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The Driving Debate


Deffpony
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Driving Debate  

2,669 members have voted

  1. 1. How do you feel about GTA V's driving mechanics

    • Its great. A huge improvement of GTA IV
    • I like it despite it feeling more "arcady"
    • Indifferent
    • I dont like it but I can live with it
    • Its terrible. Big step back from GTA IV


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Gnocchi Flip Flops

@Stingray This shows you're an extremist, and you only like IV because of it's driving.

That perfectly shows that I'm an extremist! And you think that I only like IV because it' driving? That just makes perfect sense and you are so right; I mean I've been on this forum since mid-2012 and posted a lot in the IV section about how much I love the city and storyline, yet the post I made 5 hours ago does show that I only like IV because of it's driving. :colgate:

 

People like you should be put down You're so right! :colgate:

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I mean is it even possible to be a bad driver in GTA V?

 

 

I don't play online, but I've seen online races on Youtube, and like 95% of people crash all over the place. So yes, it's definitely possible. IV cars might be more difficult to handle, but they are also pretty slow compared to V cars. It pretty much evens it out. The amount of crashes by people is similar.

 

How do you crash while driving slow :lol: ?

 

Wow, you really can't read... They are slow compared to V cars. They are still reasonably fast when on top speed, but not as fast as V cars. And they have WAY tougher handling, so that evens it out. If you approach a corner at a lower speed, but your car has sh*ttier handling, then it can be equally hard as a car with better handling and higher top speed, get it?

Edited by gtaxpert
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I feel that V is slower.

 

Yes, it LOOKS fast, don't get me wrong, but when there's no challenge to dodging things at speed the sensation loses its pull. Part of the feeling when you're going fast is the realization that you lose a lot of control at the speed, and the intense pressure you have to not mess up. When you're flying down the highway in IV it's goddamn TERRIFYING compared to V.

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I feel that V is slower.

 

Yes, it LOOKS fast, don't get me wrong, but when there's no challenge to dodging things at speed the sensation loses its pull. Part of the feeling when you're going fast is the realization that you lose a lot of control at the speed, and the intense pressure you have to not mess up. When you're flying down the highway in IV it's goddamn TERRIFYING compared to V.

 

Then you don't tune your cars in V... They go fast as hell when you do. I agree that standard cars in V are really boring compared to IV, but tuning them up really changes things.

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DrAnomalous

 

I feel that V is slower.

 

Yes, it LOOKS fast, don't get me wrong, but when there's no challenge to dodging things at speed the sensation loses its pull. Part of the feeling when you're going fast is the realization that you lose a lot of control at the speed, and the intense pressure you have to not mess up. When you're flying down the highway in IV it's goddamn TERRIFYING compared to V.

 

Then you don't tune your cars in V... They go fast as hell when you do. I agree that standard cars in V are really boring compared to IV, but tuning them up really changes things.

 

 

Even without upgrades you could stop on a dime after hitting top speed. When you don't have to worry about timing your braking before entering corners and don't feel the threat of locking up your brakes while doing so you get a very shallow driving experience.

Edited by DrAnomalous
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Even without upgrades you could stop on dime after hitting top speed. When you don't have to worry about timing your braking before entering corners and don't feel the threat of locking up your brakes you get a very shallow driving experience.

 

I think you mean with. And to answer to your criticism... If you go fast enough the braking time is still significant. Maybe not enough during corners but definitely when evading traffic.

 

Maybe you are right that corners are somewhat easier, but IV handling and breaking with V speeds would've been hell. All of us would've been crashing all over the place trying to evade traffic with the GTA driving style we all have. They could've made it somewhat more challenging I guess, but IV handling and breaking is a step too far IMO with current vehicle top speed and accelaration. I still get a thrill out of the speeds of V cars though, but less of corners like I did in IV.

Edited by gtaxpert
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chrisscorsese88

 

 

I feel that V is slower.

 

Yes, it LOOKS fast, don't get me wrong, but when there's no challenge to dodging things at speed the sensation loses its pull. Part of the feeling when you're going fast is the realization that you lose a lot of control at the speed, and the intense pressure you have to not mess up. When you're flying down the highway in IV it's goddamn TERRIFYING compared to V.

 

Then you don't tune your cars in V... They go fast as hell when you do. I agree that standard cars in V are really boring compared to IV, but tuning them up really changes things.

 

 

Even without upgrades you could stop on a dime after hitting top speed. When you don't have to worry about timing your braking before entering corners and don't feel the threat of locking up your brakes while doing so you get a very shallow driving experience.

