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Helicopter physics


Hodor Hodor
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What do you guys think now that it has been confirmed that the helicopter physics are the same as GTA IV apart from a few small changes.

 

Are you happy that they are the same or are you disappointed because you hated them and wanted them to fly more differently.

 

In my opinion I loved the the physics in IV.

Edited by GTAVKing
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The only thing we know about flight physics are about 5 seconds worth of vague description from an IGN editor. He said it was similar but they were easier to land. So it has clearly changed somewhat, so i'll hold out judgement until I get a good few hours flying in as to whether it's better or not.

Edited by kmanmx
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To be honest, I'm kinda disappointed that they will be the same. IV helicopter controls and physics were straight trash IMO.

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All pilots are scum, I wish they would have changed the controls where circle/strafing would be impossible.

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Are you happy that they are the same or are you disappointed because you hated them and wanted them to fly more differently.

Oh yeah...I definitely want the helicopters to "fly more differently"

 

 

SMH

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I believe IGN said that landing a helicopter will be more "straightforward" (which means you don't have to keep re-positioning all the time, therefore, making landing easier)

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I never liked them in GTA 4. Not just the controls, but the way they handle & fly. GTA helo physics felt like they were hanging by a string, without any inertia. Helicopters are twitchy by nature and require precise and constant control inputs to fly stable, especially at a hover. I think BF3 has come the closest so far, at least for a video game.

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@DanieljJ...I shake my head at your avatar...Its disgusting.

I cannot take credit for the work of one Chris Brown. Now he is a real class act.

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