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The Driving Debate


Deffpony
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Driving Debate  

2,669 members have voted

  1. 1. How do you feel about GTA V's driving mechanics

    • Its great. A huge improvement of GTA IV
    • I like it despite it feeling more "arcady"
    • Indifferent
    • I dont like it but I can live with it
    • Its terrible. Big step back from GTA IV


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You know, I love how all the IV whiners go "you'd destroy your car in seconds if the physics were like IV!"

 

And then they use that to immediately jump to the conclusion "...so the physics fit this game better!" Instead of reaching the actual conclusion, which is "stop being a such a sh*tty driver". It ain't the game'e fault you terrible at driving, son, so don't whine about it, learn to drive.

 

Oh wait, you won't have to, R* dumbed the game down for your whiny asses.

Edited by Agni
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i hate how large heavy vehicles going fast hit small vehicles or objects and stop instantly. I miss being able to blast through smaller stuff and actually cause damage to your car instead of now how you can hit a building at full speed and barely even scratch the car, so dumb. the traffic sucks, some jackwad is always pulling out or switching lanes in front of me and there is a little delay before my steering reacts and it always over corrects. Im running my hdmi cord though my audio receiver before it goes to my tv, I wonder if thats causing my delay, i thought hdmi cords were fast, anyone else have a delay? you press the button and it takes a few milliseconds to react? pisses me off. and walking around he always turns to far and constantly runs into and gets stuck on stuff. riding bikes is really hard, its so hard to get them to turn slightly, they always crank and hit something. ill have to look in settings and see if there is a sensitivity setting, cause i barely push the stick and its out of control, lol,

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More difficult? How about f*cking impossible? I used to be a dragonfly! Now I'm a f*cking epileptic chicken!

I actually haven't gotten into a helicopter. I'm still excited about playing the game and doing everything there is to do, but because of the driving issues, I haven't been nearly as addicted as I expected to be. Where is the helicopter? My buddy said it was on helipad south of Michael's place, along the coast, but I haven't found it for some reason.

 

I used to hate the helicopter in GTA IV, because I'd crash all the time. But my friend talked me into trying to master it and now people get pissed when I use it, because it's hard for them to evade me. Plus, it made me a better driver against a pilot, because it taught me the heli's limitations.

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they are even worse than they used to be, moving erratically in addition to slowly responding to your commands. they do get a little better as your flying skill increases but due to the wind/turbulence or whatever in the game they never fly level and straight. makes ya sea sick, lol

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If you like the new babby physics in GTAV, this means that:

 

 

1. You think drifting is NOT fun and should NOT be part of the game.

 

2. You think losing control of the car due to wreckless driving is NOT fun and should NOT be part of the game.

 

 

Is this really what you think? If so, then we can draw the following conclusions:

 

 

1. You have a boring personality and would likely enjoy shooting fish in a barrel.

 

2. You know absolutely nothing about cars or car culture. Look at the kind of criticism cars get on Top Gear for being too boring and understeery. Even the almighty Nissan GTR was deemed too boring and easy to drive in its first iteration, then it was improved in later versions.

 

3. You lack the fine muscle control to input precise amounts of steering input on the analogue stick (see FPSfreek addons which help tremendously with this).

 

 

But mostly, you just don't care about cars. That's just it really, you don't care how ridiculous the game looks with the cars whizzing all over the place in physically impossible ways because YOU JUST DON'T APPRECIATE CARS. Your attitude towards them is most likely that they are nothing more than a tool for getting from point A to point B. If you had any sort of passion for cars you would not stand for the handling in V.

 

You're a huge loser. This is a videogame that's about far more than just cars and the driving is fine. You're basically not a fan of video games and just want to whine about realism.

 

Yeah, because if there's one thing that a game called Grand Theft AUTO shouldn't worry itself with, it's driving. In fact, the driving -- since it doesn't really matter now -- shouldn't exist at all. We can just be taken to each mission automatically and just shoot people. Might have to change the title, though.

 

Seriously, a HUGE reason why this game series was so popular in the beginning was because you could steal any car that was on the road. That was unprecendented at the time. It was awesome to jump into a pick-up truck, get out, grab a sports car, etc. Vehicles are clearly a huge part of this series, and for the most part, Rockstar has continued to evolve everything about them. In each PS2 game, the driving got a little better in some ways, and they added things like shooting out tires. Then GTA IV came along, and with the PS3, they were finally able to cut loose and show what they could really do with the mechanics of getaway vehicles, sports cars, big trucks, etc. They were able to make the driving, in many ways, more realistic. If you wanted to take a semi into traffic, you'd have to start off slow, but then you'd barely crash when you hit traffic. If you wanted to drive a sports car at breakneck speed among traffic, you had EARN the ability to do so. You had to dedicate real time and effort into learning. I've made moves where I've come over a hill with a bunch of cars and an opponent in front of me, and then had to calculate how hard to press my accelerator (and when) and which way to turn the wheel once I touched down so I wouldn't crash ... zip between two or three cars ... WHILE CHARGING A GRENADE ... fly past my enemy ... keep control of the vehicle ... and drop the grenade and just the right time to blow up my opponent ... while paying attention to more cars in front of me so that I didn't crash into them either. Then, right after the detonation, I'd immediately have to release the gas, drift to the left, mash the accelrator at just the right moment, and go toward the next objective. If, at any time, I screwed up, I'd crash into traffic while holding onto a charging grenade and blow myself up.

