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Deffpony

The Driving Debate

Driving Debate  

2,660 members have voted

  1. 1. How do you feel about GTA V's driving mechanics

    • Its great. A huge improvement of GTA IV
    • I like it despite it feeling more "arcady"
    • Indifferent
    • I dont like it but I can live with it
    • Its terrible. Big step back from GTA IV


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THEBIGZED

Well, I guess something is wrong and you can tell it because instead of playing I'm here. The driving is not unresponsive or flat out bad, but it's too easy, even a three year old could be a master at driving in a couple of minutes. Where's the learning curve? Where's easy to learn, hard to master?

 

I loved how IV rewarded players who drove using their brains and conservatively. I wouldn't mind small changes (body roll toned down a bit from IV, a little bit more tire grip etc) but they've made it quite easy now. Too simple.

 

You pretty much turn where you wanna go and the car does exactly what you want. There should be a petition people could sign to force Rockstar to release a patch for a "hardcore driving" mode. Hell, they got different aiming modes why not driving. I don't care about DLC, work on the driving physics first.

Edited by THEBIGZED

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FasterThanYou

+1000. I swtiched to free aim the first time I had to shoot something because auto aim is lame. But I can´t get around the sh*tty vehicle physics through options.

 

People talk about that slidey cars thing, that´s some help in single player, but will we get the chance to race under these conditions online?

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THEBIGZED

+1000. I swtiched to free aim the first time I had to shoot something because auto aim is lame. But I can´t get around the sh*tty vehicle physics through options.

 

People talk about that slidey cars thing, that´s some help in single player, but will we get the chance to race under these conditions online?

 

Doesn't using cheats ruin the possibility of getting 100% completion? I think that was the case in the past.

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DrAnomalous

Well I finally got to try it out yesterday and the driving wasn't as bad as I thought it be. It's not horrible, I don't hate it. Some cars feel real fun to drive, BUT I do think there is too much traction. I have not been able to maintain slides at all, feels kinda like the car snaps back after some brief sideways action. There's a lot of traction and I think that's it. Cars that shouldn't be good at going up grassy/muddy inclines handle them like they got mud tires and a full off-road suspension.

 

I know easier, simpler = more fun for some.

 

I've still got plenty of single player to enjoy but I really look forward to seeing how races will play out against human opponents.

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rampage08

I love the handling in V. To my surprise, its different than from what i have seen in the gameplay leaks, in a good way. The cars felt different from one to another, the muscle car handles like it should though its a little easy to handle it. In short, the handling reminds me a bit of NFS The Run when the car is waving in and out of the traffic, but when it was drifting, it felt a little like IV. I can't choose between this and IV handling, i love V and IV handling and both just felt different and incomparable to me.

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Agni

Everyone else has already said it. The driving is piss easy--and no, it's not Franklin, as the driving skill only improved that dumbass air control.

 

The slidey cars cheat DOES work to fix a ton of the problems, but it doesn't change the f*cked suspension or the fact that different surfaces don't matter at all.

 

This really hurts the slower cars. I took a Bison out on the highway and it was boring as hell because it was so damn slow, but also handled like a goddamn F1 car. It was too slow to be challenging, and handled too well to be challenging. Why, R*, why?

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Isnogood

Hello everyone,

I have never been in a forum nor have I been a big fan of criticising rockstar games but with GTAV I simply think I have no other choice. Rockstar this is my first and last post so you better read carefully.

I have been playing GTA since the very first game and have been a huge fan of all the games. In every game the player got the feeling of not only playing a character, but beeing in the game. You could lose yourself in the environment and be completely pulled inside the game. You could tell how everyone responsible for the development of this game put in his very heart and soul.

