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Is there any way to toggle walk?


123iamking
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gta IV has a special feature that toggle run (we no longer need to hold Lshift to run, just press it one time), it's cool and useful. but now I feel more lazy, holding the W button to walk make me exhausted. Is there any code that make the PC think I'm holding that button (but as a matter of fact, I'm not) by C# script.
10X 4 reading :)

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i guess that an temporary solution is task player to walk to his position + camera direction * 2 in a tick

task easily make the game crash, It's better to make a fake holding W button. still open suggestion :)

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What the hell? :blink: you cant hold the W button cause you'll get exhausted? thats a new level of laziness man..

 

not just laziness, but it's a way to protect my keyboard, and my finger. Anyway, it can be very useful, man.

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Michael Wojtanis

Without task is not possible?

I mean task of run or task of animation to play with player position - this is not possible.

We can make program what will be searching for GTAIV.exe process and bind W key to switch sygnal into game it is pressed.

 

With ScriptHook i do not know this is possible in game.

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Without task is not possible?

I mean task of run or task of animation to play with player position - this is not possible.

We can make program what will be searching for GTAIV.exe process and bind W key to switch sygnal into game it is pressed.

 

With ScriptHook i do not know this is possible in game.

 

 

actually, you can find it possible with ScriptHook in this mod (by Nixolas1 include source code). it can automatically press left mouse to wear parachute.

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Michael Wojtanis
if(gotocord){ //applyforce towards coordinate, and get stuck when near            if(IsPedRagdoll(ped)){SwitchPedToAnimated(ped, 1); TaskPlayAnimWithFlags(ped, "free_fall_deccelerate", "parachute", 1, 5000, 1);}            GetCharCoordinates(ped, &x,&y,&z);            GetDistanceBetweenCoords3D(x,y,z,X1,Y1,Z1, &dist);                if(dist<2){                    gotocord=false;                    SetCharCoordinates(ped, X1, Y1, Z1);                    if(diff>2){                    FreezeCharPosition(ped, 1);                    onwall=true;                    }                }else{                     if(GetKeyState(VK_SPACE)<0) {                        gotocord=false;                        GetCharHeightAboveGround(ped, &height);                        if(height>30){                        GiveWeaponToChar(ped, WEAPON_PARACHUTE, 2, 0);                        SetCurrentCharWeapon(ped, WEAPON_PARACHUTE, 1);!-----------------------mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0);                        Wait(0);!-----------------------mouse_event(MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);                        GetCharVelocity(ped, &xx, &yy, &zz);                        int tt= 0;                        while(zz>-5 && tt<1000){                        ApplyForceToPed(ped, 3, 0, 0, -2, 0, 0, 0, 0, 0, 0, 1 );                        Wait(0);                        tt++;                        GetCharVelocity(ped, &xx, &yy, &zz);                        if(tt==1000)PrintStringWithLiteralStringNow("STRING","MAX", 2000, 1);                        }                        }                        else{                            checkland=true;                            landchecks=0;                        }                        //                                            }                    x = ( X1 - x)/2;                    y = ( Y1 - y)/2;                    z = ( Z1 - z)/2;                    ApplyForceToPed(ped, 3, x, y, z, 0, 0, 0, 0, 0, 0, 1 );                }        }

I can't find this 'mouse_event'... :<

Edited by Michael Wojtanis
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I can't find this 'mouse_event'... :<

 

 

 

There is something behind that code that me and u haven't figured out yet. But it does work anyway. But the page gtamodding is currently corrupted, so I suspect that that code can belong to TBOGT only.

Edited by 123iamking
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  • 4 weeks later...

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