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The issue with driving/damage is not the handling. It's that GTA:V


pookie1
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OP, I'd love to hear your thoughts on this:

Basically what I've picked up from what your saying is that the driving/collisions should be realistic because health etc is correct.

 

If that is your point, then you cant sit here and complain about that, and not complain about EVERY single other unrealistic thing in the game. Its so hypocritical... Your just using that to back up your opinion on one thing. If the game had a feature where every road in the the city was backed up 6 lights, would you be happy then?

 

Did you read the original post? This is not a post to complain. This is a post to explain the logic behind those who take issue with the physics.

 

I'm not asking for hyper-realism. What I'm asking for is consistency. If gunplay is realistic, why is driving straight out of Midnight Club? Why are there no fatalities in NHL 14? Why does Mortal Kombat not have one-hit KOs?

 

It's about consistency. It breaks the immersion if you die from a few bullets, then respawn and enter a car, only to find that you're largely invincible from anything the cops throw at you. The discrepancy and balancing here is the issue, and only that.

 

I will restate this again: I don't care if the game focuses on realistic or arcade gameplay. I just don't want there to be completely different, immersion-breaking gameplay changes made in the middle of a mission.

 

I get that, but if that is the route your going, then you must argue about the wanted system, Its suuuuuper unrealistic.. if you want consistency, then you have to go all the way. You cant sit here saying that, then ignore that there isnt a nationwide man hunt for you after you kill a few people in cold blood.

 

And fatalities in nhl hah, I know the new hitting is absolute garbage, and over the top, but fatalities haha.

 

do you see my point?

 

 

Straw man and snowballing fallacies.

 

If you kill someone in GTAV, the theory is that if the cops don't see you do it and there are no witness, you won't get caught. This works sometimes, sometimes it doesn't.

 

If you do kill multiple people, the police will try to hunt you down. And they follow you across the map in choppers, tanks and boats. So yes, it's pretty much a manhunt.

 

But that's where it stops. You can lose the cops by hiding. Sometimes there are glitches. But the police are consistently in the middle ground of "fun" and "realistic." I'm okay with that, because any more realism would detract from the fun.

 

Now if Rockstar advertised police in GTAV as the most realistic ever, I'd probably call shenanigans. But they didn't, and the police presence has largely been unchanged since GTA:III. They still attack, they still do stupid things. It's, at least, consistent. Maybe consistently underwhelming and stupid, but consistent.

 

Now imagine if the police had hoverboots and jetpacks. Would be sort of strange and out of place, right? That's the difference.

 

 

 

 

that is fair, but you are using the fact outside the vehicle is realistic, thus driving the vehicle should be as well. however, if all that is based around realism, then the rest of the game should be too.

I can understand you being upset about handling, but collisions.. I dont get it, I hated it in 4, I was that guy that never drove the infernus because i didn't want to destroy it in the first 30 seconds.. GTA 4 was basically have a few sick dangles, crash into that one person then the cars done.

Edited by the_mannn
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These are necessary changes. going to spend a ton of money customizing vehicles and buying them just for them to get destroyed the second you tap someone.

 

You can repair vehicles, and if they are lost or destroyed, you can have them restored via impound lot.

 

This point is invalid.

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I saw a video of some bearded guy trying to smash a car in GTA 5 with hard collisions almost non-stop. The video was 8 minutes and as I recall the police actually killed him and the car was left undestroyed. He was smashing it into cars, poles, and was shooting the engine. The cars are tanks. Imagine how much of a tank the tank will be. Tank in GTA Online = gameover.

I actually tried damaging a sports car in TBOGT today and that was hard to get on fire as well, yet I managed to get a taxi on fire within a minute. Maybe the amount of damage varies with each vehicle, hence the use of vehicle armor also.

 

You were probably trying to smash a car with the engine in the back, like the Bullet GT, Infernus, Comet, and some other cars. The car I saw being smashed (well, not really smashed at all) in the video was a Buffalo.

 

EDIT: There was another video with a different car but I don't know its name, but it looked like a Feltzer. Same results as the Buffalo.

Edited by Fail_At_GTA
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Are the cars really that hard to destroy though?

 

I haven't played the game but i heard that most of the cars people showed had been upgraded.

 

Just looking for an answer.

 

I would estimate car health is 300-400% increased over GTA:4.

 

 

Correct!

 

Played GTA V myself and I tried to f*ck up a car as much as possible.

 

- In GTA IV: After 4-6 head-on collisions with a wall/car, the engine would start letting out black smoking indicating it's about to blow up or stop working.

- In GTA V. After 4-6 head-on collisions with a wall/car, the engine DIDN'T start letting anything out and it worked perfectly fine afterwards. Event after 10-15 head-on collisions, no sign of it being ready to blow up or stop working.

