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ThirteenAG

Project2DFX

Recommended Posts

TJGM

@TJGM: You got a nice work right there. Also, what kind of modification (or timecyc?) do you have installed? Your night time looks very dark in someway, realistic. I like it.

It's my own timecyc (not much done other than LA section). I've reworked it from those screenshots though to look more like a light polluted LA at night, I plan to release it alongside this new P2DFX stuff.

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gtaszk

Car lights in the distance like GTA 5

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gtaszk

I cant see anything after loading game, (SA 2dfx v4 )

my PC is windows 8

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kkjj

@Project maker can you please add deferred lighting for lamppost it makes the game night more real.Please add this feature in 2dfx.

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SilverRST

@Project maker can you please add deferred lighting for lamppost it makes the game night more real.Please add this feature in 2dfx.

Adding deferred lighting for lamppost? In a game from 2004?

 

nick-young-confused-face-300x256_nqlyaa.

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darkdrifter

 

@Project maker can you please add deferred lighting for lamppost it makes the game night more real.Please add this feature in 2dfx.

Adding deferred lighting for lamppost? In a game from 2004?

 

nick-young-confused-face-300x256_nqlyaa.

 

 

SA::Render replaced the entire graphics pipeline, and added a deferred renderer. ;)

 

For me, this isn't the purpose and scope of 2DFX though.

Edited by darkdrifter

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SilverRST

SA::Render died a long time ago. If the creators can't finish, then we poor mortals can't code for sh*t to finish SA::Render.

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kkjj

If project makers successful to get deferred lights source code from sa render and re compile for 2dfx the SA nights become more real and just everything looks awesome. I hope the project makers think about it and add this in the next realese of P2dfx.

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bidh

I am having trouble with the 4.0 but not the 3.2

 

If I put it in the modloader directory, the game crash while loading assets.

*edit*

I also tried to put it in the GTA SA root directory, no success.

 

 

Installing file "modloader\sa.project2dfxv4.0\iii.vc.sa.limitadjuster.asi"
[ASI] Failed to load module "iii.vc.sa.limitadjuster.asi"; errcode: 0x3E6
Failed to Install file "modloader\sa.project2dfxv4.0\iii.vc.sa.limitadjuster.asi"
Installing file "modloader\sa.project2dfxv4.0\salodlights.asi"
[ASI] Failed to load module "salodlights.asi"; errcode: 0x3E6
Failed to Install file "modloader\sa.project2dfxv4.0\salodlights.asi"

 

 

 

Game version: GTA SA 1.0 US
Unhandled exception at 0x00537D12 in gta_sa.exe (+0x137d12): 0xC0000005: Access violation writing location 0x00000018.
Register dump:
EAX: 0x00000018 EBX: 0x00000000 ECX: 0x40A64E69 EDX: 0x3FC05792
EDI: 0x0022F1F8 ESI: 0x0C4839B4 EBP: 0x0000204C EIP: 0x00537D12
ESP: 0x0022F190 EFL: 0x00010202 CS: 0x0000001B SS: 0x00000023
GS: 0x00000000 FS: 0x0000003B ES: 0x00000023 DS: 0x00000023

Stack dump:
0x0022F190: 00B0E214 00000000 0C48395C 000026A4 C0EF732F C0EF6838
0x0022F1A8: C0731E64 418F0400 4127CA00 4040E200 40A64E69 3FC05792
0x0022F1C0: BEC8F194 4179B477 00000000 00000292 0000000A 00000000
0x0022F1D8: 00000000 00000000 00000074 00000BD8 00000000 00000000
0x0022F1F0: 00000000 00000000 005B515C 0C48395C 0000204C 00000000
0x0022F208: 0022F230 008E48AC 06AD1B2C 0000E000 0007B4BC 00B0E214
0x0022F220: 00003AD3 00000000 0022F238 00002064 6962616C 666C6168
0x0022F238: 73756F68 00650065 2CBE7500 0007D708 0022F3F0 0083D51B
0x0022F250: FFFFFFFF 015613DB 0C478000 00000002 000000FB 000062A3
0x0022F268: 0040C98E 000000FB 0C478000 0000E000 0007B4BC 000062A3
base: 0x00030000 top: 0x0022F190 bottom: 0x00230000

Backtrace (may be wrong):
=>0x00537D12 in gta_sa.exe (+0x137d12) (0x0000204C)

 

 

 

 

0x00537D12 implies a problem with the Collision Pools.