 

THAT is some intense gameplay, and what GTA used to be all about. But this new form of driving ... sure, it's fast, but the excitement is fake ... it's not something you earn ... it's just something you do. You zip in and out of traffic with ease, take corners as if you're magnetically glued to the ground, and if you almost crash, just brake hard to stop in two seconds, then get up to full speed again a few seconds later. What's fun about driving a car around such a huge city when you can do the same stuff after months of practice as the guy who just started playing five minutes ago?

 

Granted, the single player won't matter THAT much ... what concerns me is multiplayer. With online gaming, your efforts should make you more skillful. With driving in GTA V, that skill is worthless, because everyone can do it. As I've said, we might as well be on autopilot.

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Im sure they made it this way for multiplayer, otherwise you would have people dying every 2 seconds if cars took damage normally, lol! does rockstar ever chime in on these posts or do they just sit back and laugh?

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This is a videogame that's about far more than just cars

 

 

I beg to differ. Most of the game is spent stealing, driving and exploring the city in CARS. Even the title of the game implies that it's mostly about cars.

 

From your comments I can tell that you probably are not a car enthusiast. That's ok, because I believe the game should cater to all types of players. Currently it's only catering to non-car enthusiasts. That is a problem for a game that is mostly concerned with cars and driving of said cars which would tend to attract people who are in fact car enthusiasts.

 

I'm sorry that it's so painful for you to have to read complaints about this game, but spare a thought for us on the other side of the fence who have been so trivially denied a more robust handling model which clearly exists and has been deliberately removed for no good reason whatsoever, given that it would be trivial to enable as an option in the menu (eg. vehicle handling: normal / simulation).

 

The title of the game comes from long ago and the game has clearly evolved so far that it's clearly not the only thing the game is about. I said "It's about far more than just cars" which is true, so what you said is pointless.

 

You don't know anything about me, and most of the complaints about the driving are downright wrong. People saying an SUV feels like a sports car? That's not true. Complaining about realistic damage? Incorrect. On and on.

 

You're basically whining about nothing, like all the complainers without a genuine reason to complain. Then, you're doing the gaming hipster thing and saying "Wah you're not a car enthusiast/ You're a filthy casual gamer" when this game is about a LOT more than just cars! This isn't Gran Turismo. This isn't a driving simulator, yet you're acting as if it should be.

 

Makes no sense, and it's obnoxious to read. Every time a new game in a series come out, people whine about the changes. GTA IV was a boring game, GTA 5 is less so despite it's technical faults.

 

Yes, SUVs and sedans do feel like sports cars. Maybe it's because I'm used to the much better handling in IV and V is such a step down, that it's extremely easy for me. But SUVs and sedans can spin and make turns in the same way that a Banshee can. They can zip in and out of traffic just as easily, brake and accelerate the same way, etc. Yes, there are VERY SLIGHT differences, especially in speed, but they're about 90% all the same. That's why I don't go hunting down a sports car in V like I did in IV ... it's just not essential.

 

Have you really tried to damage one of these vehicles to the point where it's not driveable? Yes, it is possible, but it's completely random. Two nearly identical wrecks can produce entirely different results. Plus, as I said somewhere else, I stole an SUV that was missing its entire wheel -- not just the tire, but a WHEEL -- and I was flying down the road, with the rear left just bopping along like it weighed five pounds. That's just ... well ... stupid. In GTA IV, if your tire popped and you weren't in an Infernus or very similar car, you had to be very careful driving or the rim grinding into the ground would spin you around ... and taking a corner took a hell of a lot of finesse. But now you can lose an entire wheel and drive 80 miles an hour with hardly any alteration to your driving.

 

And now you can flip your cars over if you screw up????? I hope that's not possible in multiplayer, because causing an opponent's car to flip so that he has no choice but to slowly get out (and you kill him) is a great thing ... or the intensity from knowing that if you crash on your way to a target, you'll lose valuable time and your opponent will get there first. But now ... just flip it over, as needed. Heck, why not just make the cars fly, since we're going the insane Saints Row route?

 

Here's what doesn't make sense. Yes, GTA is not just about the driving ... but that is still a HUGE part of it. Name me one mission where you don't use a vehicle to achieve a mission. Just one. Heck, there are missions where you don't even fire your weapon ... plus, the amount of gunplay ususally doesn't compare to the amount of driving ... you must drive to your mission and possibly get away from the cops, chase down an enemy, etc. ... so, technically, driving is more important than gunplay. But regardless, since driving IS such a big part of the game, why did Rockstar improve the mechanics and realism of EVERY OTHER part of the game, but then take a step back from the driving mechanics? Why improve the mechanics of freakin' GOLF while removing downgrading the mechanics of driving? It's like you step into a car and you're in an entirely different game engine.