 

Have you tried to stop going full speed in a big rig? It takes at least 5 seconds.

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I wish I had a way to record me playing V to show people some fun things you can do with the driving.

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I mean is it even possible to be a bad driver in GTA V?

 

 

I don't play online, but I've seen online races on Youtube, and like 95% of people crash all over the place. So yes, it's definitely possible. IV cars might be more difficult to handle, but they are also pretty slow compared to V cars. It pretty much evens it out. The amount of crashes by people is similar.

 

How do you crash while driving slow :lol: ?

 

Wow, you really can't read... They are slow compared to V cars. They are still reasonably fast when on top speed, but not as fast as V cars. And they have WAY tougher handling, so that evens it out. If you approach a corner at a lower speed, but your car has sh*ttier handling, then it can be equally hard as a car with better handling and higher top speed, get it?

 

I know what you meant. I was just joking.

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Gnocchi Flip Flops

There are some cars that brake so terribly in IV. I was enjoying the DF8-90 but when I braked hard, and braking hard with a car equipped with ABS is less dangerous than with one without ABS, that thing still pushed forward and slightly rammed the car in front. This happened quite a lot too.

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Algonquin Assassin

Yes SRX, but when you drive a real life car (even with abs) you don't stand on the brakes hard. I don't think there's anything with IV's braking at all. At least the cars feel like they have mass and the forward momentum can be felt.

 

This is barely conveyed in V. Even in the old sedans there's hardly any feeling of mass while braking.

 

IV's brakes are just about perfect IMO. They completely f*cked it by making everything in V feeling like they have monstrous race brakes even when standard.

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Gnocchi Flip Flops

Yes SRX, but when you drive a real life car (even with abs) you don't stand on the brakes hard. I don't think there's anything with IV's braking at all. At least the cars feel like they have mass and the forward momentum can be felt.

 

This is barely conveyed in V. Even in the old sedans there's hardly any feeling of mass while braking.

 

IV's brakes are just about perfect IMO. They completely f*cked it by making everything in V feeling like they have monstrous race brakes even when standard.

I agree about V's brakes. You get no sense of the weight shifting when the car changes gears, and braking feels absolutely numb. I understand what you mean when you say that nobody stands on the brakes hard in real life, and I usually do ease to a stop but some cars like the DF8-90 just felt so weak in that segment. I mean, the Cognoscenti brakes easier than that DF8-90.

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DrAnomalous

I'll never get over how great it felt to drive a Banshee, Dukes, Feltzer, Turismo fvck. . .

I kept thinking of cars that were fun to drive and the list could go on.

 

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Every damn car was fun to drive. For some reason, driving crappy cars really fast is fun as hell. I remember when I first started to play V, I would just ignore everything till a sports car came up.

 

Now, I will see a Coquette...and ignore it in favor of the Emperor right next to it. Bonus points if it's beater Emperor.

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Yes SRX, but when you drive a real life car (even with abs) you don't stand on the brakes hard. I don't think there's anything with IV's braking at all. At least the cars feel like they have mass and the forward momentum can be felt.

 

This is barely conveyed in V. Even in the old sedans there's hardly any feeling of mass while braking.

 

IV's brakes are just about perfect IMO. They completely f*cked it by making everything in V feeling like they have monstrous race brakes even when standard.

In IV It feels like every vehicle is affected by physics, in V it's gone.

 

Now I feel like it's SA/VC/III all over again with that fake physics that allows you to push a huge ass plane using just the power of your character muscles. Well, we can't do that in V, but we can easily push much bigger vehicle driving a smaller one. For example a helicopter in a motorbike, it was impossible in IV:

 

bjhik2.gif

 

Mainly because of that lack of weight we can easily drive up to Mount Chilliad using a sport/super car. That's another stupid thing about driving in V. There's absolutely no need to use an off-road 4wd car there, they are useless and much worse than super ones.

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Nah, SA was actually better than V. The cars were arcadey, but I definitely remember lots of bodyroll and the cars would skid if you took turns too fast. In addition they handled pretty uniquely.

 

That's what stuns me about V. It has not merely regressed, it's regressed further than any other game in the series ever went. That's why I hate it when V-apologists go "but GTA always had arcadey driving, V is a return to form!" Besides the implication that games should remain stagnant, V is actually MORE arcadey than any other game in the series. There was never driving like this in ANY GTA.

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Nah, SA was actually better than V. The cars were arcadey, but I definitely remember lots of bodyroll and the cars would skid if you took turns too fast. In addition they handled pretty uniquely.