So I tried using the previous Open Limit Adjuster and only salodlights.asi fails.

I'm using silents_asi_loader 1.3.

 

So what could be the problem ?

Edited by bidh

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ThirteenAG

No idea. "[ASI] Failed to load module" means it's not even loaded. Are you running the game from program files?

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bidh

No idea. "[ASI] Failed to load module" means it's not even loaded. Are you running the game from program files?

No, it's on D: which is another hard disk.

 

I'll try Ultimate ASI Loader v2.3 instead of silent's to see if it's any different.

 

So, the asi are being loaded now and it's shown ingame.

 

Scanning files at "modloader\sa.project2dfxv4.0\"...

Found file [0x00000001C8D25DAB] "III.VC.SA.LimitAdjuster.asi" with handler "gta3.std.asi"

No handler or callme for file "III.VC.SA.LimitAdjuster.ini"

Ignoring file "readme.txt"

Found file [0x00000001356AFFD6] "SALodLights.asi" with handler "gta3.std.asi"

No handler or callme for file "SALodLights.dat"

No handler or callme for file "SALodLights.ini"

 

 

 

So Silent's asi loader doesn't work with either asi on my game.

 

 

******

 

Unrelated but because I'm using Ultimate ASI Loader v2.3.

Now I have got 1 cleo script from the hitman/MKKJ Missions crashing the game on loading.

scrlog.log

 

script assassi

Local variables dump:

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

1431259257 -754956947

********************************************

 

00000000&0: [03A4] SCRIPT_NAME "HITMH"

00000011&0: [0A95] SAVE_THIS_CUSTOM_SCRIPT

00000013&0: [0006] l0(0) = 0

00000020&0: [0006] l1(0) = 0

00000027&0: [077E] GET_AREA_VISIBLE -> 0

00000032&0: [0AF0] READ_INT_FROM_INI_FILE

 

 

 

I have no idea what's going on anymore, so I'll stick with what I know is working: silent's asi and P2DFX 3.2.

Edited by bidh

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Guest Member6813571
Hello


I have the same problem, crashea game after 10 seconds of gameplay, use version 4.00, and Mod Loader v0.3.4


PD: It also happens with version 3.2



PDII: Definitely they died SA::Render and INSANITY??



A greeting.

Edited by Member6813571

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Marsi4eg

Found a bug in VC:

 

ef65c0b7e0eet.jpg

6eb3205eda38t.jpg

Actually, I've noticed it long time ago, but only today I understood that it's caused by P2DFX.

It's all about PreloadLODs = 1
When it's set to 0 - there's no LOD visible inside of Ocean View hotel.
Maybe also it's a side effect of SkyGFX's setting 'Disable Backface Culling', but anyway this LOD will be visible from other side, if player come very close to those windows and rotate camera to the room. So maybe make an exception for this LOD to load if player is inside interior?

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fannys

It does not work in the vice city. I did not notice any changes. But the old version 2.1 works well. I do not understand why.

Edited by fannys

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Uzzi47

v4.0 works in SAMP?

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DEALUX

Is there a way to increase the draw distance while flying and in general with this mod? I don't really understand how the various settings work.

 

Also, an unrelated question: Hydra shoots rockets and the light object thing. Whatever that thing is, it crashes my game currently. Does anyone know what that object is made of? Is it just a particle texture or is there an object attached to it too?

 

Edit: Never mind. The flare is not the issue. It's the weapon limit adjuster mod that screws with it. Good thing I was able to figure it out.

Edited by Kristian.

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ThirteenAG

In that case find whatever setting has default 800.0 value and increase that.

