hachiroku Posted September 9, 2013 Share Posted September 9, 2013 En español, amigos. http://www.meristation.com/playstation-3/reportaje/grand-theft-auto-v-pre-analisis/1897990 De forma aproximada y no oficial, se ha calculado que estaríamos hablando de 27,5 millas cuadradas, incluyendo el espacio marítimo, una enormidad siendo espacio no procedural -es decir, descartando los métodos de creación aleatoria de juegos como Minecraft o Daggerfall-. 27,5 square miles Link to comment Share on other sites More sharing options...
jogy Posted September 9, 2013 Share Posted September 9, 2013 Anything else? Link to comment Share on other sites More sharing options...
Gdog Posted September 9, 2013 Share Posted September 9, 2013 Translation: In Spanish, folks. http://www.meristati...nalisis/1897990 By approximate and unofficial, we calculated that we would be talking of 27.5 square miles, including maritime space, an enormous space still no procedural-ie discarding random methods of creating games like Minecraft or Daggerfall. 27.5 square miles Link to comment Share on other sites More sharing options...
jogy Posted September 9, 2013 Share Posted September 9, 2013 Thats is like wat 47 km²? Link to comment Share on other sites More sharing options...
Ermac_ Posted September 9, 2013 Share Posted September 9, 2013 good read, good new perspective, 8 more days. Link to comment Share on other sites More sharing options...
hachiroku Posted September 9, 2013 Author Share Posted September 9, 2013 Thats is like wat 47 km²? Yes. Around 45km^2. Link to comment Share on other sites More sharing options...
Memphys Posted September 9, 2013 Share Posted September 9, 2013 27.5 square miles? How big was IV, SA and RDR? Link to comment Share on other sites More sharing options...
jogy Posted September 9, 2013 Share Posted September 9, 2013 27.5 square miles? How big was IV, SA and RDR? Smaller thats for sure. Link to comment Share on other sites More sharing options...
voltaire Posted September 9, 2013 Share Posted September 9, 2013 (edited) Mmm Edited September 9, 2013 by voltaire Link to comment Share on other sites More sharing options...
Fail_At_GTA Posted September 9, 2013 Share Posted September 9, 2013 That estimate is pretty much correct, give or take a sq mile. Link to comment Share on other sites More sharing options...
Red Hat Posted September 9, 2013 Share Posted September 9, 2013 (edited) Translation: Just at the time when companies start to take the curtain of the current generation, Rockstar prepares their finery to dismiss PS3 and Xbox 360 with fireworks. A few days ago one of the releases of the year, we review the most ambitious GTA keys. " Life is complicated. I have killed, kidnapped and sold people. Perhaps, here ... things are different. "Thus began GTA IV, starting on an adventure with the whole weight of the world on their backs. GTA was already a successful series before its third installment, but just that, a game very well done, original, funny and with good sales, a game that still had the seal of the creators of Lemmings. With GTA 2 study was already "Rockstar" but still not what I would become. Grand Theft Auto III changed everything, that name became a real phenomenon at all levels, generated a new wave of sandbox games, it became a game that transcended the average amateur to become something that everyone knew, but no always for the best reasons. Rockstar made good use creating two sequels pull bright but did not build that capacity, making it one of the franchises most powerful, important and influential. The Edinburgh study was one of the absolute kings Playstation 2, signing with San Andreas showing clearly that Sony hardware dominated like no other. arrived the next generation, and one of the great curiosities when they get new machines is how important sagas evolve more powerful hardware. Of course, GTA was on top of those expectations and the announcement of the quarter was followed with almost religious fervor.Few games, if any, had few expectations as massive as the adventure of Niko Bellic in Liberty City. The scenes of that thinly veiled reflection of New York recreated in HD consoles was a sight to behold, with its superlative setting, its huge buildings, density and variety of areas. It also turned out to be a kind of game other than San Andreas , more ambitious with its history, less prone to madness, less expansive and less side entertainment. Rockstar had already done that, now I wanted a different kind of game, more "mature", more serious. He did not convince everyone, and size of the project stratospheric did the rest: immeasurably loved or hated unconditionally, the fate of many great games. impressive is possible that pressure and stress have to do with the trajectory of Rockstar in recent years. Apart from the two, fantastic GTA IV expansions, different family studies that form Rockstar have preferred not to burn the saga in this generation. Sometimes it's good to take a detour to get to the same place, with a different perspective, and in the case of Rockstar that path led them to Red Dead Redemption and Max Payne 3 , including support to end the troubled LA Noire - drawing a path that has gotten bigger and more respected, showing that not depend on name recognition for greatness. The company, characterized by fierce hard-won independence, annual sagas do not understand fashion or following one of its internal slogans: "do what everyone else is doing." In the hands of other companies, have a name like GTA imply an annual series at any price, and probably would work wonderfully in sales, but this is not a house that folds to such demands. A GTA is for those responsible for something special, very difficult development has to happen when they are deemed ready. As one of the fathers of the series, Dan Houser, " is something you have to feel passionate enough to make our lives unpleasant again . " The public road game began at the same point where they start all installments of the series: with a city. A GTA is always defined by the city in which it develops, is the real star, the star. It is no coincidence that the first trailer was focused on the spot, in the environment in which we were going to live this new urban adventure. Before that, they lived with special interest in the pools forums about this election: Liberty City, Vice City, Los Santos, return to Liberty City, what was playing now? ? Return to one of the cities established? Has any other American city like Chicago? Perhaps the desired always jump into the pool to place the action in a European or Asian city? It would be interesting to know what the internal process to decide something as fundamental, but facing the gallery sold as a clear choice: return to Los Santos, the alter ego of the mammoth Los Angeles. In a recent interview with The Guardianwith Dan Houser was offered a hint of the motivations of this return: " Los Angeles is the embodiment of the wishes of the American 20th century: the houses, the gardens, the tanned, all slightly wrong .... Its industry are the films or, equally false, the real estate business. Are people trying to escape her past and reinvent themselves. If GTA IV was a classic New York story, this is the goal of the American dream . " Liberty City is the beginning of the American dream, the gateway for millions of immigrants to the "land of freedom" and that San Andreas is the end of the road, but appropriate counterpoint that is seen in many aspects of this fifth delivery. But beyond symbolism, there is a great admiration for the unique team Californian city and a fervent desire to do justice to its multifaceted and multicultural essence. When Meristationhad the rare privilege to chat face to face with Dan Houser , one of the areas in which more was recreated was counting the arduous, complex but also fun process of documenting the city to get the materials they needed. Over 100 days of field work in the city, exploring its secrets and darkest corners of the hand of those who could open up some doors. They visited a prison California, accompanied police on their patrols through the most complicated and strange city, FBI agents interviewed, street gang, some of whom have put their voices to give authenticity to the characters of the game, they explored pornographic studios, luxury homes and suburbs, a process that leaves hundreds of hours of video and over 200,000 photos of the city and its surroundings. All content looking to fill the huge space they were thinking of using this release. " Within fit RDR GTA V San Andreas and GTA IV "is one of those phrases round, perfect to convey a clear and simple the level of ambition and scale we're talking about. By approximate and unofficial, has been estimated to be talking about 27.5 miles square , including maritime space, a space being no procedural enormity that is, discarding random methods of creating games like Minecraft or Daggerfall. But size does not really matter, is something that is very striking and it is a fact for any sandbox game, but what really matters is not the size but the density, the ability of it all make sense, it is well used and allows different activities to enjoy.Ultimately a sandbox is defined in large part by the opportunities offered, and GTA V has been designed in order to offer them. Edited September 9, 2013 by kev210 Link to comment Share on other sites More sharing options...
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