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Alexander

[TUT]The DYOM Complete Tutorial

Recommended Posts

Mody2005

Listen when you download Dyom extract all files at GTA SAN ANDREAS USER FILES

Then go to New game then click Design your own mission then Enjoy

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DYOM designer

MOTHERf*ckER.....WHY WHEN I PUT MORE THEN 80 ACTOR THE GAME CRASH..sh*t. sh*t. sh*t ...THIS GONNA KILLING ME...I MUST USE MANY ACTORS IN MY MISSION(WORLD WAR) PLEAAAAAASE HEEEELP

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ananbaban

PLEASE! İ CANT SEE OBJECTS BUT İ CAN SEE OBJECTİVES PLZ PLZ PLZ HELP ME :cry:

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yo boi ryobo

How do you put in things like colons or parentheses? Those things never show up for me.

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S.S. Boy

hey! i make a enemy who drive fighter plane and attack on player (accuracy-100) but he behaves like a stupid ?

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LordKusa

I get an "1234567890" error. When I try to write the name mission or whatever, I get "123456789" as text. I don't know what to do

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Lock_Hart

I hid some actors in interior. In cutscene one actor is falling, at second they both. And also they're in a dark place, under the textures. What to do?

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Light Syde Riandy

Set a "Player" objective somewhere inside that interior.

Edited by Light Syde Riandy

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Lock_Hart

Thank you. I can use teleport option to teleport him outside.

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Lock_Hart

And also: can I use "No Peds/Cars" option in cutscene, then turn this option off, and then turn it on again?

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Light Syde Riandy

You don't turn it off, but you do like these:

 

Objective 0 (Player) > Use "No Peds/Cars" > Cutscene > Add a new "Player" objective > Finally, use "Normal Peds/Cars".

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Alae

Sorry for bumping this topic but any idea how to move the objects slowly ? i've been looking around and haven't found a helpful answer yet

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Cipher26

Hey guys! what if i want to design a hydra dogfight mission. i already can make the actor pilot the hydra. i set him to attack player but what he was doing was just chase me and nothing else. its not firing missiles againts me. what should i do to make my enemy actor fire missiles?

 

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Mark Johnson

i have a question how can you import handmade cutscenes like in GTA V SA Repossession  DYOM By KECHE Mimoun 

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RithRake24
11 hours ago, Mark Johnson said:

i have a question how can you import handmade cutscenes like in GTA V SA Repossession  DYOM By KECHE Mimoun 

That is not an 'imported' cutscene, it's basically a DYOM cutscene with a new animation mod and new skins.

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toonlinkistaken

this is f*cking amazing. downloading no questions asked

Edited by toonlinkistaken
lol
  • Like 1

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Ayan123456789

PLZZZZZZZZZ!!!! Help me!!    Why I can't add any punctuation marks? like "?, :, $, %, ;, +, ", /"   

 

Plzzzz help me I'm making my first DYOM mission Plzzz

 

I tried to add texts on a no modded SA but didn't happen anything

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Saint Medallion
Posted (edited)
On 4/26/2020 at 7:46 AM, Ayan123456789 said:

PLZZZZZZZZZ!!!! Help me!!    Why I can't add any punctuation marks? like "?, :, $, %, ;, +, ", /"   

 

Plzzzz help me I'm making my first DYOM mission Plzzz

 

I tried to add texts on a no modded SA but didn't happen anything

By holding Left Shift and pressing the numbers between 0-9 (Not those numeric ones) you can add those punctuation marks. Also, with the same button held, you can write capital letters in DYOM.

Edited by Saint Medallion
  • Like 2

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Ayan123456789
2 hours ago, Saint Medallion said:

By holding Left Shift and pressing the numbers between 0-9 (Not those numeric ones) you can add those punctuation marks. Also, with the same button held, you can write capital letters in DYOM.

Yeah i known how to add those punctuation marks by my self also CAN WE TYPE CAPITAL LETTERS IN DYOM???  WOWWWWWWW THANKSSSS xD

  • Like 1

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Saint Medallion
32 minutes ago, Ayan123456789 said:

Yeah i known how to add those punctuation marks by my self also CAN WE TYPE CAPITAL LETTERS IN DYOM???  WOWWWWWWW THANKSSSS xD

Don't mention it, have fun making misions. :)

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Saint Medallion
Posted (edited)

Can I ask an in-depth explanation of Put After Selected in the Objectives menu? I couldn't figure it out, I always end up mixing the orders of the objective. Which two objective should I approach as ''one of them is before and the other one is after?'' Which one should be the ''selected'' one, the one which will get the desired objective after itself or before itself? It made me insane. :( 

Edited by Saint Medallion
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RithRake24
Posted (edited)
5 hours ago, Saint Medallion said:

