koolk Posted September 17, 2013 Share Posted September 17, 2013 (edited) LibertyV - GTA V Resources Viewer It is an experimental WIP tool to browse and extract files and resources from GTA V .rpf archives. The purpose of this tool right now is especially for researching those files. This is an open-source project, with the target that all the knowledge on the GTA V resources files will be public (and developers won't keep it for themselves), for better modding tools in the future. The project page Download An encryption key is required to run this program. It is illegal to distribute the key, but you can find programs that extract it. The program expects the key (32 bytes of it) to be in a file named key.dat. Please note that it is very early version of this tool, with a horrible and minimal GUI. This tool is going to be updated frequently and many more features are going to be added. (including support of opening more resources files) Edited October 18, 2013 by koolk theGTAking101, SID44SID, Blackbird88 and 5 others 8 Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/ Share on other sites More sharing options...
0xArr Posted September 17, 2013 Share Posted September 17, 2013 (edited) Perfect work! Impressed . Saw screens of Xentax forum. But, actually, how can I open files from my GTAV? I have disc, so can extract all archives and data (from both DVD's). edt: how to get the key.dat file? Already found Edited September 17, 2013 by 0xArr Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063371937 Share on other sites More sharing options...
_CP_ Posted September 18, 2013 Share Posted September 18, 2013 (edited) What about big packed rpf's like 545408A700000001? It is installation file for XBOX. And why your tool export .xtd's to .gfx and .sys? Edited September 18, 2013 by City_Poke912 Jestic 1 Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063379249 Share on other sites More sharing options...
koolk Posted September 18, 2013 Author Share Posted September 18, 2013 (edited) What about big packed rpf's like 545408A700000001? It is installation file for XBOX. And why your tool export .xtd's to .gfx and .sys? You need to extract the rpf from the 545408A700000001 first, and then you can open it. And the second thing is a temporary thing. The problem right now is that the container of the compressed(/encrypted) resources files doesn't contain all the required information in order to extract it (the sizes for the system part and the graphics part), that information is inside the rpf. That is why I export it right now to gfx and sys, so people will be able to research the raw data behind the resource. Edited September 18, 2013 by koolk Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063380185 Share on other sites More sharing options...
TheVladonPro Posted September 18, 2013 Share Posted September 18, 2013 (edited) What program to use for key extraction and what does he look like? ? Edited September 18, 2013 by TheVladonPro Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063384039 Share on other sites More sharing options...
0xArr Posted September 18, 2013 Share Posted September 18, 2013 You need "key.dat" file. Type in google "GTAVKeyExtractor" and search for it, you will get that tool with description how to use it. Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063384540 Share on other sites More sharing options...
_CP_ Posted September 20, 2013 Share Posted September 20, 2013 Any news about tool? Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063405619 Share on other sites More sharing options...
koolk Posted September 21, 2013 Author Share Posted September 21, 2013 Update: The tool has been updated with basic editing capabilities! Marty McFly 1 Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063413207 Share on other sites More sharing options...
_CP_ Posted September 21, 2013 Share Posted September 21, 2013 Did you worked with .awc audio files? Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063415258 Share on other sites More sharing options...
BOBO23 Posted September 22, 2013 Share Posted September 22, 2013 hi guys, i need help i can't find the key.dat for ps3 Pls help guys Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063422812 Share on other sites More sharing options...
0xArr Posted September 25, 2013 Share Posted September 25, 2013 (edited) koolk! found here: http://forum.xentax.com/viewtopic.php?f=10&t=10801 http://dageron.com/?cat=145&lang=en Textures are already editable! Is it module for your LibertyV tool? Edited September 25, 2013 by 0xArr Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063463380 Share on other sites More sharing options...
koolk Posted September 26, 2013 Author Share Posted September 26, 2013 0xArr, it is a stand-alone program. But you can use it and my tool in order to edit textures in-game, And an update on the tool: there is an option to extract awc to wav (Only on ps3 right now, and multichannel audio is splitted to channels right now, wav file for each channel) digitalspitt 1 Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063477874 Share on other sites More sharing options...
digitalspitt Posted September 29, 2013 Share Posted September 29, 2013 0xArr, it is a stand-alone program. But you can use it and my tool in order to edit textures in-game, And an update on the tool: there is an option to extract awc to wav (Only on ps3 right now, and multichannel audio is splitted to channels right now, wav file for each channel) Brilliant. Any update on the awc to wav for xbox? Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063513052 Share on other sites More sharing options...
