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# Top Speed (Discussion)

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I feel that I might be going a bit too fast, just a bit.

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These aren't real cars. The in-game stores lie. The consoles can't handle those speeds as it would need to load and unload everything much quicker.

Look at the game files. Handling.dat specificly. The adder is configured to 160 km/h and the Entity to 155 km/h as absolute top speeds.

Personally I'd rather deal with texture pop-ins and have really fast cars than slow ones on a gigantic map. The Comet in IV can reach 190KM/H (thnx to bumps in the road and it's suspension)

Edited by B Dawg

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I fee

l that I might be going a bit too fast, just a bit.

Probably did one of the launch glitches.

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Ahah!! I knew there was no way in hell i was going at actual speed just under 300mph, it was FAST, but not THAT fast. Been viewing the speed at the stat page as ficticious.

Really, so you can just turn the actual number value from the imperial miles to metric kilometres per hour, and you get the actual speed?

Makes more sense i was moving at 300 km/h when I ran out of franklins special ability and slammed into a bus totally unable to stop, flying out the windshield and skidding a 100 feet on his ass.... strangely, he survived nearly unscathed, stood up and brushed it off while commenting that yeah, that did indeed hurt.

But 300 miles per hour is something like 480 km/h (!).... Yeah right. No way i was moving at that speed.

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Really, so you can just turn the actual number value from the imperial miles to metric kilometres per hour, and you get the actual speed?

No. The value shown in your statistics is the actual speed multiplied by 1.75 to cheat you into thinking you're going fast. So to get your actual speed, take the speed in your statistics and divide it by 1.75. If the statistics says 200mph, you do 200 / 1.75 = 114.2857mph or 183.9250 km/h.

Also, no way in hell your stats says 300mph, because that would make the actual speed 275km/h, and the fastest car is around 195 km/h.

Edited by MulleDK19

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No. The value shown in your statistics is the actual speed multiplied by 1.75 to cheat you into thinking you're going fast. So to get your actual speed, take the speed in your statistics and divide it by 1.75. If the statistics says 200mph, you do 200 / 1.75 = 114.2857mph or 183.9250 km/h.

Ok, got it now, thanks, was not at peak function when posting i reckon, it seems i was dividing by the difference between mile and km(thinking 1.6). Lollogic fail.

Also, no way in hell your stats says 300mph, because that would make the actual speed 275km/h, and the fastest car is around 195 km/h.

Yes, you are correct. It does in fact not say 300mph, it was from memory, my mistake i am sorry. In fact it says 295.43mph(zentorno), so i guess not in hell. xD

The fastest car may certainly be topping out at 195km/t, i have no idea, but top speed limit is removed when using franklins ability, and any car can hit the same speed as my record, in theory i guess. Not that relevant, but my second best is 153.54mph in a bati 801, as trevor.

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These aren't real cars. The in-game stores lie. The consoles can't handle those speeds as it would need to load and unload everything much quicker.

Look at the game files. Handling.dat specificly. The adder is configured to 160 km/h and the Entity to 155 km/h as absolute top speeds.

Personally I'd rather deal with texture pop-ins and have really fast cars than slow ones on a gigantic map. The Comet in IV can reach 190KM/H (thnx to bumps in the road and it's suspension)

Now that I think about it, if cars were faster, there still wouldn't be texture pop-in issues because of the massive draw distance. Flying around in helicopters and planes renders far more of the game world than it does when you're in a car.

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Found this half hour ago,

Looks like we have a winner, and it's "Bugatti"

It says "Bugatti" has the "highest SPEED" which is 8.6

http://www.ign.com/wikis/gta-5/Vehicles

There are two "Bugattis" in the game, the adder and the z-type. If the adder is faster than the entity it's only by a c*nt-hair.

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Now that I think about it, if cars were faster, there still wouldn't be texture pop-in issues because of the massive draw distance. Flying around in helicopters and planes renders far more of the game world than it does when you're in a car.

Terrain, yes, not cars and people.

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I'm really curious if this will get any changes on the new generation consoles.. I was always asking myself why the only thing that was 'unmodable' in GTA SA was the top speed, now I understand.

