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GTA V and "selective vehicle spawning"


Diastro
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Ok here we go, you guys might understand from the topic title what I'm on about here.

 

GTA IV had it, I think, and it got worse with GTA V.

 

I'm talking about selective vehicle spawning during certain missions.

 

Say you are hunting for a getaway vehicle, in preparation for a heist. Hmm, something like a Felon or a Buffalo would do the trick. You need with four doors that's fast, durable, easy to drive, etc. But somehow the streets are now filled with only sh*tty low end sedans and slow-ass SUVs.

 

All I ask is: why?

 

Is it just me or does Rockstar do this just to annoy us? It makes no f*cking sense. Why would there ever have to be a different range of cars driving the entire state all of a sudden. It's unrealistic, unfunny, and unfair.

 

Thoughts?

EDIT: And it gets worse: suddenly all Vinewood Hills residents have f*cking Karin Antelopes in their driveways in stead of Carbonizzares...

Edited by Diastro
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It is a technical issue and has been an issue since the first 3D GTA.

 

It is something Rockstar have stated can't be fixed.

 

I'm not buying that. Seriously.

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if you want to find a certain type of car, drive around in a similar one.

 

EG if you want to find the Cheetah then drive around in another type of supercar like the comet or infernus, this has always been the best way to find cars that you are looking for

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TheDeaconBosco

Seems it's random from user to user... I am crawling under Felons in my game.

Name-IV-Classique.png

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It all boils down to the ridiculously small amount of RAM both consoles have. Cars, with their intricate physics and damage models take up a lot of memory that is already doing a lot of work in a game like this. It's all a tradeoff.

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Alright guys thanks, it makes a little more sense to me now. Guess my experience with GTA was too limited to understand the technicalities behind it.

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