The Janitor Posted September 29, 2013 Share Posted September 29, 2013 0xArr, it is a stand-alone program. But you can use it and my tool in order to edit textures in-game, And an update on the tool: there is an option to extract awc to wav (Only on ps3 right now, and multichannel audio is splitted to channels right now, wav file for each channel) Could you check if the gun sounds are multichannel or just mono? In IV they were mono so I'm hoping they're stereo this time... Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063513516 Share on other sites More sharing options...
koolk Posted September 29, 2013 Author Share Posted September 29, 2013 (edited) 0xArr, it is a stand-alone program. But you can use it and my tool in order to edit textures in-game, And an update on the tool: there is an option to extract awc to wav (Only on ps3 right now, and multichannel audio is splitted to channels right now, wav file for each channel) Brilliant. Any update on the awc to wav for xbox? I just updated the program with xbox support. And The Janitor, there is multichannel audio, just each channel is stored in a separate stream. EDIT: Oh, nvm, I saw that you asked on the gun sounds. I didn't check it. Edited September 30, 2013 by koolk digitalspitt 1 Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063515069 Share on other sites More sharing options...
digitalspitt Posted September 29, 2013 Share Posted September 29, 2013 0xArr, it is a stand-alone program. But you can use it and my tool in order to edit textures in-game, And an update on the tool: there is an option to extract awc to wav (Only on ps3 right now, and multichannel audio is splitted to channels right now, wav file for each channel) Brilliant. Any update on the awc to wav for xbox? I just updated the program with xbox support. And The Janitor, there is multichannel audio, just each channel is stored in a separate stream. Your an absolute genius. Works perfectly. Sharing this with many people. The audio output quality is perfect! Thanks man. Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063515422 Share on other sites More sharing options...
King Shady Posted September 30, 2013 Share Posted September 30, 2013 Character textures editable too ? Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063517488 Share on other sites More sharing options...
koolk Posted September 30, 2013 Author Share Posted September 30, 2013 I just updated the program with xbox support. And The Janitor, there is multichannel audio, just each channel is stored in a separate stream. Your an absolute genius. Works perfectly. Sharing this with many people. The audio output quality is perfect! Thanks man. If you want the right audio update to the last version. The audio until now was little bit wrong. But now it works perfect (Except for few files in xbox that can't be extracted right now, but it is a problem with the decoder) And King Shady, if those textures are .xtd files, yes. You can extract them, edit them with this editor, and import them back. Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063526252 Share on other sites More sharing options...
digitalspitt Posted September 30, 2013 Share Posted September 30, 2013 I just updated the program with xbox support. And The Janitor, there is multichannel audio, just each channel is stored in a separate stream. Your an absolute genius. Works perfectly. Sharing this with many people. The audio output quality is perfect! Thanks man. If you want the right audio update to the last version. The audio until now was little bit wrong. But now it works perfect (Except for few files in xbox that can't be extracted right now, but it is a problem with the decoder) And King Shady, if those textures are .xtd files, yes. You can extract them, edit them with this editor, and import them back. Well yes, I didn't wanna be picky but the audio did click a few times, but nevertheless I finally heard the audio so I was happy, but I just updated to r36 and so far so good. Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063526612 Share on other sites More sharing options...
koolk Posted September 30, 2013 Author Share Posted September 30, 2013 (edited) EDIT: NVM Edited September 30, 2013 by koolk Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063526674 Share on other sites More sharing options...
digitalspitt Posted September 30, 2013 Share Posted September 30, 2013 I just updated the program with xbox support. And The Janitor, there is multichannel audio, just each channel is stored in a separate stream. Your an absolute genius. Works perfectly. Sharing this with many people. The audio output quality is perfect! Thanks man. If you want the right audio update to the last version. The audio until now was little bit wrong. But now it works perfect (Except for few files in xbox that can't be extracted right now, but it is a problem with the decoder) And King Shady, if those textures are .xtd files, yes. You can extract them, edit them with this editor, and import them back. Well yes, I didn't wanna be picky but the audio did click a few times, but nevertheless I finally heard the audio so I was happy, but I just updated to r36 and so far so good. In which audio file did it happen? Edit: Oh, nvm, you talked about the older version. In the newer version I here fuzz in the background when I turn the volume up. Is this from Rockstar's studio or a bug? Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063526763 Share on other sites More sharing options...
koolk Posted September 30, 2013 Author Share Posted September 30, 2013 I didn't change the decoder, so it should work the same as last version. And I decode the sound as-is. If this problem only happen in the xbox and not ps3, so it is a little problem in the way that I write the results of the decoding. But if it happens in both, so this is the sound. Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063527103 Share on other sites More sharing options...
