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Anyone else mad about "Friendly Fire"?


Le Rusecue
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Was anyone else disappointed that they couldn't pull a "The Dark Knight" during a heist? I was looking forward to planning out a heist and then after the action was over, killing everyone so my cut would be larger (Yes, it's just as crazy as it sounds). I dunno why, but it seems like Rockstar is on a huge kick about making it impossible to kill your allies. The last few titles they've released, you couldn't do it, which was disappointing to me because I thought one of the best things about GTA IV was the failure dialogues you could hear afterward.

 

I don't know, am I alone on this, or does anyone else wish that you could at least turn off the "friendly fire" in the game?

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That would have been great but think about the later heists! In game life, if you killed your ally, you wouldn't have any backup later in the game. Ya know? Or you get left with the bad skilled characters.

Edited by nexoric
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I hope thats it's optional, I mean there may be times you want to play with it on, and others with it off just for the immersion.

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If you observe the characters mentalities, not even Trevor would do that. They are very loyal each other when it comes to heists which is why

Trevor was mad at Michael, he abandoned his friends to get what he wanted and even got Brad killed.

 

The way I see it, professionals don't do things like these and a lot of it has to do with reputation.

 

 

HOWEVER! They should of made it so you can kill them off but with the penalty of future heist's having higher cuts from all crew member's because of the "risks" (of running around with a lunatic that kills off the people fitted for these jobs).

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I agree, the bigger cut thing would've been pretty cool of them to impliment, also would've been neat if their lack of trust could've affected how they acted during the heist.

 

Speaking of heists, does anyone know how many people you can recruit? Namely these three guys I keep seeing in videos - Karl Abolaji, Hugh Welsh and Daryl Johns.

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