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Game informer GTA: Online Hands On


xcroptic

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Hey All,

Just recived my digital Game Informer Issue.

They did a hands-on on GTA Online.

Summary:

 

  • Character progression has a "flow" but there isn't an "overarching narrative that culminates in a definitive conclusion"
  • The aim of GTA Online is to do whatever it takes to get more money in the bank and accrue assets such as cars and real estate
  • Characters appear in cutscenes when interacting with other characters in the world as they would in the single-player but doesn't speak
  • Female characters can be used in GTA Online
  • Almost all activities from the campaign are available in GTA online: "heists, missions, robberies, assaulting gang hideouts, hijacking armored vehicles, races" as well as "tennis, golf and base jumping"
  • According to Rockstar North president The Benz threre's over 500 missions. Some can be completed solo, but others are complicated and require a team.
  • GTA Online takes place after the main story, familiar faces will make appearances
  • By currying favour of characters you can be introduced to more people and delve deeper into the criminal world
  • Franklin's friend Lamar may introduce you to a car dealer named Simeon Yetarian, who wants you to steal cars for him
  • Biker gangs my support you during missions if you're friendly with them
  • A tech-savvy character you've befriended may hide you on the radar during multiplayer
  • Security firms that have taken a liking to you may be used to deliver airstrikes
  • Rockstar uses a "dynamic" system to populate GTA Online, starting with your friends and crew members, then similarly skilled players in the same part of the world.
  • GTA Online has been created to be "as customisable as possible" in terms of who you play with: "there are options to let the game decide who to play with... or you can hand pick every player in the game".
  • The game analyses your playing style as you play and surfaces missions that appeal more to your style.
  • There's a crew ranking system and a personal rank
  • The fourth GTA Online player is fresh off a plane in Los Santos, character creation involves choosing your mum, dad and grandparents and you're given a character. Then players then choose a lifestyle, make choices about the things the character does (partying, couch potato, criminal, athletics nut).
  • Starting skills are based on the chosen lifestyles, but can be upgraded, as can the look of the character
  • Players riding shotgun in cars can also control radio station, set waypoints, use a cinematic camera, or attack others
  • Holding the select button (on a PS3) pulls up a menu where outfits and gestures can be changed
  • Phone camera's can be used to take a selfie
  • During a liquor store robbery the player can shout at the cashier to hurry up through a mic and the character will respond
  • Escaping cops involves keeping yourself out of the police's vision cone
  • After each GTA Online mission cash rewards and Reputation Points are awarded. The crew leader decides who keeps the loot.
  • A leader can choose to hog the spoils but, obviously, other players might not take that very well
  • Invites are received through the character's phone and accepting seamlessly transports the player to the activity
  • Players can customise the way a vehicle handles at shops found around the city
  • In missions involving bigger teams a lobby window opens up. From this the roles such as sniper, look-out and transporter can be assigned. The crew leader can tweak settings such as time of day, weather, difficulty and how many lives they have to complete the mission.
  • Everyone is given priorities suited to their role when missions begin
  • When you have enough cash to purchase a "high end residency" you gain the ability to set up heists like the ones in the solo campaign.
  • These missions involve multiple phases, including a set-up phase. In the mission shown prep involved buying guns from Ammu-Nation and procuring a helicopter. The tasks can be split between players.
  • Passive mode can be activated if you want to enjoy Online without being troubled by other players, this is automatically deactivated when you fire your gun however.
  • Players can kill you and take your cash, so you are encouraged to put money in the bank and use ATMs.
  • Purchases can still be made using the money even if it's in the bank
  • If you are robbed, you can put a bounty on a players head for revenge
  • Each house you pruchase has space for storing cars. Modest appartments have space for two, but high-end homes can store ten.
  • Garage areas can be treated like showrooms. You can walk around and admire your cars and hire a mechanic to keep them in good condition. You can also insure them to avoid big payouts should you damage them badly.
  • You can invite friends to your home and drink, call strippers, watch Rockstar's custom created TV shows (or your friends in high-speed chases).
  • Missions are controlled through Rockstar's Social Club, which means the developer tweak them regularly.


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Sorry for the long post!

Edited by xcroptic
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Can someone put a summary in OP please?

 

I'll put it in OP once we have a summary (If you guys can help :p)

Edited by xcroptic
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MosquitoSmasher

Didnt they have one when all the sites put their GTAO articles online? Cause if so..this is probably that article....

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Didnt they have one when all the sites put their GTAO articles online? Cause if so..this is probably that article....

 

They didn't (If im right)

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You can call in strippers to your apartment! :panic:

hahahaha! niiiiice

 

btw, thanks for sharing OP.

Edited by Tampinha85
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Here's a few details I seen heard of before that I caught:

- Back / Select Button = Interaction Menu: Change Outfit, Gesture, Access Inventory, Equip Mask
- We may have heard of this before: Missions are tailored to how you choose to play (for example: if you choose to do missions with your Crew, then the missions themselves will start being more centered around that)
- Each mission participant gets their own directions according to what they choose in the pre-mission lobby (like one person picks being the sniper", and another the look-out or transporter)
- Passive move is deactivated as soon as you shoot your gun
- Some apartments have room to only store two vehicles
- Leslie says you have to rank up (but only by a few ranks) to be able to start creating content, "We want people to understand the game before they go off and create...you should be there within an hour of play."
It looks like there are more than two questions in the Q&A page, but I'm not sure. Can't imagine that section being that short :whuh:
EDIT: Thanks, xcroptic.
- regular races and GTA Races return, official confirmation of the Rally Mode
- seems like we can also place objects for custom Deathmatch games
- Rockstar will be stamping "Rockstar Verified" on the custom content they favor, we'll eventually get to know who makes the best content, and will be able to follow them whenever they create new content
- Eventually, Rockstar wants us to create our own complex missions and stories using the tools available as much as Rockstar uses theirs
Edited by Duxfever
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Here's a few details I seen heard of before that I caught:

- Back / Select Button = Interaction Menu: Change Outfit, Gesture, Access Inventory, Equip Mask
- We may have heard of this before: Missions are tailored to how you choose to play (for example: if you choose to do missions with your Crew, then the missions themselves will start being more centered around that)
- Each mission participant gets their own directions according to what they choose in the pre-mission lobby (like one person picks being the sniper", and another the look-out or transporter)
- Passive move is deactivated as soon as you shoot your gun
- Some apartments have room to only store two vehicles
- Leslie says you have to rank up (but only by a few ranks) to be able to start creating content, "We want people to understand the game before they go off and create...you should be there within an hour of play."
It looks like there are more than two questions in the Q&A page, but I'm not sure. Can't imagine that section being that short :whuh:

 

oops.. uploading in a minute :D

 

edit: uploaded in OP

Edited by xcroptic
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There was talk that you can install a race transmission to enable your car to shift faster... AKA there is manual transmissions in the game! This is on my top 5 wish list for this game.

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If another player kills you and takes your money, you can only get it back by taking revenge or you can put a bounty on his head.

That was new to me! :)

 

Great article, thanks for sharing!

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theonlytobyever

I hope my GTAO guy isn't born ugly or with an affliction.

Edited by theonlytobyever
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The calling all creators page is cut off bro

 

 

EDIT THANKS!! YESSS!!!

Edited by GTAVTheHeat
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