ThirteenAG Posted September 24, 2013 Share Posted September 24, 2013 (edited) A plugin for GTA 3, Vice City and San Andreas, which automatically loads most recent savegame at game's launch. DownloadRequires ASI LoaderHold shift after running the game to go to the menu.Supported exe's: Any of GTA 3/VC, GTA SA 1.0Options/Features:[MAIN]LoadSlot = 0 // 0 - auto, 1-128 - available slots(8 shows ingame), 129 - new game. -1 - disable.SkipIntro = 1SkipOutro = 1 // Disables outro screen in VC.DisableLoadingScreens = 1 // Disables loadscreens in III and VC. Works also as fastloader in SA.CustomUserFilesDirectoryInGameDir = 0// user files will be stored in a specified directory, for example - 'save' (without quotes). Set to 0 to disable.[GTASnP.com]UploadSaves = 1 // When saving the game in 8th slot plugin will upload it to GTASnP.com and save the link here. You can continue the game while save is being uploaded.DownloadSaves = 1 // Loading save from 8th slot will result downloading it from GTASnP.com.CopyUrlToClipboard = 1 // After saving the game to 8th slot gtasnp link will be copied to clipboard. Edited March 31, 2016 by ThirteenAG Blackbird88, spartaque12, Snoops27 and 14 others 17 Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/ Share on other sites More sharing options...
MW_29 Posted October 4, 2013 Share Posted October 4, 2013 (edited) I'm working on a new save loader plugin, which loads the most recent savegame automatically after the game is started. The same way all GTA games on consoles works. Download link It's a bit unfinished, i want some more features to add some time later, but for now, only save loading is done. Supported exe's: GTA 3/VC 1.0, 1.1, steam. GTA SA 1.0. ...haven't You made anything like this earlier already? I was using all the time something called VCfastloader.asi but i'm unsure whether You was the author Edited October 4, 2013 by MW_29 TheMariusz700_PL 1 Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1063589843 Share on other sites More sharing options...
ThirteenAG Posted October 4, 2013 Author Share Posted October 4, 2013 (edited) ...haven't You made anything like this earlier already? I was using all the time something called VCfastloader.asi but i'm unsure whether You was the author Yeah, but it's an old plugin written on Delphi , I just wanted to refresh it with some new cool features. I've done GTASnP upload and download recently, but still trying to find out how to use download feature. As for upload, for now every save game, saved to last slot in menu(8), also duplicated on GTA SnP and the result page(example) stored in User Files directory.So i'm thinking i just add a hotkey, for example, if in menu F9 was pressed, latest uploaded save to GTA SnP downloads to userfiles directory and then game loads it. Any propositions/ideas? Edited October 4, 2013 by ThirteenAG Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1063590819 Share on other sites More sharing options...
ShaunNoWay Posted December 2, 2013 Share Posted December 2, 2013 Works great! What other features are you adding? I can't think of a whole lot of things you can do for something as simple as this. Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1064210108 Share on other sites More sharing options...
ThirteenAG Posted December 3, 2013 Author Share Posted December 3, 2013 I finished gtasnp.com upload and download recently, but there's no notifications about these things, and that is something i want to add too. Maybe i will upload a test version tomorrow or so, after i make sure all basic things is working properly. Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1064214699 Share on other sites More sharing options...
ThirteenAG Posted December 7, 2013 Author Share Posted December 7, 2013 (edited) Ok, seems like i don't have enough time to finish it once and for all, so i'm uploading it to a test: http://www.sendspace.com/file/qxlgf7 Personally tested on gta3 v1.0, but i think i didn't break anything in VC or SA part of the code. How to use: After installing it to root, mss or scripts(gta sa only) directory, latest save game will be loaded automatically when the game starts. It's better to disable intro movies and have fastloader in gta sa. If there's no saves in User Files directory, new game will be started(thanks to maxorator). You can define what to load in SaveLoader_gta3vcsa.ini: [MAIN]Enable = 1LoadSlot = 0 //0 - auto, 1-128 - available slots(8 shows ingame), 129 - new game.[saveNPlay]Enable = 1Latest=http://gtasnp.com/40518 About SaveNPlay feature. Plugin can upload and download save games from http://gtasnp.com/. To upload a savegame, just use 8 slot in game menu to save. Upload will start automatically, and after that plugin will create GTA3sf8-gtaSnP.html inside User Files directory with gtasnp saved page( example output). After uploading, ini file will also contain a url of your save("Latest"). This is used to download save, if the url is correct, press F9 inside main menu, then wait a few seconds(there's no notifications at all <yet>), downloaded save will be at 8 slot and game will load it.This is very experimental feature, so be careful Edited December 7, 2013 by ThirteenAG Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1064242682 Share on other sites More sharing options...