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DEALUX

I guess this is as far as I'm willing to go.

 

 

Hi10ND5.png

 

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VecteurUnitaire

Hey guys,



I've got an issue with Project2dfx on GTA III and I still can't figure out why...



The trees and some buildings (sometimes the road!) are literally popping up, it gets worse using the first person mod or when I set an higher draw distance.



After uninstalling/reinstalling the game, the problem still appears. I gotta find out what's going on, there must be a way to fix this somehow.



I've seen on some topics that people have fixed such kind of problem using the files IIILodLights and III.VC.SA.LimitAdjuster, whom can help me with those?



Here are the contents of both files :





[sALIMITS]

PtrNodeSingle = unlimited

PtrNodeDouble = unlimited

EntryInfoNode = unlimited

Peds = 140

PedIntelligence = 140

Vehicles = 110

Buildings = 100000

Objects = 10000

Dummys = 50000

ColModel = unlimited

Task = unlimited

Event = unlimited

PointRoute = unlimited

PatrolRoute = unlimited

NodeRoute = unlimited

TaskAllocator = unlimited

PedAttractors = unlimited

VehicleStructs = unlimited

MatrixList = unlimited

OutsideWorldWaterBlocks = 500

AlphaEntityList = unlimited

VisibleEntityPtrs = unlimited

VisibleLodPtrs = unlimited

StreamingObjectInstancesList = 30000

AtomicModels = unlimited

DamageAtomicModels = unlimited

TimeModels = unlimited

ClumpModels = unlimited

VehicleModels = unlimited

PedModels = unlimited

WeaponModels = unlimited

EntitiesPerIpl = unlimited

EntityIpl = unlimited

StaticShadows = 2048

Coronas = 20000

ScriptSearchLights = 1024

FrameLimit = 30

MemoryAvailable = 30%


[VCLIMITS]

PtrNode = 300000

EntryInfoNode = 3200

Peds = 140

Vehicles = 110

Buildings = 300000

Treadables = 1

Objects = 10000

Dummys = 30000

AudioScriptObj = 192

ColModel = 15000

AlphaEntityList = 2000

VisibleEntityPtrs = unlimited

AtomicModels = 10000

TimeModels = unlimited

ClumpModels = unlimited

VehicleModels = unlimited

PedModels = unlimited

WeaponModels = unlimited

2dEffects = unlimited

OutsideWorldWaterBlocks = 40

Coronas = 5000

FrameLimit = 30

MemoryAvailable = 30%


[GTA3LIMITS]

PtrNode = 90000

EntryInfoNode = 30000

Peds = 140

Vehicles = 110

Buildings = 100000

Objects = 10000

Dummys = 30000

AlphaEntityList = 2000

VisibleEntityPtrs = unlimited

TimeModels = unlimited

OutsideWorldWaterBlocks = 40

Coronas = 5000

FrameLimit = 30

MemoryAvailable = 30%


[OPTIONS]

DebugTextKey = 0x74


--------------------------------------------------------



[LodLights]

RenderLodLights = 1

MaxNumberOfLodLights = 25000

CoronaRadiusMultiplier = 0.2

SlightlyIncreaseRadiusWithDistance = 1

CoronaFarClip = auto


[staticShadows]

RenderStaticShadowsForLODs = 0

IncreasePedsCarsShadowsDrawDistance = 1

StaticShadowsIntensity = 0.007

StaticShadowsDrawDistance = 300.0

TrafficLightsShadowsIntensity = 0.2

TrafficLightsShadowsDrawDistance = 300.0


[searchLights]

RenderSearchlightEffects = 1

RenderOnlyDuringFoggyWeather = 1

SearchlightEffectVisibilityFactor = 0.4

SmoothEffect = 1


[DrawDistanceChanger]

Enable = 1

MinDrawDistanceOnTheGround = 800.0

Factor1 = 8.0

Factor2 = 3.0


[AdaptiveDrawDistance]

Enable = 0 // Works only with DrawDistanceChanger enabled

MinFPSValue = 30 // Plugin will decrease draw distance (far clip) if FPS value is less than this

MaxFPSValue = 55 // Plugin will increase draw distance (far clip) if FPS value is greater than this

MaxPossibleDrawDistance = 5000.0 // Plugin will stop increasing draw distance if it reaches this value


[DistanceLimits]

DrawDistance = 5.0 // Original maximum value is 1.8

MaxDrawDistanceForNormalObjects = 0.0 // Original maximum value is 300

PreloadLODs = 1 // Replaces superlods with normal lods and removes island changing splash screens.