 

When GTAIV came out I realized that Rockstar just took gaming to completely new level of gaming. From the release to this very day (well yesterday since GTAV came out) I was playing it every week for at least 6 hours as far as work and school allowed me, and all I did was drive around because of the amazing driving mechanics. Yes, at first I crashed my porsche at every corner and kiled myself with the bike every time I went n the freeway but f*** , this is what made it so amazing. The realism in the game made me forget everything around me and basically be in the game. Now I got GTAV and I got in the first few cars and could not believe what they did.Suddenly I wasnt in the GTA game anymore. I was playing an arcade game in the sandbox style. Suddenly, there was no "world" anymore but a game that is huge and has a great fun factor, but no beleivable environment or the realistic approach i have seen in GTAIV, Everytime i get into my car and drive (which; if we are serious, is 90% of the game) I feel like Im in a new game (midnicght club, at least it feels like it) that totally destroys the GTA feeling: .

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chainsoar

Realistic or not, I loved the vehicle handling in IV. It was a decent challenge and it made me feel like I'd achieved something by getting good at it. On the subject of realism, though, IV was more like exaggerated reality, whereas honestly, V is completely removed from it. When you powerslide a car around a corner, it's supposed to be difficult. A car's most basic feature, all questions of performance and speed aside, from a purely physical point of view, is that it is really quite heavy. The cars in V feel too light, I don't think there's a car in existence IRL that is capable of turning this quickly at such a gentle touch on the steering. As for the motorcycles...I'm not going to pretend I'm not really upset about the motorcycles.

 

One other small, less significant thing that bugs me is the engine sounds. Even the Hexer barely produces much more than a gentle rumble.

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Revoemag

If you want realistic driving??? Go drive a real car..

I don't want realistic driving..I want to feel like I'm a pro driver..ziping passed cars and tight spots with ease. I want to be able to drive 200 mph and feel like a real getaway driver. And if you didn't notice..no steering wheel..only a controller.. So there's no way the driving will ever feel real. Just enjoy the ride ;)

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Isnogood

Hello everyone,

I have never been in a forum nor have I been a big fan of criticising rockstar games but with GTAV I simply think I have no other choice.

 

I have been playing GTA since the very first game and have been a huge fan of all the games. In every game the player got the feeling of not only playing a character, but beeing in the game. You could lose yourself in the environment and be completely pulled inside the game. You could tell how everyone responsible for the development of this game put in his very heart and soul.

 

When GTAIV came out I realized that Rockstar just took gaming to completely new level of gaming. From the release to this very day (well yesterday since GTAV came out) I was playing it every week for at least 6 hours as far as work and school allowed me. At first it was the story & the graphics that made me forget real life, then the hidden secrets, references and generally the freedom of choice. But for the past 3 years all I did was drive around because of the amazing driving mechanics. Yes, at first I crashed my porsche at every corner and kiled myself with the bike every time I went on the freeway but f*** , this is what made it so amazing. The realism in the game made me forget everything around me and basically be in the game.

Now I got GTAV and I got in the first few cars and could not believe what they did.Suddenly I wasnt in the GTA game anymore. I was playing an arcade game in the sandbox style. Suddenly, there was no "world" anymore but a big game with a great fun factor, but no beleivable environment or the realistic approach i have seen in GTAIV, Everytime i get into my car and drive (which; if we are serious, is 90% of the game) I feel like Im in a new game (midnicght club, at least it feels like it) that totally destroys the GTA feeling:

I understand that.people were concerned about the driving mechanics in GTAIV, because it was the first time you actually had to use the breaks in a GTA game, but with a little practice, even the kiddies would be able to drive. I know a gaming company cannot survive without taking into consideration what the players want, but dont sell the soul of a game for sales...but before I keep babblng on, on how rockstar is turning into a new activision, aming their games for the masses and therefore making the games able to play by 5 year-olds, Ill stop here and just say: For 10 years GTA was part of my life and for the past years since I heard of GTAV I was put back into my teenage years where I was so excited just to get a video game that I could not sleep for a week before GTAV came out. GTA was the reason for me to start gaming in the first place and with the dissappointment of this game, I doubt very much that I will keep gaming.