ThirteenAG Posted February 28, 2015 Author Share Posted February 28, 2015 v1.0 is finally released. SnP support was removed for now, because it stopped working for some reason. Also make sure you downloaded updated Vice City's widescreen fix, or starting a new game isn't gonna work. Tested only on all 1.0 exes, but there was 1.1 and steam support back in 2013, so it might still work on these(3/VC). Download link Blackbird88 and Snoops27 2 Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1067036240 Share on other sites More sharing options...
Silent Posted February 28, 2015 Share Posted February 28, 2015 SnP support was removed for now, because it stopped working for some reason. Store them in a cloud! Snoops27 1 Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1067036492 Share on other sites More sharing options...
Russell_Stone Posted February 28, 2015 Share Posted February 28, 2015 SnP support was removed for now, because it stopped working for some reason. Store them in a cloud!Vista?????? In 2015????????????? El Dorado, pangoomis, Snoops27 and 1 other 4 Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1067036559 Share on other sites More sharing options...
Snoops27 Posted February 28, 2015 Share Posted February 28, 2015 Awesome! Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1067036587 Share on other sites More sharing options...
pangoomis Posted February 28, 2015 Share Posted February 28, 2015 (edited) SnP support was removed for now, because it stopped working for some reason. Store them in a cloud! Vista?????? In 2015????????????? What's so shocking about that? Vista SP2 is usable. SA runs even on Windows 98. Silent, will you stop teasing the cloud saving and actually release it? NIce job updating the mod...even if it took over a year, we don't really have a Fast Loader for VC/III like for SA, good job! Edited February 28, 2015 by MrMateczko Silent 1 Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1067037694 Share on other sites More sharing options...
inadequate Posted February 28, 2015 Share Posted February 28, 2015 Nice work 13AG. Finally an update. Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1067037749 Share on other sites More sharing options...
inadequate Posted April 23, 2015 Share Posted April 23, 2015 Hey 13AG, I was testing the v1.02 an hour ago and in VC and SA works perfectly, but in III works fine only when I choose new game gave me an unhandled exception. You can look into this? Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1067363097 Share on other sites More sharing options...
ThirteenAG Posted April 24, 2015 Author Share Posted April 24, 2015 Do you have an error log/address? Can't reproduce any crashes on my end. Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1067364484 Share on other sites More sharing options...
ThirteenAG Posted April 24, 2015 Author Share Posted April 24, 2015 Hey 13AG, I was testing the v1.02 an hour ago and in VC and SA works perfectly, but in III works fine only when I choose new game gave me an unhandled exception. You can look into this?EDIT: Fixed in v1.1. Redownload. Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1067365397 Share on other sites More sharing options...
ThirteenAG Posted February 26, 2016 Author Share Posted February 26, 2016 (edited) v2.0 released, check the first post. It's compatible with SilentPatch, works properly and GTASNP support is back! Borrowed some code from LINK's improved fastloader btw. Edited March 31, 2016 by ThirteenAG AnotherGamer, Blackbird88, Marsi4eg and 3 others 6 Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1068548530 Share on other sites More sharing options...
Marsi4eg Posted February 26, 2016 Share Posted February 26, 2016 GTA3 crashes on loadscreens if there appears LOADSC0 texture. The same was in old first release, updated to see if it's fixed - but no Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1068549679 Share on other sites More sharing options...