 

Even if you say that GTA isn't just about driving, between driving and gunplay, those account for about 90% of the gameplay. Those are the two things they need to get right. They adapted the gunplay from Max Payne 3, then stole the driving from Mario Kart. That is the oddest combo I've ever seen. lol

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yea no kidding, but the more i think about it the more Im sure its for multiplayer, they dont want noobs dying instantly and not having any fun. Still i loved and miss the car damage, smash in fenders so your wheel didnt turn and you got stuck, or dent way in on whatever side you hit, you could really F them up, some of that is still possible but like you say its much harder to do and the same crash doesnt always produce the same result. you can fly into a concrete barrier sideways at full speed and barely break your window and put a scratch in the paint, but then you can go flying over a jump and land on your side and blow up instantly, its ridiculous.

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how do you get the lifted f 250 in to 4 wheel drive???? for 360

it says 4x4 on the truck

 

I've been wondering about this too. It's the same with the Duneloader, and I believe the Mesa as well, they are stuck in 2wd or something.

 

Honestly it feels like the vehicle side of this game has been mishandled a bit, as if it was done by a group of people who never played GTA IV and saw the direction they were heading with the series.

 

The driving physics have been dumbed-down in terms of the way they react to things and etc, the noob helpers like the ability to roll the cars over and adjust them mid-air, the twitchy steering, the lack of body roll, and the amount of damage they can take is silly. Also the sportscars are just pretty much as good off-road as the trucks are, and the streetbikes being a better choice to take off-road than the Sanchez.

 

Then you get to the cars themselves, with stupid names (why the **** is the Land Rover thing a "Baller"? The Land Rovers have been the Huntley previously) and obvious favorites missing from the game (no Stallion for example), the classes on some are screwed up with sedans sometimes in the "coupe" category and some pick up trucks being in "utility" and others in "vans" and other oddities, supposedly 4x4 vehicles are 2wd, and customization shops let you lower your trucks but you can't lift them?

Edited by -Morbid-
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The only difference between the driving and the cars are speed, really. No handling changes at all.

 

All the cars feel so plasticy and fake. There's no nitty gritty like there was in GTA IV.

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about halfway through the game you will see lifted ones driving around, but ive never found a way to lift anything.

Edited by sultangris
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The funny thing about this thread is that people seem more interested in bitching at each other about who's better for liking this or that instead of actually trying to find solutions for their problems.

 

Now, conspiracy theory time. Could they have possibly limited some aspects of the game/engine in order to showcase a clear difference/boost in gameplay on the new systems when they come out?

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I've not yet been killed or arrested by police, because I can get away from them quite easily. Including in trucks, SUVs, and real banger cars. The trick is to watch the radar to make sure that wherever they're coming from, you take a different route making sure you're not seen.

 

All the cars are different, and it's about finding the ones you prefer to drive. For GTAIV style handling I suggest going for that one that looks like a mini cooper. It drives identical to most cars in GTAIV.

 

Secondly. It's weird that people are saying it's arcade. It's nothing like crazy taxi unless that's how crap you actually are at driving.

 

The driving in V is simply more driven, engine powered and you can tell the energy of the cars is much better. People would see the difference if they used the right analogue stick to actually look the direction they want to go, it all becomes a lot more attractive and fluid looking.

 

Obviously when the camera is stuck directly behind a car it's going to feel like riding a brick, but that's what cars DO feel like.

 

It is a HUGE improvement from IV, unless you like driving boats around. On this one it's far more real but to get that affect you have to drive realistically...

 

I think this is down to some players being simply crap at driving on this GTA. It has to be, the amazing things me and my friends have done are incredible, including events which happen purely due to the physics...

 

The only thing I think really affects the feel of the driving is the accumulative, speed-related damage done to cars. It's really forgiving, and matched with the realistic driving mechanics of course it'll feel awkward. This game needs no changes.

 

I have no idea how some people can't do the driving in V. It's so easy and fun, especially when you get the hang of it. It's almost identical to IV, but now the roads are smoother and allow for longer stretches of speed anywhere you go. If they changed it back to IV I'd be so pissed that I have to go back to playing with toy cars instead of real ones.

Edited by king-rotty
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The only difference between the driving and the cars are speed, really. No handling changes at all.

 

All the cars feel so plasticy and fake. There's no nitty gritty like there was in GTA IV.

 

 

 

 

This is a videogame that's about far more than just cars

 

 

I beg to differ. Most of the game is spent stealing, driving and exploring the city in CARS. Even the title of the game implies that it's mostly about cars.

 

From your comments I can tell that you probably are not a car enthusiast. That's ok, because I believe the game should cater to all types of players. Currently it's only catering to non-car enthusiasts. That is a problem for a game that is mostly concerned with cars and driving of said cars which would tend to attract people who are in fact car enthusiasts.

 

I'm sorry that it's so painful for you to have to read complaints about this game, but spare a thought for us on the other side of the fence who have been so trivially denied a more robust handling model which clearly exists and has been deliberately removed for no good reason whatsoever, given that it would be trivial to enable as an option in the menu (eg. vehicle handling: normal / simulation).

 

The title of the game comes from long ago and the game has clearly evolved so far that it's clearly not the only thing the game is about. I said "It's about far more than just cars" which is true, so what you said is pointless.