 

(This post intends to portray my opinion and in no way tries to question or insult other people's opinions about GTA. This is simply how I feel)

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zainzombie

Ok so FINALLY I got the game and played it for around 5 hours and have been mainly driving around exploring city.

 

Driving is definitely dumbed down, supercars are arcadish BUT normal cars are just what I expected them to be. Cars are more responsive when we steer them and they have fixed the boat-like issues.

 

I didnt instantly hate it or love it, it is different but Im starting to really like it. Lets see if this will further grow on me as I continue playing this legendary game.

 

EDIT:

 

As far as damage system goes, I have ABSOLUTELY NO IDEA what people are whining about. This one time, my car was so badly damaged I couldnt even turn right or left. I always thought GTA IV's damage system was too much, this is perfect. Muscle cars get less damage than supercars etc.

 

I understand some people dont like the new driving mechanics (or dont want to accept the change or whatever) but the whole "damage system sucks" issue is bullsh*t. Its perfect.

Edited by zainzombie

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GUCCI_MANE_PIZZA_PARTY

I like the driving. I HATE motorcycles though.

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SimplyOzil

IV's driving wasn't realistic though. Anyone who's ever driven a car before should know that they don't roll around like they do in that game. Every time I went around a corner faster than 20mph the car almost tipped over.

 

Not to mention the complete lack of traction, even at low speeds it was like driving around an ice rink. How is that realistic?

 

Granted, the cars did feel heavier and more realistic when slowing down, accelerating etc, but I'm happy to sacrifice that to be able to go round a corner without sliding out of control and crashing into a mountain.

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FasterThanYou

the cars did feel heavier and more realistic when slowing down, accelerating etc, but I'm happy to sacrifice that to be able to go round a corner without sliding out of control and crashing into a mountain.

 

Google translate: I sucked in GTA4 so I´m happy this game allows me to keep it on the road going fast despite being a poor driver.

Edited by FasterThanYou

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Retrorex

The way I look at it is, all the cars in GTA 4 had no power steering, now in GTA 5 they do. Was a bit tricky the first 30 minutes, but I'm very much used to it now and love, especially driving a race tuned car down the freeway weaving through traffic, what an absolute joy!

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yoyooyoyoy

It's great, a huge step-up from IV, I like it alot.

 

It took me a few minutes to get used to, but the cars feel much more responsive, and alot faster. I like it.

The cars also sound alot better than IV, the Sultan for example had a huge upgrade in it's sound, I like it alot.

This!! True. sounds are awesome. i could turn the radio off and just enjoy it

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singemfrc

I'm indifferent to the changes in 4-wheel vehicle handling, but I think the motorcycle handling is vastly improved.

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chainsoar

Look, I think this debate is being hampered by the phrase 'realism' if we're honest here. I'm sure we can all agree some of us enjoyed the action movie driving mechanics of GTA IV, but they were not exactly everyone's cup of tea. I can adjust to the new driving mechanics, even though I LOVED that action hero stuff. The motorcycles, though, are REALLY bugging me. The handling mechanics for bikes is neither action movie cool, or a realistic simulation, or something new and exciting that's better than both. They're just..broken.

 

There's also not nearly enough motorbikes in the game.

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Vin89

Driving in V feels a lot like in MCLA. There are a few points I'd like to adress.

 

1. The driving physiques are too easy.

Cars seem to be really light so there is next to no centrifugal force or inertia force. Thus, you can cut corners at high speeds without any effort. You don't need to brake much, you don't need to get off the gas pedal.

 

2. Cars are too stiff

In GTA IV we had the exact opposite: Every car behaved like a boat. It went from one side to another no matter which kind of car you were driving. This had to go but not completely. Now all cars behave a lot like go-karts.

 

3. Driving physiques are not consistent

When you activate Franklin's special ability it slows down time while driving. But it also improves driving physiques. Now 90 degree turns are possible with at pretty much any speed.