 

Weird, I have hit plenty of walls and cars head on and have come across several problems with my tires not rotating properly (getting caught on the body or being bent), engine giving me problems after heavy crashes, I actually lose speed as my car was losing health, and the frame of the car doesn't move into my lap on a head on.

 

The structural integrity of the cars is much stronger, almost impossible to break actually. But the bumpers, wheels, lights, hood, all that can be smashed up. Light wrecks do no actual damage and instead just scratch the paint. Heavy wrecks will often leave you with the bumper swaying (which reduces speed) hanging on by one side, the hood lifted up (more slowing), and sometimes your tires will be damaged if you hit them. After one wreck in IV your front end was usually more than 1/2 its original size, so where di it all go? Just compress? The damage is more realistic in V than in IV. And where are you kids getting that the car damage has no effect on car performance? Lol, ever since the first second I played I have noticed this....

 

10-15 HEAD ON COLLISIONS? And the car was running fine? Lol, yeah you are just full of sh*t.

 

 

If I'm hearing you correctly, you state damage is more realistic in GTA:V than in GTA:4.

 

I can only respectfully and entirely disagree.

 

What?

Are you kidding me?

 

Look I ain't saying V's damage is great, but LOL. The fact you claim that when you hit a car and your front end is now a whopping 4 inches long, as you are speeding down the highway at over 100 MPH....

 

You gotta be kidding me right?

 

 

I'd much rather have that than get into a head-on collision with a wall going 45 mph and it leaves zero damage, or flip my car from a stunt jump (literally landing on the roof) without a single scratch left.

 

Want to see what happens when a car hits a wall at 40 mph?

 

 

I never said that damage physics where really realistic in V. I said they were more so than in IV. Try driving that car that took a 40mph head on down the road. See how far you get, I have been in a 40 mph crash, which wasn't a full head on and instead an accident that only clipped the front bumper of another car. My car couldn't drive at all and I had almost no damage. The bumper broke up and was nearly cutting into my tires and the bumper bar (whatever that bar that the bumper sits on along the front of the frame) was bent up. I hit a Mazda RX8, which if you know about them is like 90% plastic lol.

 

What I mean is in IV, you drive away from these 100+MPH accidents with a car looking MORE f*cked up than in that crash test video you linked. All the while mashing down the road at 100 MPH again.... At least in V when you CAN go fast, your car doesn't look like it shouldn't even be moving down a hill. sh*t man, even in IV when you had a wheel bending outwards you could drive fine.

 

I ain't saying either is realistic as f*ck or arcade as f*ck, both honestly are pretty weak. But at least in V it makes sense when you are mashing that you at least look like you CAN mash. The damage does change your cars ability to drive though, I have had several instanced of my front right tire having too much body damage causing the tire not to turn all the way limiting my turning radius unless I use Franklins ability. I do agree the light accidents should be more visible and flipping a car shouldn't allow you to just flip it back over. But I would say that the damage makes sense more so than in IV. It may not be the physics we all wanted, but we no longer have front ends a few inches long while screaming down the highway at inconceivable speeds for such a damaged car.

 

Also IDK why you are having trouble geting killed in cars, I get gang bangers driving up to my window with a sawed off and off me with one shot if I am like any less than 3/4 health. Cops be hitting me from deep too, unless I am just doing a slalom type of movement I get hit pretty easily, kind of like a car driving straight wouldn't be too hard to hit.

 

The damage isn't some example model to be used to the next games, but I have a feeling this is the beginning of the new physics which will be more similar to the BeamNG ones found in the Cryengine. The xbox and PS3 likely couldn't handle having several cars fold up and bend like a real car would, so they had to cut it out. Gladly, in November we won't be held back in gaming by these ancient consoles (which some how play this game at an amazingly smooth frame rate, I am not the only one who noticed this am I? As a PC gamer I am baffled by the smoothness of the constant 30 FPS this game runs at with how much is going on.).

 

Im waiting for day 1 update. Not sure if there will be any. The way the car is really hard to shoot til explode is just ridiculous. Getting at the top of the mountains with a bike too.

There won't be. Unless there is some gamebreaking bug they wont patch day one. Not to mention as others have said, MS and Sony have to OK the patch to be sublmited to their servers (AKA Sony and MS can't help but to be in control of everything). Also, they said they were trying to get the game to be more realistic. Take an Assault Riflt of your choice. Unload as much ammo into that bad boy as you want.

 

Did it blow up?

 

Likely not, like at all. A car does not just explode after taking a ton of damage or getting shot in the engine enough. You can shoot the engine and make it stop working. Can likely shoot the bottom of the gas take and make it spill gas, you can shoot through the radiator and make it hard for them to chase you at high speeds, but blowing up a car? Just doesn't work like that, and it seems like Rockstar tried to push that by making you have to deal a lot of bullet damage to a vehicle before exploding it. I honestly like this better, because having a car pile up and then 50 explosions go off would likely make my Xbox explode lol.