 

You don't know anything about me, and most of the complaints about the driving are downright wrong. People saying an SUV feels like a sports car? That's not true. Complaining about realistic damage? Incorrect. On and on.

 

You're basically whining about nothing, like all the complainers without a genuine reason to complain. Then, you're doing the gaming hipster thing and saying "Wah you're not a car enthusiast/ You're a filthy casual gamer" when this game is about a LOT more than just cars! This isn't Gran Turismo. This isn't a driving simulator, yet you're acting as if it should be.

 

Makes no sense, and it's obnoxious to read. Every time a new game in a series come out, people whine about the changes. GTA IV was a boring game, GTA 5 is less so despite it's technical faults.

 

Yes, SUVs and sedans do feel like sports cars. Maybe it's because I'm used to the much better handling in IV and V is such a step down, that it's extremely easy for me. But SUVs and sedans can spin and make turns in the same way that a Banshee can. They can zip in and out of traffic just as easily, brake and accelerate the same way, etc. Yes, there are VERY SLIGHT differences, especially in speed, but they're about 90% all the same. That's why I don't go hunting down a sports car in V like I did in IV ... it's just not essential.

 

Have you really tried to damage one of these vehicles to the point where it's not driveable? Yes, it is possible, but it's completely random. Two nearly identical wrecks can produce entirely different results. Plus, as I said somewhere else, I stole an SUV that was missing its entire wheel -- not just the tire, but a WHEEL -- and I was flying down the road, with the rear left just bopping along like it weighed five pounds. That's just ... well ... stupid. In GTA IV, if your tire popped and you weren't in an Infernus or very similar car, you had to be very careful driving or the rim grinding into the ground would spin you around ... and taking a corner took a hell of a lot of finesse. But now you can lose an entire wheel and drive 80 miles an hour with hardly any alteration to your driving.

 

And now you can flip your cars over if you screw up????? I hope that's not possible in multiplayer, because causing an opponent's car to flip so that he has no choice but to slowly get out (and you kill him) is a great thing ... or the intensity from knowing that if you crash on your way to a target, you'll lose valuable time and your opponent will get there first. But now ... just flip it over, as needed. Heck, why not just make the cars fly, since we're going the insane Saints Row route?

 

Here's what doesn't make sense. Yes, GTA is not just about the driving ... but that is still a HUGE part of it. Name me one mission where you don't use a vehicle to achieve a mission. Just one. Heck, there are missions where you don't even fire your weapon ... plus, the amount of gunplay ususally doesn't compare to the amount of driving ... you must drive to your mission and possibly get away from the cops, chase down an enemy, etc. ... so, technically, driving is more important than gunplay. But regardless, since driving IS such a big part of the game, why did Rockstar improve the mechanics and realism of EVERY OTHER part of the game, but then take a step back from the driving mechanics? Why improve the mechanics of freakin' GOLF while removing downgrading the mechanics of driving? It's like you step into a car and you're in an entirely different game engine.

 

Even if you say that GTA isn't just about driving, between driving and gunplay, those account for about 90% of the gameplay. Those are the two things they need to get right. They adapted the gunplay from Max Payne 3, then stole the driving from Mario Kart. That is the oddest combo I've ever seen. lol

 

 

 

The SUV's don't drive like sport cars.They're 4 or rear wheel drive which allows for greater c*ntroll because that's what you need for supporting a family. This just happens to be the same design as most sports cars. You'd see the difference in a front wheel drive car, which essentially imo means "a sh*t car"

 

Also, don't be so speed sensetive. Everyone's judging these cars based on how they race around slow moving traffic in the city. On the highway, SUVs are only reaching about 80mph which is LESS than realistic, but they're still taking over.

 

The sports cars reach about 120 - 160mph, maybe even 200 once or twice in my time.

 

SUVs spin out really easily, which means they're a prime choice for big right hand turns of screeching tires. I know hollywood may have convinced you that sports cars do turns like that, but actually sports cars stick to the road like glue because that's how they've been designed. In GTAV that's pretty much true.

 

The driving is pure entertainment!

 

I can't place the complaints I've seen in the game play experience. Literally looking objectively, which I think means that the complaints are subjective.

 

Either way I know what could settle this. Races

People who dislike driving mechanics vs people who like them.

 

Whoever wins is obviously right. XD

Edited by king-rotty
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Just the fact that there is so much fuzz about the driving makes it clear that’s something wrong with it...

 

I know people with the collector edition who really feel ripped off , and these are real GTA fans…

 

There was also a lot of discontent about the GTAIV mechanics so by your own logic there was something wrong with that title as well.

 

And oh look I can be arrogant too "And I knew many people who played GTAIV and where upset about the new driving mechanics, and they are the Real GTA FANS".

 

GTA sold +25 million copies without the big promotion campaign, think people liked it how it was

 

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It makes me giggle when I read the long paragraphs about real driving physics and how it should be, because I can guarantee you that Rockstar has never focused on the majority of the points made in this thread about real driving. The driving is simple in any GTA, because this isn't Midnight Club or Forza. It's been simple in every game, which is why I keep saying GTA 4 driving gave the illusion of being difficult. The driving in GTA has always been easy, it's just gone to a new point in GTA 5 because they finally got rid of the things that cars would never do when you drive well.