 

That's what stuns me about V. It has not merely regressed, it's regressed further than any other game in the series ever went. That's why I hate it when V-apologists go "but GTA always had arcadey driving, V is a return to form!" Besides the implication that games should remain stagnant, V is actually MORE arcadey than any other game in the series. There was never driving like this in ANY GTA.

 

Driving in SA was great fun, but the physics were laughable compared to what we have now, and if it would be implemented it would look completely ridiculous. And the reason driving in SA was more engaging was because the cars were very light, which made them fun to drive. They were so light that you could push cars with your body, now you can barely even push cars with other cars.

Edited by gtaxpert
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Gnocchi Flip Flops

 

Nah, SA was actually better than V. The cars were arcadey, but I definitely remember lots of bodyroll and the cars would skid if you took turns too fast. In addition they handled pretty uniquely.

 

That's what stuns me about V. It has not merely regressed, it's regressed further than any other game in the series ever went. That's why I hate it when V-apologists go "but GTA always had arcadey driving, V is a return to form!" Besides the implication that games should remain stagnant, V is actually MORE arcadey than any other game in the series. There was never driving like this in ANY GTA.

Driving in SA was great fun, but the physics were laughable compared to what we have now, and if it would be implemented it would look completely ridiculous. And the reason driving in SA was more engaging was because the cars were very light, which made them fun to drive. They were so light that you could push cars with your body, now you can barely even push cars with other cars.

I think what made SA cars funner was the steering. Lightness, in quite a few GTA cases of course because in real life lightness does make a funner car, does nothing more than add number steering and whilst SA cars could be pushed easily, the steering was not as ridiculously numb as it is in V.

 

The weight works borderline "retardedly" in V. A Vacca is light, as it should be, and it has AWD drive like it's real life counterparts. Now a Baller v2 is heavy, as it should be, and it is also AWD like it's real life counterparts. Here is where things get a bit odd. They both lack actual suspensions as Rockstar felt it would be rubbish to have them, errmmm don't ask me why they'd do such a ludicrous thing. But that puts the Baller v2 at a disadvantage. Because it lacks a suspension that would be capable enough to climb, it struggles to go up hills steeper than 30°. But the Vacca can travel up such hills with ease. That's just f*cking retarded. It works the exact opposite way that it should. The Baller v2 should be able to climb with ease whilst the Vacca should struggle. They both can't climb rocks [but the Serrano in TBoGT was extremely good at this] because suspensions are lacking.

 

Who in the name of god hired the retards that handled the driving physics?

 

Why is it that a game [IV] that barely had any off roading areas has far more off road capable cars than a game [V] that has loads of off roading areas? I-I just don't understand that. I could take a Serrano to the cliffs to the west of the Plumber's Skyway, in IV, and I could climb rocks, travel on rough terrain, and climb steep hills with ease. But I can't take a Range Rover knockoff to the mountains in V without flipping or struggling to travel up a 30° hill?

Edited by StingrayX
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Nah, SA was actually better than V. The cars were arcadey, but I definitely remember lots of bodyroll and the cars would skid if you took turns too fast. In addition they handled pretty uniquely.

 

That's what stuns me about V. It has not merely regressed, it's regressed further than any other game in the series ever went. That's why I hate it when V-apologists go "but GTA always had arcadey driving, V is a return to form!" Besides the implication that games should remain stagnant, V is actually MORE arcadey than any other game in the series. There was never driving like this in ANY GTA.

Exactly. GTA V is so different from past GTAs. The body roll of the Landstalker, easy to flip and unflip, the unforgiving SuperGT, the grippy but fast and beautiful Infernus. IV just gave the series a wonderful realistic feeling (and sh*ttier brakes haha). Hell SA seems to have more physics than V. Prime example: TANK! If you aim backwards and shoot repediately, you go faster, and the tank is affected by firing recoil. And it's cannon sure as hell couldn't do a 180 in less than a second like in V. And the chopper bikes in V, the SA Freeway puts them to shame.

Edited by B Dawg
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Having bought Saint's Row 2 for 3 dollars on sale on Steam, I am utterly mystified as to how even its arcadey physics are more fun than V. Maybe it's because the whole game is ridiculous. SA is better too though. V's just feels out of place.

 

What's funny is that for SRII, SRIII, and SRIV there are SEVERAL realistic handling mods. The SR series uses this thing called Angular Damping to restrict body roll, and turning it off makes them behave much more realisically than you'd expect. V seems to use something similar.