 

4. Car damage

The damage model is actually pretty much the same if not improved (what I think). The thing is: You car doesn't take damage too often. I never had my car even smoking or something. What happens often, though, is that one of your front wheels gets cracked so you can't drive properly anymore. But usually major hits to the engine don't affect you too much.

 

5. Sounds

Hands down the engine sounds sound like MCLA. That's not too bad but I hoped for something orignal and more diverse.

 

_______________

 

Some of you said the driving is made like this due to police behaviour and traffic. I don't see any logic in that. Police and traffic are not god-given things that nobody can change. They made this game and you have to balance stuff. If you think police are too strong with the level of realism in driving then you can chose between dumbing down police chases or car handling. As driving being one of the key elements of the game I really think they should've thought twice about this decision. I'm really disappointed with the driving.

 

I think they wanted to come up with something new in every department. Just tweaking IV's handling a little bit could've seemed lazy for some people. But they hit the spot with IV when it came to driving and just could've adjusted it a little bit...you know, just some more grip, less wabbly boat feeling, better engine sounds and there you go, perfect mix of fun driving and realism.

 

Anyway I want to say that the game is a real masterpiece nontheless. It's a shame with the driving but fortunately so far the other parts make up for it.

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GrndZero

I chose indifferent since I am still kind of up in the air about it. I am sure after driving more I will get used to a couple of things and like it a lot. The e-brake seems to be a bit unforgiving at times. I think most of it because each car is so different. This is a good thing.

Some cars I can drive extremely well, like the Lotus, others, not so much... yet.

 

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Mukaparska

A lot better than in GTA IV. You can now dodge other cars a lot better, and it's good since cars actually have mass now. I liked the controls in GTA IV, but I like them more in V.

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nikbwfc

Hey guys, if you want to help try and get the GTA IV driving mechanics back (or at least a compromise between IV & V) then sign this petition, its already got over 300+ signatures. I know you may think there is no point but R* are the type of company that listen to their fans so there's a good chance they'll see it.

 

http://www.change.org/en-GB/petitions/rockstar-add-an-option-to-gta-5-to-change-the-driving-mechanics-back-to-gta-4-style-2?share_id=FBklJiLbHf&utm_campaign=signature_receipt&utm_medium=email&utm_source=share_petition

 

Also, try and share this link as much as you can so we can get as many signatures as possible

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Udrising

IMO driving in iv was sluggish and retarded. I love what they did in v. Once you get used to it you be drifting corners.

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hoiwai

可不可以打左右閃燈?

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Speetix

A little bit more damage please. Not the one from GTA IV but a little bit more. Update the damage at the front, bumper etc... It has to have more damage!! But not too much. PLEASE

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FasterThanYou

Every new vehicle I try I get further dissapointed.

 

Was eager to try the racing bycicle and it´s SO sh*t, the new over-sensitive steering makes hard to keep it inside narrow paths even without pushing hard the speed.

 

Was eager to try motorbikes and they slow down from top speed to 0 in a flash even downhill.

 

This was really a retarded move by developers. Some say new physics are meant for this big map. Rubbish. It just makes moving around a waste of time instead of a pleasure.

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chitoryu12

 

Was eager to try the racing bycicle and it´s SO sh*t, the new over-sensitive steering makes hard to keep it inside narrow paths even without pushing hard the speed.

 

Frankly, you're probably driving like an idiot. It's over-sensitive if you just slam the stick left or right; you actually need control and subtlety, unlike past games where you could just turn all the way and rely on the handbrake to get around corners.

 

I don't really get the complaints that GTA IV was somehow "more realistic." I mean.....you guys actually drive, right? You're not just a bunch of kids without a driver's license?

 

Guys, GTA IV wasn't realistic. It put up a facade of realism that spent very little time BEING realistic. Cars have huge body roll even at very low speeds, and there's so little grip to the tires that it takes almost no effort to fishtail at any speed. Actually performing many of the stunts that are done in real sports cars is virtually impossible, especially at high speeds.