Edited by DymeDef
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Great post, OP.

 

I think some of the posts have outlined why GTA decided to go this way (why being on foot seems quite realistic but being in your car doesn;t)

 

Being that this is GTA driving is absolutley crucial. And it is clear enough people love their cars. Most people hate the fact that they get this cool new car, they do all kinds of improvements to it, and then one chase and it all gets f'ed up. So they probably did this for that crowd. And I believe that they want to give the advantage to the player by making it almost impossible to die once you are in the car.

 

I'd like to think that making this part more realistic would not turn people away from the game but I've seen enough videos that suggest to me otherwise. There are people that play this game that literally hate cops and anything that stands in their way in the game world. They want the game to be their outlet..the place that they get to do what is not possible elsewhere. They might want a little attention from the cops but they mostly want the attention to feel big, feel powerful over the cops, to kill some cops, kill other players, and show them their place. They don't actually want to be caught though.

 

Then there is some of us that actually want to earn everything we have. For me, if you steal a car and get chased, and crash it, tough luck for you. Who said it would be easy to steal that car? If you want to keep a car safe and in good condition, well, only drive it when you want to drive professionally and go places..or learn to drive. Use a different car that you don't care as much about for missions/robberies/or when you just doesn't give a damn. If you care about your car, then show it.

 

I could go on and on but the point is, we have this very believable, alive world that Rockstar has created for us. If they made the driving part realistic most of us could find a way to have a lot of fun (be crazy) and still be smart with the things we don't want damaged. So we could have it both ways. But since a lot of teens play this game, who are going to cry about every little thing, i doubt they will make changes here.

 

 

 

 

 

 

 

 

 

So you seriously wish that the first time you find that bugatti and steal it, 15 seconds later its destroyed!!!

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If ANYONE here wants to see what I mean when I say "Cars in GTA V do not dent AT ALL -- even during really hard head on crashes" send me a PM, and I'll send you a link to a clip to demonstrate what I'm talking about.

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If ANYONE here wants to see what I mean when I say "Cars in GTA V do not dent AT ALL -- even during really hard head on crashes" send me a PM, and I'll send you a link to a clip to demonstrate what I'm talking about.

to me that's probably the only thing I have seen so far that needs to be fix

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So people want cars that have turning circles of on oil tanker? Bikes that skid around corners at 30mph?

 

I suspect this game is about speed and getting from A to B over a large map as fast as possible.

 

If you're not a complete idiot, and use the brake correctly, cars drive perfectly fine in IV.

 

Stop mashing the gas like an idiot. I won a race in goddamn Washington thanks to using correct racing techniques.

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These are necessary changes. going to spend a ton of money customizing vehicles and buying them just for them to get destroyed the second you tap someone.

Not a necessary change. You can upgrade vehicle's armor in the shops, if you don't want them to get 'destroyed the second you tap someone' (overstatement of the year) you either upgrade the armor or don't crash. What Rockstar has done is remove pretty much any consequence from high speed crashes.

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I never said that damage physics where really realistic in V. I said they were more so than in IV. Try driving that car that took a 40mph head on down the road. See how far you get, I have been in a 40 mph crash, which wasn't a full head on and instead an accident that only clipped the front bumper of another car. My car couldn't drive at all and I had almost no damage. The bumper broke up and was nearly cutting into my tires and the bumper bar (whatever that bar that the bumper sits on along the front of the frame) was bent up. I hit a Mazda RX8, which if you know about them is like 90% plastic lol.

 

What I mean is in IV, you drive away from these 100+MPH accidents with a car looking MORE f*cked up than in that crash test video you linked. All the while mashing down the road at 100 MPH again.... At least in V when you CAN go fast, your car doesn't look like it shouldn't even be moving down a hill. sh*t man, even in IV when you had a wheel bending outwards you could drive fine.

 

I ain't saying either is realistic as f*ck or arcade as f*ck, both honestly are pretty weak. But at least in V it makes sense when you are mashing that you at least look like you CAN mash. The damage does change your cars ability to drive though, I have had several instanced of my front right tire having too much body damage causing the tire not to turn all the way limiting my turning radius unless I use Franklins ability. I do agree the light accidents should be more visible and flipping a car shouldn't allow you to just flip it back over. But I would say that the damage makes sense more so than in IV. It may not be the physics we all wanted, but we no longer have front ends a few inches long while screaming down the highway at inconceivable speeds for such a damaged car.