 

If you want more complicated driving, I can't argue with you. But so many people in this thread would make me think (if I never played either game) that the driving mechanics went from Forza-esque to the mechanics of a driving game for toddlers.

Edited by TheInsider
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If you like the new babby physics in GTAV, this means that:

 

 

1. You think drifting is NOT fun and should NOT be part of the game.

 

2. You think losing control of the car due to wreckless driving is NOT fun and should NOT be part of the game.

 

 

Is this really what you think? If so, then we can draw the following conclusions:

 

 

1. You have a boring personality and would likely enjoy shooting fish in a barrel.

 

2. You know absolutely nothing about cars or car culture. Look at the kind of criticism cars get on Top Gear for being too boring and understeery. Even the almighty Nissan GTR was deemed too boring and easy to drive in its first iteration, then it was improved in later versions.

 

3. You lack the fine muscle control to input precise amounts of steering input on the analogue stick (see FPSfreek addons which help tremendously with this).

 

 

But mostly, you just don't care about cars. That's just it really, you don't care how ridiculous the game looks with the cars whizzing all over the place in physically impossible ways because YOU JUST DON'T APPRECIATE CARS. Your attitude towards them is most likely that they are nothing more than a tool for getting from point A to point B. If you had any sort of passion for cars you would not stand for the handling in V.

Absolutely true

!!!

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If you like the new babby physics in GTAV, this means that:

 

 

1. You think drifting is NOT fun and should NOT be part of the game.

 

2. You think losing control of the car due to wreckless driving is NOT fun and should NOT be part of the game.

 

 

Is this really what you think? If so, then we can draw the following conclusions:

 

 

1. You have a boring personality and would likely enjoy shooting fish in a barrel.

 

2. You know absolutely nothing about cars or car culture. Look at the kind of criticism cars get on Top Gear for being too boring and understeery. Even the almighty Nissan GTR was deemed too boring and easy to drive in its first iteration, then it was improved in later versions.

 

3. You lack the fine muscle control to input precise amounts of steering input on the analogue stick (see FPSfreek addons which help tremendously with this).

 

 

But mostly, you just don't care about cars. That's just it really, you don't care how ridiculous the game looks with the cars whizzing all over the place in physically impossible ways because YOU JUST DON'T APPRECIATE CARS. Your attitude towards them is most likely that they are nothing more than a tool for getting from point A to point B. If you had any sort of passion for cars you would not stand for the handling in V.

 

You're a huge loser. This is a videogame that's about far more than just cars and the driving is fine. You're basically not a fan of video games and just want to whine about realism.

 

Grand + theft + AUTO = it's an AUTO GAME !!!! the core business is/was cars...

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gta5freemode4eva

My only gripes with the game now are -

 

- Motorbike handling and physics - no suspension even when off-road (this is stupid)

- 18 wheelers and 'heavy' feel too light/other vehicles too heavy - I want to RAM cars out the way but the heavier vehicles don't have much weight to them... wtf?

- 2WD can outgrip 4wd (when off-road this is just stupid)

- Forklift Truck can't lift even the lightest of vehicles - wtf?

 

Apart from those - might've missed a few, everything else is pretty cool.

 

I don't mind the new handling NOW THAT I AM USED TO IT. GTA 4 handling + physics would be a cool extra as an option though. The off-roading was brilliant in 4... shame they changed it, bikes too.

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I've not yet been killed or arrested by police, because I can get away from them quite easily. Including in trucks, SUVs, and real banger cars. The trick is to watch the radar to make sure that wherever they're coming from, you take a different route making sure you're not seen.

 

All the cars are different, and it's about finding the ones you prefer to drive. For GTAIV style handling I suggest going for that one that looks like a mini cooper. It drives identical to most cars in GTAIV.

 

Secondly. It's weird that people are saying it's arcade. It's nothing like crazy taxi unless that's how crap you actually are at driving.

 

The driving in V is simply more driven, engine powered and you can tell the energy of the cars is much better. People would see the difference if they used the right analogue stick to actually look the direction they want to go, it all becomes a lot more attractive and fluid looking.

 

Obviously when the camera is stuck directly behind a car it's going to feel like riding a brick, but that's what cars DO feel like.

 

It is a HUGE improvement from IV, unless you like driving boats around. On this one it's far more real but to get that affect you have to drive realistically...

 

I think this is down to some players being simply crap at driving on this GTA. It has to be, the amazing things me and my friends have done are incredible, including events which happen purely due to the physics...

 

The only thing I think really affects the feel of the driving is the accumulative, speed-related damage done to cars. It's really forgiving, and matched with the realistic driving mechanics of course it'll feel awkward. This game needs no changes.

 

I have no idea how some people can't do the driving in V. It's so easy and fun, especially when you get the hang of it. It's almost identical to IV, but now the roads are smoother and allow for longer stretches of speed anywhere you go. If they changed it back to IV I'd be so pissed that I have to go back to playing with toy cars instead of real ones.