 

Unfortunately I was dumb enough to go onto SR forums, and thus met a bunch of anti-IV BS. Came back here because I know I have like-minded fellows here. So many stupid people in the world. Why do so many people have no clue how to drive?

Edited by Agni
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I would honestly love to have IV's driving in V. I'll list some of the reasons why I'd prefer this.

-The automatic transmission in IV actually functioned how an automatic transmission would in real life. It up-shifted when you wanted to cruise, downshifted as soon as you floored it. In V, you have to hit a certain RPM for the transmission to shift; it kind of acts like the "automatic" transmission in games like Forza or Gran Turismo where the game just shifts for you at red-line. The way V's transmissions work really messes with you when you want to cruise as you'll have to press the trigger just the right amount to stay at the same speed, but even then, the engine is revving at a higher RPM and all you're hearing is the buzzing of the engine (don't get me wrong, I really like the engine noises, but not when I'm trying to cruise and the noise is staying at a steady rate).

-In V, if you're driving and just let off the throttle without even touching the brakes, your car will come to a faster stop than in IV if you were actually using the brakes.

-The cars have no suspension... at all.

-An AWD truck/suv is worse going off-road than a RWD sports car. Renders off-road cars useless.

-You could go up 70 degree slopes without your car/bike even breaking a sweat.

-The cars have too much oversteer.

-The cars in IV had differing weights, and you actually felt it. Every car handled differently so it required more skill to drive.

-I hate how only one person in the whole world of V could use the supercars to their full potential (Franklin). The Adder, for example, is advertised to go 250 mph. This speed is not achievable with Franklin or Trevor; only Franklin could do it with his special ability which also lets him take 90 degree turns while accelerating at 100+ mph. Why would the market advertise the car as having the ability to go this fast when only one person in the world could actually take the car to that speed.

-Franklin's ability makes no sense. How does he take cars to absurdly high speeds while T and M can only take cars up to 130 or so mph? Does he press the gas pedal harder or something?

-The cars in V backfire way too much. IV had just the right amount of backfire; some cars didn't even backfire!

-I don't like how in V every time you bump into something your hood pops open. I want the car to look a bit damaged while the hood is in place... but it just seems like if you scratch the bumper, the hood will automatically pop open and stays that way until it either flies off or gets repaired.

 

The only driving mechanic I like in V is whenever you floor the gas pedal while the car's stopped, you'll do a little burnout and then launch forward.

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Having bought Saint's Row 2 for 3 dollars on sale on Steam, I am utterly mystified as to how even its arcadey physics are more fun than V. Maybe it's because the whole game is ridiculous. SA is better too though. V's just feels out of place.

 

What's funny is that for SRII, SRIII, and SRIV there are SEVERAL realistic handling mods. The SR series uses this thing called Angular Damping to restrict body roll, and turning it off makes them behave much more realisically than you'd expect. V seems to use something similar.

 

Unfortunately I was dumb enough to go onto SR forums, and thus met a bunch of anti-IV BS. Came back here because I know I have like-minded fellows here. So many stupid people in the world. Why do so many people have no clue how to drive?

Why are they stupid because of their opinion? This is why I say despite the fact that I love the game many IV fans are becoming the gaming equivalent of elitist indie rock fans. Just because people prefer V or even SR does not make them stupid.

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Gnocchi Flip Flops

I would honestly love to have IV's driving in V. I'll list some of the reasons why I'd prefer this.

-The automatic transmission in IV actually functioned how an automatic transmission would in real life. It up-shifted when you wanted to cruise, downshifted as soon as you floored it. In V, you have to hit a certain RPM for the transmission to shift; it kind of acts like the "automatic" transmission in games like Forza or Gran Turismo where the game just shifts for you at red-line. The way V's transmissions work really messes with you when you want to cruise as you'll have to press the trigger just the right amount to stay at the same speed, but even then, the engine is revving at a higher RPM and all you're hearing is the buzzing of the engine (don't get me wrong, I really like the engine noises, but not when I'm trying to cruise and the noise is staying at a steady rate).

-In V, if you're driving and just let off the throttle without even touching the brakes, your car will come to a faster stop than in IV if you were actually using the brakes.

-The cars have no suspension... at all.

-An AWD truck/suv is worse going off-road than a RWD sports car. Renders off-road cars useless.

-You could go up 70 degree slopes without your car/bike even breaking a sweat.

-The cars have too much oversteer.

-The cars in IV had differing weights, and you actually felt it. Every car handled differently so it required more skill to drive.