Pico Posted November 5, 2013 Share Posted November 5, 2013 (edited) Any info you can share ON .XMT format files? I believe I saw this program can open them. I'm still working on loading up the game into LibertyV, will hopefully be able to do so tonight. Just curious about this file type because it appears to be a database/text file but nothing can read it. Wondering how you (might) have gotten them to open with this program you made. edit: Well crap. Not sure where I saw this program would open XMT. It appears all it does is extract the files. The search continues... Edited November 6, 2013 by Pico Chris S 1 Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1063993342 Share on other sites More sharing options...
robban Posted November 29, 2013 Share Posted November 29, 2013 Thanks for sharing, the new version worked better than my crappy version:S When will there be a GTA V Era Mods subforum? Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1064185015 Share on other sites More sharing options...
FV Mods Posted November 29, 2013 Share Posted November 29, 2013 Thanks for sharing, the new version worked better than my crappy version:S When will there be a GTA V Era Mods subforum? When the PC version is released and a few tools are made for it Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1064187647 Share on other sites More sharing options...
nkjellman Posted December 6, 2013 Share Posted December 6, 2013 Question. Do you think you may make it so we can export the models + textures to 3D Max? Also do you think you may update it so we can see the map object cords? Reason why I ask is I'm thinking about converting North Yankton to IV so we can explore it on GTA IV PC, well we wait for the PC version (and tools to load those mission only maps like interiors and North Yankton).However the cords would have to be adjusted because the map may be out side of the IV map bounds, and may interfere with LC. Also, do you know anything about how GTA V's map files are loaded? Its clearly different and there are scripts that swap parts out during missions. I'm wondering if its possible to modify the console version so the interiors load outside of missions. Heck, maybe North Yankton could be enabled. If it was loaded, its probably floating in the ocean somewhere, or maybe even way up in the sky. Heck, it could be floating above the GTA V map. Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1064233664 Share on other sites More sharing options...
_CP_ Posted December 6, 2013 Share Posted December 6, 2013 North Yankton is in south-east part of map: XDRViewer was released few days ago, but it doesn't support all models, reading textures and exporting to other formats (like OBJ). Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1064234843 Share on other sites More sharing options...
nkjellman Posted December 6, 2013 Share Posted December 6, 2013 Interesting. South East you say. I assume that it isn't there except during those missions. But this gives me a few more questions. 1. How high up is North Yankton? 2. Is there any way as of now to enable North Yankton to load as part of the regular map (also, maybe do this with the mission interiors too)? 3. If North Yankton is enabled, will we be able to reach it by plane/heli? (Probably not boat as its most likely above the water) 4. Is North Yankton outside of the map bounds that disable aircraft engines and sink boats? 5. When you get in a taxi, you can set a way point, and skip to the destination. There is a glitch where you set a way point as far south east as you can set one. When you do the glitch, the taxi is floating above the water, and falls into the ocean as your getting out. Is this glitch caused by the car paths in North Yankton allowing the taxi to spawn there? If yes, I think this may be a way to get to North Yankton if the map can be enabled via modding if we cant get to it due to the boundaries. When I do the glitch, I'm not sure if I could see Los Santos or not. I might see what happens if I play Bury the Hatchet, and do the glitch instead of going to the Airport. The map most likely isn't loaded in that mission during the parts in the regular San Andreas map. Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1064237684 Share on other sites More sharing options...
_CP_ Posted December 6, 2013 Share Posted December 6, 2013 @up 1. NY height is defined at 100 meters above water. 2. When sometime we will be able to edit scripts, we'll load NY besides a missions. 3. No. 4. It isn't outside game bounds, NY fits perfectly. 5. I haven't checked that option. Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1064237796 Share on other sites More sharing options...
nkjellman Posted December 7, 2013 Share Posted December 7, 2013 You say its at 100 meters, and in the map bounds, but we can't reach it via plane. Does this mean that the map bounds extend past the engine stall boundary? I know in the normal game we can't reach it by plane, but I mean if it was enabled. I hope this games map bounds are removable and that space can be used for map mods. I think it may be so based on Rockstars future plans with GTA Online. What I really want to know is how the map files on GTA V are loaded. -Is there a dat file we can open with note pad like in the past that loads the regular map, with scripts loading the mission only maps? -Is the whole map loaded with a script? -Are the map files for NY (models, textures, placements, etc) the same format as the regular map that is loaded all the time? -If they are the same format, and there is a dat file loading the normal map, can it be enabled that way? -If the NY map files are the same format as the files for the regular map, do you think it may be possible to swap the NY rpf with one of the rpf files for the normal map? If this is done and works, yes part of the regular map would be missing, but I would be able to see what lies around NY. -Is it possible to swap the North Yankton RPF with a different mission only map? We would load that mission, and instead of doing the objectives, we would be able to explore North Yankton with out failing. There has to be a way to trick the game into loading North Yankton with what we got now. Link to comment https://gtaforums.com/topic/594175-relgtav-libertyv/#findComment-1064239815 Share on other sites More sharing options...
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