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KeeJay

Stream Memory Fix (Cleo) Problem

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KeeJay

So, I checked out cleo version of stream memory fixes. Earlier 2gb works fine, but now it's too low. So I decided to do 8gb (Yeah I know, huge) version, but I have some feeling that doesn't work.

http://www.mediafire.com/?159nny39334l693 - here's link for file.

I counted it using Google calculator, 'cause I don't know those coding languages.

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fastman92

Noob could have done it.

 

Sanny Builder will compile a float if given integral value is out of range of signed integer (-(2^32) to 2^32-1)


In compiled hex
06 (float) + your number:

CODE 99 35 77 50

When this is treated as integer.

0x50773599 = 1349989785 bytes of memory
1349989785 bytes = 1349989785 / (1 024^2) = 1287.45058537 MB.

 

Tell me why it's low? Do you get flickering? If so, http://pl.rghost.net/46712711

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KeeJay

It's low for me, because SRT v1.3, BSOR Classic, and other HQ mods make mine game very heavy - it's about 9gb - and 2gb stream don't keep up it ;) Even with low count of cars, and other Stream memory eating things.

 

I've checked out that flickering fix, and I'm not sure, is that work correctly:

Bez_nazwy_1.jpg
Sorry for image size, but in smaller didn't show all artifacts of the asi

Edited by KeeJay

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NTAuthority

I doubt this will work by simply increasing the memory you throw at it - not that much more can be mapped into a 32-bit process... and I don't see another code-based way that it can be done if you really need that much loaded at once (due to high-res LODs and large draw distances?).

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KeeJay

So, how to do that? Also, how the flickering fix works, that it extremly decreases loading distance

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Reyser

I need Stream Memory Fix Cleo but more than 2GB.... ;S

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KeeJay

LOL, half year bump :p

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