[Misc]

RandomExplosionEffects = 1

ReplaceSmokeTrailWithBulletTrail = 1





Thanks a lot! :lol:


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art0run

I have an issue with project 2dfx 4.0 for GTA IV. Game crashes when Nico's girl invited him for a "hot coffee". Without this script game works perfectly. I'm using xliveless latest version for this mod. Is there solution for problem?

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ThirteenAG

I have an issue with project 2dfx 4.0 for GTA IV. Game crashes when Nico's girl invited him for a "hot coffee". Without this script game works perfectly. I'm using xliveless latest version for this mod. Is there solution for problem?

Can you give me a save file so I could quickly reproduce the problem?

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art0run

 

I have an issue with project 2dfx 4.0 for GTA IV. Game crashes when Nico's girl invited him for a "hot coffee". Without this script game works perfectly. I'm using xliveless latest version for this mod. Is there solution for problem?

Can you give me a save file so I could quickly reproduce the problem?

 

http://fracton.rgho.st/8LWVfGmXq

Edited by art0run

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art0run

I'm sorry for wasting your time. New vegetation pack was a problem.

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kinoka

Hi all, guys! I`m new and specially created account to say THANK YOU VERY MUCH THIRTEEN! I play gta iv and this script very enjoyed me, like a gta 5=) Tell me please, is it possible to add in gta 4 sun godrays / lens flare without enb series (bloom.fx and etc)?

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zanesix

VisualIV

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kinoka

VisualIV

you seriously? I didn't see anything there godrays or lens flare....

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zanesix

I dunno, it's been a few months since I've touched GTA IV, but last time I played I remember seeing them with that mod.

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Davve95

Epic!

 

I'm having some issues though.

Some objects are just loading when I'm close.

Happned in a un-modded GTA SA too.

 

And Mount Chilliad won't load even if I'm pretty close.

 

http://imgur.com/gallery/lroAo

 

Settings:


New settings, but still the same issue!

 

 

 

 

[LodLights]
RenderLodLights = 1
MaxNumberOfLodLights = 25000
CoronaRadiusMultiplier = 0.75
SlightlyIncreaseRadiusWithDistance = 1
CoronaFarClip = auto
CustomCoronaTexturePath = .\\corona.png

[staticShadows]
RenderStaticShadowsForLODs = 0 //may reduce performance
StaticShadowsIntensity = 3.0
StaticShadowsDrawDistance = 4500.0

[searchLights]
RenderSearchlightEffects = 1
RenderOnlyDuringFoggyWeather = 1
SearchlightEffectVisibilityFactor = 0.4
SmoothEffect = 1

[DrawDistanceChanger]
Enable = 1
MinDrawDistanceOnTheGround = 4500.0
Factor1 = 8.0
Factor2 = 3.0
StaticSunSize = 20.0

[AdaptiveDrawDistance]
Enable = 0 // Works only with DrawDistanceChanger enabled
MinFPSValue = 30 // Plugin will decrease draw distance (far clip) if FPS value is less than this
MaxFPSValue = 55 // Plugin will increase draw distance (far clip) if FPS value is greater than this
MaxPossibleDrawDistance = 5000.0 // Plugin will stop increasing draw distance if it reaches this value

[iDETweaker]
TimedObjectsDrawDistance = 0.0 // All values below 10.0 will be used as a multiplier, otherwise as a draw distance.
NeonsDrawDistance = 3500.0
LODObjectsDrawDistance = 0
GenericObjectsDrawDistance = 4500.0
AllNormalObjectsDrawDistance = 0.0
VegetationDrawDistance = 4500.0
LoadAllBinaryIPLs = 1
PreloadLODs = 0