 

Also IDK why you are having trouble geting killed in cars, I get gang bangers driving up to my window with a sawed off and off me with one shot if I am like any less than 3/4 health. Cops be hitting me from deep too, unless I am just doing a slalom type of movement I get hit pretty easily, kind of like a car driving straight wouldn't be too hard to hit.

 

The damage isn't some example model to be used to the next games, but I have a feeling this is the beginning of the new physics which will be more similar to the BeamNG ones found in the Cryengine. The xbox and PS3 likely couldn't handle having several cars fold up and bend like a real car would, so they had to cut it out. Gladly, in November we won't be held back in gaming by these ancient consoles (which some how play this game at an amazingly smooth frame rate, I am not the only one who noticed this am I? As a PC gamer I am baffled by the smoothness of the constant 30 FPS this game runs at with how much is going on.).

 

 

Brother, we are on more of the same page than you think. I am actually quite impressed with the framerate and graphics overall. Rockstar have done some magic when it comes to optimizing for this crappy hardware.

 

I'm not asking for a car to be destroyed in a single fender bender. I don't want that at all, actually.

 

What I want, though, is a feeling of impact on the same level of detail as the on-foot combat. I don't expect cars to be torn in half if they hit a wall at 40 mph, but I do want them to at least leave more than a scratch. Too often, the only damage on a car after a massive collision is some scraped paint.

 

Again, it breaks the immersion. You know how scars bring about the stories that caused them? Well, I'd like for my car to look like it went through hell if it did go through hell, that's all.

 

:)

Edited by pookie1
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This is a great post and something i hadn't really considered till now. If a few days ago the leaks started coming in adn showed unrealistic shooting , health, and other sort of whimsical mechanics i would have written this game off as another Saints Row and there would simply be no reason to purchase it. GTA series has always been about quality but contracting MCLA studio to create the driving mechanics was an absolute disaster due to the deviation.

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Guys! Guys!

 

Take a look at this cheat in action!

 

Maybe a minor cheat spoiler, but this looks amazing IMO!

 

 

Looks like the guys over at R* North knew the team behind V's handling f*cked up and added IV's through a cheat. That handling looks WAY better than V's standard. I'm so happy :D:D

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I never said that damage physics where really realistic in V. I said they were more so than in IV. Try driving that car that took a 40mph head on down the road. See how far you get, I have been in a 40 mph crash, which wasn't a full head on and instead an accident that only clipped the front bumper of another car. My car couldn't drive at all and I had almost no damage. The bumper broke up and was nearly cutting into my tires and the bumper bar (whatever that bar that the bumper sits on along the front of the frame) was bent up. I hit a Mazda RX8, which if you know about them is like 90% plastic lol.

 

What I mean is in IV, you drive away from these 100+MPH accidents with a car looking MORE f*cked up than in that crash test video you linked. All the while mashing down the road at 100 MPH again.... At least in V when you CAN go fast, your car doesn't look like it shouldn't even be moving down a hill. sh*t man, even in IV when you had a wheel bending outwards you could drive fine.

 

I ain't saying either is realistic as f*ck or arcade as f*ck, both honestly are pretty weak. But at least in V it makes sense when you are mashing that you at least look like you CAN mash. The damage does change your cars ability to drive though, I have had several instanced of my front right tire having too much body damage causing the tire not to turn all the way limiting my turning radius unless I use Franklins ability. I do agree the light accidents should be more visible and flipping a car shouldn't allow you to just flip it back over. But I would say that the damage makes sense more so than in IV. It may not be the physics we all wanted, but we no longer have front ends a few inches long while screaming down the highway at inconceivable speeds for such a damaged car.

 

Also IDK why you are having trouble geting killed in cars, I get gang bangers driving up to my window with a sawed off and off me with one shot if I am like any less than 3/4 health. Cops be hitting me from deep too, unless I am just doing a slalom type of movement I get hit pretty easily, kind of like a car driving straight wouldn't be too hard to hit.

 

The damage isn't some example model to be used to the next games, but I have a feeling this is the beginning of the new physics which will be more similar to the BeamNG ones found in the Cryengine. The xbox and PS3 likely couldn't handle having several cars fold up and bend like a real car would, so they had to cut it out. Gladly, in November we won't be held back in gaming by these ancient consoles (which some how play this game at an amazingly smooth frame rate, I am not the only one who noticed this am I? As a PC gamer I am baffled by the smoothness of the constant 30 FPS this game runs at with how much is going on.).

 

 

Brother, we are on more of the same page than you think. I am actually quite impressed with the framerate and graphics overall. Rockstar have done some magic when it comes to optimizing for this crappy hardware.

 

I'm not asking for a car to be destroyed in a single fender bender. I don't want that at all, actually.

