turbocharger 1,015 Posted January 13 This reminded me of that scene from Shrek when they're travelling to Far Far Away - Are we there yet? - No, donkey. - Are we there yet? - NO! . . . . . . . . - ...are we there yet? Quote Share this post Link to post Share on other sites
Braindawg 1,630 Posted January 13 (edited) Users that were spamming the topic for the last two pages have been reported. Anyone posting further redundant release date questions or spam will be reported as well. Please, refrain from asking release questions and be patient. Edited January 13 by Braindawg Quote Share this post Link to post Share on other sites
Sam Lake 11,851 Posted January 13 (edited) 9 hours ago, IerdnaBoi said: Any news? Instead of waiting for this mod and spamming this thread with useless posts, how about you learn to read? You are on thin ice. Edited January 13 by George Costanza Quote Share this post Link to post Share on other sites
JohnsonHu 61 Posted January 14 Are you guys open to ideas and suggestions ? Quote Share this post Link to post Share on other sites
Sprunkadelic 170 Posted January 14 8 hours ago, JohnsonHu said: Are you guys open to ideas and suggestions ? I assume so but since they’re relatively close to release, suggestions probably won’t be added until Act 2. All the content is probably set in stone and the only things that can be added is stuff that fixes bugs, for now at least Quote Share this post Link to post Share on other sites
JohnsonHu 61 Posted January 14 At least we can report bugs and glitches ☺️ Quote Share this post Link to post Share on other sites
Spider-Vice 34,760 Posted January 14 4 minutes ago, IerdnaBoi said: Close to release,do you mean 17 months close?pff.. Silent said that.. Mods are made in people's free time, they don't owe you anything and can take any time they want. Constantly asking when it's going to come out or being condescending about it, is not going to change anything and may even demotivate the mod creators. Improve your attitude in this topic, please. Quote Share this post Link to post Share on other sites
Jerkоv 91 Posted January 14 It's kinda amusing to see people here utterly anxious to play it. I mean, it's ok, I know that you guys are looking forward to play it, but look, I'm waiting for a first release since 2014, even before Speecy and the others joining the team. Gosh, it's even "cool" to see that my first post here is from April 1, 2014 in the first page. Let's simply wait for it. I'm sure that it's going to happen soon. 😊 (P.S.: I hope to see a upload of the first and subsequent releases on ModDB, cause SoV needs much more attention.) Quote Share this post Link to post Share on other sites
Silent 15,338 Posted January 14 5 hours ago, IerdnaBoi said: Close to release,do you mean 17 months close?pff.. Silent said that.. Why are you angry? It's your own fault. Quote Share this post Link to post Share on other sites
JohnsonHu 61 Posted January 16 This is intense ! Quote Share this post Link to post Share on other sites
Shagg_E 248 Posted January 17 (edited) On 1/13/2019 at 11:19 AM, IerdnaBoi said: Any news? Spoiler P.S. Oh, now I spammed the topic, sorry... Edited January 17 by Shagg_E Quote Share this post Link to post Share on other sites
Speccy 5,929 Posted January 17 6 hours ago, Shagg_E said: Reveal hidden contents P.S. Oh, now I spammed the topic, sorry... It’s never too late to unspam it by teaching Kalvin how to properly export cutscene animations! Quote Share this post Link to post Share on other sites
Ivan1997GTA 1,603 Posted January 17 6 minutes ago, IerdnaBoi said: But are we there yet? If you and other impatient people keep this up, we're not gonna get there at all. Quote Share this post Link to post Share on other sites
Uncle Sikee Atric 10,773 Posted January 17 20 minutes ago, IerdnaBoi said: But are we there yet? Your best bet is to stop pushing, take a break and leave the team alone.... There's a motto for all modders and no amount of pushing will change that motto, because real life and other commitments will always take priority. The motto is : It's done when it's done! If you keep up, you'll be banned from the thread. Quote Share this post Link to post Share on other sites
Jinx. 7,365 Posted January 17 56 minutes ago, IerdnaBoi said: But are we there yet? SHUT UP ALREADY Quote Share this post Link to post Share on other sites
Uncle Sikee Atric 10,773 Posted January 17 1 minute ago, Jinx. said: SHUT UP ALREADY I already gave him a final warning and in plain sight. There's no need to keep it up. Quote Share this post Link to post Share on other sites
Spider-Vice 34,760 Posted January 17 5 hours ago, Uncle Sikee Atric said: If you keep up, you'll be banned from the thread. From the forum even. Quote Share this post Link to post Share on other sites
