collapse of the tunnel?

Which is probably why one of the doors makes a sound suggesting a block behind

13816204.png

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Okay now that the crazy is out, I did have a thought about the mural that I have not seen anyone mention....

 

what if what we think is a cross section map (meaning the lines and x's) is in fact a map of the tunnel system as seen from above? if you imagine the line from the "eye" or ufo at the top of the mural is coming down to the passage I the middle, then imagine the tunnels are horizontal. that would mean the T01 and T02 doors wood ope on a network of tunnels... anyone else see what im talking about?

 

........

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if you look at from that angle, you can see there is only one path, leading from the door to the jetpack and around to the ufo

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The T01 is useless & empty, you can glitch with a vehicle => Jump on a light and then pass over the door. There's nothing behind this door ATM. (Because maybe we need to trigger something)

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Drew, go to the saw mill and head up the mountain from there. You will get to a train track. Walk along the train track to the right until you get to the railway tunnel.

Walk up the side of the tunnel through the cut tree trunks. Carry on and you will find a roadway that leads into the tunnel were talking about.

 

 

Petrol done nothing to either door or tunnel or bushes outside tunnel. Car burning in tunnel done nothing.

 

 

I like the windmill idea, i often wonder why so many aren't working and why theres scaffold up one that is. Nothing at top of scaffold by the way.

Edited by Scoobysrt
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@drew47

 

I don't have a pic or anything but it's the tunnel after the rope bridge on the southwestish side of chilliad

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No wires coming out tunnel. Will now map the lights out for us.

 

I think we've decided that glitching through doors isn't indicative of whats behind them due to interiors (or whatever) loading in a different area.

Edited by Scoobysrt
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Taken my space docker up there now. Also (you may know this) I saw a pic from GTA San Andreas of CJ getting the Jetpack and a massive T1 on the wall behind him. Can't remember if I saw the pic on these forums or google images.

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Theres a pic at chiliadmystery . com of Michael i think stood in front of it but i dont remember seeing a franklin one with the jet pack. Ignore the docker for now and find us that pic!!!!

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Infact if such a picture exists and its real it means were not mad and there is a jet pack. That picture would be massive to us right now.

Edited by Scoobysrt
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I dont think we are needing moon cycles...

1J9gFLD.jpg

 

as for me shutting the f*ck up...

keep the bullsh*t going there guy!

Those symbols above the 24/7 or whatever it's called mean that it's open during the day and night, signifying it's open 24/7 just like the shops called. Myth busted. Don't follow that lead, no disrespect but it's useless..

 

One may think it's useless.

But it shows there is a universal symbol for night.

 

maybe, just maybe the moon glyphs are to designate night instead of the lunar cycle.

 

we dont know how far the mystery goes.

to write something like this as useless....

you are limiting the search.

Edited by HakatoX
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Two things ive been seeing that kinda concern me tho

the first is the way everyone is so adamant that nothing done online can effect the SP game, based on the assumption that it would be unfair to players without online. I say that's kinda faulty because some games are released now with online as a requirement. this shows that game developers have reached a point that they can be sure the vast majority of the player base has access to online. also would explain why they were not super fast about getting it up immediately at launch...... its been theorized that R* has been secrectly dropping hints in the forums since before launch too... so they knew the online following was huge. there for it stands to reason they would decide the best place to hide the trigger would be online... where most of us WOULD NOT CARE TO SPEND TIME UNLESS WE KNEW IT HAD A PURPOSE. see the marketing strat that comes out of that line of thinking? so I think ruling it out so adamantly is foolish.

the other thing is the belief that since someones friend, at some point, somewhere, (cant find where it came from so if anyone has a SC of the original would help loads) that a R* customer service rep said the space docker is nothing.... far as I can tell no official line from R* bout that, and like I said earlier, with the online community, it doesn't matter if YOU figure out a clue, just as long as someone does and then you have access to on the forums. I also believe R* has almost never directly changed anything in anyone games because they lost something due to glitches. its so sorry, but that's what happens. not saying the docker is key or anything, just that the general dismissal isn't good, and also something I think R* counted on...

the thing about this is, if there is really some crazy thing like we all think, then we need to start thinking along the lines of :R* knows us all. very well. they are reading this right now in fact. this whole thing is a game between how well they hid it and how well we search. so they knew everything we would do. hell prolly put the cargobob in just to lol at us bobbing crap everywhere (I know I would do it if I was a dev ><). so we just have to figure out the last place we would all turn when all other possibilities were exhausted.

