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Will Rockstar recycle content from GTA IV?


OldenWorld
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I was wondering if Rockstar are going to recycle content from the GTA IV series of games. They've re-used vehicles from IV which is completely understandable considering both games are set in present-day. I wonder if they'll re-use vehicle sounds, the sound of tire-skids, engines etc?


With the insane levels of vehicle customization, even recycled vehicles are going to look sleek and sexy. I can't wait.


Aside from vehicles, though, what else do you think they'll recycle? I haven't seen any weapons in the screenshots/videos from IV, for instance.

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I'm surprised that there are so many new or redesigned weapons and I've seen as many new cars as I have old, perhaps they'll reuse some sound effects, animations and vehicles but a very large percentage of the game looks new.

Edited by anon123
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It makes sense that the cars are recycled, it means more cars with the same amount of work and more realism since its around a similar time period and still within the US

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BoyzNGroveStreet

I dont think they'll use the same sounds.. i hope not anyway.

Edited by BoyzNGroveStreet
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ADropInTheOcean

The only vehicle I've seen reused is the Securicar, what others?

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ADropInTheOcean

 

The only vehicle I've seen reused is the Securicar, what others?

U stupid? You not followGTAV, You a troll?

 

:sui:

 

Yes, I'm stupid, please answer my question like I'm really dumb. Edited by henriquedematos
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Apart from vehicles, I'd imagine a lot of the code will be the same, plus things like ped models, animals and landscape models from RDR, haven't played Max Payne 3 but I'd imagine some stuff from there too. GTAV looks to me like it'll be a kind of Rockstar Greatest Hits, including all of the good stuff from their previous games

Edited by giraffeboy
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Yes, of course they will. You can see some of the same textures from III in VC, SA, and in stories.. why not. It makes the development faster.

Besides cars they will certainly reuse some sounds, textures for generic places, signs, streets etc..

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