Shagg_E 248 Posted January 18 (edited) On 1/17/2019 at 5:00 PM, Speccy said: It’s never too late to unspam it by teaching Kalvin how to properly export cutscene animations! I sent him a message, but I want to dublicate this info here too for others. I know, all it looks like I'm hiding info, but actually I'm currently working on cutscenes' big tutorial which also will include my maxscript to make characters' and cutscenes' creation much easier: creation of non-standard objects(here's it's skeleton) and characters, limbs moving, objects attaching, eyes animation, creation Biped for any body proportions and many other options. I don't know when it will be finished, so you can try to use beta version(tested on max 2009 and 2012), which contains all except "eyes" and "Biped" stuff. Actually, if you already know how to make ingame animations and you have the scene in 3ds max - all you need to do is to export characters' animations as usual ingame anims through "ANPK Tool", then look this example(code has detailed comments) to find out how to activate it in the script/mission. Also, if anyone will have some questions about cutscenes in VC - write me anytime, I'll try to help as soon as I can. Unfortunatelly, right now I do not have enough time for everyday modding and that's the reason why I could not to join SoV team or even Discord channel, but again: I'll try to answer any question in PM as soon as I can. Also here's sad news: yelmi.com site(pioneer of cutscene modding) has died. yelmi don't want to recover it, but he tell me he will try to publish all useful stuff(tutorials and tools). Before my tutorial comes out, you can download an archive with yelmi's, Andræs's and my notes. They're random, they're in russian, but maybe they will help to somebody. As you see, all this stuff looks disorderly: that's why I want to make it much easier and more automatic and that's why I need to finish my maxscript before making tutorial: for me it's much easier to make some processes automatic("Char Helper" in my maxscript's beta) than trying to explain them. If somebody will make another tutorial before mine - it will be great. Edited February 7 by Shagg_E Quote Share this post Link to post Share on other sites
xxnooblyxx(temp ban) 231 Posted January 18 You're amazing Quote Share this post Link to post Share on other sites
Jeansowaty 4,933 Posted January 18 This topic is nothing else but a feast for impatient kids waiting for this mod to ever get released. Wait a few 20 more years then. (sarcasm intended). Quote Share this post Link to post Share on other sites
JohnsonHu 61 Posted January 19 (edited) Just ban them ! especially him Edited January 19 by JohnsonHu just angry that is all ! Quote Share this post Link to post Share on other sites
deltaCJ 456 Posted January 20 (edited) Shagg_E is a prophet!!! Edited January 23 by deltaCJ Quote Share this post Link to post Share on other sites
Speccy 5,929 Posted January 23 (edited) This month, progress was made on interiors that I shouldn't leak and further scripting. Spoiler We think the base model of the car in the second screenshot was originally made by Monitor57 for VC Myriad Islands. The design underwent many changes to fit the 1987 setting. Edited January 23 by Speccy Quote Share this post Link to post Share on other sites
Ivan1997GTA 1,603 Posted January 23 (edited) 3 hours ago, Speccy said: Nice car, it seems like a good replacement for the Stinger. You know, I think you should call the car either "Carbonizzare" or "Itali GTB". Edited January 23 by Ivan1997GTA Quote Share this post Link to post Share on other sites
gts. 2,111 Posted January 23 4 hours ago, Speccy said: Nice ride, but is it me or the wheels are somewhat high poly compared to the vehicle? Quote Share this post Link to post Share on other sites
QaisAla 112 Posted January 23 (edited) 9 hours ago, Speccy said: That boat looks outstanding! Edited January 23 by QaisAla -,- Quote Share this post Link to post Share on other sites
KDST 205 Posted January 23 The rims of the cheetah looks more medium poly, whatever excellent work! Quote Share this post Link to post Share on other sites
Speccy 5,929 Posted January 25 (edited) Vice City in 1987 is a place you thought you knew, as you've never experienced it. Watch in 1080p Edited January 25 by Speccy "NEW" GTAFORUMS LAYOUT F*CKED ME OVER AS USUAL Quote Share this post Link to post Share on other sites
El Penguin Bobo 2,549 Posted January 25 (edited) 4 minutes ago, Speccy said: https://youtu.be/6F3IpvBqDYQ That video link doesn't work. EDIT: Now it works now that I quoted it. Sorry. Edited January 25 by xXPinguXx Quote Share this post Link to post Share on other sites
Speccy 5,929 Posted January 25 (edited) Well I fixed the link and my entire text got removed. FML. EDIT: and a new page on top of that... EDIT #2: I've made a bit of a mess just now but I blame the sites' layout entirely for that. Here is what I indended to post: 29 minutes ago, Speccy said: Vice City in 1987 is a place you thought you knew, as you've never experienced it. Watch in 1080p While the map is being worked on, I made a custom Tropic yacht model. Driving it around inspired me to consider implementing it into a potential mission. Then, a random storm occured and there was a truly eerie atmosphere at open sea. This got me thinking of exploring the possibilities of coding a proper, destructive storm as a setting for a future mission. I haven't seen anything like it done before in any 3D-era GTA. There wasn't any documentation for memory addresses to alter wave behaviour but I knew it was possible from observing the effects of the "catsanddogs" weather cheat. It took a few hours to find the correct memory address but the outcome is quite cool. I hope it will be interesting for you guys to experience a storm actually serving a purpose in a mission. more epic waves: Spoiler Edited January 25 by Speccy Quote Share this post Link to post Share on other sites