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Shine o' Vice


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Wow I really hope you don't give up on this, I remember one of your previous mods loooong time ago and the video was amazing, unfortunely you lost it in HDD crash or something. The selling drugs feature really got me pumped, I always wanted to create a mod for VC to sell drugs since there's nothing to do after main story, but never had enough coding skills.

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Here's a tip BEGINit: If the mod doesn't use cleo or certain controller buttons then it can be ported to mobile. icon14.gif (eg. the action button isn't always available on-screen on mobile

 

What's your thoughts on this being released for mobile VC as well? If you are ok with it being ported but have no mobile device and if no-one else does it then i might as well. lol.gif

Edited by Frank.s
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BEGINit, you should consider posting a topic in III Modelling section to get someone to help you writing exactly what you need, that way you'll be able to find the right person faster. I'd really like to help you myself but the only thing I can do in 3dsmax is just converting guns from SA/IV to VC/III.

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Holy f*ck. 70-80 missions and you all made them by yourself?

 

Insane. I never had enough patience to even code 10 missions from scratch.

 

EDIT:

Come to think of, are you working on it snce like 2009? Otherwise looks like your patience is nearing infinity tounge.gif

 

EDIT2:

 

(eg. the action button isn't always available on-screen on mobile)

I'm pretty sure it's called out by a Mobile-exclusive opcode. So, should be usable.

Edited by SilentPL
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^^yeah I believe it's being developed since 2009. Got ups and downs. lolleroz was right it's the one which was almost lost because of hdd crash. Started it over from an early backup I had on other PC. Some time later I managed piss myself off because my idea of non linear game became too complex. So got rid of the idea and started again. Not to mention that for some time I was developing it at the same time with Perils of Liberty City and Frosted Winter bug search. Thank God I've not started anything on SA...yet biggrin.gif

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Then I'm seriously impressed by your patience and creativity (after all, missions DO need a plot). My TC pretty much died due to lack of both of these tounge.gif

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  • 3 weeks later...

Sorry. for no updates. Unfortunately I wont have an internet connection for quite some time. Im writing fro another pc in a public library. Cant get used to the keyboard d. Anyways, scripting continues

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  • 2 weeks later...

Due to low response of my help requests (I bet everyone plays GTA5) and some real world issues my enthusiasm slowly drops. Nevertheless scipting continues (slow progress).

Edited by BEGINit
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Due to low response of my help requests

Where?

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"If someone could lend some help with modeling it would help me a lot to finish this mod as soon as possible. Please :) "

 

also on modelling requests topic

 

also waiting responses fom MinnieMan TripleAS and lolleroz for about a month now regarding the help they offered :)

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  • 3 weeks later...
  • 5 months later...

Indeed, if it's about ped models, placeholders ftw.

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  • 2 weeks later...

I have to say that I've got so many things to do in life, that moding gta is probably the slowest process of them all. Nevertheless, its happening. Now the bad news is that I'm pretty much at the point where the process is halted due to the lack of my envisioned models. I scripted everything by taking into account the idea of having a few new buildings, interiors and dynamic objects. Unfortunately, I cannot model well (I'm not going to learn, it would take considerable amount of time). Furthermore, almost every attempt to find someone, who could make those models for me failed (either people encounter various technical problems or simply disappear). So yeah, I'm basically having the game where there's nothing to do script wise because scripting is like 90% done. The last 10% is incomplete and waiting for the new models to be adjusted to. Umm... Did all this make any sense? :)

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