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The magic just isn't there


GTAFever123
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IveGotNoValues

The problem with V is that Los Santos doesn't feel alive.

Are you kidding? Los Santos is one of the most alive game worlds I have ever played in. Liberty City felt dead and empty to me...

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The problem with V is that Los Santos doesn't feel alive.

So the traffic, insanely detailed scenery, and pedestrians having realistic conversations with each other while cops chase cars full of gangsters that might get out and shoot the cops in the background doesn't feel alive?

 

How high are your damn standards?

Edited by Racecarlock
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The driving is something I get used to. Once you start modifying your car, they handle more like GTA IV cars, I also found out. But honestly, this game is incredible. The breathtaking skyline of the game... the fun, fluid mechanics make on foot police chases and ped killing sprees some of the best times I've ever had in any GTA game... Cars are fine, man. All I'm looking for is that drift, and I'm getting the hand of it, now.

 

The only thing that pisses me off is three things:

 

the car damage (lack of it)

 

the fact that we can flip over upside down cars

 

the super fast acceleration of cars in the game makes me crash into other cars quite often

 

no casino

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The problem with V is that Los Santos doesn't feel alive.

So the traffic, insanely detailed scenery, and pedestrians having realistic conversations with each other while cops chase cars full of gangsters that might get out and shoot the cops in the background doesn't feel alive?

 

How high are your damn standards?

 

Los Santos feels too fake, especially how you see car chases every 10 minutes.

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i loved vc but it had a pretty cliche story line.

VC was cliché because it was a homage to 80s shows (Miami Vice) and movies(Scarface)

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I have a feeling OP hasn't played V. (maybe a PC gamer? )

let me tell you the Libyan rule:

litterly bad gams are ALWAYS around in Libya :^: a good example is Savage Skies= in few words....bad

perfect games that is ALWAYS great....too rare or even doesn't exist in Libya! and GTA V is a good example :sui::cry:

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The problem with V is that Los Santos doesn't feel alive.

So the traffic, insanely detailed scenery, and pedestrians having realistic conversations with each other while cops chase cars full of gangsters that might get out and shoot the cops in the background doesn't feel alive?

 

How high are your damn standards?

 

Los Santos feels too fake, especially how you see car chases every 10 minutes.

 

 

Ever been in the 'hood'?

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I've a genuine question about the PS3 version.

 

So in the PC version of GTA IV you have the buildings in the distance and they look far, they look 3D, but still 3D objects in the distance. But in GTAV for the PS3 the background looks like it's a freaking cardboard cut-out, then when it gets closer, things start turning into 3D objects.

 

Was GTA IV on the PS3 like this? because the PC version was not and I think GTA V looks really cheap because of it. It looks like an arcade racer game where you really never get to know the detail in the background.

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V is not revolutionary...its just a big map which includes things we already done before

 

GTA III was revolutionary

 

Vice City was unique because of the amazing setting..music..atmosphere

 

San andreas revolutionary because of the size and things to do

 

GTA IV revolutionary because of the new system on new consoles

 

GTA V..???

Yes, exactly correct.

 

GTA V is a good game. I would give it 9/10, but it is still pretty much the same as previous games, just with better graphics. All the side missions are similar, like racing/triathlon/etc. The annoying little things like can't save photos offline stop me giving it 9.5.

Edited by Stardog
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The GTA games was better on PS2, that I think most people would agree on. But V is an improvment from GTA IV thats for sure. GTA IV was a 7/10 game and V is 8.5/10 so I'm happy. It's as good as expected. But the best Rockstar game this gen is RDR.

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What they need to focus on in GTA VI is making the entire world feel like an actual world as it would in real life. Every part of the map is real, not an illusion. I wouldn't mind if the map was scaled back if this was the case.

 

This'd provide the 'revolutionary' thing to the table.

 

1. Car damage with soft body physics like in BeamNG's videos.

2. Realistic handling (turning, suspension, body roll, etc)

3. Every single building, and every floor on each building enterable. This includes people in their homes watching TV, in the kitchen etc. EVERY SINGLE HOME. EVERY BUILDING.

4. Infinite LoD with peds/cars carrying out their lives - still from the other side of the map. No illusions.

5. Realistic physics. This can't be emphasised enough since V was a step back from IV in realistic physics, especially ejections.

6. Dismemberment. Depending on where a body is hit, parts can be severed. Dynamically.

 

These are some things that'd really bring 'magic' to a new GTA.

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