To be honest, I don't listen to anyone who says that GTA IV cars drive like boats. Why? Because they didn't. Sure, some of them were slow and plodded along, but very few of them. The only ones I can think of are the minivans and Voodoo, which made sense. And semis ... which are supposed to go slow and not speed along nearly as quickly as they do in V. Even the Futo in IV sped along really quick and it was clearly based on a small 4-cylinder car that was simply very light. For whatever reason, someone once called GTA IV cars "boats" because they didn't want to take the time to learn about suspension, cornering, etc. and then horrible drivers ran with it. Heck, I felt the same way ... until I played through half the game and started getting better. Now, I can crush all those people who say that they can't drive in GTA IV ... and you know what? I deserve to crush those people. I've earned it. lol

 

The vast majority of these people are simply ones who can't drive for sh*t and want an easy way out. Learning to drive -- and drive well -- is one of the best things about GTA IV. If you can't instantly tell that there is a huge difference in driving mechanics that makes GTA V so much easier for bad drivers and noobs, you clearly haven't spent enough time playing IV. And honestly, it kinda pisses me off that Rockstar decided to kowtow to the noobs instead of rewarding those who have been part of their multiplayer online events for five years. It's really a slap in the face. Did they think we were going to be happy with the changes?

 

Real cars? What are you talking about? GTA V is ANYTHING but real. You can simply not turn a real car into a corner at 90 mpg without braking or correcting. It's just impossible. Nor can you take a car down a mountain, flip it over, crash it into rocks, and keep on driving as if you have a dent in your door. And you definitely can't drive at 80 mph with a MISSING WHEEL without serious complications ... which I have done. While GTA IV wasn't exactly realistic sometimes, V has gone bats**t crazy.

 

It's not that we CAN'T do the driving in V. It's that it's been dumbed down for noobs to such a degree that we can do it with such ease, it's not fun anymore. There are so many things that were fun to do in IV, especially in multiplayer, that took time to learn ... and now anyone can do it. It totally takes the fun out of the entire thing. And what scares me is that this stupid driving style will continue online, which will ruin most modes. Racing will mean nothing when a new player can zip in and out of traffic and take corners just like a seasoned pro. Unfortunately, there are enough crappy-playing noobs out there that Rockstar may never understand that. Which means we'll be back in IV ... and that sucks, because we would love to enjoy the new landscapes of V ... they're just not fun to drive.

 

And I've personally driven the Mini Cooper car. Sorry, but it's NOTHING like the cars in IV. Apparently, you haven't played IV very much. lol

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It makes me giggle when I read the long paragraphs about real driving physics and how it should be, because I can guarantee you that Rockstar has never focused on the majority of the points made in this thread about real driving. The driving is simple in any GTA, because this isn't Midnight Club or Forza. It's been simple in every game, which is why I keep saying GTA 4 driving gave the illusion of being difficult. The driving in GTA has always been easy, it's just gone to a new point in GTA 5 because they finally got rid of the things that cars would never do when you drive well.

 

If you want more complicated driving, I can't argue with you. But so many people in this thread would make me think (if I never played either game) that the driving mechanics went from Forza-esque to the mechanics of a driving game for toddlers.

To be honest, it kinda did. Because, after years of playing GTA IV, up until the day of release of V, I can say that the mechanics really are THAT different.

 

A lot of people think GTA IV's driving was difficult, but I just think it took a bit more time to learn. What differs between the two is that learning to drive in IV was rewarding, whereas V is so freakin' simple, that practice means NOTHING. Just absolutely nothing. Which means online racing -- which attracts a lot of players -- will be boring. Which sucks because the tracks will probably be awesome.

 

I would argue the points you've made, because when Rockstar made IV, they clearly DID focus on things like differing acceleration, varying reactions of braking in cars, feels of suspension, rolling, damage, etc. If you can't see that, then you clearly didn't play IV very much. I can already tell that many of things I've done in IV just aren't possible in V. I can't even do a 180 easily, which was the simplest thing in GTA IV. It's not a big deal NOW ... but in multiplayer, it will cut the fun in half. The racing, the fights between person vs vehicle, etc. ... just won't be fun anymore. There's no way that I can shoot someone in a moving car when they can brake, turn, and accelerate faster than I can pull my weapon out and get off a shot. *sigh*

Edited by blackrooster_
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I've not yet been killed or arrested by police, because I can get away from them quite easily. Including in trucks, SUVs, and real banger cars. The trick is to watch the radar to make sure that wherever they're coming from, you take a different route making sure you're not seen.

 

All the cars are different, and it's about finding the ones you prefer to drive. For GTAIV style handling I suggest going for that one that looks like a mini cooper. It drives identical to most cars in GTAIV.

 

Secondly. It's weird that people are saying it's arcade. It's nothing like crazy taxi unless that's how crap you actually are at driving.

 

The driving in V is simply more driven, engine powered and you can tell the energy of the cars is much better. People would see the difference if they used the right analogue stick to actually look the direction they want to go, it all becomes a lot more attractive and fluid looking.

 

Obviously when the camera is stuck directly behind a car it's going to feel like riding a brick, but that's what cars DO feel like.

 

It is a HUGE improvement from IV, unless you like driving boats around. On this one it's far more real but to get that affect you have to drive realistically...

 

I think this is down to some players being simply crap at driving on this GTA. It has to be, the amazing things me and my friends have done are incredible, including events which happen purely due to the physics...