Igor Bogdanoff Posted February 26, 2016 Share Posted February 26, 2016 Ye it's not because of this mod. I don't use it and same thing happens to me. Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1068549715 Share on other sites More sharing options...
ThirteenAG Posted February 26, 2016 Author Share Posted February 26, 2016 (edited) How about log/dumbass/error address at least? Is it 100% caused by saveloader or not? Edited February 26, 2016 by Silent Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1068549858 Share on other sites More sharing options...
Blood Tiger Posted February 27, 2016 Share Posted February 27, 2016 Hi, i have problem. When saveloader don't load a save, and starts a new game, after that when i try to start a new game game freezes. What is that? Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1068551254 Share on other sites More sharing options...
ThirteenAG Posted February 27, 2016 Author Share Posted February 27, 2016 What game? Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1068551294 Share on other sites More sharing options...
Marsi4eg Posted February 27, 2016 Share Posted February 27, 2016 (edited) How about log/dumbass/error address at least? Is it 100% caused by saveloader or not? Those loadscreens are not used without saveloader, so maybe its a game's native bug but saveloader 'enables' it. I don't know how to log gta3, and actually it doesn't crash, it freezes forever. Really you can reproduce this just by restarting a game for a couple of times. Also it doesn't load the last savegame in 'auto' mode - loads pre-last. (I have 1,2,3 and 7 slots saved. The last is 7, pre-last is 3 and it loads third slot now for some reason) v1.0 loads the last save file correctly. In VC it's ok. Haven't tested in SA Edited February 27, 2016 by Marsi4eg Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1068551376 Share on other sites More sharing options...
ThirteenAG Posted February 27, 2016 Author Share Posted February 27, 2016 Those loadscreens are not used without saveloader, so maybe its a game's native bug but saveloader 'enables' it.SaveLoader doesn't do anything to loadscreens though? Except it can disable them completely. Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1068551379 Share on other sites More sharing options...
Marsi4eg Posted February 27, 2016 Share Posted February 27, 2016 Those loadscreens are not used without saveloader, so maybe its a game's native bug but saveloader 'enables' it. SaveLoader doesn't do anything to loadscreens though? Except it can disable them completely. OK, so maybe you could consider that situation with loadscreens as a suggestion, not a bugreport Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1068552483 Share on other sites More sharing options...
Blood Tiger Posted February 27, 2016 Share Posted February 27, 2016 What game? SA Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1068553087 Share on other sites More sharing options...
ThirteenAG Posted February 27, 2016 Author Share Posted February 27, 2016 SAIndeed, I'll fix it in the next version. Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1068553118 Share on other sites More sharing options...
ThirteenAG Posted February 28, 2016 Author Share Posted February 28, 2016 v2.2 released, new game crash in SA should be fixed. Blackbird88 and Blood Tiger 2 Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1068555711 Share on other sites More sharing options...
Blood Tiger Posted March 1, 2016 Share Posted March 1, 2016 v2.2 released, new game crash in SA should be fixed. Nice job! This bag has been fixed. Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1068563547 Share on other sites More sharing options...
pez2k Posted March 30, 2016 Share Posted March 30, 2016 Spotted one little bug when used with GTA3 (tested with v1.0) - in the FindFiles function you're using find_first_of to get the slot number from the filename, however for that game the save files are named GTA3sfn.b - this means that it always detects the save as slot 3. The quickest fix is to use find_last_of instead, I would presume? ThirteenAG 1 Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1068654412 Share on other sites More sharing options...
ThirteenAG Posted March 30, 2016 Author Share Posted March 30, 2016 Spotted one little bug when used with GTA3 (tested with v1.0) - in the FindFiles function you're using find_first_of to get the slot number from the filename, however for that game the save files are named GTA3sfn.b - this means that it always detects the save as slot 3. The quickest fix is to use find_last_of instead, I would presume?sh*t, yeah. Good point. Fixed. pez2k 1 Link to comment https://gtaforums.com/topic/602025-iiivcsa-saveloader/?do=findComment&comment=1068654483 Share on other sites More sharing options...
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