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I'm really curious if this will get any changes on the new generation consoles.. I was always asking myself why the only thing that was 'unmodable' in GTA SA was the top speed, now I understand.

You couldn't mod performance at all in GTA SA. Nitrous doesn't really count, faster acceleration and a bit of top speed for harder handling for a limited amount of time, unless you meant GTA V?

Pretty sure Next-gen will be the same.

R*: Feel fast, go slow!

Edited by B Dawg

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How do you know the in-game files are correct?

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The top speed recordings on Rockstar's site are so full of sh*t. Why can't they get their sh*t together? They're not indie developers, they should be experienced as hell.

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the adder is the fastest car. ive gone 301mph in it with franklin. haven't seen any higher than that on this other discussion I posted to except the off the wall 900+mph that isn't realistic.

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Top speed is the most useless quality in a car in GTA. You need handling, acceleration and torque to be fast around the map.

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Top speed is the most useless quality in a car in GTA. You need handling, acceleration and torque to be fast around the map.

Not when your car can only go 190 KM/H. GTA cars need a lot more speed, they really need to fix this for the next GTA.

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Top speed is the most useless quality in a car in GTA. You need handling, acceleration and torque to be fast around the map.

Not when your car can only go 190 KM/H. GTA cars need a lot more speed, they really need to fix this for the next GTA.

It probably will be fixed. The hardware was probably holding them back with the seventh gen version.

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Top speed is the most useless quality in a car in GTA. You need handling, acceleration and torque to be fast around the map.

Not when your car can only go 190 KM/H. GTA cars need a lot more speed, they really need to fix this for the next GTA.

It probably will be fixed. The hardware was probably holding them back with the seventh gen version.

Maybe they increase cars speed a little. Overall game engine speed limit is around 290km/h, but only planes can achieve it

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yea top speed doesn't really matter when racing. acc traction and brakes is where it really counts

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yea top speed doesn't really matter when racing. acc traction and brakes is where it really counts

It's really the overall handling that matters when it comes to racing. And to be honest most cars in V either suck at it or are unrealistically good at it. It's awful, the handling is V is just mediocre and makes racing feel like I'm driving a bunch of go carts.

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it doesn't really bother me as much as it did in the games before V. but I play a lot of forza and V is far from it but then again that's what forza is all about

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The top speed in the game will always be the fastest object in the game, which are the planes I believe(I hope), from there everything else is reduced to create realism( which doesn't really exist). It also hard to find the top speed in the game because there is no road straight (360 degrees) and long enough to do it.

I remember me and my buddy was drag racing, I had a fully tuned Dominator and he had a Zentorno tune to lvl 2. At the start I was ahead, then he went ahead and gained some distanced. Then, I started catching up little by little almost close to beating his sometimes. but we ran out of runway. I don't if that was suppose to happen but then I'm not surprised since the car handling in the game is sh*t.

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So... the top speed is actually in Km per hour, but the game displays it as mph, is that right?

Edited by Cutter De Blanc

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So... the top speed is actually in Km per hour, but the game displays it as mph, is that right?

No. The game and stats display the speed in MPH, but they're a lie.

The engine uses SI units. Positions are specified in meters, speed in meters per second.

When the game records the top speed for the stats, it converts the speed from m/s to MPH, then multiplies the result by 1.75, to make you think you're going as fast as the in-game car stores claim the cars can go.

It's basically like walking into a car store in real life, and the clerk takes a look at speed tests for a car you want to buy, and read off 125 MPH, but then tells you that it goes 218.75 MPH.

Edited by MulleDK19

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So MulleDK19...do you want to finally admit that you were wrong before? Or are you gonna stick with your story and just change it as people call you out? Funny how you think you are so smart, but sound so dumb.

And just because others have shared...I actually had a 201mph listing with Franklin's unmodded Buffalo (as listed on Rockstar Social Club). I'm not saying that it's accurate, MulleDK19, but according to your theory, it would be 114mph...so much for 99mph like you were spewing earlier.