Imho? that would be online....

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Modified Soul

 

Hologram or not is a moot point. I subscribe to the theory that we're missing something, condition wise, to make it spawn fully.

I thought this for a while now.

 

Day of the week.

Time.

Weather.

Location.(where to stand)

Character.

 

these are the things that are going to unlock the UFO's the correct way, if this is what we are doing wrong.

 

try different combinations of these.

 

Also, as some people think the one glyph is a "Mountain", maybe one of the conditions is to "Walk up the Mountain"?(starting from the invisible road, which just so happens to be as far as a Taxi will take you, have to walk the rest?)

 

It wouldn't be hard to code that at all, walking from a starting area to an ending area for a condition doesn't seem too far fetched.

 

so maybe start off the sequence by walking up the mountain and then spawning the UFO? cant try as i'm not at home BUT, iwill let you guys know what i find when i get time to try this out.

 

guys just a reminder if you do try something (whether its been done before or not) can we please submit it for recording so we can build the database to keep our momentum going forward :)

 

http://gtaforums.com/topic/637369-gta-5-mysteries/page-2

Edited by Modified Soul
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Every pictures of a Jetpack in GTA V is fake, i see what pictures you're talking about. With a "Red jetpack", this one is fake.

Edited by WrathChildz
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Thanks for the pictures of location.

 

Regarding the pic from San Andreas, I saw it a few nights ago. It was was def' CJ I could tell straight away due to the original over head radar/gps/map in the corner of the screen. It made me sit up because some of you guys kept mentioning T1 and I didn't know what you were going on about, until tonight. Hence me racing toward the tunnel right now!

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Theres no graffiti on or around that tunnel except the same bit on the right side of either entrance. One side is covered with bushes but the opposite end is clear.

Dont think it means anything but its strange when you look everywhere else in the game thats been tagged all over.

 

The blue graffiti on the tunnel isn't on the wall for me either, its off the face of it floating in the air.

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I have explored the T01/02 tunnel ad nauseam and can tell you that the only finding that still perplexes me is the missing light panel near T01. I have tried and tried and tried to super jump to it to no avail. It's strange that it's the only light panel in that tunnel that is missing. It's definitely NOT by accident.

 

The 01/02 nomenclature accords to the IAA/FIB building door numbers as well.

 

I honestly think that these clues will come to play but not now. R* has said publicly that the game world will change over time. The November Beach Bum DLC will add single player vehicles and weapons. It's highly likely things we can't do today we will be able to do tomorrow.

 

THERE IS A JETPACK OR WILL BE.

 

R* would not put it on a mural for nothing, or to troll everyone.

 

PS,

 

The ventilation system above the doors is also marked T01/T02, it's no accident.

Edited by proxygeek
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Messing around with all the phrases painted at the Altruist camp comes up with some interesting stuff. A riddle to solve to find the next clue?

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Modified Soul

I have explored the T01/02 tunnel ad nauseam and can tell you that the only finding that still perplexes me is the missing light panel near T01. I have tried and tried and tried to super jump to it to no avail. It's strange that it's the only light panel in that tunnel that is missing. It's definitely NOT by accident.

 

The 01/02 nomenclature accords to the IAA/FIB building door numbers as well.

 

I honestly think that these clues will come to play but not now. R* has said publicly that the game world will change over time. The November Beach Bum DLC will add single player vehicles and weapons. It's highly likely things we can't do today we will be able to do tomorrow.

 

THERE IS A JETPACK OR WILL BE.

 

R* would not put it on a mural for nothing, or to troll everyone.

 

PS,

 

The ventilation system above the doors is also marked T01/T02, it's no accident.

we hope

x,,-.-,,x

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