 

The only thing I think really affects the feel of the driving is the accumulative, speed-related damage done to cars. It's really forgiving, and matched with the realistic driving mechanics of course it'll feel awkward. This game needs no changes.

 

I have no idea how some people can't do the driving in V. It's so easy and fun, especially when you get the hang of it. It's almost identical to IV, but now the roads are smoother and allow for longer stretches of speed anywhere you go. If they changed it back to IV I'd be so pissed that I have to go back to playing with toy cars instead of real ones.

 

Tell me the driving is more fluid when your car magically pops up onto curbs instead of the suspension absorbing the bump.

 

Calling the driving in V "far more real" is just beyond silly, if you have a license and have actually driven cars then I am amazed you haven't wrapped one around a pole already if you really think driving is like this.

 

I also don't think many of the people disliking the driving in V are crap at it. Many of us who loved the driving in IV actually understand how physics work and what an apex is and how to brake properly and etc, so I doubt most of us are having a hard time with it. If you would actually READ, most of us think it is too EASY.

 

The driving in V is not "nearly identical" to IV, unless you mean that the triggers are throttle/brake and you steer with the analog stick. Vehicles in IV actually rested on their suspension, and tires actually made contact with the road.

 

If you don't know what I'm talking about, get something like a Duneloader in V and take it to the beach and find some rocks and try to drive it slowly across them, as if you were rock crawling. You will either fail to even get on the rocks (sparks come from the tire as if your bumper is hitting it instead), or the truck will magically pop up on top of the rocks (and from my experience, most of the time will start twitching violently). Now put in GTA IV and take a Patriot to the rocks on the beach on the north of Bohan and try the same thing. If you can't see the difference then you are hopeless.

 

And before anyone starts, the complaint isn't just about rock crawling, it's just that in those sort of situations the failure of a suspension model is most evident, which apparently people need an easier way to see it since so many don't seem to be able to.

 

Personally, I could deal with a bit faster driving and a bit more responsive controls, what I can't deal with is the literal dumbing-down the physics and suspension model. The suspension model being taken to the point it doesn't even deserve to be called a suspension model anymore has probably had the biggest effect on how the driving feels, reducing the sense of weight they had and body roll, essentially making all the cars feel nearly the same. Some of the cars accelerate a little faster, some stop a bit quicker, and some are more responsive. Beyond that they are the almost the same.

 

I know many didn't like the driving in GTA IV, but really would anyone be complaining if they had taken GTA IV's driving engine, tightened up the body roll on sports cars and a few others, and maybe increased the tire grip something minor like 5% (-ish, depends on car), and tightened the steering up a little? Most people with valid complaints mostly complained about body roll and the way cars could sort of "wander" at speed. The rest of the idiots who would just say things like "ITZ LIEK THAY R ON ISE" and "U HAV 2 GO LIEK 5 MPH 2 TERN AN CORNOR" were obviously just displaying their complete lack of an understanding of physics and inability/unwillingness to be smart.

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The only difference between the driving and the cars are speed, really. No handling changes at all.

 

All the cars feel so plasticy and fake. There's no nitty gritty like there was in GTA IV.

 

 

 

 

This is a videogame that's about far more than just cars

 

 

I beg to differ. Most of the game is spent stealing, driving and exploring the city in CARS. Even the title of the game implies that it's mostly about cars.

 

From your comments I can tell that you probably are not a car enthusiast. That's ok, because I believe the game should cater to all types of players. Currently it's only catering to non-car enthusiasts. That is a problem for a game that is mostly concerned with cars and driving of said cars which would tend to attract people who are in fact car enthusiasts.

 

I'm sorry that it's so painful for you to have to read complaints about this game, but spare a thought for us on the other side of the fence who have been so trivially denied a more robust handling model which clearly exists and has been deliberately removed for no good reason whatsoever, given that it would be trivial to enable as an option in the menu (eg. vehicle handling: normal / simulation).

 

The title of the game comes from long ago and the game has clearly evolved so far that it's clearly not the only thing the game is about. I said "It's about far more than just cars" which is true, so what you said is pointless.

 

You don't know anything about me, and most of the complaints about the driving are downright wrong. People saying an SUV feels like a sports car? That's not true. Complaining about realistic damage? Incorrect. On and on.

 

You're basically whining about nothing, like all the complainers without a genuine reason to complain. Then, you're doing the gaming hipster thing and saying "Wah you're not a car enthusiast/ You're a filthy casual gamer" when this game is about a LOT more than just cars! This isn't Gran Turismo. This isn't a driving simulator, yet you're acting as if it should be.

 

Makes no sense, and it's obnoxious to read. Every time a new game in a series come out, people whine about the changes. GTA IV was a boring game, GTA 5 is less so despite it's technical faults.

 

Yes, SUVs and sedans do feel like sports cars. Maybe it's because I'm used to the much better handling in IV and V is such a step down, that it's extremely easy for me. But SUVs and sedans can spin and make turns in the same way that a Banshee can. They can zip in and out of traffic just as easily, brake and accelerate the same way, etc. Yes, there are VERY SLIGHT differences, especially in speed, but they're about 90% all the same. That's why I don't go hunting down a sports car in V like I did in IV ... it's just not essential.

