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If you could add one feature....


Jack Parkinson
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Jack Parkinson

You need to get 30 kills in a row without using special ability to achieve the Nuke :lol:

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Turf warfare I am sad that I can't expand my empires. Especially with Franklin who has the street roots, and now knows how to play the real game. There are lots of gangs, and so many options to further add.

> Gives meaningful combat objectives
> Economic benefits
* Protection money
* Landlording
* Prostitution/Gambling/Racing
* Racketeering/Bribing
> Evolving Atmosphere (see note)
* Property Value/Density adjusting
* Stock Market fluctuation
* Vehicle distribution
* Criminal Value

 

(*Note)
Atmosphere is the biggest. If you could mold the typical styles of the 3 lead members "gangs" you could essentially alter the domestic distribution of the game. Lets assume Franklin decided to take downtown. It would then be populated by his street gang friends, lowering the overall value of the area. Since downtown is a core many gangs would want it, meaning there would be constant strife etc. Now lets assume Micheal took places in rural america, his current lifestyle dictates capitalist choices, pulling investors and such in. This style would increase the "value" of the local population. His gang would drive higher end vehicles use higher end weapons and have less of a diminishing return on neighborhood value. Trevor could pollute a region, his lifestyle is one of no f*cks given. Prostitution, drugs, gun running. Low end value with high upside.

This could be used to isolate certain regions of economic worth and increasing other regions. Now you wouldn't want all high value because the response of the cops would be increased, more money more protection, and you wouldn't want all low value because well, who wants to ride ATV's and Golf carts everywhere. This encourages continuous use of all three characters in order to maintain manipulation of the economic values. Importantly stocks will adjust accordingly. If 90% of the populace can't afford certain things, certain upper end companies (luxury cars) would decline, then you could simply readjust the distribution to make money (say going Low > High end control). The distribution of wealth would shift. Higher end products could be inflated with control using Micheal and it could be lower if held by Trevor.

It would truly allow for a scope of depth that would cement GTA5 or GTA Online (assuming aspirations to branch into EVE style future...which would be awesome.) as one of the best games ever.

Sadly once the story is done...apart from silly side shows and hunting some trophies there isn't much other than kill as many cops as you can, and go as fast as you can always. Something like this would add a reason to play again and again.

 

(I mean sh*t it was in San Andreas...so sad it isn't in this especially with the potential to manufacture income on the stock market... Please put in your future MMO you should be making.)







Edited by bongoclock
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Jack Parkinson

 

 

 

An error occurred

You have reached your quota of positive votes for the day

 

Edited by Jack Parkinson
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Co-operative vehicles with mounted guns.

 

For example:

- utes/pickup trucks with mounted machine guns in the tray

- helicopters with guns on the side

- bi-plane with rear mounted gun. Would make for epic air combat

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Cars that don't rapidly decelerate upon letting your foot off the gas even on declines. Cars should coast normally and slow down at a normal pace until you use the brake. Also, brake lights should not be absurdly dim. That kind of ruins the otherwise good looking cars.

Totally agree with u on that one. and i think they should rework the bicycles. they go to slow on declines

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Guest Guest176525326

-taking videos on your phone

-more heist missions (I've been told there was very little)

-more underwater secrets

-more haircuts

-faggio

-adopting different dog breeds and/or cats

 

I know that's several things but ehh

more haircuts? Really?!
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hitchcockindaflood

1 Feature - Let us rob the enterable banks in LS and Blaine County, not stare at the vault door. ;(

 

This.

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- more safe houses spread out through the map.

- be able to temporarily save your aircraft at other air strips .

- chauffeurs like in a limo instead of taxi

- bigger and more car garage

- the ability to save as many cars as u want on the characters safe house property i.e. Michael's safe house i should be able to save as many cars I want on his driveway .

- car save spots on income properties.

- the ability to sell your cars, even if they give u next to nothing For it .

- hotels/motels as temporary safehouse for a fee.

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