 

GTA V is also definitely NOT like Saints Row or Sleeping Dogs, and accusing it of being similar is revealing that you haven't played either (which I have). Saints Row cars have essentially zero ability to slide on accident, and only have minimal drifts when intentionally thrown into a handbrake turn. They don't flip when crashing, instead staying firmly to the road. Their maneuverability is ridiculously tight and precise, like a cartoon.

 

GTA V actually has fishtailing even when you don't intend to have it (usually from trying to slam through a turn in a sports car with the gas pedal to the floor), and understeer causing you to go off-road in a turn can easily spin even an SUV 180 degrees. The vehicles flip pretty regularly when they hit the right protrusions, though they tend to simply spin or come to a halt during a normal collision (which is actually appropriate: real vehicles DO tend to just come to a halt and spin in most collisions unless they hit something that specifically rolls them). Slower and larger vehicles handle essentially identically to their GTA IV counterparts except for less flying around in a crash.

 

More to the point, it's actually fun. You can do cool stunts in a sports car on the highway without suddenly fishtailing and flipping over the median when going around a corner because you have almost no traction. It's still very clearly got a learning curve, and even now I don't have everything perfect. But GTA isn't really a hardcore game; it's meant to have appeal to a very wide variety of people based on its setting and freedom, rather than being a simulator. Even if the physics and damage were perfectly identical to a professional racing game, it would probably turn off a lot of people in the audience for being too unforgiving. The game still has a ton of challenge, and anyone who says otherwise probably hasn't played it. But it's much more forgiving to newbies and casual gamers, which is a very important thing.

 

Frankly, I'll never understand the hate people have for casual gamers. Are we still in the 1990s where video games are exclusively restricted to nerds and enthusiasts? I thought we had finally reached the point where games were taken seriously as media and popular among both genders and all age groups. I still enjoy ultra-realistic games, to the point where I loaded my copy of Fallout: New Vegas with mods to make it more realistic and provide more options, until it was almost unbearably difficult. But I'm not going to demand that realism (or in the case of GTA IV driving, fake realism) take precedence over fun and accessibility.

Edited by chitoryu12

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Towmuch_INC

I have red all other topics about the driving engine of GTA 5 on this forum, it got me scared PRE release. But once i started playing.... I understood that the engine is very good, and balanced, cars have their own individuality. I love the way they drive in GTA 5.

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gta5freemode4eva

The thing is this debate could go on and on and it is completely up to different players as to what is 'correct'. Some people like the new handling and that is fair enough, some others (me included) DO NOT like the handling + physics and ofc this is correct (lol joke).

 

The easiest way for Rockstar to solve this, and I think they should do something to be honest, would be for them to give us a patch where we can choose between GTA 4s physics handling and damage (because the damage system is also f*cked imo), and ofc an option to stay with GTA 5s physics handling and damage.

 

Problem solved.

 

As for GTAO... well it would be easy enough to be able to be linked to people with a 'preffered' play style (GTA5 style or GTA 4 style).

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FasterThanYou

 

 

Was eager to try the racing bycicle and it´s SO sh*t, the new over-sensitive steering makes hard to keep it inside narrow paths even without pushing hard the speed.

 

Frankly, you're probably driving like an idiot. It's over-sensitive if you just slam the stick left or right; you actually need control and subtlety, unlike past games where you could just turn all the way and rely on the handbrake to get around corners.

 

 

I am pretty darn good at games like F1 series and GT series, where partial inputs are crutial. I know what I´m doing with the joystick.

 

The unlimited front grip this game has forced developers to tune a stupid level of sensitivity, so steering is sh*t at whatever speed except the fastest the car cope through the corner (which is stupidly high).

 

The driving is utterly dissapointing and takes 5 minutes to master. The performance leap between a normal car and a sports car doesn´t exists, they all stop instantly, they all accelerate instantly, they all corner like hell. It´s downright stupid.

 

Now it doesn´t matter if you drive a banshee or a comet, they all are the same sh*t with different skins.

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