I finally got a Zentorno and fixed it up, but only got a high of 213mph with that, also with Franklin.. Obviously, his special ability has a large affect on what shows up in stats...the fastest I got with Trevor and Michael is 130 (both with Adder, never tried too hard), and online is right above 150mph (Zentorno..I am wondering if the speed in race jobs online are maintained or saved, I swear I have gone faster since I got this, but only in races)...I don't hold too much faith in the stats, it's something I hope is improved in future games now that this minor flaw is apparent to a good number of players. Accelleration definitely seems important in my opinion, but even if the top speed seems capped, certain vehicles do get a bit faster than others (Adder is a touch faster than Zentorno at top speed...but I doubt that it's a 40mph difference like listed on Legendarysports, more like 5-10mph faster).

Edited by dynamics1117

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or as MulleDK19 would say, only 2.857-5.714mph faster

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If you guys do the slidey cars cheat it actually removes the top speed limit.

Use Frank's ability and then get out of it when the speedo in the car is at 200+ MPH. With the cheat on, the car actually keeps doing that speed until something comes along to slow it down (another car most likely lol). My Turismo R can hit 180 mph without Frank's ability.. That's 60 mph more without the cheat.

So people who say the game cannot handle it are wrong. The game can handle it, and from the many times I did it the game loaded the environments without much issues and frame drops being very few and far between. Rockstar just made a dumb design decision here to give such a low top speed limit.

I just hope someone can make a hack save to remove the top speed limit on PS4/Xbone. I know PC modders can do it for their version.

Edited by Datguy8925

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Speed limit for all objects is 36893488147419103232.000000 ( I'm not joking , but I might be wrong ! )

Edited by funmw2

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How are there this many stupid people who think they are not stupid.

The whole experience of driving is a super dumbed down, piss easy, slow and boring version of the actual underlying driving physics.

Slidey cars actually fixes this sh*t, whatever method Rockstar used to make the driving mediocre, is reversed.

Driving is challenging with slidey cars on, but it's how I believe, the devs probably wanted the game to play, it's a crying shame they changed it.

The sounds of cars and their gears are all butchered so that they sound like they are in top gear and topping out at around 120 for most cars. Making them sound stupid when slidey cars is active and there's no speed ceiling.

When braking you need to find the right balance of pressure, slamming the brakes all the way on increases your braking distance. Also while braking tapping the RT (accel) as if it were now the down shift gears button has just that affect which also decreases braking distance when done correctly.

Double tapping the hand brake quickly kind if emulates a clutch kick.

Most importantly basically EVERY car feels UNIQUE and handles and performs DIFFERENTLY.

If you like a gaming challenge and aren't soft. Take on slidey cars and ride that learning curve, I cannot go back to normal it is depressing, un fun and boring.

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How are there this many stupid people who think they are not stupid.

The whole experience of driving is a super dumbed down, piss easy, slow and boring version of the actual underlying driving physics.

Slidey cars actually fixes this sh*t, whatever method Rockstar used to make the driving mediocre, is reversed.

Driving is challenging with slidey cars on, but it's how I believe, the devs probably wanted the game to play, it's a crying shame they changed it.

The sounds of cars and their gears are all butchered so that they sound like they are in top gear and topping out at around 120 for most cars. Making them sound stupid when slidey cars is active and there's no speed ceiling.

When braking you need to find the right balance of pressure, slamming the brakes all the way on increases your braking distance. Also while braking tapping the RT (accel) as if it were now the down shift gears button has just that affect which also decreases braking distance when done correctly.

Double tapping the hand brake quickly kind if emulates a clutch kick.

Most importantly basically EVERY car feels UNIQUE and handles and performs DIFFERENTLY.

If you like a gaming challenge and aren't soft. Take on slidey cars and ride that learning curve, I cannot go back to normal it is depressing, un fun and boring.

Slidey cars doesn't FIX anything. It's a unique challenge, yes, but it's not a solution to the more simplified driving physics of V. Slidey cars is unwieldy - yes, you can get good at it, but it is NOT a representation of proper car physics. You are practically driving on ice the entire time. Slidey cars is to GTA IV what GTA IV is to GTA V.

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