 

What I want, though, is a feeling of impact on the same level of detail as the on-foot combat. I don't expect cars to be torn in half if they hit a wall at 40 mph, but I do want them to at least leave more than a scratch. Too often, the only damage on a car after a massive collision is some scraped paint.

 

Again, it breaks the immersion. You know how scars bring about the stories that caused them? Well, I'd like for my car to look like it went through hell if it did go through hell, that's all.

 

:)

 

xD

 

Yeah, again, I ain't sayin V has amazing or even that good of damage physics. But I find them more suitable than IV's unrealistic driving a car that has been completely compressed. I definitely think that the minor accidents needed more work, but I think these are the types of things we had to settle for with the game being released on current gen consoles. I feel you on the crashes not quite feeling like crashes though, they do feel a bit on the lite side.

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I saw a video of some bearded guy trying to smash a car in GTA 5 with hard collisions almost non-stop. The video was 8 minutes and as I recall the police actually killed him and the car was left undestroyed. He was smashing it into cars, poles, and was shooting the engine. The cars are tanks. Imagine how much of a tank the tank will be. Tank in GTA Online = gameover.

I actually tried damaging a sports car in TBOGT today and that was hard to get on fire as well, yet I managed to get a taxi on fire within a minute. Maybe the amount of damage varies with each vehicle, hence the use of vehicle armor also.

 

You were probably trying to smash a car with the engine in the back, like the Bullet GT, Infernus, Comet, and some other cars. The car I saw being smashed (well, not really smashed at all) in the video was a Buffalo.

 

Oh right, of course. I tried the Buffalo in GTA IV and got it blown up in less than a minute. Maybe that Buffalo in GTA V was secured with armour, though it's still something that needs patching up. However, I think someone said its easy to blow up cars with guns.

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Are the cars really that hard to destroy though?

 

I haven't played the game but i heard that most of the cars people showed had been upgraded.

 

Just looking for an answer.

 

I would estimate car health is 300-400% increased over GTA:4.

 

 

Correct!

 

Played GTA V myself and I tried to f*ck up a car as much as possible.

 

- In GTA IV: After 4-6 head-on collisions with a wall/car, the engine would start letting out black smoking indicating it's about to blow up or stop working.

- In GTA V. After 4-6 head-on collisions with a wall/car, the engine DIDN'T start letting anything out and it worked perfectly fine afterwards. Event after 10-15 head-on collisions, no sign of it being ready to blow up or stop working.

 

Weird, I have hit plenty of walls and cars head on and have come across several problems with my tires not rotating properly (getting caught on the body or being bent), engine giving me problems after heavy crashes, I actually lose speed as my car was losing health, and the frame of the car doesn't move into my lap on a head on.

 

The structural integrity of the cars is much stronger, almost impossible to break actually. But the bumpers, wheels, lights, hood, all that can be smashed up. Light wrecks do no actual damage and instead just scratch the paint. Heavy wrecks will often leave you with the bumper swaying (which reduces speed) hanging on by one side, the hood lifted up (more slowing), and sometimes your tires will be damaged if you hit them. After one wreck in IV your front end was usually more than 1/2 its original size, so where di it all go? Just compress? The damage is more realistic in V than in IV. And where are you kids getting that the car damage has no effect on car performance? Lol, ever since the first second I played I have noticed this....

 

10-15 HEAD ON COLLISIONS? And the car was running fine? Lol, yeah you are just full of sh*t.

 

 

If I'm hearing you correctly, you state damage is more realistic in GTA:V than in GTA:4.

 

I can only respectfully and entirely disagree.

 

What?

Are you kidding me?

 

Look I ain't saying V's damage is great, but LOL. The fact you claim that when you hit a car and your front end is now a whopping 4 inches long, as you are speeding down the highway at over 100 MPH....

 

You gotta be kidding me right?

 

 

I'd much rather have that than get into a head-on collision with a wall going 45 mph and it leaves zero damage, or flip my car from a stunt jump (literally landing on the roof) without a single scratch left.

 

Want to see what happens when a car hits a wall at 40 mph?

 

 

I never said that damage physics where really realistic in V. I said they were more so than in IV. Try driving that car that took a 40mph head on down the road. See how far you get, I have been in a 40 mph crash, which wasn't a full head on and instead an accident that only clipped the front bumper of another car. My car couldn't drive at all and I had almost no damage. The bumper broke up and was nearly cutting into my tires and the bumper bar (whatever that bar that the bumper sits on along the front of the frame) was bent up. I hit a Mazda RX8, which if you know about them is like 90% plastic lol.

 

What I mean is in IV, you drive away from these 100+MPH accidents with a car looking MORE f*cked up than in that crash test video you linked. All the while mashing down the road at 100 MPH again.... At least in V when you CAN go fast, your car doesn't look like it shouldn't even be moving down a hill. sh*t man, even in IV when you had a wheel bending outwards you could drive fine.