 

 

 

 

 

 

 

Old settings

 

 

 

 

 

[LodLights]
RenderLodLights = 1
MaxNumberOfLodLights = 25000
CoronaRadiusMultiplier = 0.75
SlightlyIncreaseRadiusWithDistance = 1
CoronaFarClip = auto
CustomCoronaTexturePath = .\\corona.png

[staticShadows]
RenderStaticShadowsForLODs = 0 //may reduce performance
StaticShadowsIntensity = 3.0
StaticShadowsDrawDistance = 1000.0

[searchLights]
RenderSearchlightEffects = 1
RenderOnlyDuringFoggyWeather = 1
SearchlightEffectVisibilityFactor = 0.4
SmoothEffect = 1

[DrawDistanceChanger]
Enable = 1
MinDrawDistanceOnTheGround = 2000.0
Factor1 = 8.0
Factor2 = 3.0
StaticSunSize = 20.0

[AdaptiveDrawDistance]
Enable = 0 // Works only with DrawDistanceChanger enabled
MinFPSValue = 30 // Plugin will decrease draw distance (far clip) if FPS value is less than this
MaxFPSValue = 55 // Plugin will increase draw distance (far clip) if FPS value is greater than this
MaxPossibleDrawDistance = 5000.0 // Plugin will stop increasing draw distance if it reaches this value

[iDETweaker]
TimedObjectsDrawDistance = 0.0 // All values below 10.0 will be used as a multiplier, otherwise as a draw distance.
NeonsDrawDistance = 2000.0
LODObjectsDrawDistance = 2000.0
GenericObjectsDrawDistance = 800.0
AllNormalObjectsDrawDistance = 0.0
VegetationDrawDistance = 1500.0
LoadAllBinaryIPLs = 1
PreloadLODs = 1

 

 

 

 

 

How to get it nice as this? http://thumbnails109.imagebam.com/31994/a79949319938389.jpg

(Picture borrowed from the first post)

 

Edit: I have some veg mods and HD cars, and also Project Rosa mipmapped

etc. Ff that tells anything...

 

And a bunch of other mods.

 

PC specs:

 

 

Intel Core i7 4790 3.60GHz

16 GB ram 1600mhz

Grapich card: MSI Radeon R9 390 Gaming 8GB GDDR5

PSU: Corsair CX750

Motherboard: Gigabyte z97p-d3

 


Edited by Davve95

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LaDiDa

V4 for GTA VC seems to have an issue with vehicle explosions, it causes the game to lag heavily whenever a car explodes. Grenades/molotov's/rpg however do not have the same issue. I run V4 on SA too and it works without any issues so it's not hardware related (My SA is heavily modded too and my VC is still clean except of course it does use silent patch).

 

EDIT: After some fiddling around I narrowed the cause down to RandomExplosionEffects = 1 in the VCLodLights.ini

For anyone having issues, just set it to 0 and it's fixed ;)

Edited by LaDiDa

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LaDiDa

Epic!

 

I'm having some issues though.

Some objects are just loading when I'm close.

Happned in a un-modded GTA SA too.

 

And Mount Chilliad won't load even if I'm pretty close.

 

http://imgur.com/gallery/lroAo

 

Settings:

New settings, but still the same issue!