 

Have you really tried to damage one of these vehicles to the point where it's not driveable? Yes, it is possible, but it's completely random. Two nearly identical wrecks can produce entirely different results. Plus, as I said somewhere else, I stole an SUV that was missing its entire wheel -- not just the tire, but a WHEEL -- and I was flying down the road, with the rear left just bopping along like it weighed five pounds. That's just ... well ... stupid. In GTA IV, if your tire popped and you weren't in an Infernus or very similar car, you had to be very careful driving or the rim grinding into the ground would spin you around ... and taking a corner took a hell of a lot of finesse. But now you can lose an entire wheel and drive 80 miles an hour with hardly any alteration to your driving.

 

And now you can flip your cars over if you screw up????? I hope that's not possible in multiplayer, because causing an opponent's car to flip so that he has no choice but to slowly get out (and you kill him) is a great thing ... or the intensity from knowing that if you crash on your way to a target, you'll lose valuable time and your opponent will get there first. But now ... just flip it over, as needed. Heck, why not just make the cars fly, since we're going the insane Saints Row route?

 

Here's what doesn't make sense. Yes, GTA is not just about the driving ... but that is still a HUGE part of it. Name me one mission where you don't use a vehicle to achieve a mission. Just one. Heck, there are missions where you don't even fire your weapon ... plus, the amount of gunplay ususally doesn't compare to the amount of driving ... you must drive to your mission and possibly get away from the cops, chase down an enemy, etc. ... so, technically, driving is more important than gunplay. But regardless, since driving IS such a big part of the game, why did Rockstar improve the mechanics and realism of EVERY OTHER part of the game, but then take a step back from the driving mechanics? Why improve the mechanics of freakin' GOLF while removing downgrading the mechanics of driving? It's like you step into a car and you're in an entirely different game engine.

 

Even if you say that GTA isn't just about driving, between driving and gunplay, those account for about 90% of the gameplay. Those are the two things they need to get right. They adapted the gunplay from Max Payne 3, then stole the driving from Mario Kart. That is the oddest combo I've ever seen. lol

 

 

 

The SUV's don't drive like sport cars.They're 4 or rear wheel drive which allows for greater c*ntroll because that's what you need for supporting a family. This just happens to be the same design as most sports cars. You'd see the difference in a front wheel drive car, which essentially imo means "a sh*t car"

 

Also, don't be so speed sensetive. Everyone's judging these cars based on how they race around slow moving traffic in the city. On the highway, SUVs are only reaching about 80mph which is LESS than realistic, but they're still taking over.

 

The sports cars reach about 120 - 160mph, maybe even 200 once or twice in my time.

 

SUVs spin out really easily, which means they're a prime choice for big right hand turns of screeching tires. I know hollywood may have convinced you that sports cars do turns like that, but actually sports cars stick to the road like glue because that's how they've been designed. In GTAV that's pretty much true.

 

The driving is pure entertainment!

 

I can't place the complaints I've seen in the game play experience. Literally looking objectively, which I think means that the complaints are subjective.

 

Either way I know what could settle this. Races

People who dislike driving mechanics vs people who like them.

 

Whoever wins is obviously right. XD

 

Maybe you just can't drive, because I guarantee you I've driven an SUV around the city in almost the exact fashion as a sports car and never spun out. Perhaps it's because I've learned on GTA IV, but V is simple to drive and I miss almost anything that pops up in front of me and never spin out. In fact, the SUV I drove that was missing a freakin' wheel drove almost identical to a Banshee with all four wheels. lol Plus, why the heck would you spin out in an SUV? If you even started to lose control or thought you were going to hit something, all you have to do is hit your brake and you stop within -- literally -- two seconds. Seriously, I handed the controller to my TEN YEAR OLD to get me to a mission -- just out of curiousity -- and he drove at full speed in a map he had NEVER seen before and after I was done killing whoever I needed to kill, I got credit for NO DAMAGE. Are you freakin' kidding me? As that kid said in BTTF 2, "it's like a baby's toy."

 

Races won't settle anything, because as GTA IV online racers -- the really good ones -- will attest, the driving in V is so easy and pedestrian, that being a seasoned driver won't mean nearly as much because it takes five minutes to learn how to do corners and dodge traffic ... and if you CAN'T do those things ... well, the braking and acceleration system is so "advanced" that you can stop and get back up to speed in two or three seconds.

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More difficult? How about f*cking impossible? I used to be a dragonfly! Now I'm a f*cking epileptic chicken!

Try flight school and soon you'll be stealing buzzards from Fort Zancudo

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I am a disabled gamer, I am finding the steering too sensitive especially when driving slow.

 

And this isn't about handling, but when pressing LT to brake, it starts reversing automatically, I'd like it if LT would just brake, then once stopped let LT go, then press LT again to start reversing.

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nekkidhillbilly

honestly now that ive played idk if the driving is bad as you guys make it out to be. ive found it to be harder than 4 even alot. idk how many times i think will this car is going to take the curve im in like it would in 4 and rather the back end come out like in 4 the damn car pushes the front end right over in the other lane head on into a car. i only play in car cam. if you play behind the car cam realism is gone anyhow.

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