Can I ask an in-depth explanation of Put After Selected in the Objectives menu? I couldn't figure it out, I always end up mixing the orders of the objective. Which two objective should I approach as ''one of them is before and the other one is after?'' Which one should be the ''selected'' one, the one which will get the desired objective after itself or before itself? It made me insane. :( 

When you're in design mode, you design objectives in order. The selected objective (highlighted yellow on the radar) is by default the last objective you designed. However, if you need to add an objective in between objective 53 and 54, this is where the menu becomes useful. Go and stand on objective 53, and go to the menu and click 'select objective'. This will highlight objective 53. When you add a new objective after doing this, the new objective will always be added after the currently selected objective, so the new objective will be created after objective 53 and the new objective will become objective 54, and the previous objective 54 will become objective 55. Always make sure to go back and select the latest objective so that when you design new objectives they will appear after the selected objective.

 

Now, about the 'Put after selected' feature. This is used to rearrange objectives if you accidentally mix them up. Imagine this. You have a 90-objective mission. You realise you have to add an objective between 53 and 54 like I mentioned above, and you use the above method to select objective 53 and then add the new objective after it. Now, your mission has 91 objectives. After this, the new objective 54 is automatically selected. However, when you design the next objectives, you forget to select the last objective, objective 91, so you accidentally design a new objective that appears as objective 55 now (and objective 91 becomes 92 now). So this is when you can use 'put after selected'. Go and select objective 92, the last objective, by standing on that objective and using 'select objective'. Then, go back to your objective 55, stand on it and click 'Put after selected'. This will place the objective 55 after the currently selected objective, objective 92, so objective 92 will become 91, and objective 55 will become 92, appearing correctly after objective 91. Do you understand now?

Edited by RithRake24

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Ayan123456789
8 hours ago, Saint Medallion said:

Don't mention it, have fun making misions. :)

I'm making a bankrobbing mission but i want to upload that in gta garage but cant register to that help gimme the propar link of that sh!t

 

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boy of the cones
28 minutes ago, Ayan123456789 said:

I'm making a bankrobbing mission but i want to upload that in gta garage but cant register to that help gimme the propar link of that sh!t

 

Well, you can upload your mission to the GTA Inside or DYOM site because we don't much use GTA Garage to upload any of our missions. So, I suggest you to upload the mission to the site that I've mentioned. 

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Saint Medallion
4 hours ago, Ayan123456789 said:

I'm making a bankrobbing mission but i want to upload that in gta garage but cant register to that help gimme the propar link of that sh!t

 

Look, the site is this. Go there and register by clicking the Register button at the left side of the screen. Afterwards, hit Upload at the top of the screen. There, you can upload your missions and even your storylines.

6 hours ago, RithRake24 said:

When you're in design mode, you design objectives in order. The selected objective (highlighted yellow on the radar) is by default the last objective you designed. However, if you need to add an objective in between objective 53 and 54, this is where the menu becomes useful. Go and stand on objective 53, and go to the menu and click 'select objective'. This will highlight objective 53. When you add a new objective after doing this, the new objective will always be added after the currently selected objective, so the new objective will be created after objective 53 and the new objective will become objective 54, and the previous objective 54 will become objective 55. Always make sure to go back and select the latest objective so that when you design new objectives they will appear after the selected objective.

 

Now, about the 'Put after selected' feature. This is used to rearrange objectives if you accidentally mix them up. Imagine this. You have a 90-objective mission. You realise you have to add an objective between 53 and 54 like I mentioned above, and you use the above method to select objective 53 and then add the new objective after it. Now, your mission has 91 objectives. After this, the new objective 54 is automatically selected. However, when you design the next objectives, you forget to select the last objective, objective 91, so you accidentally design a new objective that appears as objective 55 now (and objective 91 becomes 92 now). So this is when you can use 'put after selected'. Go and select objective 92, the last objective, by standing on that objective and using 'select objective'. Then, go back to your objective 55, stand on it and click 'Put after selected'. This will place the objective 55 after the currently selected objective, objective 92, so objective 92 will become 91, and objective 55 will become 92, appearing correctly after objective 91. Do you understand now?

Alright, things became more clear now, thanks for the effort. :)

  • Like 1

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Ayan123456789

Plzzzz help dyom getting crashed when i get to my first objective in an interior with cutscenes. No mods i have. Is it happening for a huge amount of cutscenes, obj, checkpoint, actors? Or my pc cant support them? low end pc

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Saint Medallion
1 minute ago, Ayan123456789 said:

Plzzzz help dyom getting crashed when i get to my first objective in an interior with cutscenes. No mods i have. Is it happening for a huge amount of cutscenes, obj, checkpoint, actors? Or my pc cant support them? low end pc

Your player teleports inside and immidiately a cutscene has to be shown but the game crashes instead? If so, don't add the cutscene right away, add a timeout or something first.

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