-I hate how only one person in the whole world of V could use the supercars to their full potential (Franklin). The Adder, for example, is advertised to go 250 mph. This speed is not achievable with Franklin or Trevor; only Franklin could do it with his special ability which also lets him take 90 degree turns while accelerating at 100+ mph. Why would the market advertise the car as having the ability to go this fast when only one person in the world could actually take the car to that speed.

-Franklin's ability makes no sense. How does he take cars to absurdly high speeds while T and M can only take cars up to 130 or so mph? Does he press the gas pedal harder or something?

-The cars in V backfire way too much. IV had just the right amount of backfire; some cars didn't even backfire!

-I don't like how in V every time you bump into something your hood pops open. I want the car to look a bit damaged while the hood is in place... but it just seems like if you scratch the bumper, the hood will automatically pop open and stays that way until it either flies off or gets repaired.

 

The only driving mechanic I like in V is whenever you floor the gas pedal while the car's stopped, you'll do a little burnout and then launch forward.

:^: Everything that you said is what I noticed! And the transmission part of your post is so true. In Forza Horizon, I changed to manual mode because I wanted to shift at low RPM's when I cruised. IV did change the gears like a real automatic would if you were driving at a civil pace, so it baffles me that V decided to do what the racing games do yet refuse to add a manual mode. Additionally, the cars do oversteer too much and they over turn too much as well, even if you're just slowly and smoothly moving the steering joystick. The lack of suspensions annoys me the most because it just looks stupid when you go over uneven terrain, and because of this you can't even off road in SUV's - they just lack off roading capable suspensions.

 

Agni just brought this to my mind, there are some arcade games where I did have fun with the physics. V's physics just feels numb and lifeless though, even more so than a lot of other arcade driving physics.

Edited by StingrayX
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ExtremeTorque

After 35 days played time on GTA V I can say driving in V is far more boring than in IV.Cars have no character,no personality in V.Although I gotta admit cars in IV felt underpowered.Rockstar dumbed down driving for casual gamers and thats fine because there are more casual gamers than regulars but for me that I like GTA a lot and i enjoy playing it the new arcadey driving gives me no satisfaction.I believe in long term the new arcadey driving is boring.In IV it was the opposite,hard at the beginning, more enjoyable after time.

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Gnocchi Flip Flops

Yeah besides the underpowered feel, the cars in IV do feel unique to each other. The driving in V is not bad because it is arcade, it's because it is dull.

 

@Above: Explanation?

Edited by StingrayX
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ExtremeTorque

Yeah besides the underpowered feel, the cars in IV do feel unique to each other. The driving in V is not bad because it is arcade, it's because it is dull.

 

@Above: Explanation?

I can explain for him.Too little time played and not much experience

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I finally decided to start climbing the leaderboard for one of the street races, and I agree the normal driving isn't as good as IV, but when you race, it can be scary as f*ck. It's much more challenging then the driving in IV, but only at the highest speeds. It definitely has an arcade feel to it, but it makes the driving fun if you just accept it for what it is.

 

I just accepted it's a different game with a completely different driving experience. Racing against AI in SP or other players in GTAO did absolutely nothing for me, but it changed my perspective when I decided to compete against time. Instead of appreciating the driving the way I did in IV, I appreciate how fast I can drive through the world and how long I can do it without crashing.

 

I didn't like Franklin's ability at first, because I thought it just made the driving too easy, but R* handled his ability in the perfect way IMO. Every time you use it, it makes your car go faster. It's insane how quickly you can die because of a feature that seems to make things easier.

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This is why I agree with those who say in the next GTA driving should costumizable. People will never fully agree so let them choose. Also when you turn catchup and slipstream off races can be very fun.

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I finally decided to start climbing the leaderboard for one of the street races, and I agree the normal driving isn't as good as IV, but when you race, it can be scary as f*ck. It's much more challenging then the driving in IV, but only at the highest speeds. It definitely has an arcade feel to it, but it makes the driving fun if you just accept it for what it is.

 

This is the thing the IV fans don't get imo. I agree with them that the lower end cars are a bore now, but I think the top of the line cars, when fully tuned, are really amazing in V. In IV they were kind of slow. I think both IV and V have their strong points driving wise, but are different.

 

Lately I really feel that considering the top speeds of V supercars, that the handling they received is essential to weave in and out of traffic. So I'm starting to understand why the V handling is the way it is more, and think it might be the best they could have done in the context of the rest of the game.. When I first played V and didn't have access to fully tuned top of the line cars I was completely in line with the IV fans, but over time with access to the fastest cars my perspective changed.

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