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Police on GTA 5


Motocross0203
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Motocross0203

I think the main characters should be able to arrest people and go on patrol as Police on consoles, like they can in Grand Theft Auto 4 on PC. If they could, that would be great! Let me know if there's any news on it. colgate.gif

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we ought to be able to play as peds too.

 

& fireman, trash collectors, taxi drivers, ambulance.

 

well, we can always roleplay.

 

CITIZENS ARREST! *brandishes speargun*

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This aint no Police Simulator ya dig?

 

aight you know now its awkay

Why haven't you been revoked from your posting rights already whatsthat.gif

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Well I'm pretty sure there's bounty hunting missions, and there's a restrain mechanic in Red Dead, so I wouldn't be surprised if arrests got worked into the vigilante missions.

9QRzUfn.gif?1

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Well I'm pretty sure there's bounty hunting missions, and there's a restrain mechanic in Red Dead, so I wouldn't be surprised if arrests got worked into the vigilante missions.

not hating or nothin but f*ck man, you sig makes me feel like puking. damn

 

I'm happy with bounty hunting, definitely over being an officer and arresting people. I just hope every character is able to bounty hunt.

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I think the bounty hunting role is probably the closest thing we'll get to play as law enforcement.

 

I hope they improve on GTA IV, it was annoying that the police would shoot you when you were trying to kill a suspect.

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Like I said in another thread, if we can restrain ppl and throw them in the backseat for the bounty hunting activity then all thats needed is being able to add a cop uniform to your clothes closet. Then ppl could just steal a cop car and roleplay this much easier.

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it would be cool if it was like RDR

throw them in the backseat for the bounty hunting

Would be awesome to throw someone in the back of that police SUV

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Race N' Chase was a cop game, but everyone hated it. And thus was born Grand Theft Auto, because the team got the idea to make the player a bad guy.

 

So no, I don't think they'll be trying the cop thing again.

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