 

I ain't saying either is realistic as f*ck or arcade as f*ck, both honestly are pretty weak. But at least in V it makes sense when you are mashing that you at least look like you CAN mash. The damage does change your cars ability to drive though, I have had several instanced of my front right tire having too much body damage causing the tire not to turn all the way limiting my turning radius unless I use Franklins ability. I do agree the light accidents should be more visible and flipping a car shouldn't allow you to just flip it back over. But I would say that the damage makes sense more so than in IV. It may not be the physics we all wanted, but we no longer have front ends a few inches long while screaming down the highway at inconceivable speeds for such a damaged car.

 

Also IDK why you are having trouble geting killed in cars, I get gang bangers driving up to my window with a sawed off and off me with one shot if I am like any less than 3/4 health. Cops be hitting me from deep too, unless I am just doing a slalom type of movement I get hit pretty easily, kind of like a car driving straight wouldn't be too hard to hit.

 

The damage isn't some example model to be used to the next games, but I have a feeling this is the beginning of the new physics which will be more similar to the BeamNG ones found in the Cryengine. The xbox and PS3 likely couldn't handle having several cars fold up and bend like a real car would, so they had to cut it out. Gladly, in November we won't be held back in gaming by these ancient consoles (which some how play this game at an amazingly smooth frame rate, I am not the only one who noticed this am I? As a PC gamer I am baffled by the smoothness of the constant 30 FPS this game runs at with how much is going on.).

 

Im waiting for day 1 update. Not sure if there will be any. The way the car is really hard to shoot til explode is just ridiculous. Getting at the top of the mountains with a bike too.

There won't be. Unless there is some gamebreaking bug they wont patch day one. Not to mention as others have said, MS and Sony have to OK the patch to be sublmited to their servers (AKA Sony and MS can't help but to be in control of everything). Also, they said they were trying to get the game to be more realistic. Take an Assault Riflt of your choice. Unload as much ammo into that bad boy as you want.

 

Did it blow up?

 

Likely not, like at all. A car does not just explode after taking a ton of damage or getting shot in the engine enough. You can shoot the engine and make it stop working. Can likely shoot the bottom of the gas take and make it spill gas, you can shoot through the radiator and make it hard for them to chase you at high speeds, but blowing up a car? Just doesn't work like that, and it seems like Rockstar tried to push that by making you have to deal a lot of bullet damage to a vehicle before exploding it. I honestly like this better, because having a car pile up and then 50 explosions go off would likely make my Xbox explode lol.

 

Read your first line and stopped after you said

 

GTA V had better / more realistic car damage than IV

 

GTA V:

&

 

 

 

GTA IV: http://www.youtube.com/watch?v=JB7oKcXLD8w &

 

Now stfu and go back to licking Rockstars ass clean

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So people want cars that have turning circles of on oil tanker? Bikes that skid around corners at 30mph?

 

I suspect this game is about speed and getting from A to B over a large map as fast as possible.

 

If you're not a complete idiot, and use the brake correctly, cars drive perfectly fine in IV.

 

Stop mashing the gas like an idiot. I won a race in goddamn Washington thanks to using correct racing techniques.

 

OMG! dude your SO good at the game.

Do you want a medal?

 

This was a great debate, then sh*t like this comes in. Dude no one cares about your "proper race techniques"

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Guys! Guys!

 

Take a look at this cheat in action!

 

Maybe a minor cheat spoiler, but this looks amazing IMO!

 

 

Looks like the guys over at R* North knew the team behind V's handling f*cked up and added IV's through a cheat. That handling looks WAY better than V's standard. I'm so happy :D:D

That isn't even IV driving. IV driving was better than that, that is just like zero traction driving.

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Well this is a valid point... all people who are complaining about driving should read this post, actually everyone should see this post !!! Send this to rockstar mabe they will understand what they did wrong (if they read the messages)

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It kind of reminds me of online Burnout Paradise. You would play with friends and see them doing absolutely crazy stunts and crashes, yet the game wouldn't process (at least for me) the dynamic destruction for other players in the lobby, so after your friend jumps off a cliff face and lands on the roof, you see a perfectly kept brand new car. It really disconnected me from the game tbh.

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I remember when IV came out, and I first played it, the car physics were a major change from the previous 3(er 5) of the previous era. I was expecting the cars to drive like in 3-SA, just be HD. It took a day or so to relearn my GTA driving habits, but after that I loved IVs handling. The sports cars did have too much suspension travel, but for everything else in the game, the physics were perfect for them. Anyone expect an 80's buick to be able to take a turn at 50 mph and not to drag it's door handles in real life? Now when I play the older games, the driving feels so simplified. I don't know why so many people complain of IV's handling, I guess they too were expecting the cars to handle like the older games, but instead of adapting and appreciating the new, they never got over it.