 

 

 

 

[LodLights]

RenderLodLights = 1

MaxNumberOfLodLights = 25000

CoronaRadiusMultiplier = 0.75

SlightlyIncreaseRadiusWithDistance = 1

CoronaFarClip = auto

CustomCoronaTexturePath = .\\corona.png

 

[staticShadows]

RenderStaticShadowsForLODs = 0 //may reduce performance

StaticShadowsIntensity = 3.0

StaticShadowsDrawDistance = 4500.0

 

[searchLights]

RenderSearchlightEffects = 1

RenderOnlyDuringFoggyWeather = 1

SearchlightEffectVisibilityFactor = 0.4

SmoothEffect = 1

 

[DrawDistanceChanger]

Enable = 1

MinDrawDistanceOnTheGround = 4500.0

Factor1 = 8.0

Factor2 = 3.0

StaticSunSize = 20.0

 

[AdaptiveDrawDistance]

Enable = 0 // Works only with DrawDistanceChanger enabled

MinFPSValue = 30 // Plugin will decrease draw distance (far clip) if FPS value is less than this

MaxFPSValue = 55 // Plugin will increase draw distance (far clip) if FPS value is greater than this

MaxPossibleDrawDistance = 5000.0 // Plugin will stop increasing draw distance if it reaches this value

 

[iDETweaker]

TimedObjectsDrawDistance = 0.0 // All values below 10.0 will be used as a multiplier, otherwise as a draw distance.

NeonsDrawDistance = 3500.0

LODObjectsDrawDistance = 0

GenericObjectsDrawDistance = 4500.0

AllNormalObjectsDrawDistance = 0.0

VegetationDrawDistance = 4500.0

LoadAllBinaryIPLs = 1

PreloadLODs = 0

 

 

 

 

 

 

 

Old settings

 

 

 

 

 

[LodLights]

RenderLodLights = 1

MaxNumberOfLodLights = 25000

CoronaRadiusMultiplier = 0.75

SlightlyIncreaseRadiusWithDistance = 1

CoronaFarClip = auto

CustomCoronaTexturePath = .\\corona.png

 

[staticShadows]

RenderStaticShadowsForLODs = 0 //may reduce performance

StaticShadowsIntensity = 3.0

StaticShadowsDrawDistance = 1000.0

 

[searchLights]

RenderSearchlightEffects = 1

RenderOnlyDuringFoggyWeather = 1

SearchlightEffectVisibilityFactor = 0.4

SmoothEffect = 1

 

[DrawDistanceChanger]

Enable = 1

MinDrawDistanceOnTheGround = 2000.0

Factor1 = 8.0

Factor2 = 3.0

StaticSunSize = 20.0

 

[AdaptiveDrawDistance]

Enable = 0 // Works only with DrawDistanceChanger enabled

MinFPSValue = 30 // Plugin will decrease draw distance (far clip) if FPS value is less than this

MaxFPSValue = 55 // Plugin will increase draw distance (far clip) if FPS value is greater than this

MaxPossibleDrawDistance = 5000.0 // Plugin will stop increasing draw distance if it reaches this value

 

[iDETweaker]

TimedObjectsDrawDistance = 0.0 // All values below 10.0 will be used as a multiplier, otherwise as a draw distance.

NeonsDrawDistance = 2000.0

LODObjectsDrawDistance = 2000.0

GenericObjectsDrawDistance = 800.0

AllNormalObjectsDrawDistance = 0.0

VegetationDrawDistance = 1500.0

LoadAllBinaryIPLs = 1

PreloadLODs = 1

 

 

 

 

 

How to get it nice as this? http://thumbnails109.imagebam.com/31994/a79949319938389.jpg

(Picture borrowed from the first post)

 

Edit: I have some veg mods and HD cars, and also Project Rosa mipmapped

etc. Ff that tells anything...

 

And a bunch of other mods.

 

PC specs:

 

 

 

 

Intel Core i7 4790 3.60GHz

 

16 GB ram 1600mhz

 

Grapich card: MSI Radeon R9 390 Gaming 8GB GDDR5

 

PSU: Corsair CX750

 

Motherboard: Gigabyte z97p-d3

 

 

 

Vegetation pops in pretty much whatever you do, especially grass. It's just how it is and is hardcoded as far as I know. There are mods that can increase the draw distance on it but they have their limits too, since the vegetation will still just pop in at a certain distance instead of fade in. The best you could do is try and use streaming limit adjuster (or use mixsets and set the streaming memory yourself to whatever you desire, I got mine at 512MB which works well with high res texture mods, like RoSA).

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