 

I am guessing it will be the same kind of adaptation for V. Everyone is expecting to be like IV, just in LS. Some people will adapt and love it, and the rest will never get over it and complain about it until GTA6 is in development and then they will start making topics on how R* needs to improve the driving while others will say 'no, its perfect'.

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Are the cars really that hard to destroy though?

 

I haven't played the game but i heard that most of the cars people showed had been upgraded.

 

Just looking for an answer.

 

I would estimate car health is 300-400% increased over GTA:4.

 

 

Correct!

 

Played GTA V myself and I tried to f*ck up a car as much as possible.

 

- In GTA IV: After 4-6 head-on collisions with a wall/car, the engine would start letting out black smoking indicating it's about to blow up or stop working.

- In GTA V. After 4-6 head-on collisions with a wall/car, the engine DIDN'T start letting anything out and it worked perfectly fine afterwards. Event after 10-15 head-on collisions, no sign of it being ready to blow up or stop working.

 

Weird, I have hit plenty of walls and cars head on and have come across several problems with my tires not rotating properly (getting caught on the body or being bent), engine giving me problems after heavy crashes, I actually lose speed as my car was losing health, and the frame of the car doesn't move into my lap on a head on.

 

The structural integrity of the cars is much stronger, almost impossible to break actually. But the bumpers, wheels, lights, hood, all that can be smashed up. Light wrecks do no actual damage and instead just scratch the paint. Heavy wrecks will often leave you with the bumper swaying (which reduces speed) hanging on by one side, the hood lifted up (more slowing), and sometimes your tires will be damaged if you hit them. After one wreck in IV your front end was usually more than 1/2 its original size, so where di it all go? Just compress? The damage is more realistic in V than in IV. And where are you kids getting that the car damage has no effect on car performance? Lol, ever since the first second I played I have noticed this....

 

10-15 HEAD ON COLLISIONS? And the car was running fine? Lol, yeah you are just full of sh*t.

 

 

If I'm hearing you correctly, you state damage is more realistic in GTA:V than in GTA:4.

 

I can only respectfully and entirely disagree.

 

What?

Are you kidding me?

 

Look I ain't saying V's damage is great, but LOL. The fact you claim that when you hit a car and your front end is now a whopping 4 inches long, as you are speeding down the highway at over 100 MPH....

 

You gotta be kidding me right?

 

 

I'd much rather have that than get into a head-on collision with a wall going 45 mph and it leaves zero damage, or flip my car from a stunt jump (literally landing on the roof) without a single scratch left.

 

Want to see what happens when a car hits a wall at 40 mph?

 

 

I never said that damage physics where really realistic in V. I said they were more so than in IV. Try driving that car that took a 40mph head on down the road. See how far you get, I have been in a 40 mph crash, which wasn't a full head on and instead an accident that only clipped the front bumper of another car. My car couldn't drive at all and I had almost no damage. The bumper broke up and was nearly cutting into my tires and the bumper bar (whatever that bar that the bumper sits on along the front of the frame) was bent up. I hit a Mazda RX8, which if you know about them is like 90% plastic lol.

 

What I mean is in IV, you drive away from these 100+MPH accidents with a car looking MORE f*cked up than in that crash test video you linked. All the while mashing down the road at 100 MPH again.... At least in V when you CAN go fast, your car doesn't look like it shouldn't even be moving down a hill. sh*t man, even in IV when you had a wheel bending outwards you could drive fine.

 

I ain't saying either is realistic as f*ck or arcade as f*ck, both honestly are pretty weak. But at least in V it makes sense when you are mashing that you at least look like you CAN mash. The damage does change your cars ability to drive though, I have had several instanced of my front right tire having too much body damage causing the tire not to turn all the way limiting my turning radius unless I use Franklins ability. I do agree the light accidents should be more visible and flipping a car shouldn't allow you to just flip it back over. But I would say that the damage makes sense more so than in IV. It may not be the physics we all wanted, but we no longer have front ends a few inches long while screaming down the highway at inconceivable speeds for such a damaged car.

 

Also IDK why you are having trouble geting killed in cars, I get gang bangers driving up to my window with a sawed off and off me with one shot if I am like any less than 3/4 health. Cops be hitting me from deep too, unless I am just doing a slalom type of movement I get hit pretty easily, kind of like a car driving straight wouldn't be too hard to hit.

 

The damage isn't some example model to be used to the next games, but I have a feeling this is the beginning of the new physics which will be more similar to the BeamNG ones found in the Cryengine. The xbox and PS3 likely couldn't handle having several cars fold up and bend like a real car would, so they had to cut it out. Gladly, in November we won't be held back in gaming by these ancient consoles (which some how play this game at an amazingly smooth frame rate, I am not the only one who noticed this am I? As a PC gamer I am baffled by the smoothness of the constant 30 FPS this game runs at with how much is going on.).

 

Im waiting for day 1 update. Not sure if there will be any. The way the car is really hard to shoot til explode is just ridiculous. Getting at the top of the mountains with a bike too.

There won't be. Unless there is some gamebreaking bug they wont patch day one. Not to mention as others have said, MS and Sony have to OK the patch to be sublmited to their servers (AKA Sony and MS can't help but to be in control of everything). Also, they said they were trying to get the game to be more realistic. Take an Assault Riflt of your choice. Unload as much ammo into that bad boy as you want.

 

Did it blow up?

 

Likely not, like at all. A car does not just explode after taking a ton of damage or getting shot in the engine enough. You can shoot the engine and make it stop working. Can likely shoot the bottom of the gas take and make it spill gas, you can shoot through the radiator and make it hard for them to chase you at high speeds, but blowing up a car? Just doesn't work like that, and it seems like Rockstar tried to push that by making you have to deal a lot of bullet damage to a vehicle before exploding it. I honestly like this better, because having a car pile up and then 50 explosions go off would likely make my Xbox explode lol.

 

Read your first line and stopped after you said

 

GTA V had better / more realistic car damage than IV

 

GTA V:

&

 

 

 

GTA IV: http://www.youtube.com/watch?v=JB7oKcXLD8w &

 

Now stfu and go back to licking Rockstars ass clean

 

 

The problem is you stopped reading where I describe WHY.

 

Get your dick out of your mouth before you choke.

 

Not even bothering with watching, because I play both. But just off the image on the bottom video that car would be undrivable.

 

Next. (funny how me and the OP can debate heatedly and then come to an agreement but since you can't read you can not do the same)

Edited by DymeDef
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Uhhh...

 

I do not know what game you guys are playing but I can kick the car with my foot and do damage to it.....

 

So this whole "cars cant be damaged" is just bullsh*t.

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Guys! Guys!

 

Take a look at this cheat in action!

 

Maybe a minor cheat spoiler, but this looks amazing IMO!

 

 

Looks like the guys over at R* North knew the team behind V's handling f*cked up and added IV's through a cheat. That handling looks WAY better than V's standard. I'm so happy :D:D

That isn't even IV driving. IV driving was better than that, that is just like zero traction driving.

Of course, but looks a lot etter than the standard arcade. Also, note that the guy fishtails on purpose to demonstrate. Looks really good IMO.

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Guys! Guys!

 

Take a look at this cheat in action!

 

Maybe a minor cheat spoiler, but this looks amazing IMO!

 

 

Looks like the guys over at R* North knew the team behind V's handling f*cked up and added IV's through a cheat. That handling looks WAY better than V's standard. I'm so happy :D:D

Wow looks waaaay better now :D

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Y RB RB left RB LB RT LB

 

/thread.

 

Were you watching the best driver in the game? Perhaps Franklin? Whenever this is brought up its always over a video of Franklin with the highest stats on driving and ever will have then every charcter you are able to play. In short OP is big baby bitch.

I've been playing since Thursday. Character skill levels do not affect respective activities in a major way. Michael and Trevor handle cars essentially the same as Franklin, minus his slow-mo driving ability.

 

What?

 

Lol.... Uhhhhhh

 

I have used the EXACT same car while driving as Michael and then as Franklin.

 

Franklin handled the car around turns much better, he was able to make smaller adjustments easier and didn't lose traction around corners as much.

 

Why would they include a skill, that has almost no meaning at all? They wouldn't that is why. Just like shooting skill affects your recoil and bullet spread.

 

Driving skill DOES have an effect on how well the person drives, I am really questioning if you have played.

That's what I'm saying. A big phat PHONIE

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Uhhh...

 

I do not know what game you guys are playing but I can kick the car with my foot and do damage to it.....

 

So this whole "cars cant be damaged" is just bullsh*t.

Kick a car in real life / GTA IV and see if it gets 'damaged' other than being able to break the glass.

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How do you not know that this was their intention, I mean the game is called Grand Theft AUTO for a reason, maybe they made the cars in the game more durable because its the core of the game and its what they want you to be doing the most, in GTA IV it would not take very long at all for my car to be completely wrecked and would either have to change car or use a health cheat. This takes away from the cop chase experience to me.

 

Now translate this over to a world as large as GTA V where you can massive mountains and lots of varied terrain, your car wouldn't last a minute if it had the same physics as GTA IV, and for me i enjoy the cop chases and and guns fights from a car as this is what the series is named after. and I want it to last a decent amount of time not five minutes as it did in IV.

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